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DISPARITAS KOMPETENSI ALUMNI PENDIDIKAN BISNIS FE UNIMED: ANALISIS KESENJANGAN MENUJU KESIAPAN ADAPTASI DI ERA INDUSTRI 5.0 Baskoro, Danny Ajar; Hasibuan, Novita Indah; Sihombing, Rossy Pratiwiy; Handriyani, Richna
Jurnal Manajemen Pendidikan Vol. 10 No. 3 (2025): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i3.669

Abstract

The rapid dynamics of the industrial revolution, particularly in the Industry 5.0 era, demand that university graduates possess high adaptive and relevant competencies. This study identifies and thoroughly analyzes the disparity in competencies between the knowledge gained during higher education and the demands of the professional world among alumni of the Business Education Study Program, Faculty of Economics, Universitas Negeri Medan (FE Unimed). Employing a quantitative descriptive-analytic approach, data was collected through questionnaires from 127 alumni who graduated between 2021 and 2024. The research results explicitly indicate varying competency gaps. The most significant gap was found in Entrepreneurship and Innovation (gap = 1.02). Furthermore, gaps were also identified in Pedagogical Competence (gap = 0.09), Adaptation and Problem Solving (gap = 0.09), and Managerial Competence (gap = 0.08), all of which are categorized as high priority for improvement. Meanwhile, Information Technology Skills (gap = 0.09) and Communication and Collaboration (gap = 0.09) showed moderate gaps, and Professional Ethics (gap = 0.05) demonstrated the lowest gap. These findings underscore the urgency for curriculum adjustment, strengthening of practice-based learning methods, and increased strategic collaboration with industry stakeholders. The implementation of these recommendations is crucial to ensure that FE Unimed graduates possess relevant competencies and are capable of proactively adapting to the challenges and opportunities presented by the Industry 5.0 era.
The Effect of Using Quizizz Learning Media on Student Learning Outcomes in Local Content Subjects for Class X TKJ at Private Vocational Schools in Jambi, Medan, Academic Year 2025/2026 Tamba, Josua; Hasibuan, Novita Indah
Continuous Education: Journal of Science and Research Vol. 6 No. 3 (2025)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v6i3.2773

Abstract

This study attempts to determine the effect of using interactive learning media Quizizz on student learning achievement in Local Content subjects at SMK Swasta X TKJ Jambi Medan in the 2025/2026 academic year. This study was motivated by the low performance results of students who were below the Minimum Completion Criteria (KKM) and low student participation due to the still dominant conventional learning methods. Quantitative methods were used with a quasi-experimental design for this study. The study population was all 64 students of class X TKJ who were divided into control and experimental groups. Pretest and posttest data collection used multiple choice tools. Data analysis used the Mann-Whitney Test to measure significant differences between groups that used Quizizz media and those that did not use Quizizz media. The results showed that there were differences in student learning outcomes between the control and experimental groups. Thus, the use of Quizizz learning media successfully improved student learning outcomes in Local Content subjects. The use of technology-based interactive learning media is recommended by this study as a method to increase student engagement and learning outcomes.
SOCIAL ENTREPRENEURSHIP EDUCATION: PREPARING THE NEXT GENERATION OF ETHICAL ENTREPRENEURS Zainal, Andri; Harahap, Khairunnisa; Budiarta, Kustoro; Hasibuan, Novita Indah
Journal of Community Research and Service Vol. 1 No. 1: January 2017
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v1i1.7031

Abstract

Abstract The nature of entrepreneurship for youth is basically identical with the one that has been widely practiced by the adults. Extent literatures suggest that the concept of youth entrepreneurship lies in the social benefit of wealth creation through the application of innovative thinking and execution to meet customer needs, using one™s own labour, time and ideas. Several factors such as age, level of maturity and intellectual differentiation are also considered to differentiate the entrepreneurship pattern in between youth and adult entrepreneurs. Thus, two major points need to be taken into further consideration: how the entrepreneurship is taught and how it is learned. These initiatives will project significant contributions for the youth, not only providing them with sufficient knowledge and skills toward becoming the next world class business actors but also embedding them with moral and business ethics values in the establishment of the natural ethical entrepreneurs. Keywords: Business Ethics, Social Entrepreneurship, Social Entrepreneurship Education, Ethical Entrepreneurs
THE DISSEMINATION OF TECHNOLOGY-BASED LEARNING MEDIA FOR ELEMENTARY SCHOOL TEACHERS IN THE DISTRICT OF SIJUNJUNG Irfandi, Irfandi; Faisal, Faisal; Hasibuan, Novita Indah; Panggabean, Deo Demonta
Journal of Community Research and Service Vol. 2 No. 1: January 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v2i1.10491

Abstract

AbstractThe purpose of this program is to improve the ability and skills of teachers on the use of learning media of science in the elementary school (known as Sekolah Dasar in Bahasa; henceforth abbreviated as SD) at the district of Sijunjung in the province of Sumatera Barat, Indonesia. We encouraged respective teachers on modifying, creating and using learning media relevant to Science learning in SD. Thus, teachers are not only able to utilize the existing science learning media, but also to develop new learning media related to the subject. The output of the program is the guidebook that teachers can further use as a technical guideline in applying science learning media at SD. In assuring the quality of the program, the evaluation was conducted through process and result assessments. The mean score of 3.54 and 3.73 rooted from process and result assessments respectively indicating the performance of teachers applying science learning media at a very good category. In conclusion, the dissemination program of technology aids learning media science in elementary school teachers in the District of Sijunjung at the Province of West Sumatra was successfully implemented.Keywords: Science, Learning Media, Elementary School, Sijunjung, Sumatera Barat
Pengembangan Bahan Ajar Berbasis Agumented Reality pada Matakuliah Kebijakan Moneter dan Kebanksentralan : Development of Augmented Reality-Based Teaching Materials for Monetary Policy and Central Banking Courses Silaban, Putri Sari M J; Putriku, Aurora Elise; Yuni, Revita; Hasibuan, Novita Indah
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 02 (2024): Artikel Riset Edisi Agustus 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i02.5002

Abstract

Teaching materials play an essential role in the learning process, one of which is to promote independent learning. Teaching materials provide students with the opportunity to learn on their own. Graduate achievement is required for this course. Students must be able to understand economic problems, relevant monetary policies, and steps taken by central banks to address economic problems, especially the implementation of monetary policy by central banks. The scope of discussion includes an introduction, money supply, money demand theory, Bank Indonesia as a central bank, and monetary policy. Innovative teaching materials and independent learning spaces are needed to facilitate this goal for students. Teaching materials are made in the form of three-dimensional augmented reality. This study adapts the ADDIE development model. Due to time constraints, this study did not conduct a final evaluation before the formative evaluation stage. Three validators have verified the augmented reality-based learning materials, and the results show that the learning materials are helpful but need to be modified. A study was conducted on a large-scale group of 25 students in the fifth semester who were selected randomly. Learning materials are effective in the learning process based on test results.
DEVELOPMENT OF PODTOON ANIMATED-BASED LEARNING MEDIA IN THE INTRODUCTION TO MACROECONOMICS COURSE Silaban, Putri Sari MJ; Putriku, Aurora Elise; Hasibuan, Novita Indah; Sembiring, Jessica Putri Br.
Jurnal Ilmiah Global Education Vol. 4 No. 4 (2023): JURNAL ILMIAH GLOBAL EDUCATION, Volume 4 Nomor 4, Desember 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v4i4.1476

Abstract

The development of teaching materials into film form and based on podcast media is a novelty. This step is an innovative idea to deal with relatively easy learning during the COVID-19 pandemic. This study aims to determine the level of feasibility and effectiveness of Poodton animated film-based teaching materials in the introduction to macroeconomics courses that can improve student learning outcomes. This study uses research and development (R&D) methods using the ADDIE model. This research was conducted on third-semester students taking an Introduction to Macroeconomics course in the economics study program in the 2023/2024 academic year. The data analysis technique used is quantitative data analysis techniques. The results of the research showed that the teaching materials developed received good ratings from experts with an average feasibility score of 4,21 which is in the appropriate category. In the practical test, students also gave a positive response with an average overall score of 5,80 entering the practical category as well as the effectiveness test using the t-test table for a significant level α= 5% = 0,05 and df = 19, then t was obtained at tcount = 17,72 and ttab = 1,729 with the conclusion that tcount > ttab so that it can be said that there is effectiveness (significance). The development of teaching materials for introduction to macroeconomics courses based on Poodton animated films with a significance level of 5% is very effective.
PENGEMBANGAN BAHAN AJAR BERBASIS AGUMENTED REALITY PADA MATAKULIAH KEBIJAKAN MONETER DAN KEBANKSENTRALAN PRODI ILMU EKONOMI UNIVERSITAS NEGERI MEDAN Silababan, Putri Sari M J; Putriku, Aurora Elise; Hasibuan, Novita Indah; Yuni, Revita
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.41146

Abstract

Bahan ajar berperan penting dalam proses pembelajaran, salah satunya adalah untuk mempromosikan pembelajaran mandiri. Bahan ajar memberi siswa kesempatan untuk belajar sendiri. Prestasi lulusan diperlukan untuk mata kuliah ini. Mahasiswa harus mampu memahami permasalahan ekonomi, kebijakan moneter yang relevan, dan langkah-langkah yang diambil oleh bank sentral untuk mengatasi permasalahan ekonomi, khususnya penerapan kebijakan moneter oleh bank sentral. Ruang lingkup pembahasan meliputi: pendahuluan, jumlah uang beredar, teori permintaan uang, Bank Indonesia sebagai bank sentral, dan kebijakan moneter. Bahan ajar yang inovatif dan ruang belajar mandiri diperlukan untuk mempermudah tujuan ini bagi siswa. Bahan ajar dibuat dalam bentuk augmented reality tiga dimensi. Penelitian ini mengadaptasi model pengembangan ADDIE. Karena keterbatasan waktu, studi ini tidak melakukan evaluasi akhir sebelum tahap formative evaluation. 3 validators telah memverifikasi bahan pelajaran yang berbasis augmented reality, dan hasilnya menunjukkan bahwa bahan pelajaran itu berguna, tetapi perlu diubah. Sebuah penelitian dilakukan pada sebuah kelompok skala besar yang terdiri dari 25 siswa di semester kelima, yang dipilih secara random. Material pembelajaran efektif dalam proses belajar berdasarkan hasil tes.