Claim Missing Document
Check
Articles

Found 39 Documents
Search

GIS UNTUK PEMETAAN KEBISINGAN MENGGUNAKAN CLASSIFIER MODEL Joniwarta, Joniwarta; Srisulistiowati, Dwi Budi
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 4 No 2 (2017): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v4i2.6

Abstract

Noise is an undesirable sound from a business or activity in a certain level and time that can cause public health problems and environmental comfort. Noise occurs because there is a noisy source, a material delivery medium or air. The impact of noise in an area is of great influence to the health and well-being of people, animals and wildlife and disturbance to the natural ecosystem. For human health, noise can cause disturbances in the system of hearing and digestion, stress, headache, increased blood pressure and can reduce performance. Equipment used to conduct this research one of them is the Sound Level Meter which is the main tool in noise research. This tool is downloaded from the playstore app. SLM is used to measure noise intensity. The SLM used is a digital SLM capable of measuring effective sound pressure levels in decibels (dB). This tool measures noise with a scale between 30 ~ 100 dB. This research used qualitative method by conducting survey to Jl KH. Noer Ali West Bekasi to Jl. Wisma Asri Park Bekasi Utara. In this study using GIS with data collection method using Data Mining in Hierarchical clustering.
MONITORING DAN PENGENDALIAN KELEMBABAN, SUHU PADA TANAMAN MENGGUNAKAN METODE SISTEM IRIGASI PANCAR Warta, Joni; Noe’man, Achmad; Sinaga, Zulkani
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 8 No 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.714

Abstract

AbstractThe growth of plants requires watering the plants so monitoring is necessary. Monitoring is carried out for the process of watering plants running optimally according to plant needs based on soil moisture and room temperature. Soil moisture explains that it settles between the soil pores, this is also due to evaporation of the soil surface, transpiration and infiltration. The purpose of this research is to do watering using a jet irrigation system so that it is done automatically in watering the soil according to the humidity and temperature required for the plants. The important factor of soil moisture is influenced by factors including the quality of the soil used as agricultural land, namely the life of the biological elements contained in the soil including hosts, pathogens, and also various other microorganisms, greatly affecting soil moisture. Determine the amount of water flow that flows from the water source to the soil element in order to get the appropriate level of humidity. In this study, the authors used cayenne pepper and red chili as the object of research, where these plants can grow at an optimal temperature of 24˚C – 28˚C, so it is necessary to monitor temperature and soil humidity using Arduino sensors to create a jet irrigation system. Keywords : Monitoring; Arduino Sensors; Water discharge; Radiant irrigation system
SISTEM PENGHITUNG JUMLAH PESERTA SEMINAR BERBASIS IOT Warta, Joni; Hantoro, Kusdarnowo; Mahbub, Asep Ramdhani
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 8 No 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.733

Abstract

AbstractSeminar activities in a building in general still use manual in recording to know the number of seminar participants who attended.  Although the seminar applicants are still uncertain whether they will come for the seminar in the building or not, so the number of seminar applicants is not necessarily the same as the number of participants entering the building. The calculation of the number of participants can also be used to close the entrance of the building if the number of seminar participants is in accordance with the participants who signed up, so as to ensure the number of seminar participants who arrived late. From the results of the analysis and discussion that has been obtained, with the implementation of Arduino and ESP32 CAM and PIR, the system of counting the number of seminar participants using Telegram, the number of seminar participants who attended in real time and online and with the storage of data and photos of participants automatically stored in the memory of mobile phones, facilitate seminar participants and committees in document making or verifying the presence of seminar participants. Keywords: Registration, Attended, Seminar, Arduino, Telegram.
GAME EDUKASI DENGAN MENGGUNAKAN UNITY 3D UNTUK MENUNJANG PROSES PEMBELAJARAN Khaerudin, Muhamad; Srisulistiowati, Dwi Budi; Warta, Joni
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 8 No 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.741

Abstract

AbstractOne form of development of interactive learning media is learning media using games. Because games are quite popular among teenagers, by building learning media using games, it is hoped that it can help increase learning motivation and attract interest in learning with a fun learning process. This educational game is called Hinterweltlern with the RPG (Role Playing Game) genre, where a story is presented based on the basic competency material at each level. Students will explore dungeons, and can access materials by completing objectives/missions, killing enemies, or reaching the checkpoint area. Each level session has a Boss that must be defeated by answering questions correctly about the material that has been given to advance to the next level. The research method used in this study is the Research and Development (P&P) method. This educational game is a hybrid game with the genres of Role Playing Game, Fighting, Fantasy, and Education using Unity 3D software, which replaces the Conventional Learning Activity method with a more interactive and interesting method, namely a Windows Platform educational game. The result of making this Educational Game of Appearance is in the form of a 3-dimensional Game, the player where the player will act as a certain character who runs the plot according to the storyboard that has been made. Players will be asked to explore dungeons/chapters to run quests or access materials. Keywords : Instructional Media; Games; RPGs; Unity 3D;
IMPLEMENTASI METODE QUEUE TREE UNTUK MANAJEMEN BANDWIDTH BERBASIS HOTSPOT (STUDI KASUS: ONESNET BEKASI) Rasim, Rasim; Mugiarso, Mugiarso; Warta, Joni
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 9 No 1 (2022): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v9i1.851

Abstract

It is time for the application of Bandwidth Management to be carried out on an internet network that is experiencing a growing number of users and the required bandwidth. This study aims to implement bandwidth management in Onesnet Bekasi with the provisions of the distribution of bandwidth per user with a predetermined bandwidth limit according to the needs of Onesnet clients. Uneven bandwidth allocation and the available bandwidth is very limited, causing tug of war between Internet users on the same network so that the network lags. This research uses the Network Development Life Cycle (NDLC) method, to overcome the problem of bandwidth sharing, the Queue tree method is used. The result of this research is Onesnet Bekasi users get an upload and download bandwidth limit of 4 Mbps according to the comparison through Wireshark software. Then the results of the Quality Of Service (QOS) parameter testing were obtained with a throughput of 65.0997 b/s, a delay of 0.07, a packet loss of 0%, and jitter of 5 ms. Keywords: Manajemen Bandwidth; Quality Of Service; Network Development Life Cycle (NDLC); Throughput; Delay
SISTEM PENDETEKSI NILAI PH DAN TEMPERATUR AIR SUMUR DI DAERAH KP RAWA MENGGUNAKAN METODE SAW BERBASIS IOT Warta, Joni; Priatna, Wowon; Mahbub, Asep Ramdhani; Srisulistiowati, Dwi Budi
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 10 No 2 (2023): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v10i2.1084

Abstract

AbstractManufacture of a tool using IoT technology that can be used to improve water quality properly and in real-time. The data will be a suitable and inappropriate reference for the quality of the water to be used by the community. Data will be taken from several groundwater samples to evaluate water quality using the Simple Additive Weighting (SAW) method to determine an alternative choice based on predetermined weights and criteria. In the process of designing groundwater temperature and pH detection systems using the IoT-based SAW method with web-based applications, the tools made can be run remotely with a micro device called Wemos D1 R32 as the control center connected to the website and pH and temperature sensors as readers sample data. With this detection tool, you can find out with satisfactory results. Keywords: Simple Additive Weighting, Well Water, Internet of Things, Wemos D1 R32.
Sistem Pakar untuk Diagnosis Penyakit Mata dengan Certainty Factor dan Forward Chaining Warta, Joni; Lubis, Hendarman
Journal of Information System, Informatics and Computing Vol 9 No 2 (2025): JISICOM (December 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v9i2.2218

Abstract

Penelitian ini mengembangkan sistem pakar untuk diagnosis penyakit mata menggunakan metode Certainty Factor dan Forward Chaining. Metode Certainty Factor digunakan untuk mewakili tingkat kepastian gejala pada pasien, sedangkan Forward Chaining digunakan untuk mendiagnosis penyakit berdasarkan gejala yang dimasukkan. Penelitian ini menggunakan desain deskriptif dan eksperimen, dengan tahapan perancangan sistem, pengumpulan data, implementasi, serta pengujian dan analisis data. Hasil pengujian menunjukkan bahwa sistem pakar memiliki akurasi 92%, presisi 90%, recall 88%, dan F1-Score 89%. Implementasi metode Certainty Factor dan Forward Chaining terbukti efektif dalam mendiagnosa penyakit mata, dengan kecepatan dan kemudahan penggunaan yang tinggi. Sistem ini diharapkan dapat digunakan sebagai alat bantu diagnosa awal, membantu dokter dalam pengambilan keputusan, dan memberikan informasi yang berguna bagi pasien. Kata Kunci: Sistem Pakar, Diagnosis Penyakit Mata, Certainty Factor, Forward Chaining, Keakuratan Diagnosa
Peningkatan Aksesibilitas Informasi Wisata Melalui Media Digital dan Road Map Panduan di Desa Wisata Sawarna Aksa, Danu Sakhi Aksa; Ferdiansyah, Deni Agung; Maulana, Ilham; Rachman, Julyan; Wijatmiko, Muhammad Aprizal; Amelia, Nova; Irwan Rutlan, Rayhan Dewanta; Setiyawanto, Roni; Annisa, Syifa Annisa; Syahputra, Vicky Eka; Siraj, Zaky Abdullah; Warta, Joni
Journal Of Computer Science Contributions (JUCOSCO) Vol. 6 No. 1 (2025): Januari 2026
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/f1sf9457

Abstract

Desa Wisata Sawarna, located in Bayah District, Lebak Regency, Banten Province, experiences increasing tourist visits; however, the availability of tourist information remains suboptimal. This Community Service Program (KKN) addresses this challenge through the implementation of two main infrastructure solutions: a digital running text display system and a comprehensive tourism area road map. The running text displays key information about tourist attractions at strategic locations near the beach entrance, while the road map provides comprehensive guidance covering main routes, accommodation points, and important facilities. The implementation process involved coordination with village officials and tourism managers, site surveying, LED module assembly and programming, and map design based on field data. The results demonstrate successful installation of both infrastructure elements, improved accessibility of public information for tourists, enhanced visibility of the tourism area identity, and easier navigation for visitors. This KKN initiative represents a practical example of how students can contribute to sustainable tourism development in Sawarna Tourism Village through the application of simple yet effective technological solutions.
Implementasi Fuzzy Logic Pada Sistem Kontrol pH Air Mineral Berbasis IOT Joniwarta; Wowon Priatna; Asep R. Hamdani; Allan D. Alexander
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3356

Abstract

Implementation of Fuzzy Logic in the IOT-Based Mineral Water pH Control System for various existing bottled mineral water products, this system can measure the pH value, to find out if the value is still within the limits suitable for consumption or not based on government regulations. The public finds it challenging to understand the level of the pH value of the product because the current state of information regarding the pH level of mineral water generally is not listed in the mineral water bottle circulating on the market. Hardware design, application design, and hardware and software integration were the three steps of this research project. The pH value will be read by this control system from the output of the sensors then the data is collected into a data set. The data will be examined for trends using fuzzy logic, which will be used to classify the maximum and minimum pH levels, acidity levels, and base levels. The study's findings show that an internet-based web of things can access the mineral water pH control system to ascertain each mineral water product's pH value and temperature. This information can then be used by consumers to ascertain the pH level of each mineral water product.