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Pengaruh Model Games Based Learning terhadap Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Pendidikan Pancasila dan Kewarganegaraan A'ini, Angelica Nurul; Yustiana, Sari
PeDaPAUD: Jurnal Pendidikan Dasar dan PAUD Vol 4, No 1 (2025): PEDAPAUD: JURNAL PENDIDIKAN DASAR DAN PAUD
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Games Based Learning terhadap kemampuan berpikir kritis siswa di SD Negeri Poncoruso khususnya kelas IV pada pembelajaran Pendidikan Pancasila dan Kewarganegaraan. Metode penelitian yang digunakan adalah metode kuantitatif dengan pendekatan pre-eksperimen menggunakan desain One Group Pretest-Posttest. Pengujian data dilakukan melalui uji normalitas dan uji paired sample t-test. Hasil analisis data melalui uji normalitas menggunakan Shapiro-Wilk menunjukkan nilai signifikansi sebesar 0,893 untuk pretest dan 0,934 untuk posttest. Karena kedua nilai tersebut lebih besar dari 0,05, maka dapat disimpulkan bahwa data berdistribusi normal. Sementara itu, hasil uji paired sample t-test menunjukkan nilai signifikansi sebesar 0,000 0,05, yang berarti Ho ditolak dan Ha diterima. Dengan demikian, model pembelajaran Games Based Learning terbukti memiliki pengaruh yang signifikan terhadap peningkatan kemampuan berpikir kritis siswa kelas IV SDN Poncoruso, dan direkomendasikan sebagai strategi pembelajaran yang efektif di sekolah dasar.Kata kunci: Games Based Learning, kemampuan berpikir kritis, pendidikan, sekolah dasar
The Performance of Primary School Teachers In the Unit of Education Technical Implementation, Banyumanik, Semarang Afandi, Muhamad; Yustiana, Sari
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 1 No. 2 (2018): August 2018
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The purpose of this study is mainly to describe the performance of primary school teachers in the unit of education technical implementation in Banyumanik, Semarang. This research was conducted in January- August 2017. The sample of this research is 162 primary school teachers selected by random sampling technique in order to get the same opportunity as sample. The instruments used in this study were the assessment sheets, the Rating Sheet consisted of 64 items of question, and 3 indicators of Primary School Teacher Performance. The results show that each of Implementation of lesson plans is categorized very well (90, 9%), the execution of the learning is 83.4%, assessment of learning is good (82.8%). The Overall performance of primary school teachers is categorized good ( 85,7%). In other words, the primary school teachers of the unit of education technical implementation in Banyumanik Semarang can arrange the lesson plans, carry out learning and teaching process and assess the learning process in elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN HARMONY DIGITAL MUATAN PENDIDIKAN PANCASILA MATERI PANCASILA UNTUK SISWA KELAS II SEKOLAH DASAR Viana, Wiwit Elma; Yustiana, Sari
JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL Vol 6 No 1 (2025): Juni 2025
Publisher : Program Studi PGSD, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/pendas.v6i1.6640

Abstract

Technology plays an important role in improving the quality and quality of education. To improve the quality of education, learning media is needed, especially Pancasila Education subjects. Creative and innovative learning media can help students understand the material. Digital learning media helps teachers in delivering interesting material and maximizing the spirit of student involvement in learning so that learning is not boring. But in reality, in the learning process of Pancasila education, the application of digital learning media is less considered, due to the limited use of technology among educators. This study aims to determine the feasibility and practicality of digital-based Harmony learning media content of Pancasila Education material for grade II elementary school students. The method used in this research is research and development (R&D) with the ADDIE model. This research involved two expert validators and 22 respondents in the SD Negeri Poncoruso Education unit. The data collection technique used expert validation questionnaires, teacher response questionnaires and student response questionnaires. Expert validation questionnaires are used to determine the feasibility of the media. Student and teacher response questionnaires were used to determine the practicality of the media. The findings of expert validation show an average percentage of 92% and these findings are included in the very feasible category. While the findings based on student responses showed an average percentage of 95.24% and teacher responses averaged a percentage of 94% with a very practical category.
PENGEMBANGAN MEDIA PEMBELAJARAN HARMONY DIGITAL MUATAN PENDIDIKAN PANCASILA MATERI PANCASILA UNTUK SISWA KELAS II SEKOLAH DASAR Viana, Wiwit Elma; Yustiana, Sari
JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL Vol 6 No 1 (2025): Juni 2025
Publisher : Program Studi PGSD, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/pendas.v6i1.6640

Abstract

Technology plays an important role in improving the quality and quality of education. To improve the quality of education, learning media is needed, especially Pancasila Education subjects. Creative and innovative learning media can help students understand the material. Digital learning media helps teachers in delivering interesting material and maximizing the spirit of student involvement in learning so that learning is not boring. But in reality, in the learning process of Pancasila education, the application of digital learning media is less considered, due to the limited use of technology among educators. This study aims to determine the feasibility and practicality of digital-based Harmony learning media content of Pancasila Education material for grade II elementary school students. The method used in this research is research and development (R&D) with the ADDIE model. This research involved two expert validators and 22 respondents in the SD Negeri Poncoruso Education unit. The data collection technique used expert validation questionnaires, teacher response questionnaires and student response questionnaires. Expert validation questionnaires are used to determine the feasibility of the media. Student and teacher response questionnaires were used to determine the practicality of the media. The findings of expert validation show an average percentage of 92% and these findings are included in the very feasible category. While the findings based on student responses showed an average percentage of 95.24% and teacher responses averaged a percentage of 94% with a very practical category.
The Effect of Realistic Mathematics Education Model Assisted by Puzzle on Mathematical Problem-Solving Skills for Grade III Students Antono, Dellia Putri; Yustiana, Sari; Kusumadewi, Rida Fironika
Al-Aulad: Journal of Islamic Primary Education Vol. 7 No. 1 (2024): Al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/al-aulad.v7i1.33700

Abstract

The ability to solve mathematical problems for class III students at SDN 1 Tunjungharjo using the realistic mathematics education (RME) model assisted by puzzle media is the focus of this research. Use of quantitative methods with a pre-experimental one group pretest and posttest design to obtain research data. A systematic sampling procedure was used to select the sample, with 37 students serving as the research sample from a total population of 40 students. The findings of this research show that students understand the indicators of problem solving: reading and understanding the problem, exploring the problem, choosing a solution strategy, looking for answers, and checking again. The results of the data analysis carried out show that there is an influence of the realistic mathematics education model assisted by puzzle media on the mathematical problem solving abilities of class III students. This is shown by the results of the paired sample t-test where Lower has a negative value with a gain of -53.279 and Upper has a negative value with a gain of -44.018 and a Sig value. (2-tailed) 0.000 < 0.05 which means Ho is rejected and H1 is accepted. Apart from that, the gain test results showed an increase in the medium category with a score of 0.674.
Peningkatan Kemampuan Literasi Melalui Model PBL Berbantu Media Ular Tangga Berbasis Kearifan Lokal Mega, Indah Bela; Ulia, Nuhyal; Yustiana, Sari
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.26540

Abstract

Pembelajaran Bahasa Indonesia di kelas IV SDN Muktiharjo Lor menghadapi tantangan dalam mengajarkan materi yang memerlukan keterampilan analitis tinggi, seperti materi fakta dan opini. Hal ini berdampak pada rendahnya kemampuan literasi siswa. Penelitian tindakan kelas ini melibatkan 26 siswa (13 laki-laki dan 13 perempuan) dengan model Kemmis dan McTanggart. Hasil menunjukkan bahwa penerapan model Problem Based Learning (PBL) berbantu media ular tangga berbasis kearifan lokal meningkatkan kemampuan literasi siswa secara signifikan. Ketuntasan belajar meningkat dari 56,69% pada prasiklus menjadi 69,23% pada siklus I, dan 84,61% pada siklus II. Rata-rata nilai siswa juga naiak dari 71 menjadi 84. Pembelajaran menjadi lebih aktif, menyenangkan, dan kontekstual. Penelitian ini merekomendasikan penggunaan model PBL dan media kontekstual sebagai alternatif untuk meningkatkan kemampuan literasi siswa, khususnya dalam membedakan fakta dan opini dalam teks.
Pelatihan Implementasi Pendidikan Karakter dalam Upaya Penerapan Perilaku Hidup Bersih Sehat di SDN Betahwalang Yustiana, Sari; Afandi, Muhamad
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol. 8 No. 2 (2024): Oktober 2024
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v8i2.3681

Abstract

                                                          ABSTRACTCharacter education is one of the important things implemented in schools, because one of the essences of school is to form character. One of the characteristics that can be applied is Perilaku Hidup Bersih dan Sehat (PHBS) its mean clean and healthy living behavior. Even though it is important, PHBS is not a priority for implementing character in schools. Therefore, it is necessary to carry out training on the application of character education in efforts to implement PHBS. Training is carried out in 5 stages:  preparation, planning, material development, implementation and evaluation. The result of this training is that teachers understand the implementation of PHBS, and are also able to guide students. Apart from that, students also understand about PHBS and can apply it at school. It is hoped that teachers and students will carry these habits into society, so that a society will be created that is aware of clean and healthy living behavior.Keywords: Character education, PHBS, elementary school.                                                          ABSTRAKPendidikan Karakter merupakan salah satu hal penting yang diterapkan di sekolah, karena salah satu hakekat dari sekolah ialah membentuk karakter. Salah satu karakter yang bisa diterapkan ialah perilaku hidup bersih dan sehat (PHBS). Meskipun penting, PHBS sendiri kurang menjadi prioritas penerapan karakter di sekolah. Oleh karena itu perlu dilakukan pelatihan tentang penerapan Pendidikan karakter dalam Upaya penerapan PHBS. Pelatihan dilakukan dalam 5 tahap, yaitu tahap persiapan, perencanaan, pengembangan materi, pelaksanaan, dan evaluasi. Hasil dari pelatihan ini ialah guru telah memahami mengenai penerapan PHBS, dan juga telah dapat membimbing siswa. Selain itu, siswa juga memahami tentang PHBS dan dapat menerapkannya di sekolah. Diharapkan guru dan siswa, akan membawa kebiasaan tersebut di masyarakat, sehingga akan tercipta masysrakat yang sadar akan perilaku hidup bersih dan sehat.Kata Kunci: Pendidikan karakter, PHBS, Sekolah Dasar
Peningkatan Kompetensi Guru SD Melalui Pelatihan AI dan VR Dalam Pembelajaran Berbasis Literasi Digital Afandi, Muhamad; Yustiana, Sari; Wahyuningsih, Sri; Pratama, Galih Cahya; Albab, Ulil; Husaini, Ahmad
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v7i2.17784

Abstract

Perkembangan teknologi digital menuntut guru sekolah dasar untuk mampu mengintegrasikan teknologi dalam pembelajaran agar proses belajar menjadi lebih efektif dan menarik. Namun, pemahaman dan keterampilan guru dalam memanfaatkan teknologi canggih seperti Artificial Intelligence (AI) dan Virtual Reality (VR) masih terbatas. Program pengabdian ini dilaksanakan di SD Islam Plus Muhajirin Semarang dengan tujuan meningkatkan kompetensi guru dalam pemanfaatan AI dan VR berbasis literasi digital. Metode pelaksanaan berupa workshop praktik dan pendampingan selama 2 jam, dimulai dari identifikasi kebutuhan, penyampaian konsep AI dan VR, hingga praktik pembuatan media pembelajaran. Hasil pelatihan menunjukkan peningkatan signifikan pada pemahaman dan keterampilan guru dalam menggunakan AI untuk menyusun materi ajar, soal, serta efisiensi administrasi, serta kemampuan merancang media pembelajaran animasi berbasis VR. Hal ini ditunjukkan melalui peningkatan skor pretest-posttest pada berbagai aspek kompetensi. Selain keterampilan teknis, pelatihan juga meningkatkan motivasi, kreativitas, serta kesadaran guru tentang literasi digital dan etika penggunaan teknologi. Program ini direkomendasikan dilanjutkan dengan pendampingan lanjutan dan penyediaan sarana teknologi yang memadai untuk memastikan keberlanjutan integrasi AI dan VR dalam pembelajaran.
Gamified Digital Worksheets with AI Feedback Support for Active Learning in Elementary Civic Education Yustiana, Sari; Afandi, Muhamad
IJORER : International Journal of Recent Educational Research Vol. 7 No. 4 (2026): July
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v7i4.1512

Abstract

Objective: This study aims to develop and test the feasibility of gamified digital worksheets with AI feedback support to promote active learning in elementary Civic Education (PKn). Method: The study employed a research and development design using the 4D model consisting of define, design, develop, and disseminate stages. The participants were fourth-grade elementary students, and the evaluation involved expert validation, a limited trial, and a broader trial. Two expert raters validated the draft across six aspects: civic education content, digital media, gamification, active learning, AI feedback support, and language. Content validity was analyzed using Aiken's V, while inter-rater reliability was calculated using percentage agreement, Cohen's kappa, and the intraclass correlation coefficient (ICC). Teacher and student responses were converted into percentages and categorized as Very Good, Good, Fair, or Poor. Results: The average Aiken's V was 0.90, with a range of 0.67-1.00, indicating that the product was highly valid. Inter-rater reliability showed 83.33% exact agreement, Cohen's kappa of 0.61, and ICC of 0.61. Teacher responses increased from 93.33% in the limited trial to 100.00% in the broader trial, while student responses increased from 97.46% to 99.15%. Novelty: The study offers a gamified worksheet model in which AI serves as a feedback and reflection support tool, while gamification and active learning remain the main pedagogical structure for strengthening civic understanding, participation, and responsibility in elementary learning.