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Sistem Pendukung Keputusan Pemilihan Kegiatan Ekstrakurikuler Siswa Dengan Metode Smart: Decision Support System for Selecting Student Extracurricular Activities Using the SMART Method Sutami, Sutami; Nuswantoro, Setio Ardy
Jurnal Sains Komputer dan Teknologi Informasi Vol. 8 No. 1 (2025): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v8i1.11912

Abstract

Decision-making is an essential process, especially for middle school students in selecting extracurricular activities that match their interests and talents. SMPN 1 Kahayan Hilir requires every student to participate in at least one extracurricular activity. However, many students struggle to make the right choice. To address this issue, this study develops a Decision Support System (DSS) using the Simple Multi-Attribute Rating Technique (SMART) method, which provides recommendations based on specific criteria. This research was conducted through observation, interviews with school officials, and literature studies. The criteria used in this system include talent, interest, experience, achievement, facilities, and travel distance, with respective weights of 30, 26, 18, 13, 9, and 4. The collected data is processed using the SMART method, where each extracurricular alternative is assigned a score based on normalized criterion weights. The system is developed as a web-based application using PHP and MySQL and is designed with the Unified Modeling Language (UML) to help users better understand the system workflow. The results show that this system can provide objective and efficient extracurricular recommendations. With this system, students can more easily determine extracurricular activities that align with their preferences, while school administrators can utilize it as a tool for managing extracurricular programs.
IMPLEMENTASI APLIKASI PEMBELAJARAN UNTUK ANAK BERBASIS ANDROID Sam'ani, Sam'ani; Sutami, Sutami; Qamaruzzaman, Muhammad Haris
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 2, No 2 (2019): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v2i2.106-110

Abstract

Permendiknas No. 16/2007 concerning Academic Qualification Standards and Teacher Competence, Pedagogical Competence of 5th / Senior High School teachers says that "High School / Vocational Teachers must utilize information and communication technology for the benefit of learning". Reinforced in Permendiknas No. 41 of 2007 concerning Process Standards, in accordance with Graduates Competency Standards and Content Standards, the learning principle used in point 13 states that "Utilization of information and communication technology to improve the efficiency and effectiveness of learning". But now when the world is entering the era of the industrial revolution 4.0. or the fourth world industrial revolution where technology has become the basis in human life the use of information and communication technology for learning must begin at the Early Childhood Education level (PAUD) in order to be more interesting and interactive and increase children's interest and curiosity in what is taught . The method of applying science and technology used is mobile technology which is very popular at the moment, namely the Android-based children's learning application as an effort to increase knowledge and understanding as well as increase the learning interest of students in grades 2, 3 and 4 of Bereng Kajang Elementary School I. The purpose of this program is to increase knowledge and understanding and increase learning interest of students in grades 2, 3 and 4 of Bereng Kajang I Elementary School on various things including letters, numbers, colors, vegetables, animals, fruits, jobs and vehicles. Both in Indonesian and English pronunciation through the implementation / dissemination of learning applications for children based on Android. Keywords: Learning applications, Children, Android, Implementation