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The Usefulness of the TikTok Application as a Learning Medium for Children's Kinesthetic Intelligence Adawiah, Rabiyatul; Heldanita; Mahnun, Nunu; Sri Suryanti, Dewi; Rahmat, Zetri; Mastura; Irawan, Yossy
ABNA Journal of Islamic Early Childhood Education Vol. 6 No. 2 (2025): ABNA : Journal of Islamic Early Childhood Education
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/abna.v6i2.12497

Abstract

Penelitian ini bertujuan untuk mengetahui kecerdasan kinestetik anak usia 5 – 6 tahun yang dipengaruhi oleh penggunaan aplikasi TikTok sebagai media pembelajaran. Penelitian ini termasuk penelitian kuantitatif dengan metode eksperimen desain one group pretest posttest dengan t-test atau uji memiliki rumus thitung > ttabel. Jika thitung lebih besar dari ttabel, maka H0 ditolak dan Ha diterima dengan bantuan program SPSS Windows versi 2.1. Subjek dalam penelitian ini adalah anak kelompok B di TK Mutiara Hati Pulau Burung. Untuk mengetahui seberapa besar pengaruh aplikasi Tiktok terhadap kecerdasan kinestetik digunakan rumus gain ternormalisasi dan didapat dari hasil rumus tersebut sebesar 80,6% yang berada pada kategori tinggi. Adapun teknik pengumpulan datanya menggunakan angket, observasi, wawancara, dan dokumentasi. Berdasarkan hasil analisis data pada kelas eksperimen diperoleh thitung=20,833 dan ttabel 1,77093,maka thitung>ttabel (20,833>1,77093). Data tersebut menunjukkan H0 ditolak dan Ha diterima. Jadi dapat disimpulkan dari hasil penelitian  bahwa terdapat pengaruh aplikasi Tiktok sebagai media pembelajaran terhadap  kecerdasan kinestetik anak di TK Mutiara Hati Kecamatan Pulau Burung Kabupaten  Indragiri Hilir.   Kunci Kunci : TikTok, Media Pembelajaran, Kecerdasan Kinestetik This study aims to determine the kinesthetic intelligence of children aged 5-6 years influenced by the use of the TikTok application as a learning medium. This study uses a quantitative research method with a one-group pre-test post-test experimental design, which is tested with a t-test or a test with the formula t count > t table. If the t-count is greater than the t-table, then H0 is rejected and H1 is accepted with the help of the SPSS Windows version 2.1 program. The subjects in this study were children in group B at the Mutiara Hati Pulau Burung Kindergarten. To determine the extent of TikTok's influence on kinesthetic intelligence, a normalized gain formula was used, and the result of the formula was 80.6%, which falls into the high category. Data collection techniques included questionnaires, observation, interviews, and documentation. Based on the results of data analysis in the experimental class, t count = 20.833 and t table = 1.77093, so t count > t table (20.833 > 1.77093). The data shows that H0 is rejected and Ha is accepted. Therefore, it can be concluded from the research results that there is an effect of the TikTok application as a learning medium on the kinesthetic intelligence of children at the Mutiara Hati Kindergarten, Pulau Burung District, Indragiri Hilir Regency. Keywords: TikTok, Learning media, Kinesthetic intelligence
Stimulation of Children’s Cognitive: Development of Ulok Tangga Tolu Media Dimensions Based on Batak Culture Malini, Ulfa; Heldanita, Heldanita; Salmiah, Salmiah; Rahmat, Zetri; Salina bt Samaun, Siti; Royahani, Farida; Irawan, Yossy
Aulad: Journal on Early Childhood Vol. 9 No. 1 (2026): January-April 2026 in Progress
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v9i1.1487

Abstract

This study addresses the lack of cultural recognition for children and limited educational game tools. It aims to develop a Batak culture-based three- dimensional ulak tangga tolu as an educational game to stimulate cognitive development in early childhood and assess its feastibility. The research employed a Research and Development (R&D) method using the ADDIE model, with data collected through questionnaires, observations, and documentation. Feasibility assessment from material experts, media experts, and teachers yielded percentages of 84.3%, 90.6%, and 91.18%, respectively, categorized as "very feasible." The trial with children showed a result of 94.01%. These findings indicate that the three-dimensional ulok tangga tolu is highly feasible and effective as a learning medium to enhance cognitive abilities in children aged 5-6 years.