Claim Missing Document
Check
Articles

Found 29 Documents
Search

Inovasi Berkelanjutan Limbah Musa Paradisiaca L. untuk Meningkatkan Green Entrepreneurship Nurhidayah, Indah; Meishanti, Ospa Pea Yuanita; Amburika, Nudiya; Chasanah, Novi Zahrotul
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.5021

Abstract

ABSTRACT Banana is a versatile plant that is utilized from the roots to the skin, which is usually processed into banana chips in the home industry. However, the increase in banana chip production has caused an increase in banana peel waste that is disposed of without optimal utilization. This causes negative environmental impacts such as bad odors. Therefore, innovation and awareness are needed to manage banana peel waste sustainably in order to reduce negative impacts on the environment and create value-added products that encourage the development of Green entrepreneurship. This study aims to utilize banana peel waste as a raw material in the production of organic bar soap. The method applied is by using a workshop (training). Training in making organic soap from kepok banana peel waste is designed to strengthen the spirit of sustainable entrepreneurship among students of KH. A. Wahab Hasbullah University. The results of this study provide a significant contribution to improving Green entrepreneurship practices through sustainable innovation in utilizing kepok banana peel waste into organic bar soap. By adopting the concept of making organic bar soap, researchers can not only reduce the negative impact of banana peel waste on the environment, but also create quality products. Organic bar soap has the potential to meet consumer demand who are increasingly concerned with natural and sustainable products. KEYWORDS: banana peel, green entrepreneurship, sustainable innovation, organic soap ABSTRAK Pisang merupakan tanaman serbaguna yang dimanfaatkan dari akar hingga kulitnya, yang biasanya diolah menjadi keripik pisang dalam industri rumahan. Namun, peningkatan produksi keripik pisang menyebabkan peningkatan limbah kulit pisang yang dibuang tanpa pemanfaatan optimal. Hal ini menyebabkan dampak lingkungan negatif seperti bau busuk. Oleh karena itu, perlu inovasi dan kesadaran untuk mengelola limbah kulit pisang secara berkelanjutan guna mengurangi dampak negatif terhadap lingkungan dan menciptakan produk bernilai tambah yang mendorong perkembangan Green entrepreneurship. Penelitian ini bertujuan memanfaatkan limbah kulit pisang sebagai bahan baku dalam produksi sabun batang organik. Metode yang diterapkan adalah dengan menggunakan workshop (pelatihan). Pelatihan pembuatan sabun organik dari limbah kulit pisang kepok, dirancang untuk memperkuat semangat kewirausahaan berkelanjutan di kalangan mahasiswa Universitas KH. A. Wahab Hasbullah. Hasil penelitian ini memberikan kontribusi yang signifikan dalam rangka peningkatan praktik Green entrepreneurship melalui inovasi berkelanjutan dalam pemanfaatan limbah kulit pisang kepok menjadi sabun batang organik. Dengan mengadopsi konsep pembuatan sabun batang organik, para peneliti tidak hanya dapat mengurangi dampak negatif limbah kulit pisang terhadap lingkungan, tetapi juga menciptakan produk yang berkualitas. Sabun batangan organik berpotensi memenuhi permintaan konsumen yang semakin peduli dengan produk alami dan berkelanjutan. KATA KUNCI: kulit pisang, green entrepreneurship, inovasi berkelanjutan, sabun organik
Penguatan edu-Green Entrepreneurship melalui Pengembangan Leaflet Projek Rezin Blok dalam Pengolahan Limbah di MA Da'watul Khoir Nganjuk Meishanti, Ospa Pea Yuanita; Sholihah, Fatikhatun Nikmatus
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.5082

Abstract

ABSTRACT Important problems that are currently of concern are threats to the environment, including depletion of the ozone layer, global warming, pollution of water, land, air and flooding, so that various efforts are made, among others, by creating a sense of belonging to nature and being environmentally friendly. waste processing and green economy. . The aim of the research is to describe the suitability of the material, media and response to the attractiveness of the leaflet. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation) by conducting feasibility tests on materials, media for experts and the attractiveness of leaflet media. The development results obtained from expert validation of leaflet media material showed a percentage of 90% with very appropriate eligibility criteria, so that leaflets were effectively used as teaching materials. The media feasibility results were 90% with very feasible eligibility criteria. The attractiveness of leaflet products is 83% with very attractive criteria. So leaflet media is suitable for use as learning media because it can improve student learning outcomes. KEYWORDS: edu-Green Entrepreneurship Leaflet Block Rezin Project in Waste Processing ABSTRAK Isu penting saat ini yang menjadi perhatian yakni tentang ancaman mengenai lingkungan hidup antara lain penipisan lapisan ozon, global warming, pencemaran air, tanah, udara dan banjir, sehingga berbagai upaya sedang diterapkan antara memunculkan rasa memiliki tentang alam, pengolahan limbah ramah lingkungan serta green economy. Tujuan penelitian mendeskripsikan kelayakan materi, media dan respon kemenarikan leafled. Metode penelitian yakni ADDIE (Analysis, Desain, Development, Implementasi, Evaluation) dengan melaksanakan uji kelayakan materi, media kepada ahli dan kemenarikan media leaflet. Hasil pengembangan diperoleh Hasil validasi ahli materi media leafled diperoleh presentase sebesar 90% dengan kriteria kelayakan sangat layak, sehingga leaflet efektif digunakan sebagai bahan ajar. Hasil kelayakan media sebesar 90% dengan kriteria kelayakan sangat layak. Kemenarikan produk leaflet sebesar 83% dengan kriteria sangat menarik. Sehingga media leaflet layak dijadikan sebagai media pembelajaran karena dapat meningkatkan hasil belajar siswa. KATA KUNCI : edu-Green Entrepreneurship, Leaflet, Block Rezin, Limbah
Expert Validation of Learning Videos About Plant Tissue for Class XI alifa, laily; Ami, Mucharommah Sartika; Meishanti, Ospa Pea Yuanita
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 1 (2025): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v5i1.5825

Abstract

The modern era today is characterized by a revolutionary technological transformation, which fundamentally changes the paradigm of human life, including in the context of education and the teaching process. The integration of technology in the context of education can be done through the use of technological resources as innovative learning media, one of which is audio-visual media. The purpose of this study is to describe the feasibility of audio-visual media developed based on the assessment of material experts and learning media experts. The type of research used in this study is Research and Development. The method used is development research which refers to the ADDIE model. The analysis stage is carried out in the form of analyzing the needs for the development of audio-visual media. The design stage is in the form of designing a developed media storyboard. The development stage is in the form of media development followed by validation activities of material experts and learning media experts. The results of the study show that the feasibility of the developed audio-visual media is assessed through expert assessment, which includes material experts and media experts. The feasibility results of the plant tissue material obtained the results of a feasibility test by material experts of 85.71% with the criterion of "Very Valid", the feasibility test by media experts was 89.47% with the criterion of "Very Valid"
DEVELOPMENT OF AUGMENTED REALITY MEDIA ON BEE METAMORPHOSIS (Apis Sp.) Meishanti, Ospa Pea Yuanita
JPPIPA (Jurnal Penelitian Pendidikan IPA) Vol. 6 No. 1 (2021): Juni 2021
Publisher : Universitas Negeri Surabaya in collaboration with Perkumpulan Pendidik IPA Indonesia (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppipa.v6n1.p40-47

Abstract

Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media.
Development of Interactive E-Module Using Kvisoft Flipbook Maker on Qurban and Aqiqah Materials Class X at MAN 2 Jombang Hasanah, Siti Nikmatun; Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita
APPLICATION: Applied science in Learning Research Vol. 3 No. 1 (2023): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i1.4872

Abstract

This research is based on the teaching materials available only in the form of printed books, student worksheets, and learning modules. However, the available teaching materials have not utilized today's technology. Qurban and Aqiqah materials teachers have never developed an electronic module. For this reason, teaching materials such as e-modules are needed that can be used by all students in accordance with their development so that students can easily understand the learning material. The purpose of this study is to determine the validity of e-modules using kvisoft flipbook maker on Qurban and Aqiqah materials. This type of research is research and development, the development model used is a 4D development model consisting of define, design, develop, and disseminate, but in this research it is only carried out up to the develop stage. To assess the product designed by the researcher, in this study, a validity test was carried out by media experts and material experts on the e-module using kvisoft flipbook maker. Based on the research that has been conducted, it can be known that the results of the validity of the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials from media experts obtained a percentage of 92.5% with the Very Valid category. Meanwhile, the validity results from material experts obtained a percentage of 95.3% with the Very Valid category. This shows that the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials is suitable for use in the learning process.
PERANCANGAN PERPUSTAKAAN DIGITAL SEBAGAI MEDIA PENDUKUNG LITERASI BERBASIS P5 (KURIKULUM MERDEKA) DI SDN SUMOBITO 3 JOMBANG Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita; Khafidhoh, Nur
Abdimas Galuh Vol 5, No 2 (2023): September 2023
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v5i2.12094

Abstract

Urgensi program ini yaitu belum adanya perpustakan di SDN Sumobito 3 yang mendukung literasi sehingga peserta didik kurang tertarik akan literasi serta kurangnya media mendukung program pemerintah yaitu Kurikulum Perpustakaan yang ada berisi alat peraga dan buku fisik, namun manfaat perpustakaan masih kurang dirasakan oleh peserta didik. Implementasi kurikulum merdeka sudah diterapkan oleh sekolah dalam bentuk proyek 3 dimensi dan 2 dimensi dalam bentuk pameran. Tujuan kegiatan ini antara lain: 1) merancang perpustakaan digital sebagai media pendukung literasi berbasis P5 (Kurikulum Merdeka) di SDN Sumobito 3 Jombang dan 2) meningkatkan keterampilan pendidik dalam bidang digital. Perpustakaan digital menggunakan metode pelatihan yang berisi pemberian materi kurikulum merdeka, P5, dan perpustakaan berbasis website, dan diakhiri dengan monitoring. Hasil desain berisi buku cerita digital untuk fase A, E-Book untuk fase A, B, C, E-LKPD Fase A sampai C, Link Sosial Media (ig, Facebook, Youtube), P5 dengan 6 Tema Projek Penguatan Profil Pelajar Pancasila. Pengumuman, agenda maupun daftar pendidik dan tendik. Hasil angket pelatihan menunjukkan bahwa 100% pendidik dan tenaga pendidik mengusai dalam mengoperasikan perpustakaan digital.
Augmented Reality Pada Metamorfosis Lebah (APIS SP.) Sebagai Media Pembelajaran Meishanti, Ospa Pea Yuanita; Roziqo, Zaidatur
SAINTEKBU Vol. 13 No. 01 (2021): Vol. 13 No. 01 Januari 2021
Publisher : KH. A. Wahab Hasbullah University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/saintekbu.v13i01.1077

Abstract

Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media.
Pelatihan Pembuatan Herbarium sebagai Media Penunjang Pembelajaran Materi Klasifikasi Biologi Putri, Rossanita Truelovin Hadi; Meishanti, Ospa Pea Yuanita; Sholihah, Fatihatun Nikmatus; Huda, Moch. Faizul; Wulandari, Anggun
Jumat Pendidikan: Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025): April
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat UNWAHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimaspen.v6i1.6052

Abstract

The topic of classification of living organisms at the high school level still necessitates practical activities to foster students' kinesthetic skills, in addition to their critical and creative thinking abilities. Utilizing herbarium as a learning medium offers a solution to this challenge. The herbarium-making training aims to enable students to apply their theoretical knowledge through hands-on practical engagement. This approach is expected to provide students with diverse learning experiences throughout the educational process. Furthermore, students can also hone their creative thinking skills by participating in this herbarium-making training. This research employed a multi-stage methodology, including preparation, interviews, training, and evaluation. The findings of this study were derived from student response questionnaires regarding their learning experience with the herbarium-making training. The results showed that 100% of students found learning through herbarium creation to be highly enjoyable, and 87% of students indicated that this herbarium-making activity enhanced their hard skills and creative abilities
Inovasi Masyarakat Desa Kalikejambon dalam Pembuatan Hand Sinitizer dengan Menerapkan Teknologi Tepat Guna Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita; Ami, Mucharommah Sartika; Wulandari, Anggun
Jumat Ekonomi: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2022): Agustus
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimas_ekon.v3i2.2616

Abstract

The people of Kalikejambon Village, Tembelang District, Jombang have several kinds of potential in the fields of agriculture, animal husbandry and natural resources. Therefore, during the Covid-19 pandemic, people must always maintain their health and hand hygiene. One of the things to maintain cleanliness is by using hand sanitizer. During the pandemic, the need for hand sanitizers continues to increase so that solutions are needed, one of which is by making hand sanistizers using natural ingredients. The ingredients used are betel leaves and lime. One of the uses of these materials is a bacterial killer substance. Both ingredients contain essential oils and anti-bacterial substances. The purpose of this service is to invite the community to innovate in using appropriate technology (TTG). The discussion and lecture method is carried out in this activity with intensive assistance. The results of the questionnaire for making hand sanistizers are that 70% of this activity can improve the community's economy, 10% of residents consider hand sanitizers as natural disinfectants and as community innovations, 8% practice skills, and 2% as experiences. However, in reality on the ground, it turns out that residents still need to learn and continue to practice their skills in making betel leaf extract and lime hand sinitizers. After this service activity, it is hoped that the community can practice skills in making the hand sinitizer. The public knows the importance of making hand sinitizer and can be made using natural materials so that people do not need expensive costs in using hand sinitizers.