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DEVELOPMENT OF INTERACTIVE LEARNING MEDIA USING ARTICULATE STORYLINE 3 ON THE PLANE FIGURE MATERIALS Novita Anggraini; Resyi A. Gani; Nurlinda Safitri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 4 (2023): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9907

Abstract

The development of interactive learning media using Articulate Storyline 3 on plane figure material aims to determine the development and feasibility of product development through interactive learning media. The research methodology used is Research and Development with the ADDIE approach (Analyze, Design, Development, Implementation, Evaluation) with the research subject of students at class IV-C SDN Julang Bogor. The instruments used in the research are media expert validation sheets, linguists and material experts with a total of three experts, students and teacher response instruments, and pre-test and post-test instruments. The validation results produce an average score of 93.7% with the "Very Feasible" criteria. Moreover, the results of the pre-test and post-test assessment produce an N-Gain score of 0.70 with the "High" criteria. Students’ responses indicate 98.7% and teachers’ responses indicate 88% with the "Very Good" criteria. Based on the results, the development of interactive learning media using Articulate Storyline 3 on plane figure material in class IV SDN Julang Bogor meets the criteria of validity and feasibility for its development, especially on plane figure material.
PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN HEYZINE FLIPBOOK PADA MATERI INDONESIAKU KAYA RAYA Nunu Nadia Dwi Rahmawanti; Griet Helena Laihad; Nurlinda Safitri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16309

Abstract

This research uses the type of research RnD (Research and Development). The purpose of this study was to develop and feasibility of digital teaching materials using Heyzine flipbook Indonesiaku Kaya Raya. The subjects of this study were students of class V-A SDN Tanah Sareal 4 Bogor City using ADDIE (Analysis, Design, Development, Implementation, Evaluation). The results of the media expert validity test obtained a percentage of 99%, material experts 92%, and language experts 100%. The response results from students obtained a percentage of 91% and teachers obtained a percentage of 95%. Therefore, the results of the development of digital teaching materials using Heyzine flipbook on Indonesiaku Kaya Raya are declared "Very Feasible" and "Very Good" to be used in the learning process.
Pengembangan Bahan Ajar Augmented Reality Berbantuan Assemblr Edu pada Materi Kondisi Perekonomian di Daerahku Amelia; Wawan Syahiril Anwar; Nurlinda Safitri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2563

Abstract

The rapid development of digital technology has encouraged teachers to develop innovative teaching materials that can improve students' engagement and understanding. However, learning in elementary schools is still frequently dominated by printed teaching materials and teacher-centered instruction, resulting in limited opportunities for students to experience interactive and meaningful learning. The integration of Augmented Reality (AR) technology through Assemblr Edu offers an alternative for presenting learning materials in a more concrete, visual, and engaging way. This study aimed to develop Augmented Reality -based teaching materials supported by Assemblr Edu for the topic Economic Conditions in My Region and to determine their feasibility and effectiveness. The study employed Research and Development using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The research was conducted at SDN Bantarkemang 1, Bogor City. A limited trial involved 20 fifth-grade students, while product validation involved four validators representing material, language, and media expertise. Data were collected through observation, interviews, questionnaires, documentation, and a 19-item learning achievement test. The final validation scores were 94% from the lecturer material expert, 96% from the teacher material expert, 90% from the language expert, and 98% from the media expert, with an average of 95% in the highly feasible category. Student and teacher responses reached 90% and 96%, respectively. The mean score increased from 41.05 on the pretest to 83.68 on the posttest, and the N-gain score was 0.71, categorized as high. Therefore, the developed teaching materials were highly feasible and effective in improving learning outcomes in the limited trial.