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Media Pembelajaran Islam Mengenal Mahram Berbasis Animasi Menggunakan Adobe Flash Risa Fauziah Nur; Nenna Irsa Syahputri; Dharmawati
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 2 (2023): Mei 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i2.50

Abstract

The mahram used by the people is taken from Arabic. Mahram is a woman or a man who is still a close relative so it is not permissible to marry between the two. Mahram relationships can occur for three reasons, namely heredity, breastfeeding, and marital relations. Mahram can be sourced from the verses of the Qur'an and Al-Hadith. However, nowadays there are still many people who do not know which is mahram or not. The purpose of this study is to build an application system that will be a medium for users, especially Muslims to know the mahram and make it easier for us to know the mahram of the family. This application is designed using Adobe Flash CS6 which has a pretty good performance. The system development method used is the literature study method, which collects supporting data related to research such as from social media, websites or other sources. Based on the test results, the genealogy application is running successfully on the Windows 10 operating system. This research produces an application with the main function as a medium that requires information about mahram in Islam and provides the desired convenience and speed.
Implementasi Data Mining Pada Hasil Penjualan Makanan Beku Menggunakan K Means Clustering Nenna Irsa Syahputri; Siti Sundari; Rismayanti
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 2 (2023): Mei 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i2.54

Abstract

Maintaining inventory stock so that there are no empty items is one way to maintain customer satisfaction. In today's competitive business world, we are required to always develop our business in order to survive in the competition, especially in sales competition, it requires entrepreneurs to find a pattern that can increase sales and marketing within the company, one of which is by utilizing sales data. Applying clustering data mining techniques so that it can help NCekma Frozen stores in determining strategies for determining frozen food stocks using the K Means algorithm.
Penentuan Seleksi Kejuaraan Karate Shoto-Kai Dengan Metode Welch Powell Kevin Gideon Simanjuntak; Nenna Irsa Syahputri; Dharmawati
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 3 (2023): September 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i3.77

Abstract

The world of martial arts is very well known in various national and international regions. There are several that show martial arts, one of which is Karate. Karate is a martial art that is applied in a national level sports branch in Indonesia. Karate has 3 training branches, namely Shoto-Kai, Inkanas and Lemkari. A martial art will always select the schedule for each event held by the committee, one of which is Shoto-Kai karate. The aim of this research is to build a selection system for various categories using the Welch Powell method which previously was still done manually, therefore the selection can be automatically inputted by participant data into an application. This application uses Microsoft Visual Basic, making it easier for the committee to determine participants in selecting the karate competition schedule. Based on the test results, the application obtained can run successfully so that it can use a laptop/computer. This research can be a medium of information regarding karate selection and can provide smoothness to achieve success.
Implementation of Educational Games Using the Levenshtein Distance Algorithm for Improving Elementary School Students' Word Vocabulary Android Rio Dwi Cahya; Nenna Irsa Syahputri
Journal of Technology and Computer Vol. 3 No. 3 (2026): August 2026 - Journal of Technology and Computer
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low motivation of elementary school students in learning Indonesian vocabulary through conventional methods is needed, so an innovative technology-based approach is needed that is able to combine elements of learning and entertainment. Scramble educational games are designed with a mechanism of randomizing letters from a word that must be rearranged by students into correct words. In the answer validation process, the Levenshtein Distance algorithm is used to measure the error rate based on the minimum number of edit operations (substitution, insertion, or deletion) required for the guessed word to be equal to the target word. With the application of this algorithm, the system is not only able to provide a binary right or wrong assessment, but also assess the degree of closeness of students' answers to the supposed word. This allows for more adaptive and educational feedback, such as "almost correct" when the editing distance is low, thus encouraging students to improve answers with more confidence. This research also emphasizes the ease of use through the Android platform, given the high penetration of mobile devices among the public, including elementary school students. The results of the implementation show that the Levenshtein Distance algorithm-based scramble educational game is effective in increasing learning motivation and enriching students' vocabulary, while providing an alternative interactive learning method that is relevant to the development of educational technology.
Tanda Tangan Digital: Solusi Modern untuk Keabsahan Dokumen Elektronik Rosyidah Siregar; Tommy; Mufida Khairani; Nenna Irsa Syahputri; Imran Lubis; Andi Marwan Elhanafi; Ihsan Lubis; Husni Lubis
Jurnal Pengabdian Masyarakat Berdampak Vol. 2 No. 1 (2026): Januari 2026
Publisher : Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupemba.v2i1.122

Abstract

Perkembangan teknologi informasi mendorong peralihan penggunaan dokumen konvensional menuju dokumen elektronik yang menuntut jaminan keabsahan dan keamanan. Salah satu solusi yang dapat digunakan adalah tanda tangan digital, namun tingkat pemahaman dan keterampilan penggunaannya di lingkungan pendidikan menengah masih relatif terbatas. Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan pemahaman dan keterampilan guru, tenaga kependidikan, serta siswa di SMK Nurul Amalia Tanjung Morawa dalam memanfaatkan tanda tangan digital sebagai solusi keabsahan dokumen elektronik. Metode pelaksanaan kegiatan meliputi tahap persiapan, pelaksanaan sosialisasi dan pelatihan, serta evaluasi. Kegiatan dilaksanakan melalui pemaparan materi secara interaktif, diskusi, dan praktik langsung pembuatan serta validasi tanda tangan digital sederhana. Evaluasi dilakukan secara kualitatif melalui observasi dan diskusi, serta secara praktik dengan menilai kemampuan peserta dalam membuat dan memvalidasi tanda tangan digital pada dokumen elektronik. Hasil kegiatan menunjukkan adanya peningkatan pemahaman peserta terhadap konsep dan fungsi tanda tangan digital. Sebagian besar peserta mampu membuat tanda tangan digital sederhana dan melakukan proses validasi keabsahan dokumen elektronik sesuai panduan yang diberikan. Temuan ini menunjukkan bahwa pendekatan sosialisasi yang dipadukan dengan praktik langsung efektif dalam meningkatkan literasi digital peserta. Kegiatan ini diharapkan dapat menjadi langkah awal dalam mendukung pemanfaatan dokumen elektronik yang lebih aman dan terpercaya di lingkungan sekolah.