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Program Edukasi Pembelajaran Kecerdasan Buatan untuk Meningkatkan Literasi dan Kemampuan Berpikir Kritis Siswa SMK N 1 Cipeundeuy Wahyudin, Asep; Piantari, Erna; Junaeti, Enjun; Anisyah, Ani
INCOME: Indonesian Journal of Community Service and Engagement Vol 3 No 4 (2024)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v3i4.1275

Abstract

Critical thinking skills are one of the 21st century skills needed to prepare the younger generation in the era of society 5.0. Therefore, education should be designed not only to improve knowledge and skills but also critical thinking skills. In addition, of course, critical thinking skills need to be supported by mastery of the latest knowledge, one of which is knowledge of digital technology based on artificial intelligence. Vocational schools or vocational schools are educational institutions that focus on preparing students to be ready to work. By including an artificial intelligence curriculum designed with a form of learning that can improve critical thinking skills, vocational school graduates have greater potential in producing a generation that is ready to work and compete in the era of social 5.0. Therefore, this program is designed as an initiation of artificial intelligence technology education for vocational school students who focus on developing solutions in the form of artificial intelligence-based technology products
PELATIHAN MICROTEACHING UNTUK MENGOPTIMALKAN KETERAMPILAN MENGAJAR GURU DI KABUPATEN PURWARKATA Rahman, Eka Fitrajaya; Junaeti, Enjun; Piantari, Erna
MINDA BAHARU Vol 8, No 2 (2024): Minda Baharu
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/jmb.v8i2.6699

Abstract

Peran guru dalam menciptakan proses pembelajaran yang efektif merupakan suatu kebutuhan yang mendesak untuk dapat meningkatkan kualitas pendidikan di sekolah. Akan tetapi, saat ini masih banyak guru menghadapi tantangan dalam merancang pembelajaran yang interaktif dan menarik, terutama dalam mengintegrasikan teknologi dan strategi inovatif ke dalam kelas. Kegiatan pengabdian ini bertujuan untuk mengoptimalkan keterampilan mengajar guru-guru melalui pendekatan microteaching. Microteaching adalah metode pelatihan mengajar yang memungkinkan guru untuk mempraktikkan keterampilan mengajar dalam skala kecil, dengan fokus pada penguasaan teknik-teknik tertentu. Pelatihan ini dirancang untuk membantu para guru dalam mengembangkan teknik pengajaran yang efektif dan interaktif. Metode yang digunakan meliputi seminar, workshop simulasi merencanakan pembelajaran, dan sesi evaluasi. Pada kegiatan seminar, peserta diberikan teori dan praktik microteaching serta strategi-strategi pengajaran yang inovatif. Selanjtnya, simulasi perencanaan pembelajaran dilakukan dengan kegiatan merancang modul ajar yang dapat digunakan saat praktik Microteaching. Proses evaluasi dilakukan untuk menilai kemajuan peserta secara komprehensif. Hasil kegiatan menunjukkan peningkatan signifikan dalam pengetahuan keterampilan mengajar. Peserta juga menunjukkan peningkatan kepercayaan diri dan kemampuan yang lebih baik dalam menyusun modul ajar serta menerapkan metode pengajaran yang bervariasi. Pendekatan microteaching terbukti efektif dalam meningkatkan kualitas pengajaran guru, khususnya dalam persiapan mengajar, yang diharapkan dapat diterapkan secara berkelanjutan untuk meningkatkan mutu pendidikan di sekolah-sekolah.
Developing of A Learning Content Recommendation System Using Collaborative Filtering Based on User Rating Piantari, Erna; Muhammad, Fadjrin Diraja; Prabawa, Harsa Wara
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 4 No. 2 (2025): February 2025
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v4i2.710

Abstract

The advancement of artificial technology has paved the way for personalized learning experiences through adaptive systems which could be built by developing a recommendation system. In education filed, a variety of learning material recommendation systems that employ user filtering algorithms has prompted a lot attention as well. These systems aim to enhance the learning journey by offering tailored learning content suggestions based on individual preferences. This research explores the design of recommendation of learning content system, focusing on user filtering algorithms to analyze user preferences. By leveraging techniques such as collaborative filtering and user-based filtering, the system can accurately predict and recommend relevant learning materials to users based on others rating. The system continuously refines itself in an effort to increase user satisfaction and recommendation accuracy, which will eventually contribute to more efficient and engaging learning experiences.
Innovative Virtual Reality Learning Media With a Problem-Based Learning Model to Enhance Cognitive Engagement Rahman, Eka Fitrajaya; Piantari, Erna; Zuyyinasyam, Sophia
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 9 No. 1 (2025): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol9No1.pp169-173

Abstract

Engaging learning experiences are often more memorable and effective, contributing to long-term retention of knowledge. One effective approach to enhancing the appeal of educational content is through the development of innovative learning media that leverages digital technology. This study focuses on the creation of Virtual Reality (VR)-based learning media, which integrates video, audio, text, and music to enrich the educational experience. The aim is to optimize the learning process by utilizing VR to deliver compelling and immersive content. To further enhance learning efficiency with VR media, this research employs the Problem-Based Learning (PBL) methodology as the pedagogical framework. The development process of the learning media follows a design thinking approach to ensure the media is both engaging and educationally effective. Validation results from student assessments indicate that the VR learning media, incorporating the PBL method, has successfully improved students' cognitive abilities. The media demonstrated a gain value of 0.57, reflecting a moderate increase in learning outcomes.
ANALISIS PENERIMAAN PENGGUNA TERHADAP PEMBELAJARAN MULTIMEDIA PEMROGRAMAN BERORIENTASI OBJEK BERBASIS QR CODE PADA PENDIDIKAN VOKASI DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL (TAM) Al Husaeni, Dwi Fitria; Komaro, Mumu; Riza, Lala Septem; Rahman, Eka Fitrajaya; Piantari, Erna; Suherman, Amay
MUST: Journal of Mathematics Education, Science and Technology Vol 10 No 1 (2025)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/must.v10i1.25503

Abstract

The research objective is to analyze the Technology Acceptance Model (TAM) in measuring QR Code-based object-oriented programming learning multimedia in supporting vocational school students' learning on problem-based object-oriented programming (PBO) material. The TAM model variables used consist of Perceived Usefulness (PU), Perceived Ease of User (PEU), and User Acceptance of IT (UA-IT). The research respondents consisted of 35 students of SMK Negeri 1 Cimahi. The research stages consisted of familiarizing respondents with the use of multimedia, distributing TAM questionnaires, and testing the TAM model using SmartPLS software. The research results show that the average value of the user response questionnaire for QR Code-based PBO learning multimedia is 84.95% in the "Very Good" category. Based on the analysis of the relationship between TAM variables using PLS, it is known that the perceived ease of user variable has a positive influence on the acceptance of QR Code-based PBO learning multimedia, the perceived usage variable has a positive influence on the acceptance of QR Code-based PBO learning multimedia, and the variable perceived ease of use and perceived use. together they have a positive influence on the acceptance of QR Code-based PBO learning multimedia. This research is expected to provide an explanation regarding the use of TAM analysis in learning multimedia
Innovative Virtual Reality Learning Media With a Problem-Based Learning Model to Enhance Cognitive Engagement Rahman, Eka Fitrajaya; Piantari, Erna; Zuyyinasyam, Sophia
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 9 No. 1 (2025): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol9No1.pp169-173

Abstract

Engaging learning experiences are often more memorable and effective, contributing to long-term retention of knowledge. One effective approach to enhancing the appeal of educational content is through the development of innovative learning media that leverages digital technology. This study focuses on the creation of Virtual Reality (VR)-based learning media, which integrates video, audio, text, and music to enrich the educational experience. The aim is to optimize the learning process by utilizing VR to deliver compelling and immersive content. To further enhance learning efficiency with VR media, this research employs the Problem-Based Learning (PBL) methodology as the pedagogical framework. The development process of the learning media follows a design thinking approach to ensure the media is both engaging and educationally effective. Validation results from student assessments indicate that the VR learning media, incorporating the PBL method, has successfully improved students' cognitive abilities. The media demonstrated a gain value of 0.57, reflecting a moderate increase in learning outcomes.
Design Blockchain Architecture for Population Data Management to Realize a Smart City in Cimahi, West Java, Indonesia Nugroho, Eddy Prasetyo; Afrianto, Irawan; Piantari, Erna; Anisyah, Ani; Al Husaeni, Dwi Novia; Bisulthon, Ibrahim Danial; Jundurrahmaan, Irham
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol. 9 No. 4 (2023): December
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v9i4.27493

Abstract

Smart city as a concept of city development which integrates information and communication technology with the intention of optimizing city management becomes a major goal for Indonesia, especially through the movement towards 100 Smart Cities. However, population data management is crucial in achieving this for optimal planning and management. Personal data protection becomes a crucial challenge with the rapid population growth and mobility in cities. The need for a more reliable protection system is very necessary. This research proposes a blockchain architecture that not only manages digital identities but also population data. The focus is population administration in Cimahi City, West Java, with the hope of providing security, transparency, and a strong audit trail for all population data. The contribution of this research is to design a blockchain architecture specifically for population data management, meeting the needs of population administration in cities, especially the city of Cimahi. Through a blockchain architecture development approach, this research considers the diverse administrative needs of the population and applies a blockchain model that enables data security and integrity. This implementation of blockchain architecture provides promising results in maintaining the security and integrity of population data, enabling greater transparency and auditability. This implementation of blockchain architecture provides promising results in maintaining the security and integrity of population data, enabling greater transparency and auditability. This research also shows that the use of blockchain technology specifically for population data management can be a reliable and innovative solution in ensuring the security and reliability of data important for smart city development.However, this research has limited access to central data, so the data obtained is still very limited. Therefore, further research is needed to follow up on these limitations. Apart from that, this research is also expected to provide knowledge and solutions in securing data, especially population data in government environments.