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PHONOLOGICAL LEVEL IN ALLAMA IQBAL’S POEM “THE BIRD’S COMPLAINT”: A STYLISTIC ANALYSIS Syahputra, Fikry Prastya; Sari, Indah Permata; Sinar, Tengku Silvana
LiNGUA: Jurnal Ilmu Bahasa dan Sastra Vol 13, No 2 (2018): LiNGUA
Publisher : Laboratorium Informasi & Publikasi Fakultas Humaniora UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.338 KB) | DOI: 10.18860/ling.v13i2.4459

Abstract

Allama Iqbal is one of some poet who declares himself as a fighter toward social arouse and problem in his country. Through his poet, he created a spirit to restrain against injustice in his country. This study aimed to analyze one of Allama Iqbal poet in the term of a phonological level. The theory used is a stylistic approach. It found that the poet used alliteration, assonance, consonance, rhyme scheme, and onomatopoeia as the phonological devices in stylistics. The phonological devices in the poem are used to create a good rhyme or musical in order to make the poem more beautiful when it is read loudly. Consonance is the most phonological devices applied in the poem, and the sound /n/ is the most consonance sound found in the poem. The assonance is in the second place with the sound /ə/ and /ɪ/ as the most assonance sound used in the poem. The alliteration found is sound /n/ and /s/ as the most alliteration sound found in the poem. In the rhyme scheme, the poem almost has the monotonous rhyme because almost all of the stanzas have the rhyme ‘aa,' but it also contains the rhyme ‘ab.'
Practical and social interaction justice of online learning during the COVID-19 pandemic Rahmi Ramadhani; Dian Armanto; Fikry Prastya Syahputra; Titim Eliawati
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 1: March 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i1.23922

Abstract

The implementation of learning in the current situation can be carried out using online learning as part of the methodology to answer the educational challenges caused by the outbreak of the COVID-19 pandemic. The role of technology in the online learning process in previous research studies has made it a major and important factor for successful learning in this emergency situation. This study aimed to investigate a philosophical perspective using the critical realism paradigm regarding the role of technology in online learning practices based on e-learning systems and justice in social interaction in aspects of learning implementation during the COVID-19 pandemic. This was a qualitative method with a critical realism approach. The results indicated that several critical arguments exist to rebalance the role of technology back to its origin, which is not a major factor, but a factor that still requires support from personal factors, personal behavior, and teacher readiness in facing technological developments. The findings of the study can be used to implement technology-based online learning while keeping practical and social justice in mind for both students and teachers.
EDUCATING GOOD MORAL VALUES THROUGH VIDEO GAME: HARVEST MOON BACK TO NATURE PERSPECTIVES Syahputra, Fikry Prastya; Albar, Mahmud Arief
Paradigma: Jurnal Kajian Budaya Vol. 13, No. 3
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Globalization makes cultural absorption faster, but this also has a negative effect if the culture exposed is unsuitable. This will also affect the morale of a generation. One media that can spread culture and moral values is video games. For example, in a role-playing game genre which makes the players act like it is their real life, they can grasp many valuable experiences. Therefore, this study aims to identify the moral values in a video game called Harvest Moon: Back to Nature. Harvest Moon: Back to Nature or HM BTN is a role-playing game in which the player acts as an amateur farmer to save his inheritance farm. The data in this study is in the form of text and co-text derived from the game. This study applies qualitative descriptive methods to analyse and present the results. The analysis results demonstrate that seven types of moral values were identified from the video game. They are; bravery, love and affection, sympathy to others, cooperativeness, thankfulness, trustworthiness, and kind-hearted. This result indicated that Harvest Moon: Back to Nature video game presents not only entertaining gameplay to the gamers but also several moral values that construct a good personality to them. It can be concluded that video games can be utilized as learning media depending on the genre and theme. Educators need to select the appropriate one.
NGELMU: AUGMENTED REALITY-BASED PANJI STORY LEARNING APPLICATION IN GAME-BASED LEARNING AS AN EFFORT TO REVITALIZE CULTURE AND CHARACTER EDUCATION IN ELEMENTARY SCHOOL Raselly Elfa Putri; Fikry Prastya Syahputra
Linguistik, Terjemahan, Sastra (LINGTERSA) Vol. 4 No. 1 (2023): LINGTERSA
Publisher : TALENTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (920.9 KB) | DOI: 10.32734/lingtersa.v4i1.10714

Abstract

The story of Panji is a form of cultural revitalization that has begun to fade and be displaced by the presence of superheroes who have been adopted from western culture. Unfortunately, the majority of these figures are contrary to the noble values of the Javanese ancestors and are more oriented towards the modernization of western culture. Therefore, this study aims to map the strengths, weaknesses, opportunities and threats of the Ngelmu application which is oriented towards growing interest in learning for elementary school-age children in getting to know Panji Stories and the moral messages it conveys. The results of the study show that Ngelmu has unique and interesting features in increasing students' interest in learning. Among them are: Mirengake, Ngagara, Nyimak, Ngromo, Mitutur. From the results of the analysis, it was concluded that Ngelmu is one of the applications designed to introduce and preserve the Panji Story so that it continues to exist even though the use of technology is classified as increasing. Through this Panji story, users will be introduced to a leader who has noble character and manners in accordance with the teachings of Javanese culture. In addition, this application aims to make the younger generation familiar with original Indonesian heroes before they admire superheroes from western countries.
Semiotic Analysis of Overthinking in Music Vidio Takut by Idgitaf Br. Perangin-angin, Alemina; Syahputra, Fikry Prastya; Andayani, Widya; Jalil, Zurriyati A.
International Journal of Culture and Art Studies Vol. 7 No. 1 (2023): International Journal of Culture and Art Studies (IJCAS)
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/ijcas.v7i1.11276

Abstract

Overthinking is one of the big problems for young people nowadays. The release of the music video of Takut by Idgitaf is very relatable to the overthinking phenomenon that occurs in young people. This research aims to analyze overthinking representations in the music video of Takut by Idgitaf.  The method used in this analysis is qualitative and the theory of Roland Barthes to identify myth, denotation, and connotation meanings in the video. Semiotic signs are found in the music video Takut by Idgitaf, both visually through video and verbally through the lyrics. The research proves that the music video for this song of Takut by Idgitaf has been signed visually and verbally, describing a person's overthinking attitude towards everything, especially young people. This song explores the feelings of young people nowadays about the stress of thinking about the future, the fear of failure, and the anxiety about getting older also means increased responsibility. Besides, this song conveys how young people can deal with overthinking.  
Hyperbole and Personification Used by Food Reviewers on TikTok Application as Promotion Strategy Fikry Prastya, Syahputra
Journal Business Administration: Entrepreneurship and Creative Industry Vol. 2 No. 2 (2023): Journal Business Administration: Entrepreneurship and Creative Industry
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/jba.v2i2.12418

Abstract

The increasingly advanced digital world also has an impact on shifting the way the world community trades. One of them is promotional media which is increasingly being carried out on social media such as Facebook, Instagram and TikTok. This research examines various language styles in food reviewers in promoting Eat Sambel. This research data focuses on comparative language styles (personification) and contradiction language styles (hyperbole). The purpose of this research is to describe and explain the style of language used and its meaning by food reviewers in promoting Eat Sambel products. The research method used in this study is qualitative descriptive. Data collection techniques use documentation techniques. Based on the results of data analysis found in several food reviewer videos on the TikTok application, the figure of contradiction (hyperbole) was more dominant than the figure of comparative (personification). In other words, these food reviewers prefer to highlight the products they are reviewing rather than comparing them with other products which will later lead to debating.
Pelestarian Kuliner Lokal Melalui Olahan Limbah Biji Durian untuk Meningkatkan Kesejahteraan Unit Usaha Kecil di Desa Makmur Kecamatan Binjai Ganie, Rohani; Nasution, Ikhwanuddin; Gustanto, Gustanto; Syahputra, Fikry Prastya
Jurnal Pengabdi Vol 7, No 2 (2024): Oktober 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jplp2km.v7i2.83237

Abstract

The target of community service is Unit Usaha Kecil "Keripik Kue Bawang Susi" located in Makmur Village, Binjai District. Problems: 1. Lack of knowledge and skills of human resources in creatively developing product varieties, 2. Simple and unattractive packaging design, 3. Lack of equipment to support work processes, 4. Limited knowledge in utilizing social media, 5. Partners not knowing how to contact relevant agencies for guidance and development. Service Objectives: increase the knowledge and skills of partner human resources in creatively developing varieties of processed durian seed waste products, developing packaging designs, equipping work process support equipment, increasing knowledge in using social media for product promotion, building net-working with several agencies/corporates to obtain coaching and development. The methods used to increase knowledge are outreach with creative economy materials, local culinary preservation and product development design. Increasing skills through training/mentoring methods for partner human resources regarding creativity in developing product varieties, optimizing the use of digital platforms for promotional media. Measuring increased knowledge through pre-test and post-test. The results of the activity show the average percentage increase in Business Unit knowledge in the good category, the average percentage of skill increase targets in the good category. The impact of the service activities is to make the Unit Usaha Kecil "Keripik Kue Bawang Susi"   have a variety of products using processed durian seed waste based on local culinary delights.
Enhancing Vocabulary through English Subtitles Rulina, Nessa; Harefa, Yulianus; Syahputra, Fikry Prastya
LingPoet: Journal of Linguistics and Literary Research Vol. 6 No. 1 (2025): LingPoet: Journal of Linguistics and Literary Research
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/lingpoet.v6i1.19901

Abstract

This study aims to analyze whether the use of English subtitled movies in Frozen II can enrich and improve students' vocabulary. The researcher collected data through pre-test, treatment and post-test, to identify and classify the improvement in the movie Frozen II. This study used descriptive quantitative method. As a result, this study states that in the pre-test the average score obtained by students is only 66.7. Students who pass the KKM (minimum completeness criteria) is 12 out of 23 respondents which means that the percentage of success criteria obtained is only 52%. Then in the post-test the average score obtained by students was 86.9 with the percentage of success criteria obtained was 91%. It can be concluded that implementing English movie subtitles to enrich students' vocabulary is effective based on the research results.
Rhetorical Structure in Scientific Article Introduction Section Written by Tertiary Students Zein, T. Thyrhaya; Sinar, T. Silvana; Nurlela, Nurlela; Syahputra, Fikry Prastya
Celt: A Journal of Culture, English Language Teaching & Literature Vol 23, No 1: June 2023, Nationally Accredited
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/celt.v22i2.5045

Abstract

This pilot research objective is to investigate the rhetorical structure of an introduction section of scientific articles written by tertiary students of social and humanity studies. The research method used is qualitative, which applied purposive sampling in collecting the data. Four journals from Talenta Publisher were selected based on several characteristics, such as socials and humanities discipline, English articles written by undergraduate and post-graduate students, and published in the last two years (2019-2020). The data analysis used an interactive model by applying data collection, condensation, display, and conclusion drawing and verification. The Creating Research Space (CaRS) model used for data analysis is to describe the rhetorical structure of the introduction section in the articles. The results of this research stated that Move 1 Step 2 (making topic generalizations), with a percentage of 31%, is identified as the dominant rhetorical structure. On the other hand, move 2 Step 1c (question-raising) and Move 3 Step 3 (indicating article structure) are not realized in all data. In conclusion, the majority of authors do not follow the standard rhetorical structures of a scientific article. Some of these journals have not applied rhetorical structure, which is an important thing that must be followed, such as Move and Steps, which consists of components: background of the study, research gap, problem statement, and research aim
RHETORICAL MOVES IN INTRODUCTIONS: PROMPT-BASED WRITING TRIAL RESULTS Ganie, Rohani; Sinar, Tengku Silvana; Syahputra, Fikry Prastya; Veronica, Afryna
Language Literacy: Journal of Linguistics, Literature, and Language Teaching Vol 9, No 1: June 2025
Publisher : Universitas Islam Sumatera Utara (UISU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/ll.v9i1.11122

Abstract

This study investigates the role of writing prompts to create appropriate introduction section in research article. The study analyzes three texts generated from ChatGPT by using three distinct prompts formulated based on the writing prompt model proposed by Kroll Reid, and Chapman. Using a qualitative descriptive approach, the resulting texts were analyzed at the macro level to determine the realization of rhetorical moves. The findings indicate that prompt design significantly affects the quality and rhetorical completeness of the Introductions. Prompt 3, which contained more explicit instructions regarding gap identification and research significance, produced a text most closely aligned with all three moves of the CARS model. In contrast, the more general prompts led to partial or less structured realizations of the rhetorical elements. These results suggest that structured and genre-sensitive prompts can effectively guide writers when they seek Artificial Intelligence (like ChatGPT) assistance in writing research article. This study also highlights the pedagogical potential of prompt-based writing as a strategy to support academic writing instruction in higher education especially with the combination of newest technology.