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Modul Katalog dan Jasa Pelatihan pada Aplikasi Ramah Pangan Lokal (RAPAL) Berbasis Web di BBP2TP Aziezah, Nur; Erviyana, Nadia; Sholihah, Walidatush; Novianty, Inna
Jurnal Sains Indonesia Vol. 4 No. 1 (2023): Volume 4, Nomor 1, 2023 (Maret)
Publisher : PUSAT SAINS INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59897/jsi.v4i1.128

Abstract

The Center for the Assessment and Development of Agricultural Technology (BBP2TP) is an institution in the field of the study and development of agricultural technology. BBP2TP already has a web-based application called Local Food Friendly (RAPAL). The purpose of this research is to develop the RAPAL application by adding features to accommodate and disseminate information related to training services as well as search features for a training product or service. The search feature is based on keywords, raw materials, city or district, and type of product. The method used in the development of this application is the prototype method, which consists of communication, a quick plan, quick plan modeling, prototype construction, deployment, and feedback. The result is that the catalog and search features in the RAPAL application can help provide easy access for users to search for information regarding local food products and training services.
Penentuan Golongan Handphone Terkini Dengan Menggunakan Metode Fuzzy Mamdani Achmad, Rafi Febrian; Perdhana, Mochammad Bintang; Fadhilah, Naufal Kamil; Shaefullah, Amien Shaum; Chairunisa, Dwi Yulinar; Novianty, Inna
Jurnal Ilmu Teknik dan Komputer Vol 7, No 2 (2023)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/jitkom.v7i2.003

Abstract

Handphone adalah perangkat telekomunikasi elektronik yang memiliki kemampuan yang sama dengan telepon kabel konvensional, namun perbedaannya adalah telepon seluler dapat digunakan dimana saja dan dapat dibawa kemana saja serta tidak perlu terhubung dengan jaringan telepon menggunakan kabel seperti wireless. dan nirkabel. Tujuan dari telepon seluler adalah untuk memudahkan komunikasi antara orang-orang yang terbiasa menerima panggilan telepon dan dapat mengirim atau menerima pesan singkat. Seiring dengan perkembangan zaman, keragaman keunggulan, fitur, merek, dan tipe ponsel yang ada dapat membuat masyarakat kesulitan untuk memilih ponsel yang sesuai dengan kualitas, kebutuhan, dan budget belanjanya. Hal ini dikarenakan kebutuhan manusia sangat banyak dan beragam. Penelitian ini bertujuan untuk mengetahui jenis handphone terbaru dengan menggunakan metode Fuzzy Mamdani agar masyarakat tersebut dapat memilih handphone yang sesuai dengan kebutuhannya. Metode logika Fuzzy Mamdani dipilih karena kemampuannya dalam menangani ketidakpastian data. Input fuzzy yang digunakan dalam penelitian ini ada dua yaitu kecepatan prosesor dan kapasitas daya baterai. Proses fuzzifikasi dilakukan untuk menentukan variabel masukan dan nilai keluaran untuk menghasilkan suatu nilai untuk penentuan kelas handphone. Hasil penelitian ini menunjukkan bahwa metode fuzzy Mamdani dapat digunakan untuk mengontrol penentuan grup ponsel. Hasil penelitian menunjukan bahwa semakin rendah nilai pada kecepatan prosesor, maka kecepatan prosesor dapat digolongkan sebagai lambat. Begitupun sebaliknya dimana semakin tinggi nilai pada kecepatan prosesor, maka kecepatan prosesor dapat digolongkan sebagai cepat. Selain itu, semakin rendah nilai pada kapasitas daya baterai, maka kapasitas daya baterai dapat digolongkan sebagai rendah. Begitupun sebaliknya semakin tinggi nilai pada kapasitas daya baterai, maka kapasitas daya baterai dapat digolongkan sebagai tinggi
Pembuatan Sistem Pengkabutan Otomatis dengan Kontrol Suhu Air dan Suhu Udara Berbasis IoT Khafiyyan, Farih; Novianty, Inna
Teknoin Vol. 29 No. 2 (2024)
Publisher : Faculty of Industrial Technology Universitas Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20885/teknoin.vol29.iss2.art5

Abstract

This research aims to overcome the challenge of excessive temperatures in hydroponic gardens by implementing a temperature and water temperature control system. The main problems identified were excessive temperatures in the hydroponic environment and the need for effective methods for monitoring and controlling the water temperature in the garden. This research focuses on overcoming excessive temperatures by using a misting system that can provide efficient water use and maintain water temperature and temperatures in accordance with ideal standards for hydroponic plants. In addition, this research seeks solutions to accurately monitor the temperature of hydroponic garden water and build a control device that allows remote regulation to achieve ideal environmental conditions. Implementing this solution is hoped to increase the productivity and health of hydroponic plants in an optimal environment. Data collection and analysis were conducted to obtain a Mean Square Error value of 1.33, indicating that the average square model prediction error was 1.33 degrees. The Root Mean Squared Error value of 1.15 indicates that the root mean squared model prediction error is 1.15°C, and the r-squared value obtained is 0.86, indicating that this regression model can explain 86% of the observed air temperature variations.
Desain dan Pengembangan Aplikasi Ikan Hias FisHomie Berbasis Web dan Mobile Ka-sasi, R.I. Damai; Wicaksono, Aditya; Mindara, Gema Parasti; Giri, Endang Purnama; Novianty, Inna; Fathonah, Lathifunnisa
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 6, No 01 (2025): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v6i01.13357

Abstract

Ikan hias, baik dari jenis air tawar maupun laut, telah menjadi salah satu komoditas yang populer di kalangan masyarakat. Memelihara ikan hias bukan hanya sekedar hobi, tetapi juga dapat menjadi sumber pendapatan. Dengan meningkatnya minat terhadap ikan hias, muncul tantangan dalam hal pemeliharaan dan informasi terkait spesies yang berbeda. Aplikasi fisHomie dirancang untuk memperkaya informasi terkait ikan hias sekaligus mempermudah komunikasi antar penggemar ikan hias. Aplikasi ini berperan sebagai ensiklopediadigital yang menghubungkan komunitas pecinta ikan hias melalui fitur-fitur informatif dan forum diskusi interaktif. Sehingga memungkinkan para pengguna berbagi pengalaman, tips perawatan, dan foto atau video ikan hias mereka. FisHomie dikembangkan sebagai aplikasi lintas platform yang menghubungkan versi web dan mobile melalui penggunaan API. API ini berfungsi sebagai jembatan untuk mengintegrasikan data antara halaman admin berbasis web, yang dibangun menggunakan framework Laravel, bahasa pemrograman PHP, dan database menggunakan MySQL. Sedangkan aplikasi mobile dikembangkan di Android Studio dengan bahasa pemrograman Java.
Implementasi Alat Pencacah Daun Bambu Kering sebagai Media Tanam dengan Arduino Uno Marcelita, Faldiena; Novianty, Inna; Sholihah, Walidatush
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.4714

Abstract

Dried bamboo leaves were chosen as a planting media for strengthen nutrients and improve soil drainage. Before being processed into fertilizer, the dried bamboo leaves will be chopped first. The problem that exists is that the chopping of dried bamboo leaves is still manually using a knife and scissors so it is quite time consuming and less effective. Making a dry bamboo leaf chopper with Arduino uno to chop dry bamboo leaves with a limit switch sensor so that it can rotate and stop the chopper blade automatically. The process of making this tool uses a method, namely, design to design hardware, software, and casing design, manufacture, namely the implementation of the design, and testing to carry out the testing phase of the tool so that the tool runs according to its purpose. The manufacture of this tool consists of hardware components which include Arduino uno, limit switch, DC motor, BTS7960 motor driver, step down LM2596, and power supply as well as software using Arduino IDE. The result of making a dry bamboo leaf chopper with Arduino uno is that it can chop dry bamboo leaves according to the purpose. This tool can chop up to 50 grams of dry bamboo leaves. Suggestions in making this tool are development by adding automation when the container is full and the tool automatically runs as well as increasing the duration of counting on the tool.
Quackbot: Robot Pengumpul Telur Bebek Menggunakan Artificial Intelligence Berbasis IoT Mindara, Gema Parasti; Fathonah, Lathifunnisa; Novianty, Inna; Nisa, Afifah Rodhiyatun; Dewanto, Muhammad Arif Bagus; Ramadhan, Herlambang Nurasyid; Fahlevy, Annaliah
Jurnal ICT: Information Communication & Technology Vol. 25 No. 1 (2025): JICT-IKMI, July, 2025
Publisher : LPPM STMIK IKMI Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid advancement of robotic technology in the digital era has significantly impacted various industries, including poultry farming. One of the challenges faced by farmers is the manual collection of eggs, which poses risks of breakage and potential fraud in egg count records by workers. To address this issue, Quackbot, an AI and Internet of Things (IoT)-based egg-fetching robot, has been developed. This robot integrates YOLOv8 as an AI model to accurately detect eggs and an IoT system that allows farmers to monitor the number of collected eggs in real-time. The development of this robot follows the HDLC method, which includes Planning, Analysis, Design, Implementation, and Maintenance. The robot is designed to move autonomously to collect eggs and return to its basecamp once it reaches maximum capacity. This system enhances efficiency, safety, and transparency in egg collection, reducing losses and increasing farm productivity.
Penentuan Jumlah Produksi Garmen Dengan Metode Fuzzy Logic Mamdani Rayhan, Rayhan; Firdayanti, Firdayanti; Sativa, Oktaryza; Shaum, Amien; Chairunnisa, Dwi Yulinar; Novianty, Inna
Jurnal Teknologi dan Riset Terapan (JATRA) Vol. 5 No. 2 (2023): Jurnal Teknologi dan Riset Terapan (JATRA) - December 2023
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jatra.v5i2.5517

Abstract

This study examines the determination of garment production quantities at PT. Istana Garmindo Jaya using the Fuzzy Mamdani method. Garment companies often face challenges in setting optimal production targets due to various complex factors such as fluctuating market demand and unstable raw material availability. The Fuzzy Mamdani method is employed to address this issue by generating accurate target production outputs. The research findings indicate a balance of control between production quantities, market demand, and raw material inventory. However, the differences between manual calculations and those using MATLAB software suggest that the determination of production quantities is still suboptimal and requires further improvement.
“Kudaku”: Aplikasi Sistem Manajemen Peternakan Kuda Berbasis Web dan Mobile Qonita, Vellisya Afifa; Muchlisinia, Newi; Sugiana, Lili Rahmawati; Stefanny, Arlyn; Wicaksono, Aditya; Mindara, Gema Parasti; Giri, Endang Purnama; Novianty, Inna; Fathonah, Lathifunnisa
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 6, No 03 (2025): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v6i03.13373

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi berbasis web dan mobile sebagai solusi manajemen peternakan kuda yang efektif dan efisien. Melalui pendekatan Research and Development (R&D), aplikasi ini dirancang untuk membantu peternak dalam mengelola data kuda, petugas, jadwal pemeriksaan, jadwal pacu, serta mendapatkan informasi tambahan melalui fitur asisten kuda. Pengembangan sistem menggunakan Metode Agile dengan arsitektur Microservices untuk memastikan fleksibilitas dan kemudahan pengembangan. Hasil penelitian menunjukkan bahwa aplikasi yang dikembangkan mampu memenuhi kebutuhan pengguna (peternak) dalam mengelola data kuda secara terpusat dan mudah diakses melalui perangkat komputer maupun smartphone. Fitur-fitur yang disediakan, seperti penambahan data kuda, data petugas, jadwal pemeriksaan, jadwal pacu, serta fitur asisten kuda, memberikan kemudahan bagi peternak dalam mengelola peternakan kudanya. Aplikasi ini diharapkan dapat meningkatkan efisiensi dan akurasi dalam manajemen peternakan kuda serta memberikan kontribusi dalam pengembangan teknologi informasi di bidang peternakan.
Implementasi Sistem Keamanan Pintu Otomatis Berbasis Face Recognition di Proactive Robotic: Integrasi ESP32-Cam dan Telegram Syafutra, Heriyanto; Aziz, Thufeil Muhammad Nur; Novianty, Inna; Irmansyah, Irmansyah; Chusnu, Muhamad; Prayoga, Dwi
Jurnal Riset Fisika Indonesia Vol 4 No 2 (2024): Juni 2024
Publisher : Jurusan Fisika, Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/jrfi.v4i2.5380

Abstract

The research focuses on implementing an automatic door lock system based on face recognition using the ESP32-Cam microcontroller and integrating it with the Telegram platform. The system is designed to enhance security at Proactive Robotic by leveraging IoT technology for office door access control. System design began with needs analysis and identification of existing security issues which do not integrate with other smart home systems at the institution. Development methods included hardware and software design, circuit schematic creation, PCB production, and physical assembly. System testing ensured facial detection, recognition, and essential solenoid operation in varying lighting conditions. Test results showed the system accurately recognizes registered faces under standard lighting, automatically unlocks doors, and sends real-time notifications via Telegram. However, system accuracy under low-light conditions needs improvement, as well as enhanced user data security to protect stored information privacy. This research contributes to developing IoT and face recognition-based security applications. The system successfully implements cutting-edge technology to improve physical security and access management in office environments, laying the foundation for future advancements in security technology.
Penerapan Inovasi Augmented Reality dalam Rangka Digital Entrepreneurship pada UMKM di Kota Bandung Jawa Barat Marcelita, Faldiena; Novianty, Inna; Sinaga, Antonya Rumondang; Sayekti, Ayutyas
Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi dan Perubahan Vol 5, No 6 (2025): JPM: Pemberdayaan, Inovasi dan Perubahan
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpm.v5i6.2300

Abstract

Digital transformation encourages micro, small, and medium enterprises (MSMEs) to adopt innovative technologies to remain competitive in the modern business ecosystem, including the use of Augmented Reality (AR) as an interactive promotional medium. This study aims to enhance the digital entrepreneurship capacity of MSMEs in Bandung City through the implementation of AR as a technology-based immersive marketing strategy. The program was carried out through a series of training activities covering an introduction to digital entrepreneurship concepts, basic AR principles, hands-on AR content creation, publication of AR-based Android applications on the Play Store, and mentoring for AR integration into MSME marketing platforms. The methods included assessing MSME needs, conducting technical training, facilitating strategic discussions on digital marketing, and evaluating program effectiveness through pre–post test surveys. The results indicate an improvement in participants’ digital understanding and skills, reflected in an increase in evaluation scores from 12 to 13, as well as their ability to produce and implement AR content for promotional purposes. The implementation of AR proved to enhance MSMEs’ readiness to adopt digital technologies and opened opportunities for more engaging and consumer-adaptive marketing models. Overall, this study concludes that AR is a strategic tool capable of strengthening the digital transformation of MSMEs and contributes significantly to the development of a more creative, competitive, and sustainable digital entrepreneurship ecosystem.ABSTRAKTransformasi digital mendorong pelaku UMKM untuk mengadopsi teknologi inovatif agar mampu bersaing dalam ekosistem bisnis modern, termasuk pemanfaatan Augmented Reality (AR) sebagai media promosi interaktif. Penelitian ini bertujuan untuk meningkatkan kapasitas digital entrepreneurship UMKM di Kota Bandung melalui penerapan AR sebagai strategi pemasaran digital berbasis teknologi marketing imersif. Kegiatan dilakukan melalui serangkaian pelatihan yang mencakup pemahaman konsep kewirausahaan digital, pengenalan dasar-dasar AR, praktik pembuatan konten AR, hingga publikasi aplikasi AR berbasis Android ke Play Store, serta pendampingan integrasi AR dalam media pemasaran UMKM. Metode pelaksanaan meliputi pemetaan kebutuhan UMKM, pelatihan teknis, diskusi strategis pemasaran digital, dan evaluasi efektivitas program melalui survei pre–post test. Hasil menunjukkan peningkatan pemahaman dan keterampilan digital peserta, yang ditandai dengan kenaikan skor evaluasi dari 12 menjadi 13 serta kemampuan peserta menghasilkan dan menerapkan konten AR untuk kebutuhan promosi. Implementasi AR terbukti meningkatkan kesiapan UMKM dalam memanfaatkan teknologi digital serta membuka peluang model pemasaran inovatif yang lebih menarik dan adaptif terhadap perilaku konsumen. Secara keseluruhan, kegiatan ini menyimpulkan bahwa AR merupakan alat strategis yang mampu memperkuat transformasi digital UMKM dan memberikan kontribusi signifikan bagi pengembangan ekosistem kewirausahaan digital yang lebih kreatif, kompetitif, dan berkelanjutan.