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Pelatihan Pengenalan dan Pengujian Content Creator di LSP IT di Jakarta Timur Fatoni; Firdaus, Mohamad
PRAXIS: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 3 (2025): PRAXIS
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47776/bf7cmt16

Abstract

The content creator profession is growing rapidly and plays an important role in today's digital ecosystem. However, there are still many individuals who pursue this profession who do not have officially recognised competency certification. Therefore, this community service activity was carried out with the aim of introducing the content creator profession formally, as well as providing education and training in preparation for the competency certification test through the Information Technology Professional Certification Institute (LSP) in the East Jakarta area. This activity was carried out in February 2025 by involving youth and the general public who have an interest in digital content creation. The implementation method includes counselling, technical training, and competency test simulations in accordance with the applicable certification scheme. The results of the activity showed an increase in participants' understanding of the structure and requirements in the content creator certification test, as well as an increase in participants' readiness to face the certification process. This activity encourages formal recognition of the content creator profession while contributing to improving the quality of human resources in the digital economy.
Analisa Qos (Quality Of Service) Jaringan Wireless Outdoor Client Kgsnet Rivaldi, Ahmad; Edi Surya Negara; Fatoni; Suryayusra
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 5 No. 1 (2024): Agustus 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v5i1.2118

Abstract

Internet availability is absolute in the digital era like today. The need for fast information makes the internet very important, this need must be supported by the availability of internet that is always available and stable. For that, network performance must be prepared as well as possible in order to get a stable internet connection. Currently, the use of ISP or Internet Service Provider is very common in the business world because it has effective and flexible services. KGSNet is one of several ISPs available. KGSNet offers a stable and fast internet connection, unlimited internet without quota and as much as you like. Currently, some of the customers connected to KGSNet using outdoor wireless devices still experience problems with delays in data delivery and connection instability when accessing data communication services. Therefore, a study was conducted to see the performance of the KGSNet outdoor wireless client service with the Quality Of Service (QOS) method, the Reliability, Maintainability And Availabilty (RMA) method and also the Quality Of Experience (QOE) method to be able to minimize and identify network disruptions early so that the outdoor wireless client network can always be in maximum performance to support KGSNet customer service. The QOS parameters used to measure are bandwidth, throughput, delay, packet loss and jitter, which are then compared with the Telecommunications and Internet Protocol Harmonization Over Network (TIPHON) version standardization. The RMA parameters are MTTF, MTTR and MTBF. While the QOE parameters used are Round Trip Time (RTT).
Prototype Implementation of It Business VPS and Web Hosting Services as a Research Laboratory for Bina Darma University Suryayusra; Alfarizhi, Reyhan Achmad; Fatoni; Tamsir Ariyadi; Maria Ulfa
INOVTEK Polbeng - Seri Informatika Vol. 9 No. 2 (2024): November
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/syx1bj02

Abstract

In today's digital era, the need for flexible and reliable IT infrastructure is increasing, especially in the education and business sectors. This research aims to develop a prototype of VPS (Virtual Private Server) and web hosting services as a research laboratory as well as IT business services at Bina Darma University. This service is designed not only to support student research, but also as an IT business model that offers hosting solutions that can be customized according to customer needs. The main objective of this research is to create a digital infrastructure solution that allows students to learn and practice in server management and hosting directly, while developing a market-ready IT hosting business service. This prototype is expected to provide a stable and secure research environment, as well as a potential IT service business model. This research utilizes an action research methodology, which involves a cycle of planning, development, performance testing, and evaluation. Testing includes performance, security, and operational cost analysis, as well as case studies of VPS service implementation in academic and business environments. Evaluation was conducted based on feedback from service users. The results of the research are expected to have a significant impact on the development of IT hosting businesses in academia and industry, as well as improving students' practical skills in digital infrastructure management.  
PENGARUH LINGKUNGAN BELAJAR DIGITAL TERHADAP KESEHATAN MENTAL PESERTA DIDIK Alim, Bahrul; Butsiarah; Fatoni; Alimsyah, Andi Saiful; Taslim, A. Mutmainnah
Jurnal Citra Pendidikan Vol. 5 No. 2 (2025): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v5i2.5395

Abstract

Terdapat perubahan pada dunia pendidikan setelah pandemi Covid-19, yaitu pembelajaran kini mulai menggunakan teknologi digital. Penggunaan teknologi tentunya mempunyai dampak positif seperti adanya motivasi untuk belajar mandiri, namun juga memiliki dampak negatif jika dilakukan secara berlebihan seperti menyebabkan tekanan psikologis. Oleh karena itu penelitian ini dilakukan untuk mengetahui pengaruh lingkungan belajar digital terhadap kesehatan mental peserta didik. Penelitian ini merupakan menelitian kuantitatif dengan pendekatan survei yang dilakukan pada 200 orang peserta didik. Teknik pengumpulan data berupa kuesioner yang diberikan menggunakan google form. Instrumen penelitian berupa kuesioner kessler phychological distress scale yang sudah valid dan reliabel. Teknik analisis data berupa uji korelasi Pearson. Hasil penelitian ini menunjukkan adanya korelasi negatif yang signifikan antara durasi penggunaan teknologi dalam pembelajaran daring dan kesehatan mental peserta didik (r = -0,45, p < 0,01). Semakin lama peserta didik terlibat dalam pembelajaran daring, semakin tinggi tingkat kecemasan dan stres yang mereka alami. Beberapa faktor yang mempengaruhi kesehatan mental peserta didik dalam konteks pembelajaran daring termasuk kesulitan teknis, terbatasnya interaksi sosial, dan overload tugas.
Pemanfaatan AI melalui Teknik Prompting untuk Pengembangan Media Pembelajaran Pendidikan Jasmani Butsiarah; Bahrul Alim; Fatoni; Andi Saiful Alimsyah; Ahmad Yani
Jurnal Bina Pengabdian Kepada Masyarakat Vol 6 No 1 (2025): Jurnal Bina Pengabdian Kepada Masyarakat (Articles In Progress)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jbpkm.v6i1.5249

Abstract

Kemajuan teknologi kecerdasan buatan (AI) membuka peluang besar dalam inovasi pembelajaran, termasuk di bidang Pendidikan Jasmani, Kesehatan, dan Rekreasi (PJKR). Namun, pemanfaatan AI oleh mahasiswa PJKR masih terbatas, khususnya dalam pembuatan media pembelajaran yang menarik dan interaktif. Kegiatan pengabdian masyarakat ini bertujuan meningkatkan kemampuan mahasiswa PJKR dalam menggunakan AI melalui teknik prompting untuk mengembangkan media pembelajaran yang kreatif dan relevan. Pelatihan dilaksanakan melalui sosialisasi konsep dasar prompt engineering, praktik pembuatan konten berbasis AI seperti video, infografis, dan modul digital, serta pendampingan dalam penerapan hasil karya. Kegiatan ini memberikan pengalaman langsung bagi mahasiswa dalam mengoptimalkan perintah (prompt) agar AI menghasilkan konten yang sesuai dengan kebutuhan pembelajaran jasmani. Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam pemanfaatan AI secara etis dan efektif. Dengan demikian, pelatihan ini diharapkan mampu mendorong mahasiswa PJKR menjadi pendidik yang inovatif dan adaptif terhadap perkembangan teknologi pembelajaran modern.