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Utilizing Stylistics for Advanced English Teaching: Linkages to Literature and Advertising Rugaiyah, Rugaiyah; Putri, Miranti Eka; Idayani, Andi; Ilyas, Muhammad
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 16 No. 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.4743

Abstract

This research is important in analyzing and describing language styles, which have become one of the linguistics categories. The use of language and language style in literary works has also been studied and is very important for linguistic and literary studies. This article illustrates that stylistic analysis is an effective method to help students improve their reading and appreciation skills. It begins by briefly reviewing how stylistics is applied to teaching English by researchers. It then discusses stylistic analysis and how to do it by providing some examples. Finally, it concludes that teaching advanced English should incorporate stylistics, which are both necessary and practical. Stylistics is one of the sub-topics of learning English in high schools. It can also help students understand advertising language. It also helps students learn foreign languages in English language teaching, such as Indonesian, by preparing them to learn and use foreign languages effectively. Furthermore, Students are expected to be able to understand the language of advertising. To understand the language of advertising, teachers must provide understanding to students through stylistics.
DIGITALISASI BUDAYA MELAYU MELALUI PROGRAM FILM ANIMASI "TAJAU EMAS" DI SMK YAPIM PEKANBARU Eka Putri, Miranti; Hadikusuma Ramadan, Zaka; Ilyas, Muhammad
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 6, No 12 (2023): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v6i12.4622-4629

Abstract

Pelestarian budaya dengan menggunakan teknologi digital akan memberikan keuntungan bagi pelestarian budaya tersebut. Namun, masih sangat jarang siswa SMK Yapim Pekanbaru mempelajari kebudayaan yang ada di Tanah Melayu sebagai penduduk lokal Pekanbaru. Hal ini dikarenakan kurangnya media informasi terhadap budaya melayu tersebut. Berdasarkan permasalahan yang terjadi di SMK YAPIM Pekanbaru, maka solusi yang ditawarkan adalah pendampingan implementasi Digitalisasi budaya melayu melalui program film animasi “Tajau Emas” pada siswa di SMK YAPIM Pekanbaru selama kurang lebih 1 tahun ajaran. Hasil dari pendampingan ini adalah siswa SMK YAPIM bisa lebih memahami budaya melayu khususnya di Provinsi Riau melalui film animasi “Tajau Emas”. Melalui film tersebut siswa SMK YAPIM lebih dapat mengenal dan melestarikan budaya melayu agar kebudayaan tersebut tidak tergerus oleh zaman.
Strategi Pembelajaran Bahasa Inggris Interaktif Berbasis Media Digital Bagi Siswa Sekolah Menengah Atas Putri, Miranti Eka; Ilyas, Muhammad; Ramadan, Zaka Hadikusuma; Fatricia, Niken; Ermalisa, Suci
Mestaka: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2026): Februari 2026
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58184/mestaka.v5i1.874

Abstract

The rapid development of digital technology has encouraged the need for innovation in the learning process, including English language instruction at the secondary school level. However, English learning is still often dominated by conventional teaching methods that are less effective in enhancing students’ motivation and language skills. Therefore, the integration of interactive digital media is considered a potential alternative to create a more engaging and effective learning environment. This Community Service Program (PKM) aims to improve the English learning skills of students at SMA IT Imam Syafi’i Cendikia Pekanbaru through the use of interactive digital media. The implementation methods included material presentation, demonstrations of digital learning applications, hands-on practice, and continuous assistance conducted both offline and online. The program was carried out in three training sessions focusing on the development of listening, speaking, and vocabulary enrichment skills using digital platforms such as learning applications, interactive videos, and technology-based exercises. The results indicate that the use of interactive digital media significantly increased students’ learning motivation, with most participants stating that the learning materials were easy to understand. In addition, students demonstrated increased activeness and independence in the learning process. Therefore, interactive digital media can be considered an effective alternative learning strategy to support English language learning in schools
Pemanfaatan Augmented Reality (AR) untuk Pembelajaran Bahasa Inggris bagi Siswa SMA IT Imam Syafi’i Cendikia Pekanbaru Ilyas, Muhammad; Putri, Miranti Eka; Effendi, Leo Adhar; Fahlevi, Reza; Fatricia, Niken
Mestaka: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2026): APRIL 2026
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service program aimed to improve English learning autonomy and digital literacy skills of 11th-grade students of SMA IT Imam Syafi’i Cendikia Pekanbaru through the use of Augmented Reality (AR)-based learning applications. This issue was raised due to the low level of independence in learning English and digital literacy among Year 11 students at Imam Syafi'i Cendikia Islamic High School in Pekanbaru. The English learning process still tends to rely on teacher explanations and textbooks, so students are not accustomed to learning independently and utilising digital technology optimally.The activity was conducted through three stages: preparation, implementation, and continuous mentoring. The preparation stage involved needs analysis, interviews with English teachers, and material development based on the school curriculum. The implementation phase was carried out through digital media socialization, demonstration, and direct practice using AR applications to support vocabulary mastery, pronunciation, and daily communication. A total of 30 students participated actively in the training and were guided to operate the digital learning applications independently. The final stage involved online mentoring through WhatsApp, email, and phone communication to ensure learning sustainability. This implementation proves that reality ‘enhanced’ through AR is not merely a tool, but a new ecosystem that improves the quality of language education. This technology is considered highly feasible, with a feasibility rating of 93.13% from media experts. Although this simulation is hyperrealistic, its educational impact on students' motivation, confidence, and linguistic mastery is very real.