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Pelatihan pembuatan video profil sekolah di SMA se-kabupaten Lombok Timur Kholida Ismatulloh; Jamaluddin Jamaluddin; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 4 No 1 (2023): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v4i1.18343

Abstract

The rapid development of science and technology, along with the advent of the Fourth Industrial Revolution and Society 5.0, has significantly impacted all aspects of life, including education. In response to these developments, the Ministry of Education and Culture has strengthened the teaching of informatics in the latest curriculum, "Independent Learning." However, many schools are not adequately prepared to handle informatics subjects due to a lack of competent teachers. Therefore, the educational informatics program has the opportunity to engage in community engagement by providing training and assistance related to informatics subjects to students in vocational high schools (SMK). This engagement involves the participation of educational informatics lecturers and several students. The program consists of 3 to 4 sessions with students from grade XII at SMK Qurrota A’yun Joben. The training covers fundamental networking, resource sharing, connectivity, and communication aspects, followed by the creation of school profile videos. Participants are instructed in techniques for capturing footage, video editing, and multimedia design using various applications. The posttest results reveal a significant improvement in participants' skills in graphic design (85%), scenario creation (93%), video capturing techniques (86%), and video editing (96%). This engagement offers SMK Qurrota A’yun the opportunity to promote their school through captivating profile videos, thus enhancing the interest of potential students' parents and facing competition in the age of social media. The training and assistance in school profile video creation effectively enhance participants' multimedia management skills and facilitate school promotion in a more compelling manner. Video profiling proves to be an efficient and effective medium for conveying information and promotions, especially in the current era of social media. Leveraging multimedia technology has become essential in fostering school competitiveness and harnessing the full potential of the community in the Society 5.0 era.
Pengenalan Object Theatre pada remaja Bremi Lombok Timur Riyana Rizki Yuliatin; Puspita Dewi; Baiq Desi Dwi Arianti; Hary Murcahyanto
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 1 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i1.3585

Abstract

The theatre is one of the performing arts fields that display human behavior on stage. Human life is represented through stories, dialogues, and the behavior of the characters. One of the styles in theatre art is object theatre. Object theatre involves manipulating objects to give life to the objects used so that there is a reciprocal play between the player and the object. Object theatre itself is still relatively new in Indonesia, aiming to introduce object theatre to the public. The target of this activity is Bermi Youth, Pancor Village aged 17-20 years. Teenagers can become a faster medium for disseminating information to the next generation. The activity was held for four months with a total of 14 participants. The training methods used in this activity are workshops, training assistance, and performances at the Pengadangan Village hall, which was the earthquake's location in 2018. The activity results showed that the trainees were able to stage object theatre performances and control themselves during the show by not stealing the show.
Pelatihan pembuatan dan editing video bagi guru SD untuk menghadapi Era Industri 4.0 Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Jamaluddin Jamaluddin; Rasyid Hardi Wirasasmita; Kholida Ismatulloh; Muhammad Zamroni Uska; Ahmad Fathoni
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 1 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i1.3586

Abstract

The Industrial 4.0 Era encourages educators to be able to apply information technology in the learning process. One application of technology in the learning process is the use of learning videos. Especially during the current Covid 19 pandemic that applies online learning, videos can be an alternative source for learning. However, in reality, many teachers in Indonesia cannot make learning videos. Online learning is currently mostly only in the form of providing material from textbooks, discussions via WA, visiting students' homes to give assignments, and so on, so it is not optimal. Therefore, this training activity aims to train teachers in making learning videos so that teachers have other alternatives as a source of student learning. This activity is in the form of training in making and editing videos using the Bandicam application, Microsoft PowerPoint 2013, and the Kinemaster application. The results of this activity are participants/teachers for the Bandicam application with a 100% success rate, Microsoft PowerPoint 2013 100% success rate, Kinemaster the first stage success rate 70%, then the second stage 100%.
PEMANFAATAN MEDIA PEMBELAJARAN 4.0 PADA MAHASISWA UNIVERSITAS HAMZANWADI Kholida Ismatulloh; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasamita
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Februari 2023
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v2i2.296

Abstract

Era revolusi industri 4.0 merupakan era dimana perubahan semua sistem manual menjadi sistem digital. Teknologi memegang peranan penting dalam pembelajaran di era revolusi industri 4.0. Pemanfaatan teknologi pembelajaran yang mana tidak terbatas oleh ruang dan waktu selain itu juga pembelajaran menjadi lebih efektif dan efisien dengan menggunakan berbagai macam sistem teknologi dan informasi. Tujuan penelitan ini adalah untuk mengetahui bagaimana pemanfaatan teknologi dan informasi dalam pembelajaran era revolusi industri 4.0. Penelitian ini adalah penelitian deskriptif kualitatif yang mana tidak ada penilaian berbentuk angka sebagai tolak ukur kesuksesan dalam pembelajaran. Penelitian ini dilakukan pada mahasiswa pendidikan sosiologi Universitas Hamzanwadi. Hasil wawancara secara daring dengan beberapa mahasiswa sosiologi menunjukkan bahwa pemanfaatan teknologi dan informasi di era revolusi industri 4.0 sangat penting dan memudahkan dalam menggali informasi dan ilmu pengetahuan. Teknologi dan informasi sebagai salah satu media pembelajaran yang dapat menjadi sumber utama dalam kegiatan pembelajaran. Sebagian besar mahasiswa memanfaatkan teknologi dan informasi adalah untuk komunikasi, hiburan dan pembelajaran. Dalam komunikasi mahasiswa dapat memanfaatkan berbagai aplikasi dalam menjalin komunikasi dengan orang lain.Untuk hiburan, mahasiswa biasanya menggunakan teknologi dan informasi untuk bermain berbagai macam game dan menonton youtobe yang mana didalamnya terdapat drama, kuliner, dan musik. Dalam pembelajaran mahasiswa dapat menggunakan berbagai aplikasi pembelajaran yang dapat memudahkan kegiatan pembelajaran dan memeperluas pengetahuan.
SIMANKEL: A Web-based Information System for the Efficiency of Village Administration Muhammad Zamroni Uska; Arianti , Baiq Desi Dwi; Nafisah, Khufatun; Wirasasmita , Rasyid Hardi; Kholisho, Yosi Nur; Amri, Zaenul
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 9 No. 1 (2025): Issues July 2025
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v9i1.15055

Abstract

Administrative services in Sekarteja Village are still carried out manually through physical recording, which causes data irregularity, risk of losing archives, and limited access to information for the community. This research aims to develop and evaluate the feasibility of a web-based Kelurahan Administration Management Information System (SIMANKEL) as a solution to these problems. System development uses the Research and Development (R&D) method with a waterfall process model that includes requirements analysis, design, implementation, testing, and documentation. The system was developed using PHP Native, MySQL as a database, and the user interface was designed based on UI/UX principles using Visual Studio Code. System evaluation was conducted by referring to three aspects of the ISO 9126 software quality standard, namely functionality, usability, and efficiency. The test results show that all functions run according to specifications (100%), the usability aspect obtained a feasibility score of 91% from 20 respondents (excellent category), and the efficiency aspect shows that the system load time is in the good category based on testing using GTMetrix. These findings indicate that SIMANKEL is feasible to use as an information system for administrative services in Sekarteja Village and has the potential to increase the effectiveness, efficiency, and transparency of pub services.
Transformasi kompetensi guru sekolah dasar melalui pengembangan media pembelajaran augmented reality berbasis Assemblr Edu Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Kholida Ismatulloh; Jamaluddin Jamaluddin; Samsul Lutfi
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 6 (2025): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i6.36541

Abstract

Abstrak Penguasaan teknologi Augmented Reality (AR) menjadi kebutuhan mendesak bagi guru dalam menciptakan media pembelajaran yang inovatif dan selaras dengan Kurikulum Merdeka. Namun, keterbatasan pelatihan dan akses informasi menjadi kendala utama, khususnya bagi guru di daerah. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru MGMP Informatika Kabupaten Lombok Timur dalam mengembangkan bahan ajar berbasis AR. Metode pelaksanaan terdiri atas tiga tahap utama: (1) workshop dan pelatihan hands-on penggunaan platform Assemblr Edu dan Canva 3D, (2) pendampingan intensif, serta (3) evaluasi melalui pre-test dan post-test. Hasil evaluasi menunjukkan peningkatan kemampuan yang signifikan, di mana 12 dari 15 peserta (80%) berhasil mengembangkan media pembelajaran AR yang siap implementasi. Kegiatan ini tidak hanya berhasil meningkatkan literasi teknologi digital peserta, tetapi juga mendorong terciptanya media pembelajaran interaktif yang dapat meningkatkan keterlibatan siswa. Disimpulkan bahwa pelatihan semacam ini efektif dalam mempercepat adopsi teknologi di kelas dan perlu diperluas cakupannya kepada guru mata pelajaran lainnya. Kata kunci: augmented reality; informatika; media pembelajaran interaktif; pelatihan guru. Abstract Mastery of Augmented Reality (AR) technology is an urgent need for teachers in creating innovative learning media that is in line with the Merdeka Curriculum. However, limited training and access to information are major obstacles, especially for teachers in rural areas. This community service activity aims to improve the competence of MGMP Informatics teachers in East Lombok Regency in developing AR-based teaching materials. The implementation method consists of three main stages: (1) workshops and hands-on training on the use of the Assemblr Edu and Canva 3D platforms, (2) intensive mentoring, and (3) evaluation through pre-tests and post-tests. The evaluation results showed a significant improvement in skills, with 12 out of 15 participants (80%) successfully developing AR learning media that was ready for implementation. This activity not only succeeded in improving the participants' digital technology literacy but also encouraged the creation of interactive learning media that could increase student engagement. It was concluded that this type of training was effective in accelerating the adoption of technology in the classroom and needed to be expanded to teachers of other subjects. Keywords: augmented reality; informatics; interactive learning media; teacher training.
Strategi Promosi Wisata Sembalun melalui Pengembangan Sistem Informasi Desa Wisata Berbasis Web Baiq Desi Dwi Arianti
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 2 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i2.1570

Abstract

Kebutuhan untuk meningkatkan promosi wisata di Sembalun semakin meningkat. Saat ini, promosi Sembalun hanya dilakukan melalui media sosial tanpa adanya media yang secara khusus memperkenalkan Sembalun secara detail. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan sistem informasi berbasis web sebagai media promosi wisata yang efektif. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan Waterfall yang meliputi tahapan analisis, desain, coding dan pengujian, implementasi, serta pemeliharaan. Penelitian dilakukan di Desa Sembalun Timba Gading, Kecamatan Sembalun, dengan melibatkan 27 responden, terdiri dari 2 ahli IT dan 25 masyarakat setempat. Pengujian kelayakan dan kualitas sistem dilakukan menggunakan kuesioner berdasarkan standar ISO 25010 dengan lima indikator utama, yaitu functionality, efficiency, usability, maintainability, dan portability. Hasil pengujian menunjukkan bahwa indikator functionality memperoleh nilai baik (skor 1), efficiency mencapai 75% (kategori B), usability sebesar 86,7% (sangat layak), maintainability memenuhi standar yang ditetapkan, dan portability berhasil dengan kategori memuaskan. Dengan demikian, sistem informasi ini layak digunakan sebagai media promosi wisata di Desa Sembalun.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis PBL untuk Meningkatkan Hasil Belajar Fisika Kholida Ismatulloh; Yosi Nur Kholisho; Bq. Malika Hr; Baiq Desi Dwi Arianti
Kappa Journal Vol 8 No 1 (2024): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i1.25801

Abstract

This research aims to determine the effectiveness and response of students to the Student Worksheet (LKPD) that was developed. The type of research is research and development with a "one group pretest-posttest design". Population in this research were class VIII students at SMP 3 Selong. The instruments used are interview sheets, observation sheets, product validation, student response questionnaire sheets, teacher response questionnaire sheets, learning device validation sheets, evaluation question sheets. The research results were analyzed using the method quantitative descriptive. The results of the analysis of pre-test and post-test evaluation questions increased, showing an average N-gain 0.70 with an average pre-test score of 23.97 and an average post-test score of 81.47. The t test results show that t calculated > t (0.05)(66), namely 30.40 > 1.66. This indicates that Problem Base Learning (PBL) based LKPD is effective in improving students' physics learning outcomes.
Solusi Persamaan Dirac Untuk Potensial Manning Rosen Hyperbolik Plus Potensial Tensor Tipe Coulomb Pada Pseudospin Simetri Menggunakan Polynomial Romanovski Kholida Ismatulloh; Yosi Nur Kholisho; Baiq Desi Dwi Arianti
Kappa Journal Vol 8 No 3 (2024): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i3.28217

Abstract

The relativistic energy and wave function for the hyperbolic Manning Rosen potential with Coulomb-type tensor potential in the case of pseudospin symmetry are obtained from solving the Dirac equation using the Romanovski polynomial method. Using the appropriate wave function and variable substitution to reduce the second-order differential equation to a hypergeometric-type equation, the Dirac equation can be solved using Romanovski polynomials. The relativistic energy equation and weight function for Romanovski polynomials are produced by comparing the standard differential and hypergeometric type equations. Relativistic energy can be determined by employing numerical techniques and Matlab software to solve the relativistic energy equation. The weight function yields the relativistic wave function, which is then represented for the lower component of Dirac spin in the form of Romanovski polynomials
Pengembangan sekolah SDN 4 Rarang melalui In House Training media pembelajaran Baiq Desi Dwi Arianti; Baiq Mahyatun; Maman Asrobi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 3 No 1 (2022): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v3i1.6256

Abstract

The Indonesian government is promoting 21st Century learning by implementing HOTS (High Order Thinking Skill) and TPACK (Technological, Pedagogical, Content Knowledge). The implementation of this system has felt the impact when there has been a Covid 19 pandemic since 2020. This situation has forced the entire learning process to change. All learning is required through online learning. Teachers and students have difficulty adjusting because they cannot use technology in the learning process. SDN 4 Rarang has teachers who are mainly able to master essential technology but do not take advantage of this ability to develop learning media. Therefore, this activity aims to train teachers at SDN 4 Rarang in developing learning media in the form of learning videos and uploading these videos to the YouTube page. The method used is lecture and practice. The participants of the activity were 9 teachers. The results of this activity are from 9 teachers who participated in the training, 7 people have been able to make learning videos and upload the videos to the YouTube page, while 2 people still do not master the material because one of them is age factor, so that the acceptance of training materials is not conveyed correctly. Good, with an achievement percentage of 83.9%.