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Journal : Jurnal Pendidikan Islam

PANDEMI COVID-19 TONGGAK REKONTRUKSI MODEL PEMBELAJARAN MANDIRI DI ERA 4.0 Harry, Musleh
Jurnal Pendidikan Islam Vol 12 No 1 (2022): Jurnal Pendidikan Islam (JPI)
Publisher : Research Departement of Darullughah Wadda'wah International Islamic University Bangil, Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38073/jpi.v12i1.696

Abstract

The Covid-19 pandemic has changed all aspects of people's lives, education has also been affected, learning that was once done in the classroom, now can only be done with an online system or a remote system. The purpose of this paper is to provide an overview of the differences between the learning system before and after the Covid-19 pandemic as well as a solution so that the learning system can run well. The method used in this paper is the normative method, while the result of this paper is that there must be a policy from the government regarding the reconstruction of the 4.0 era self-learning model during the current pandemic, and to achieve the expected system it must be supported by adequate facilities and aspects such as readiness from various parties such as teachers, students and parents.
The Integration of the Traditional Game Engklek in Stimulating Literacy Skills in Children Aged 5–6 Years Mufidah, Faizatul; Samawi, Ahmad; Mudiono, Alif; Harry, Musleh
Jurnal Pendidikan Islam Vol 15 No 2 (2025): November
Publisher : Research Departement of Darullughah Wadda'wah International Islamic University Bangil, Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38073/jpi.v15i2.2774

Abstract

Literacy is a fundamental aspect of early childhood development, serving as a foundation for future educational stages. However, challenges in teaching literacy often arise due to unengaging methods that are not aligned with children’s developmental stages. This study aims to explore how the integration of the traditional Indonesian game Engklek can serve as a medium to stimulate literacy among children aged 5–6 years. A qualitative research method with a case study approach was employed, involving participatory observation and in-depth interviews with teachers and children aged 5–6 years. The findings indicate that Engklek increases children’s interest and motivation in learning to recognize letters and words through active and enjoyable experiences. Children more easily recall letter shapes and vocabulary through the physical activities embedded in the game. Additionally, social interaction during the gameplay supports the development of communication skills and self-confidence. This study concludes that the traditional game Engklek can be adapted as an effective method for stimulating early childhood literacy, offering a creative and culturally relevant alternative to conventional learning methods.