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Sistem Monitoring pH, Suhu, dan Pakan Otomatis pada Budidaya Lobster Air Tawar Berbasis IoT Menggunakan Metode K-NN Shifa Anamika; Warta, Joni; Prio Kustanto
Journal of Informatic and Information Security Vol. 3 No. 2 (2022): Desember 2022
Publisher : Program Studi Informatika, Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/31cc7264

Abstract

This study aims to design an automated system tool for freshwater crayfish aquaculture based on the Internet of Things (IoT). In lobster cultivation, it is necessary to pay attention to important factors for the success of cultivation, namely environmental conditions, feed and water quality. Water quality that must be considered from the water temperature and pH of the water. In thisautomatic system, sensors are made that can monitor pH, temperature and feed automatically. The design of this tool for monitoring pH, temperature and feed can be controlled through the Blynk application and using the K-Nearest Neighbor (K-NN) method can help in calculating the distance to the expected water quality. The tool made can be run remotely with a micro device called Wemos D1 as the central controller which is connected to the application and the temperature sensor used is a Thermocouple and a pH meter sensor. With this automatic system tool, it can be used properly so that it can produce lobster with good quality.
Implementasi Metode SVM untuk Klasifikasi Bunga dengan Ekstraksi Fitur Histogram of Gradient (HOG) Henny Leidiyana; Warta, Joni
Journal of Informatic and Information Security Vol. 3 No. 1 (2022): Juni 2022
Publisher : Program Studi Informatika, Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/f3cgcv61

Abstract

Feature extraction techniques are applied to obtain features that will be useful in classifying and recognizing images. Feature extraction techniques are very helpful in various image processing applications. Many studies show the effectiveness of feature extraction before classification. There is also research showing that a feature extraction method may be good for certain classification approaches but may also be preferable. The impact of the sample and its size can also determine the results of the application of feature extraction techniques in the classification process. In this study, the author aims to prove the effectiveness of the application of the HOG feature extraction technique on the classification with the SVM method on flower images. The experiment was carried out on two groups of images, where the first group was image classes with relatively uniform colors and shapes, both in shape and color. and the second group is image classes with relatively different colors and shapes in the same class. The results showed that image datasets with relatively uniform colors and shapes do not require the application of any feature extraction to produce high accuracy. For classification by performing feature extraction in this study it gives different results for the two interest groups.
Pelatihan Penggunaan Multimedia Guna Meningkatkan Minat Belajar Pada Sekolah Advent Anggrek Alexander, Allan D; Warta, Joni
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 1 (2023): Januari 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/60htf056

Abstract

The Anggrek Adventist School was established in 1985 and currently consists of 2 educational units, namely the Anggrek Adventist Elementary School and the Anggrek Adventist Junior High School, this school is located at Jl. Orchid no. 17 Koja Tanjung Priok, North Jakarta and has a total of 152 students. Most of the students come from families with low socioeconomic status. In several studies, the socioeconomic conditions of parents affect students' learning requests where the low economic and social conditions of parents will make it difficult for students to develop themselves compared to the condition of parents of students whose socio-economic conditions are better because they are able to support the educational needs of their children so that can motivate students to study well. The use of audio-visual media can increase interest in learning by using audio-visual media, students will experience interesting things from the previous situation, based on research that has been done showing that the use of audio-visual (multimedia) can increase student interest in learning and for those services activities to This community will focus on training the use of multimedia to increase interest in learning in Orchid Adventist School students, and the multimedia application that will be used is wordwall where the use of this application can increase student participation in learning and it is hoped that with increasing student participation in the learning process, interest will also increase. students to take lessons.
Sistem Pakar untuk Diagnosis Penyakit Mata dengan Certainty Factor dan Forward Chaining Warta, Joni; Lubis, Hendarman
Journal of Information System, Informatics and Computing Vol 9 No 2 (2025): JISICOM (December 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v9i2.2218

Abstract

Penelitian ini mengembangkan sistem pakar untuk diagnosis penyakit mata menggunakan metode Certainty Factor dan Forward Chaining. Metode Certainty Factor digunakan untuk mewakili tingkat kepastian gejala pada pasien, sedangkan Forward Chaining digunakan untuk mendiagnosis penyakit berdasarkan gejala yang dimasukkan. Penelitian ini menggunakan desain deskriptif dan eksperimen, dengan tahapan perancangan sistem, pengumpulan data, implementasi, serta pengujian dan analisis data. Hasil pengujian menunjukkan bahwa sistem pakar memiliki akurasi 92%, presisi 90%, recall 88%, dan F1-Score 89%. Implementasi metode Certainty Factor dan Forward Chaining terbukti efektif dalam mendiagnosa penyakit mata, dengan kecepatan dan kemudahan penggunaan yang tinggi. Sistem ini diharapkan dapat digunakan sebagai alat bantu diagnosa awal, membantu dokter dalam pengambilan keputusan, dan memberikan informasi yang berguna bagi pasien. Kata Kunci: Sistem Pakar, Diagnosis Penyakit Mata, Certainty Factor, Forward Chaining, Keakuratan Diagnosa
GIS UNTUK PEMETAAN KEBISINGAN MENGGUNAKAN CLASSIFIER MODEL Joniwarta Joniwarta; Dwi Budi Srisulistiowati
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 4 No. 2 (2017): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v4i2.6

Abstract

Noise is an undesirable sound from a business or activity in a certain level and time that can cause public health problems and environmental comfort. Noise occurs because there is a noisy source, a material delivery medium or air. The impact of noise in an area is of great influence to the health and well-being of people, animals and wildlife and disturbance to the natural ecosystem. For human health, noise can cause disturbances in the system of hearing and digestion, stress, headache, increased blood pressure and can reduce performance. Equipment used to conduct this research one of them is the Sound Level Meter which is the main tool in noise research. This tool is downloaded from the playstore app. SLM is used to measure noise intensity. The SLM used is a digital SLM capable of measuring effective sound pressure levels in decibels (dB). This tool measures noise with a scale between 30 ~ 100 dB. This research used qualitative method by conducting survey to Jl KH. Noer Ali West Bekasi to Jl. Wisma Asri Park Bekasi Utara. In this study using GIS with data collection method using Data Mining in Hierarchical clustering.
SISTEM MONITORING KEBAKARAN BERBASIS SMS GATEWAY Joniwarta Joniwarta; Allan D Alexander; Dwi Budi Srisulistiowati
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 6 No. 2 (2019): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v6i2.322

Abstract

Fire disasters that are not immediately dealt with can certainly cause losses both property losses and loss of life. This happens because some are good from short circuiting, throwing cigarette butts at random, exploding and burning objects and delaying information obtained by firefighters or school officials SMK Mandalahayu Bekasi during incidents of fire disasters. In this study a fire source fire Monitoring System Was Built Based On SMS Gateway At using MQ-135 as a smoke sensor which functions to detect smoke from fire, DS18B20 as a temperature sensor that functions to detect the temperature in the surrounding room, Buzzer alarm as a sound warning and SIM Module GSM900A as an SMS sending media, which is used to provide information about the detection of fire sources as early as possible, so that fire disasters are handled as soon as possible and the risk of fire can be minimized and routinely dominate the room using a camera Keywords: Fire,  Buzzer, SMS gateway
MONITORING DAN PENGENDALIAN KELEMBABAN, SUHU PADA TANAMAN MENGGUNAKAN METODE SISTEM IRIGASI PANCAR Joni Warta; Achmad Noe’man; Zulkani Sinaga
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 8 No. 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.714

Abstract

AbstractThe growth of plants requires watering the plants so monitoring is necessary. Monitoring is carried out for the process of watering plants running optimally according to plant needs based on soil moisture and room temperature. Soil moisture explains that it settles between the soil pores, this is also due to evaporation of the soil surface, transpiration and infiltration. The purpose of this research is to do watering using a jet irrigation system so that it is done automatically in watering the soil according to the humidity and temperature required for the plants. The important factor of soil moisture is influenced by factors including the quality of the soil used as agricultural land, namely the life of the biological elements contained in the soil including hosts, pathogens, and also various other microorganisms, greatly affecting soil moisture. Determine the amount of water flow that flows from the water source to the soil element in order to get the appropriate level of humidity. In this study, the authors used cayenne pepper and red chili as the object of research, where these plants can grow at an optimal temperature of 24˚C – 28˚C, so it is necessary to monitor temperature and soil humidity using Arduino sensors to create a jet irrigation system. Keywords : Monitoring; Arduino Sensors; Water discharge; Radiant irrigation system
SISTEM PENGHITUNG JUMLAH PESERTA SEMINAR BERBASIS IOT Joni Warta; Kusdarnowo Hantoro; Asep Ramdhani Mahbub
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 8 No. 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.733

Abstract

AbstractSeminar activities in a building in general still use manual in recording to know the number of seminar participants who attended.  Although the seminar applicants are still uncertain whether they will come for the seminar in the building or not, so the number of seminar applicants is not necessarily the same as the number of participants entering the building. The calculation of the number of participants can also be used to close the entrance of the building if the number of seminar participants is in accordance with the participants who signed up, so as to ensure the number of seminar participants who arrived late. From the results of the analysis and discussion that has been obtained, with the implementation of Arduino and ESP32 CAM and PIR, the system of counting the number of seminar participants using Telegram, the number of seminar participants who attended in real time and online and with the storage of data and photos of participants automatically stored in the memory of mobile phones, facilitate seminar participants and committees in document making or verifying the presence of seminar participants. Keywords: Registration, Attended, Seminar, Arduino, Telegram.
GAME EDUKASI DENGAN MENGGUNAKAN UNITY 3D UNTUK MENUNJANG PROSES PEMBELAJARAN Muhamad Khaerudin; Dwi Budi Srisulistiowati; Joni Warta
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 8 No. 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.741

Abstract

AbstractOne form of development of interactive learning media is learning media using games. Because games are quite popular among teenagers, by building learning media using games, it is hoped that it can help increase learning motivation and attract interest in learning with a fun learning process. This educational game is called Hinterweltlern with the RPG (Role Playing Game) genre, where a story is presented based on the basic competency material at each level. Students will explore dungeons, and can access materials by completing objectives/missions, killing enemies, or reaching the checkpoint area. Each level session has a Boss that must be defeated by answering questions correctly about the material that has been given to advance to the next level. The research method used in this study is the Research and Development (P&P) method. This educational game is a hybrid game with the genres of Role Playing Game, Fighting, Fantasy, and Education using Unity 3D software, which replaces the Conventional Learning Activity method with a more interactive and interesting method, namely a Windows Platform educational game. The result of making this Educational Game of Appearance is in the form of a 3-dimensional Game, the player where the player will act as a certain character who runs the plot according to the storyboard that has been made. Players will be asked to explore dungeons/chapters to run quests or access materials. Keywords : Instructional Media; Games; RPGs; Unity 3D;
IMPLEMENTASI METODE QUEUE TREE UNTUK MANAJEMEN BANDWIDTH BERBASIS HOTSPOT (STUDI KASUS: ONESNET BEKASI) Rasim Rasim; Mugiarso Mugiarso; Joni Warta
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 9 No. 1 (2022): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v9i1.851

Abstract

It is time for the application of Bandwidth Management to be carried out on an internet network that is experiencing a growing number of users and the required bandwidth. This study aims to implement bandwidth management in Onesnet Bekasi with the provisions of the distribution of bandwidth per user with a predetermined bandwidth limit according to the needs of Onesnet clients. Uneven bandwidth allocation and the available bandwidth is very limited, causing tug of war between Internet users on the same network so that the network lags. This research uses the Network Development Life Cycle (NDLC) method, to overcome the problem of bandwidth sharing, the Queue tree method is used. The result of this research is Onesnet Bekasi users get an upload and download bandwidth limit of 4 Mbps according to the comparison through Wireshark software. Then the results of the Quality Of Service (QOS) parameter testing were obtained with a throughput of 65.0997 b/s, a delay of 0.07, a packet loss of 0%, and jitter of 5 ms. Keywords: Manajemen Bandwidth; Quality Of Service; Network Development Life Cycle (NDLC); Throughput; Delay