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Pengaruh Kemampuan Matematika Terhadap Kemampuan Computational Thinking Pada Anak Usia Sekolah Dasar Heri Kuswanto; Nani Rodiyanti; Yosi Nur Kholisho; Baiq Desi Dwi Arianti
Educatio Vol 15, No 2 (2020): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v15i2.2916

Abstract

Computational thinking ability need to be trained from an early age through the mathematics ability approach at the primary schools level. This study aims to analyze the effect of the analysis of mathematic ability to computational thinking abilities in primary schools age in sdn 2 sekarteja with 2 measurement variables including: computational thinking ability and math ability. This type of research is quantitative using descriptive methods. The population of this study was class V SDN 2 Sekarteja with a total of 30 students and the entire population becomes the sample, the type of research sample is saturated sample. Data collection techniques in this study used tests and documentation. The technique used to analyze the data was descriptive statistics. The results of this study indicated that, with n = 30 and a significant level of 5%, r table = 0.361, while the result rcount = 0.304. The results obtained were rcount ≤ rtabel, then Ha was rejected and Ho was accepted and the direction of the correlation was negative. It can be concluded that there was no significant relationship between the computational thinking abilities of elementary school age children in terms of mathematics abilities at SDN 2 Sekarteja
Edukasi Zero Waste berbasis teknologi informasi Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Muhammad Zamroni Uska; Yosi Nur Kholisho; Zaotul Wardi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masayarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i2.2749

Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional untuk siswa SMK di Lombok Timur Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Kholida Ismatulloh; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Ahmad Fathoni; Jamaluddin Jamaluddin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i1.2408

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017
Gerakan Informatika Cerdas Berliterasi "berinovasi membangun peradaban diera 4.0 dengan budaya literasi" Kholida Ismatulloh; Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Muhammad Zamroni Uska; Heri Kuswanto; Ahmad Fathoni; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4333

Abstract

Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
Desain Sistem Informasi Tri Dharma Perguruan Tinggi Univesitas Hamzanwadi Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Baiq Aryani Novianti; Maman Asrobi
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 2 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.121 KB) | DOI: 10.29408/jit.v5i2.6218

Abstract

The Tri Dharma is three obligations that exist in higher education. The three obligations include education or teaching, research, and community service. Each component of higher education, especially the academic community, is responsible for realizing and implementing the Tri Dharma of Higher Education. Each component of the obligation in the Tri Dharma of higher education must be equipped with various physical evidence, such as documents, learning media, etc. Every University in Indonesia must have a system that can record all evidence of the implementation of the Tri Dharma. Therefore, this study aims to develop software that can help Hamzanwadi University record every progress of the three Tri Dharma components of higher education that the academic community has carried out at Hamzanwadi University, especially Lecturers. The development model used in this study is the Waterfall Development model (Requirements Analysis, Design, Development, Testing, Maintenance), but this study only describes the Design stage. The results obtained are in the form of system requirements, client needs, system architecture, flowcharts, and DFD of the designed system
GERAKAN SATU TITIK PENGABDIAN (G1TP) SEBAGAI WUJUD PENINGKATAN KETERAMPILAN TIK DAN LITERASI DIGITAL MASYARAKAT Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Kholida Ismatulloh; Jamaluddin Jamaluddin; Heri Kuswanto; Samsul Lutfi; Ahmad Fathoni
Jurnal Pengabdian Masyarakat Information Technology Vol 1 No 1 (2022): Jurnal Pengabdian Masyarakat Information Technology - Maret 2022
Publisher : Teknik Informatika dan Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.085 KB) | DOI: 10.33557/jpm_itech.v1i1.1610

Abstract

Di era digital saat ini, kemampuan TIK dan literasi sangat dibutuhkan. Hal ini dikarenakan mudahnya masyarakat termakan berita bohong atau lebih dikenal dengan HOAX. Oleh karena itu, kegiatan Pengabdian ini bertujuan untuk mendampingi dan meningkatkan kemampuan TIK dan literasi digital bagi siswa siswi SMK dan MA di Desa Tembeng Putik. Metode yang digunakan yaitu melalui pelatihan dan praktik langsung, serta penyampain materi melalui ceramah dan diskusi. Materi pelatihan berupa Photoshop dasar, Micrososft Words dasar, instalasi komputer, dan pemanfaatan teknologi dalam literasi digital. Secara keseluruhan hasil yang didapatkan yaitu terbentuknya pemahaman dan kemampuan peserta dalam memanfaatkan TIK, baik penggunaannya dalam literasi digital, instalasi komputer, maupun dalam penggunaan perangkat lunak yang diajarkan. Hampir semua peserta mampu mengoprasikan aplikasi yang diajarkan, sehingga tujuan dari kegiatan ini tercapai.
Pengembangan sekolah SDN 4 Rarang melalui In House Training media pembelajaran Baiq Desi Dwi Arianti; Baiq Mahyatun; Maman Asrobi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 3 No 1 (2022): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v3i1.6256

Abstract

The Indonesian government is promoting 21st Century learning by implementing HOTS (High Order Thinking Skill) and TPACK (Technological, Pedagogical, Content Knowledge). The implementation of this system has felt the impact when there has been a Covid 19 pandemic since 2020. This situation has forced the entire learning process to change. All learning is required through online learning. Teachers and students have difficulty adjusting because they cannot use technology in the learning process. SDN 4 Rarang has teachers who are mainly able to master essential technology but do not take advantage of this ability to develop learning media. Therefore, this activity aims to train teachers at SDN 4 Rarang in developing learning media in the form of learning videos and uploading these videos to the YouTube page. The method used is lecture and practice. The participants of the activity were 9 teachers. The results of this activity are from 9 teachers who participated in the training, 7 people have been able to make learning videos and upload the videos to the YouTube page, while 2 people still do not master the material because one of them is age factor, so that the acceptance of training materials is not conveyed correctly. Good, with an achievement percentage of 83.9%.
PEMANFAATAN MEDIA PEMBELAJARAN 4.0 PADA MAHASISWA UNIVERSITAS HAMZANWADI Kholida Ismatulloh; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasamita
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Februari 2023
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v2i2.296

Abstract

Era revolusi industri 4.0 merupakan era dimana perubahan semua sistem manual menjadi sistem digital. Teknologi memegang peranan penting dalam pembelajaran di era revolusi industri 4.0. Pemanfaatan teknologi pembelajaran yang mana tidak terbatas oleh ruang dan waktu selain itu juga pembelajaran menjadi lebih efektif dan efisien dengan menggunakan berbagai macam sistem teknologi dan informasi. Tujuan penelitan ini adalah untuk mengetahui bagaimana pemanfaatan teknologi dan informasi dalam pembelajaran era revolusi industri 4.0. Penelitian ini adalah penelitian deskriptif kualitatif yang mana tidak ada penilaian berbentuk angka sebagai tolak ukur kesuksesan dalam pembelajaran. Penelitian ini dilakukan pada mahasiswa pendidikan sosiologi Universitas Hamzanwadi. Hasil wawancara secara daring dengan beberapa mahasiswa sosiologi menunjukkan bahwa pemanfaatan teknologi dan informasi di era revolusi industri 4.0 sangat penting dan memudahkan dalam menggali informasi dan ilmu pengetahuan. Teknologi dan informasi sebagai salah satu media pembelajaran yang dapat menjadi sumber utama dalam kegiatan pembelajaran. Sebagian besar mahasiswa memanfaatkan teknologi dan informasi adalah untuk komunikasi, hiburan dan pembelajaran. Dalam komunikasi mahasiswa dapat memanfaatkan berbagai aplikasi dalam menjalin komunikasi dengan orang lain.Untuk hiburan, mahasiswa biasanya menggunakan teknologi dan informasi untuk bermain berbagai macam game dan menonton youtobe yang mana didalamnya terdapat drama, kuliner, dan musik. Dalam pembelajaran mahasiswa dapat menggunakan berbagai aplikasi pembelajaran yang dapat memudahkan kegiatan pembelajaran dan memeperluas pengetahuan.
Analisis Kesiapan Guru Dalam Penerapan Pembelajaran Jarak Jauh Ditinjau Dari Penguasaan Teknologi Informasi Baiq Desi Dwi Arianti; Heri Kuswanto; Muhammad Djamaluddin; Muliani Aslehatun; Maman Asrobi; Baiq Mahyatun
Educatio Vol 17 No 2 (2022): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v17i2.6927

Abstract

Pandemi Covid-19 mengakibatkan pola pembelajaran di Indonesia mengalami perubahan yang mengakibatkan penerapan model pembelajaran jarak jauh (PJJ). Pelaksanaan PJJ tentu saja tidaklah mudah, terlebih lagi perubahan pola pembelajaran ini begitu cepat. Tanpa persiapan yang baik, PJJ akan sulit dilakukan. Oleh karena itu penelitian ini bertujuan untuk mengetahui kesiapan guru dalam penerapan PJJ di senyiur dengan pendekatan kuantitatif. Populasi pada penelitian ini adalah guru di senyiur yang berjumlah 43 orang, dengan sampel sebanyak 39 guru (20 orang tersertifikasi, 19 orang non-sertifikasi). Pengambilan data dilakukan melalui pengisian instrumen dan wawancara, sedangkan teknik analisis data menggunakan deskriptif kuantitatif persentase yang hasil akhirnya akan diinterpretasikan ke dalam lima kategori kesiapan. Hasil penelitian menunjukkan bahwa dari 39 guru terdapat 12 orang yang sangat siap menghadapi PJJ dengan rata-rata persentase kesiapan sebesar 85,33%, 21 orang guru siap dengan persentase sebesar 72,57%, dan cukup siap sebanyak 6 orang dengan persentase sebesar 57%. Dari 20 guru yang telah tersertifikasi, terdapat 12 orang sangat siap menghadapi PJJ, dan 8 orang termasuk siap. Sedangkan untuk 19 guru yang non-sertifikasi didapatkan hasil 13 orang siap, dan 6 orang cukup siap. Dari hasil tersebut dapat disimpulkan bahwa guru yang telah tersertifikasi cenderung lebih siap menghadapi PJJ dari pada guru yang tidak tersertifikasi.
Android-Based Waste Education App: An Information Media on Zero-Waste Programs Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Muhammad Djamaluddin; Jamaluddin Jamaluddin
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 1 (2021): Mei 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.248 KB) | DOI: 10.21831/elinvo.v6i1.41104

Abstract

Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education application as a medium of information about zero waste. This study uses the ADDIE model to make this product with five steps, namely analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire with a Likert scale, and the subjects in this study were the 60 people in the Menceh village. The data analysis technique used is descriptive quantitative. Our findings show that this application (media) is declared very-feasible by material (content) experts with a score of 85% and media (design) experts (83%), and user usability is in the very-high category (83%). So it can be concluded that this application is feasible to use properly, so that users can obtain information about how to manage waste through a zero waste program.