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Pendampingan Pemanfaatan Canva AI dalam Pembuatan Media Infografis IPAS untuk Guru SD Rohmatus Syafi’ah; Mukhammad Zainul Muttaqin; Rahyu Setiani; Alik Mustafidal Laili; Eka Yuliana Sari; Vindhy Dian Indah Pratika
Jurnal Pengabdian kepada Masyarakat Desa (JPMD) Vol. 6 No. 3 (2025): JPMD
Publisher : LP3M IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/jpmd.v6i3.2744

Abstract

The rapid development of digital technology requires teachers to possess digital literacy and the ability to innovate in developing 21st-century learning media. This Community Service Program (PkM) focuses on enhancing the digital competence of teachers at Mulyosari 2 Elementary School, Tulungagung, through mentoring on the use of Artificial Intelligence (AI) features in Canva for designing Science and Social Studies (IPAS) infographic media. The program was conducted using a participatory action approach consisting of three stages: collaborative planning, intensive mentoring, and evaluation. The results show an improvement in teachers’ skills in utilizing Canva AI features such as Magic Write and Text to Image, as well as their ability to produce original, contextual, and efficient infographic designs. All participants successfully created at least one feasible infographic product, accompanied by increased motivation, confidence, and professional satisfaction. Overall, this activity contributes to strengthening teachers’ digital literacy and promoting technology-based learning innovation in elementary education.
Pengembangan LKPD berbasis Pendekatan Saintifik berbantuan Liveworksheet pada Materi Gaya Kelas IV SD Gandes Sekar Arum; Rohmatus Syafi’ah
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.835

Abstract

This research is motivated by the lack of application of varied teaching materials in the independent curriculum at SD Negeri 4 Ngentrong. The teaching materials used still use smart agile books. This is the basis for researchers in developing LKPD based on a scientific approach with the help of a liveworksheet application on the material of style for grade IV. The aim is to develop and describe the validity of LKPD based on a scientific approach assisted by liveworksheets on the material of style. The method used in this study is Research and Development (R&D) with the 4-D model (Define, Design, Develop, Disseminate). The data collection technique used was a questionnaire, the data collection instrument used a questionnaire sheet for media experts, material experts, language experts, teacher responses, and student responses. The validity of the development of LKPD is determined from the results of validation by media experts, material experts and language experts, the results of the media expert assessment got an average percentage score of 88.75%, the results of the assessment from material experts got an average percentage score of 93%, and the results of the assessment from language experts got an average percentage score of 93.75%. The product development test to (practitioner) class teachers got a percentage score of 95% and the test to users (students) of class IV totaling 19 got a percentage score of 93.42%. So it can be concluded that LKPD based on a scientific approach assisted by liveworksheets is "very valid" and can be used in the learning process.
Science Creativity Assessment Instruments in the Merdeka Curriculum in Elementary Schools Rahyu Setiani; Rohmatus Syafi'ah; Setyo Hartanto; Ela Rolita Arifianti; Dwikoranto; Syafiah, Rohmatus
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 8 No 2 (2024): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v8i2.2062

Abstract

This research is motivated by the alignment between the learning objectives of Natural Sciences (IPA) and the Merdeka curriculum, one of which is to develop student creativity. Therefore, it is necessary to prepare an assessment instrument that can measure student creativity, including creative thinking skills. This research aims to determine whether the assessment instrument to measure creative thinking skills is feasible to use or not. In this research, the approach employed is Research and Development (R&D). The development research method follows the Borg and Gall model. The data collection method uses a questionnaire that is given to validators. The validation sheet is the instrument used. Content validity is the method used for data analysis. The test instrument's validity was high, with Aiken's V score of 0.82, surpassing the 0.800 threshold for high validity. This makes the instrument reliable for assessing students' creative thinking skills. It is suitable for use in elementary schools to evaluate higher-order thinking and creativity. The implications are that the instrument can be applied in elementary schools to assess student learning outcomes at the level of higher-order thinking skills, particularly related to creativity. Guildford's indicators—Fluency, Flexibility, Originality, Elaboration, and Redefinition—offer a comprehensive creativity assessment. Fluency (3 questions) measures idea quantity. Flexibility (2 questions) assesses adaptability to different perspectives. Originality (5 questions) evaluates the uniqueness of ideas. Elaboration (3 questions) examines idea detail. Redefinition (2 questions) measures perspective shifts. All questions are valid, ensuring accurate and thorough creativity evaluation.
Pengembangan Buku Pintar Digital Berbantuan Canva pada Materi Kata Hubung, Huruf Kapital dan Tanda Titik Bahasa Indonesia Kelas II Sekolah Dasar Ardinda, Lusi Ayu; Sari, Eka Yuliana; Syafi’ah, Rohmatus
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6874

Abstract

This research is motivated by the need for an attractive and easy-to-use digital learning media to help second-grade elementary school students understand the material on conjunctions, capital letters, and periods in learning Indonesian. This study aims to describe the development process, validity, and practicality of a digital smart book assisted by Canva. The study uses the Research and Development (R&D) method with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of two media experts, two material experts, two linguists, teachers, and second-grade students of SDN 2 Tiudan, Tulungagung Regency. Data were collected through validation sheets and response questionnaires, then analyzed descriptively quantitatively using percentages. The results showed that the validation of media experts obtained an average of 98%, material experts 97.5%, and linguists 97%, all of which are categorized as very valid. Student responses obtained a percentage of 96% and teacher responses 96%, both of which are categorized as very practical. Thus, the digital smart book assisted by Canva is declared very valid and very practical to be used as a learning medium for Indonesian language for class II on the material of conjunctions, capital letters, and periods.
Pengembangan E-Book Berbantuan Canva Materi Majas Metafora Siswa Kelas IV SD Negeri 1 Jepun Kabupaten Tulungagung Khoridah, Khoridah; Sari, Eka Yuliana; Syafi’ah, Rohmatus
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6929

Abstract

This research is motivated by the low understanding of fourth-grade students of SD Negeri 1 Jepun, Tulungagung Regency regarding the material of metaphorical figures of speech. The results of initial identification showed that 13 out of 27 students scored below the Minimum Competency (KKM). This condition indicates the need for learning media that are more appropriate to the characteristics of students because learning is still dominated by lecture methods and the use of conventional media. This study aims to describe the development process, validity, and practicality of Canva-assisted e-books on metaphorical figures of speech. The study used a research and development (R&D) method with the ADDIE model which includes the Analysis stage to identify needs, Design to design the structure and content of the product, Development to develop and validate the e-book, Implementation through small and large group trials, and Evaluation to improve the product based on validation results and user responses. The research subjects consisted of 5 students in the small group trial and 27 students in the large group trial. The validation results from media, materials, and language experts reached 90%, 92%, and 94%, respectively, categorized as very valid. Practicality, based on teacher and student responses, reached 94% and 92%, respectively, categorized as very practical.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS MODEL PROBLEM BASED LEARNING PADA MATERI BENTANG ALAM DARATAN DAN PERAIRAN KELAS III SD NEGERI 1 SRIKATON KABUPATEN TULUNGAGUNG Cahyawati, Inne Dwi; Rohmatus Syafi’ah; Sari, Eka Yuliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.56077

Abstract

This study aims to develop an animated video learning media based on the Problem Based Learning (PBL) model on the topic of Land and Water Landforms for third-grade students at SD Negeri 1 Srikaton, Tulungagung Regency. This research used the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The animated video was developed using the Canva application with a duration of 6 minutes in HD MP4 format. Data collection instruments used were validation questionnaires assessed by three media experts, three material experts, and three language experts, as well as response questionnaires filled out by 24 third-grade students and one classroom teacher. The results showed that the media achieved a very valid category based on media expert assessment with an average score of 4.63, material expert assessment with an average score of 4.85, and language expert assessment with an average score of 4.63. The practicality test results obtained a student response percentage of 91.94% and a teacher response percentage of 95%, both categorized as very practical. It can be concluded that the animated video learning media based on the PBL model is valid and practical for use in science and social studies (IPAS) learning in elementary schools.