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Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood Arifin, Arifin; Mashuri, Mohan Taufiq; Lestari, Nana Citrawati; Satria, Erwinsyah; Dewantara, Rizki
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 1 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i1.528

Abstract

Teachers and parents must pay close attention to the golden age phase of early infancy since children's growth and development can occur swiftly during this time. In the early childhood learning process, it is crucial to transfer knowledge so that children can acquire information, including the introduction of objects into the child's environment. There are already a plethora of diverse, entertaining learning materials for young children. One of them is interactive learning media that emphasizes visual features to catch children's attention during the learning process. Based on the relevance of learning media in early childhood, the purpose of this research is to build interactive learning game media in order to promote comprehension and stimulate early children's ability to recognize the introduction of things. 93.3% of students like object recognition learning media and the Figures on the learning media, 80% of students can comprehend object recognition material and can answer according to choice, and 86.67 % of students stated that the terms of color, animation, audio, video, and text were feasible. So that this object identification learning material has an appealing visual design, is simple to use, and can be comprehended by pupils.
PENGENALAN KEARIFAN LOKAL KALIMANTAN SELATAN UNTUK SISWA SD MELALUI BOOKLET SEBAGAI SUMBER BELAJAR DI SD IT ROBBANI BANJARBARU Lestari, Nana Citrawati; Mayasari, Ria; Wulandari, Arina; Arifin, Muhammad
Jurnal Pengabdian Widya Dharma (WIDHARMA) Vol. 3 No. 02 (2024): Agustus 2024
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v3i02.288

Abstract

The implementation of the Merdeka Curriculum in elementary schools can be done by introducing local wisdom culture. The learning resource used in this PKM activity is a booklet based on the local wisdom of South Kalimantan. The use of a local wisdom-based booklet can help teachers in implementing learning activities in schools. The selection of a booklet is because of its smaller size than a book and its concise content. In addition, visualizing the local wisdom booklet that the PKM team uses is designed to be more dominant with pictures, so its appearance will be more attractive. The purpose of this design is for the booklet to be more attractive to students and easier to understand. This community service activity is carried out in several forms of activities, namely observation, booklet distribution, socialization, discussion, and asking for feedback from respondents. The introduction of South Kalimantan's local wisdom to elementary school students through booklets as a learning source at IT Robbani Banjarbaru Primary School can be carried out well and effectively. Participants also responded positively to the implementation of the activity and the booklet presented. In other words, this activity has achieved the intended objectives.
THE ROLE OF TECHNOLOGY TO ENHANCE LEARNING AWARENESS IN SCHOOLS: LITERATURE REVIEW Aris, Affandy Agusman; Pebriana, Putri Hana; Judijanto, Loso; Ramadhona, Rossa; Lestari, Nana Citrawati; Maq, Mumu Muzayyin
Dharmas Education Journal (DE_Journal) Vol 5 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i1.1308

Abstract

The paper aims to look at the role of technology in increasing awareness of learning in schools. This research uses a biographical approach and the type of research used is library research, namely collecting data or scientific writing aimed at research objects or collecting data of a library nature. The data collection technique used is library research. Literature study is a data collection technique used in research by collecting data and research sources through books, journals, magazines, newspapers and others. Technology was created to make all human activities easier in everyday life. Basically, technology plays an important role in fulfilling all human needs, including information and communication. In this case, the need for information is increasingly significant considering technological advances that are currently developing rapidly. The role of information and communication technology is a need that must be met. Information available in various contexts can make it easier for people to fulfill all their needs, one of which is education
Learning Transformation in the Digital Era: A Literature Review on Innovations in Teaching Methods and Media Risnawati, Yun; Hendra, Muhammad; Lestari, Nana Citrawati; Apriliyani, Eka Suci; Arsyad, Muhammad; Efrina, Gusnita
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.742

Abstract

The transformation of learning in the digital era has brought significant changes to teaching methods and educational media across various levels of education. This article aims to review the literature on innovations in digital learning methods and media, identify the challenges faced, and explore opportunities for developing more effective and contextually relevant learning approaches. The method employed is a qualitative literature review with content analysis of 30 scholarly sources systematically selected from reputable databases. The findings indicate that digital learning innovations such as blended learning, flipped classrooms, and the use of interactive media positively contribute to student engagement and learning outcomes. However, the implementation of these transformations still faces obstacles, including limited teacher competencies, unequal infrastructure, and a lack of systematic policy support. This study emphasizes that the digital transformation of learning must be accompanied by a shift in pedagogical paradigms and institutional support to ensure that technology is meaningfully optimized. Accordingly, this research provides a scientific foundation for developing inclusive and sustainable digital learning strategies for the future.
The Teacher Assistance in the Integration of Technology-Based Interactive Media in Schools Prihantini, Prihantini; Hendrilia, Yudi; Zahmi, April; Nuryenda, Endang Yuda; Lestari, Nana Citrawati
The Future of Education Journal Vol 4 No 7 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.888

Abstract

This community service research focuses on teacher mentoring in the integration of technology-based interactive media in the learning process at SDN Wangiwisata. This study aims to explore the impact of teacher mentoring on the increased use of technology in the classroom, as well as the challenges faced in its implementation. The research uses a qualitative approach with a case study design, involving 25 teachers who participated in the mentoring program. Data were collected through in-depth interviews, classroom observations, and document analysis, focusing on the teachers' experiences and perceptions regarding the use of interactive media in learning. The results of the study indicate that the mentoring program significantly increased teachers' confidence and competence in using interactive technology in their teaching. Teachers reported an improvement in student engagement and understanding of the material, as the use of interactive media made learning more engaging and easier to comprehend. However, challenges such as limited infrastructure and teachers' initial lack of technological skills were barriers that need to be addressed. Nevertheless, the mentoring program proved effective in providing practical skills to teachers and encouraging collaboration among peers. This study concludes that continuous mentoring and adequate infrastructure support are crucial for the success of technology integration in education. The research highlights the importance of teacher development programs in adapting to the ever-evolving needs of modern education.
The Ecosystem of Metaverse and AI-Based Economic Learning: A Literature Review on 21st Century Education Innovations Fatulloh, M. Amin; Judijanto, Loso; Tohir, Ahmad; Prananda, Gingga; Lestari, Nana Citrawati
The Future of Education Journal Vol 4 No 7 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.952

Abstract

This study aims to explore the application of metaverse technology and artificial intelligence (AI) in economic learning in the 21st century, focusing on their impact on students' learning experience and comprehension. The method used in this research is a literature review with a descriptive qualitative approach, analyzing various previous studies related to the use of these technologies in economic education. The findings indicate that the metaverse can enhance interactivity and provide realistic economic simulations, while AI enables more personalized learning tailored to students' abilities and needs. However, challenges include limited digital infrastructure and a lack of preparedness among educators in adopting this technology. The conclusion of this study emphasizes the importance of improving infrastructure, providing educator training, and adjusting curricula to maximize the potential of technology in economic education, in order to create more effective learning that is relevant to the needs of the 21st century.
Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood Arifin, Arifin; Mashuri, Mohan Taufiq; Lestari, Nana Citrawati; Satria, Erwinsyah; Dewantara, Rizki
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 1 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i1.528

Abstract

Teachers and parents must pay close attention to the golden age phase of early infancy since children's growth and development can occur swiftly during this time. In the early childhood learning process, it is crucial to transfer knowledge so that children can acquire information, including the introduction of objects into the child's environment. There are already a plethora of diverse, entertaining learning materials for young children. One of them is interactive learning media that emphasizes visual features to catch children's attention during the learning process. Based on the relevance of learning media in early childhood, the purpose of this research is to build interactive learning game media in order to promote comprehension and stimulate early children's ability to recognize the introduction of things. 93.3% of students like object recognition learning media and the Figures on the learning media, 80% of students can comprehend object recognition material and can answer according to choice, and 86.67 % of students stated that the terms of color, animation, audio, video, and text were feasible. So that this object identification learning material has an appealing visual design, is simple to use, and can be comprehended by pupils.