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Perbandingan Tingkat Keterampilan Dribbling Dengan Metode Latihan Slalom Dribbling Dan Tepukan Dribbling Daniyantara, Didik; Suryadi, Lalu Erpan; Nuhayadi, Said Ahmad
Jurnal Porkes Vol 3 No 1 (2020): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v3i1.2126

Abstract

Dalam penelitian ini bertujuan untuk mengetahui ada atau tidak Perbandingan tingkat keterampilan dribbling dengan metode latihan slalom dribbling dan tepukan dribbling pada club sepak bola wanita pakar angle tahun 2019. Jenis penelitian ini menggunakan metode eksperimen Dalam penelitian ini metode yang digunakan untuk memperoleh data tersebut adalah metode tes perbuatan. Populasi penelitian ini adalah seluruh anggota Club Sepak Bola Wanita Pakar Angel Lotim Tahun 2019 berjumlah 20 orang menjadi sampel dengan menggunakan teknik Total Sampling, yaitu seluruh populasi dijadikan sampel. Rancangan penelitian yang digunakan dalam penelitian menggunakan Pre experimental design. Teknik pengumpulan data menggunakan tes perbuatan dengan pre-test sebelum diberikan perlakuan, dan post-test setelah diberikan perlakuan. Data dianalisis menggunakan uji-t sebagai uji hipotesis penelitian. Hasil hipotesis menunjukkan bahwa t-hitung > t-tabel yaitu (3,462  > 2,821) yang berarti Ho ditolak dan Ha diterima sehinnga dapat di simpulkan bahwa Ada perbandingan tingkat keterampilan dribbling dengan metode latihan slalom dribbling dan tepukan dribbling pada club sepak bola wanita pakar angle tahun 2019. DOI: 10.29408/porkes.v3i1.2126
Konstribusi Persepsi Kinestetik Terhadap Keberhasilan Smash dalam Permainan Bola Voli Suryadi, Lalu Erpan; Mahfuz, Mahfuz; Tamim, Muhammad Husni; Afrian, Herman; Daniyantara, Didik; Dinata, Karno; Hariadi, Hariadi
Jurnal Porkes Vol 5 No 1 (2022): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v5i1.5361

Abstract

The purpose of this study was to find out the relationship etween kinestetic perceptions and the succesful of smash in students’volleyball games. The result of this study were expected to provide an overview of the relationship between kinestetic perceptions and the succesful of the volleyball smash, so that it could be input for phisical education teacher and carrying out the learning. This study used descriptive research methode throught correlation aproach. The population used in this study was the total number of class VIII of SMP islam NW Ajan which consisted of 32 students. Meanwhile, the sample of this study was the entire population because it used a total sampling technique. Data collection in this study used test and measurements in sport and volleyball smash technique skill test. Bassed on the result of processing and analysis data, it could be concluded that the result of t-test found that the value of tcountwas 5.477 and value of ttable  at the degre off validity dk = n-2 and significance  level of 5% was 2.042, which meant that kinestetic perceptions had a significant relationship on the succesfull of the smash in the volleyball game for VIII grade students of SMP islam NW ajan. The contribution of kinestetic perceptions to the succesfull smash in volleyball was 67.44% this showed that the better the student’s kinestetic perceptions ability, the better the succesful rate of their smash.
The Sosialisasi Pencegahan dan Penanganan Stunting untuk Mewujudkan Generasi Muda Sehat dan Unggul di Desa Masbagik Timur Fatmayanti, Baiq Risma; Karin, Nur Fadila; Olivia, Sherlyn; Saputri, Sifa Atul Nuvus; Hunafa, Siti Amalia; Muslimah, Tiara; Hasanah, Tira Fadilatul; Daniyantara, Didik
Jurnal Mandala Pengabdian Masyarakat Vol. 6 No. 1 (2025): Jurnal Mandala Pengabdian Masyarakat
Publisher : Progran Studi Farmasi Universitas Mandala Waluya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35311/jmpm.v6i1.539

Abstract

Stunting merupakan salah satu masalah global termasuk di Indonesia. Stunting ditandai dengan tinggi badan yang lebih rendah dibandingkan rata-rata tinggi badan anak di usia yang sama. Kecamatan Masbagik menjadi salah satu kecamatan penyumbang angka stunting yang tinggi di Lombok Timur. Pengabdian kepada masyarakat yang dilakukan oleh tim KKN Bina Desa Universitas Hamzanwadi 2024 ini bertujuan untuk melaksanakan kegiatan sosialisasi untuk memberikan edukasi mengenai pencegahan dan penanganan stunting di Desa Masbagik Timur. Kegiatan tersebut telah dilaksanakan dengan aktivitas yang berurutan dimulai dari kegiatan observasi dan diskusi, perencanaan aktivitas dan pembuatan leaflet edukasi, koordinasi dan komunikasi, implementasi program, dan evaluasi serta monitoring pelaksanaan kegiatan sosialisasi. Berdasarkan hasil observasi tercatat 13 orang balita di Desa Masbagik Timur memiliki indikasi stunting berdasarkan pengukuran tinggi badan dan usia yang termasuk kriteria stunting berdasarkan WHO child growth standards. Hasil kegiatan sosialisasi dan diskusi antara pemateri dan masyarakat di Masbagik Timur ditemukan faktor utama penyebab masih adanya balita stunting di Masbagik Timur adalah faktor sosial budaya. Faktor sosial budaya yang dimaksud yaitu tradisi perkawinan pada usia <20 tahun, pemenuhan gizi ibu hamil yang masih kurang, dan pola asuh turun-temurun yang kurang tepat. Kesadaran masyarakat yang masih minim untuk menyediakan makanan bergizi seimbang bagi keluarga karena keterbatasan ekonomi juga menjadi perhatian. Selain kegiatan edukasi, pemberian sumber makanan bergizi telah dilakukan untuk meningkatkan kesadaran masyarakat tentang gizi yang baik. Secara umum, kegiatan sosialisasi pencegahan dan penanganan stunting telah berhasil dilaksanakan dengan catatan pengetahuan, sikap, keterampilan dan kesadaran masyarakat mengenai stunting harus ditingkatkan secara berkala di Desa Masbagik Timur.
fsfwerewr Dinata, Karno; Rosidi, Ahyar; Daniyantara, Didik; Noviana, Rina; Hariadi, Hariadi; Septianwari, Hary; Najamuddin, Najamuddin; Suryansah, Suryansah
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.31508

Abstract

This study aims to determine the effect of training using dempel weights on the speed of front kicks of PSHT fighters in Rayon MTs AL-Khaeriyah NW Semoyang. The main problem in this study is the low front kick speed shown by athletes during training and matches. The type of research used is an experiment with a descriptive quantitative approach with a one group pretest-posttes design. The population of this study were adolescent pencak silat athletes. The techniques used in data collection are tests and measurements. The instrument used is Pacing pad / sandak. The results of data analysis show an increase in the average value from 20.5 in the pretest to 28.5 in the posttest. 1 athlete scored 14% poorly, no athletes scored 0% poorly, 5 athletes scored 72% fair, 1 athlete scored 14% good and no athletes scored 0% good. The t test produces a t count of 22.362, greater than the t table of 3.588 which means there is a significant influence between training using dempel weights on front kick speed. It is concluded that training using dempe weights can significantly improve the physical abilities and performance of front kicks of pencak silat athletes.
Penerapan metode interaktif dalam meningkatkan keaktifan siswa pada pembelajaran penjaskes Hariadi, Hariadi; Mahfuz, Mahfuz; Nopiana, Rina; Saputra, Eko; Thuhir, M.; Daniyantara, Didik; Suryadi, Lalu Erpan
Jurnal Porkes Vol 6 No 2 (2023): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v6i2.23746

Abstract

This study aims to determine the effect of the application of interactive methods in increasing student activeness in physical education learning. The research method used is descriptive method in the form of written or spoken words from the person observed. This research was conducted at Madrasah Aliyah Asy-Syafi'iyah Bendung, the subjects of this research were sports teachers and students of class XI IPA Ma Asy-Syafi'iyah Bendung. There are two sources of data used, namely primary data sources are data directly collected by researchers from statements submitted to sources, namely sports teachers and also students of class XI IPA Ma Asy-Syafi'iyah Bendung in the form of observation, interviews, and documentation. Secondary data sources are data directly collected by researchers through articles and journals. The results of the research obtained by the researcher that the interactive method is able to make students become more active in the learning process, seen from before and after the provision of game-based interactive methods students become more excited and do not feel bored in the learning process. It can be concluded that student learning outcomes in PE subjects taught using game-based interactive methods can increase student activeness in the PE learning process.
The Impact of Online Gaming on Students’ Emotional Well-Being and Academic Achievement at MA Nurul Iman Montong Baik Zaini, Muh. Ihwan; Hariadi; Hary Septianwari; Didik Daniyantara
The Future of Education Journal Vol 4 No 8 (2025): #2
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i8.1035

Abstract

The rapid development of information technology, particularly the internet, has influenced various aspects of human life, including education and entertainment. One of the most popular forms of entertainment today is online gaming, which has gained significant interest among students. This study aims to analyze the impact of online gaming on the emotional mental condition and academic achievement of students at MA Nurul Iman Montong Baik. This research employed a descriptive quantitative method with a cross-sectional design. The study population consisted of 69 students, with a sample of 30 respondents selected using purposive sampling. Data were collected through a questionnaire that had been tested for validity and reliability, and then analyzed using descriptive statistics with SPSS software. The results indicate that online games have a negative effect on students’ emotional mental conditions, where excessive playing intensity causes anxiety, irritability, and decreased learning concentration. However, the correlation test showed no significant relationship between the intensity of online gaming and students’ academic achievement (r = 0.099; p = 0.603). Thus, it can be concluded that online gaming affects psychological aspects more strongly than academic aspects. Therefore, the role of teachers and parents is crucial in supervising and guiding students to use online games wisely and in moderation.