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MENGOPTIMALKAN PEMAHAMAN KONSEP MATEMATIS PESERTA DIDIK PADA MATERI JARAK DALAM RUANG BERBANTUAN VIDEO PEMBELAJARAN BERBASIS GEOGEBRA Rokhmawati, Laela Nur; Rahayu, Diar Veni
Journal of Authentic Research on Mathematics Education (JARME) Vol 5, No 1 (2023)
Publisher : Program Studi Magister Pendidikan Matematika, Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jarme.v5i1.6502

Abstract

Penelitian ini bertujuan untuk mengoptimalkan kemampuan penguasaan konsep matematis peserta didik pada materi jarak dalam ruang berbantuan video pembelajaran berbasis geogebra. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif, yang mendeskripsikan kemampuan pemahaman konsep matematis peserta didik berdasarkan definisi yang dikemukakan oleh Pollatsek, Skemp dan Copeland. Penelitian dilaksanakan dengan subjek penelitian adalah peserta didik kelas XII.IPA SMA Negeri 2 Banjar tahun pelajaran 2021/2022. Sampel yang digunakan dalam penelitian ini terdiri dari 10-15 peserta didik yang dipilih menggunakan teknik purposive sampling . Hasil penelitian menunjukkan bahwa video pembelajaran berbasis geogebra ini dapat mengoptimalkan kemampuan pemahaman konsep matematis peserta didik pada materi jarak dalam ruang. 
Development of student worksheets integrated with islamic values to explore mathematical problem-solving skills in pesantren Sofiani, Julia; Aripin; Rahayu, Diar Veni
Jurnal Absis: Jurnal Pendidikan Matematika dan Matematika Vol. 7 No. 1 (2024): Jurnal Absis
Publisher : Program Studi Pendidikan Matematika Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/absis.v7i1.2707

Abstract

This development research aims to produce student worksheets integrated with Islamic values to enhance mathematical problem-solving skills on the Pythagorean Theorem topic. This type of research is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the small-scale trial involved 2 teachers and 10 ninth-grade students, while the field trial involved 25 eighth-grade students. The instruments used in this study were validation questionnaires to assess the feasibility of the worksheets by material experts, media experts, and Islamic experts. Additionally, to evaluate the effectiveness of the worksheets, student response questionnaires and the results of mathematical problem-solving skills tests were used. The results of the effectiveness analysis of the worksheets, calculated using the effect size, showed a value of 2.1 with a "strong effect" category, indicating that the use of worksheets integrated with Islamic values in the Pythagorean Theorem topic has a very high impact on developing mathematical problem-solving skills in Pesantren (Islamic boarding school) students.
PENGEMBANGAN MEDIA FLIPBOOK BERBASIS REALISTIC MATHEMATICS EDUCATION PADA KEMAMPUAN KOMUNIKASI MATEMATIS PESERTA DIDIK Karsim, Karsim; Ratnaningsih, Nani; Rahayu, Diar Veni
Jurnal Magister Pendidikan Matematika (JUMADIKA) Vol 5 No 1 (2023): Jurnal Magister Pendidikan Matematika (JUMADIKA)
Publisher : Prodi Magister Pendidikan Matematika Pascasarjana Universitas Pattimura Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jumadikavol5iss1year2023page8-19

Abstract

Teacher’s lack of interactive learning media and abstract mathematics learning materials results in low mathematical communication skills as indicated by students' answers in solving math problems. Flipbook media is one of the interactive and interesting learning media in learning mathematics which accommodates the principles of the Realistic Mathematics Education (RME) approach. This study aims to determine the procedure for developing RME-based flipbook media and to determine students' mathematical communication skills after using the media developed on circle material. This type of research is R & D (Research & Development) research using the 4D development model (Define-Design-Develop-Disseminate). The subjects in this study were 3 mathematics teachers, 6 students taken from each class VIII outside class VIII-E, 2 material experts, 2 media experts and 32 students from class VIII-E SMPN 3 Banjar. Data collection techniques are observation, interviews, questionnaires and tests. The data analysis technique used is descriptive statistical analysis and qualitative data analysis. Based on the analysis of the results of the mathematical communication ability test, as many as 31.25% of students showed a level of mathematical communication ability in the "high" category, as many as 43.75% of students showed a level of mathematical communication ability in the "medium" category as many as 25% of students shows the level of mathematical communication skills in the "low" category. It can be concluded that RME-based flipbook learning media is feasible and effective in students' mathematical communication skills. This research is a reference for teachers to make flipbooks using Flip PDF Professional software which can assist the learning process and further researchers can conduct research and development of flipbooks in collaboration with other software on different material and mathematical abilities
EFEKTIVITAS MEDIA PEMBELAJARAN BERBASIS WEBSITE DALAM MENGEKSPLOR KEMAMPUAN NUMERASI MATEMATIS BERDASARKAN BEHAVIORISME PESERTA DIDIK Ali, Nabila Nurhaliza; Supratman, Supratman; Rahayu, Diar Veni
Math Educa Journal Vol 8, No 1 (2024)
Publisher : UIN Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/mej.v8i1.8191

Abstract

Technology today continues to develop in various fields, including learning technology. One of the many learning methods that can improve the quality and quantity of learning is website-based learning. In the current era, many students access the website as an online learning resource. So the purpose of this study is to analyze the effectiveness of website-based learning media in exploring mathematical numeracy skills based on student behaviorism. This type of quantitative research with one group pretest-posttest design. Data collection techniques in the form of pre-test and post-test through questions of mathematical numeracy skills. The research was conducted at one of the State Junior High Schools in Ciamis Regency with the research subjects of class VII as many as 30 students who participated in the entire series of studies. The results of this study indicate that the web-based learning media developed based on learner behaviorism is effective in exploring mathematical numeracy skills, with the quality of effectiveness (effect size) of 1.47692 1.00 being in the "Strong effect" criteria.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ISPRING DAN APK BUILDER UNTUK PEMBELAJARAN MATEMATIKA KELAS X MATERI PROYEKSI VEKTOR Handayani, Denih; Rahayu, Diar Veni
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 5 No. 1 (2020): Mathline
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v5i1.126

Abstract

Penelitian ini merupakan penelitian dan pengembangan yang bertujuan untuk menghasilkan media pembelajaran interaktif berbasis android menggunakan Ispring dan APK Builder untuk pembelajaran matematika kelas X pada materi proyeksi vektor dan mengetahui kelayakan dari media pembelajaran interaktif tersebut berdasarkan penilaian ahli media, ahli materi dan pembelajaran, serta berdasarkan penilaian teknis. Model penelitian dan pengembangan yang digunakan merupakan model prosedural dengan tahapan analisis kebutuhan, desain, validasi desain, revisi desain, ujicoba produk, revisi produk, dan Produk akhir. Teknik pengumpulan data menggunakan angket. Penelitian ini telah berhasil mengembangkan media pembelajaran interkatif yang mempunyai kualitas sangat baik. Hasil nalisis data menunjukkan tingkat kelayakan oleh ahli media sebesar 94,44% yang termasuk katergori sangat layak, ahli materi dan pembelajaran sebesar 95% yang dikategorikan sangat layak dan siswa sebagai pengguna sebesar 94,42% yang dikategorikan sangat layak. Berdasarkan data tersebut dapat disimpulkan bahwa Media Pembelajaran Interaktif Berbasis Android menggunakan Ispring dan APK Builder untuk pembelajaran matematika kelas X materi proyeksi vektor sangat layak digunakan sebagai media pembelajaran.
Defragmentation of The False-Pseudo Thinking Process of Students in Solving Mathematical Connection Ability Problems: Defragmentasi Proses Berpikir Pseudo Salah Peserta Didik Dalam Menyelesaikan Soal Kemampuan Koneksi Matematis Lesmana, Belda Nurmultiefa; Supratman, Supratman; Rahayu, Diar Veni
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 7 No. 2 (2022): Mathline: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v7i2.284

Abstract

The purpose of this research is to describe the defragmentation of pseudo-thinking processes carried out by students in problem solving of mathematical connection abilities. This research uses a descriptive qualitative method. The data collection techniques used mathematical connection ability test with questions on the Pythagorean Theorem which contained indicators of mathematical connecetions (connections between mathematical topics, connections with other disciplines, and connections with everyday life) and unstructured interviews. The research subject were taken from students of class VIII of SMPN 5 Tasikmalaya who experienced a pseudo thingking process that focused on false-pseudo and could take responsibility for the results of their work. The results showed that defragmentation was carried out on students who experienced false-pseudo through several stages, namely scanning, check some errors, repairing (disequilibration, conflict cognitive, and scaffolding), give a chance to re-work, and certain the result. Based on the defragmentation carried out, students who experience false-pseudo can reflect on their mistakes and restructure the thought process that was originally false into correct and clear thought process.
Development of student worksheets integrated with islamic values to explore mathematical problem-solving skills in pesantren Sofiani, Julia; Aripin; Rahayu, Diar Veni
Jurnal Absis: Jurnal Pendidikan Matematika dan Matematika Vol. 7 No. 1 (2024): Jurnal Absis
Publisher : Program Studi Pendidikan Matematika Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/absis.v7i1.2707

Abstract

This development research aims to produce student worksheets integrated with Islamic values to enhance mathematical problem-solving skills on the Pythagorean Theorem topic. This type of research is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the small-scale trial involved 2 teachers and 10 ninth-grade students, while the field trial involved 25 eighth-grade students. The instruments used in this study were validation questionnaires to assess the feasibility of the worksheets by material experts, media experts, and Islamic experts. Additionally, to evaluate the effectiveness of the worksheets, student response questionnaires and the results of mathematical problem-solving skills tests were used. The results of the effectiveness analysis of the worksheets, calculated using the effect size, showed a value of 2.1 with a "strong effect" category, indicating that the use of worksheets integrated with Islamic values in the Pythagorean Theorem topic has a very high impact on developing mathematical problem-solving skills in Pesantren (Islamic boarding school) students.
Development of Website-Based Learning Media Based on Learner Behaviorism Ali, Nabila Nurhaliza; Rahayu, Diar Veni
Plusminus: Jurnal Pendidikan Matematika Vol. 4 No. 3 (2024): November
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v4i3.2411

Abstract

Penelitian ini untuk mengembangkan media pembelajaran berbasis web berdasarkan behaviorisme peserta didik SMP dalam mengasah kemampuan numerasi matematis, serta menguji kelayakan media pembelajaran. Menggunakan metode pengembangan R&D dengan model pengembangan luther-sutopo. Metode pengumpulan data yaitu survey. Instrumen penelitian yaitu lembar validasi. Teknik analisis data dengan mendeskripsikan tahapan pengembangan media web dengan model pengembangan luther-sutopo. Hasil analisis data menunjukkan tingkat kelayakan dari ahli materi sebesar 76,66% (kategori layak), ahli media sebesar 100% (sangat layak). Pada tahap uji coba beta didapatkan sebesar 95,33% termasuk kategori sangat layak. This study aims to develop web-based learning media based on junior high school students' behaviorism in honing mathematical numeracy skills and to test the feasibility of learning media. Using the R&D development method with the Luther-Sutopo development model. The data collection method is a survey. The research instrument is a validation sheet. Data analysis techniques by describing the stages of web media development with the Luther-Sutopo development model. The results of the data analysis show the level of feasibility from material experts of 76.66% (feasible category), and media experts of 100% (very possible). At the beta trial stage, 95.33% were obtained, including the very feasible category.
Model Pengembangan : Potensi Ekonomi Berbasis Desa Wisata Di Desa Neglasari Kecamatan Jatiwaras Kabupaten Tasikmalaya Abdullah, Yusuf; Rudiana, Dedi; Saefudin, Adam; Lestari, Puji; Rahayu, Diar Veni
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v6i2.13534

Abstract

Desa-desa wisata di seluruh wilayah Indonesia menampilkan pengalaman yang sangat unik bagi pengunjung atau wisatawan, seiring dengan terpenuhinya kehidupan yang berkelanjutan bagi komunitas wisata lokal. Ekosistem yang tercipta dari kemasan antara pengalaman hidup di pedesaan, alam terbuka dan kesenian merupakan refleksi penerapan desa wisata. Desa wisata hadir untuk memberikan pengalaman yang autentik dan eksotik dalam menjelajahi kehidupan pedesaan khususnya di Desa Neglasari Kabupaten Tasikmalaya Provinsi Jawa Barat sekaligus menghadirkan partisipasi masyarakat dalam pengelolaannya sejak mulai dari kelompok sadar wisata, badan usaha milik desa, maupun kelompok masyarakat lainnya. Tantangan ekonomi dan lingkungan yang terus berkembang, membuat pengelola desa wisata perlu mengikuti perubahan zaman untuk tetap sejalan dengan perkembangan dan dilakukan secara berkelanjutan. Sehingga dibutuhkan kecermatan dalam mengidentifikasi dan mengantisipasi tantangan dan persoalan terkait dengan keberadaan desa wisata. Diperlukan Model bisnis yang dipergunakan untuk mengelola desa wisata saat ini, dan perlu di up-grade untuk memastikan keberlangsungan sosial, ekonomi dan lingkungan. Salah satu model bisnis yang masih relevan untuk mengembangkan model bisnis baru adalah menggunakan Sosial Economic Business Model Canvas, selanjutnya disingkat SEBMC. SEBMC merupakan sala satu alat yang efektif untuk mendesain, menggambarkan, dan menganalisis model SEBMC yang memiliki sembilan elemen kunci, yaikni Segmentasi Pelanggan, Proposisi Nilai, Saluran Distribusi, Hubungan dengan Pelanggan, Sumber Pendapatan, Sumber Daya Kunci, Aktivitas Kunci, Mitra Kunci, dan Struktur Biaya. Target yang diupayakan bagi mitra adalah dapat merancang, menyusun, melakukan sosialisasi dan pelatihan serta dapat menganalisis Social Economic Business Model Canvas
Pengembangan media pembelajaran berbasis android berbantuan smart apps creator untuk mengeksplor kemampuan berpikir kritis peserta didik Putriyannah, Lia Nur Indah; Ratnaningsih, Nani; Rahayu, Diar Veni
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 8 No. 4 (2025): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v8i4.26587

Abstract

This study was driven by the challenges students face in understanding polyhedra, particularly when relating concepts to real-world contexts and solving problems that demand critical thinking. The research aimed to outline the development stages and evaluate the effectiveness of an Android-based learning medium created using Smart Apps Creator to enhance students’ critical thinking skills. Participants included two subject matter experts, two media experts, three teachers, and 32 eighth-grade students from SMP Negeri 20 Tasikmalaya. The study applied a Research and Development approach following the ADDIE model. Data were collected through observations, interviews, tests, and questionnaires, using instruments such as critical thinking tests, expert validation sheets, and user response surveys. Findings showed that teacher and student responses were categorized as excellent, and the effect size test yielded a value of 2.8 (strong effect). This research is expected to contribute theoretically to the development of technology-enhanced learning media and provide a practical, innovative alternative for teachers to deliver polyhedra lessons interactively, engagingly, and contextually.