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Assisted Problem Based Learning Mobile Learning Application to Improve Preservice Counselor Problem Solving Skills Kholili, Ma'rifatin Indah; Purwaningrum, Ribut
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 2 (2024): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i2.74890

Abstract

In today's digital era, the need for effective problem solving skills is increasingly urgent, especially for preservice counselors who will play an important role in helping individuals overcome various challenges. This research aims to test the effectiveness of Application-assisted Problem Based Learning (PBL). Mobile Learning (MLA) through the Bikonesia platform in improving the problem solving abilities of guidance and counseling students (school counselors initial service). This research method is descriptive qualitative by using a quasi-designpre-test post-test experiment control group design which was carried out for 8 weeks. The subject of this research is students majoring in guidance and counseling in one academic year Treatment using the PBL process is divided into five stages: Problem analysis and learning, Discovery and reporting, Solution presentation and reflection, Overview, integration, and evaluation. Data was collected using the Problem Solving Skills Scale developed by researchers. Data were analyzed using an independent t test to compare data stop you And post-test. Hypothesis test results show that Sig. This shows that the model Problem Based Learning (PBL) assisted by Application Mobile Learning (Bikonesia) has a significant effect on improving problem solving abilities Preservice Counselor. Future researchers should consider or even test multiple skills simultaneously through PBL. The implications of this research are can encourage educational institutions to integrate mobile technology in the learning process, considering its effectiveness in improving problem-solving skills.
Motivasi Belajar dalam Mengikuti Pembelajaran Daring Siswa Kelas X SMA Wardhana, Damara Putri; Hidayat, Rian Rokhmad; Purwaningrum, Ribut
Jurnal Psikoedukasi dan Konseling Vol 7, No 1 (2023): Jurnal Psikoedukasi dan Konseling
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpk.v7i1.72116

Abstract

This study aims to analyze the level of learning motivation of class X, differences in learning motivation between male and female and differences in motivation learning between students majoring in science and social studies, difference in scores between before online learning and after online learning at SMAN 2 Surakarta. This study uses a quantitative research approach with survey research methods. The sample in this study was 190 students of class X at SMAN 2 Surakarta with non- probability sampling technique. Data collection techniques using a questionnaire. The data analysis in this study used descriptive analysis, independent sample t-test and paired sample t-test. The results of this study indicate that (1) the students of class X at SMAN 2 Surakarta have moderate learning motivation, (2) there is no significant difference between the learning motivation of male students and female students, (3) no significant difference was found between the learning motivation of students majoring in science and students majoring in social studies, (4) no significant difference was found between student learning outcomes before online learning and after online learning.
Peningkatan Kompetensi Guru BK Melalui Pengintegrasian STEAM Berbasis Neurosains Susilo, Agus Tri; Purwaningrum, Ribut; Surur, Naharus; Asrowi, Asrowi; Kholili, Ma'rifatin Indah; Suryawati, Citra Tectona; Dewantoro, Adi
DEDIKASI: Community Service Reports Vol 5, No 2 (2023): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i2.66788

Abstract

The purpose of community service activities is to train guidance and counseling Teachers to integrateScience, Technology, Engineering, Art and Mathematics (STEAM) based on neuroscience in the implementation of guidance and counseling services in schools. The implementation of community service involves partners, namely counseling teachers in Boyolali Regency, a total of 50 people. The training activity was carried out 4 times the concept of the activity namely On Job Training 1, In Service Training 1, On Job Training 2 andIn Service Training 2 and equivalent to 40 Hours of Training. The data collection technique uses the Brammer & Shostrom evaluation instrument. Data analysis techniques using. Datapretest and posttest statistically analyzed using different tests (paired sample t-test). The result is the initial measurement (pretest) mastery of teacher competencies related to neuroscience-based STEAM by 48% while the final measurement (posttest) at 73%, so there is an increase in teacher competence due to training by 25%. These results show the commitment, hard work and desire to learn of the guidance and counseling teachers who are outstanding. Hope they can do it experiential learning in their respective schools so as to create many best practice which other guidance and counseling teachers can refer to.
DEVELOPMENT OF ANIMATED VIDEO MEDIA TO ENHANCE PSYCHOLOGICAL WELL-BEING AMONG JUNIOR SECONDARY SCHOOL STUDENTS Wibowo, Fajar Dwi; Purwaningrum, Ribut
Counsenesia Indonesian Journal Of Guidance and Counseling Vol 6 No 2 (2025): COUNSENESIA 2025
Publisher : Program Studi Bimbingan dan Konseling Universitas Tunas Pembangunan Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36728/cijgc.v6i2.5303

Abstract

The transition period of early adolescence often brings various psychological challenges that may impact students’ well-being and personal development. This study aims to develop an animated video media titled “Si Ellbi” to support the psychological well-being of Grade VII students in Surakarta. The media integrates six key dimensions of psychological well-being as proposed by Ryff, including self-acceptance, positive relationships, autonomy, environmental mastery, purpose in life, and personal growth. Using the ADDIE development model, this research focuses on the first three stages: analyze, design, and develop. Data collection involved 245 students and several school counsellors from four junior secondary schools. The media was developed using AI-assisted platforms such as Leonardo AI and Vidu Studio AI, followed by editing in CapCut. Expert validation was conducted by two counselling content experts and two media design experts. Validation instruments were developed based on national education standards. The findings indicate that the animated video media and its accompanying guidebooks for students and teachers are feasible and relevant for use in guidance and counselling services. The product was rated as highly suitable based on content, presentation, language, and visual quality. This study concludes that “Si Ellbi” has strong potential as an innovative counselling media to enhance students’ understanding and internalization of psychological well-being values. The product may serve as a prototype for further implementation and evaluation in future studies.