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Penerapan Pembelajaran Inkuiri Berbasis E-Learning untuk Meningkatkan Literasi Informasi Siswa SMP di Banjarmasin: Implementation of Inquiry-Based E-Learning to Enhance Information Literacy among Junior High School Students in Banjarmasin Irhasyuarna, Yudha; Sauqina, Sauqina; Fahmi, Fahmi; Muslim, M.
SERIBU SUNGAI: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2025)
Publisher : Master Program of Natural Science Education, Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/seru.v3i1.367

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan pembelajaran inkuiri berbasis e-learning dalam meningkatkan literasi informasi siswa SMP di Banjarmasin. Literasi informasi merupakan kompetensi inti yang diperlukan siswa untuk mencari, mengevaluasi, dan menggunakan informasi secara efektif di era digital. Kegiatan pengabdian kepada masyarakat ini dilaksanakan dengan melibatkan 120 siswa kelas VII–IX dari tiga SMP negeri di Banjarmasin selama enam bulan (Februari–Juli 2024). Data dikumpulkan melalui tes literasi informasi, observasi kelas, wawancara mendalam, dan angket respon siswa menggunakan pendekatan kualitatif deskriptif dan kuantitatif. Hasil menunjukkan bahwa pembelajaran inkuiri berbasis e-learning efektif meningkatkan literasi informasi siswa, dengan peningkatan rata-rata skor 57% (dari 43,48 menjadi 68,13) dan N-Gain kategori sedang (0,40). Siswa menunjukkan peningkatan signifikan dalam pencarian informasi (28,8%), evaluasi kredibilitas sumber (27,6%), dan organisasi pengetahuan (23,2%). Respons siswa sangat positif dengan rata-rata skor 81,6% (4,2/5). Hasil ini membuktikan bahwa pembelajaran inkuiri berbasis e-learning dapat menjadi solusi inovatif untuk mempersiapkan generasi muda menghadapi era informasi digital.
The Effect of Socratic Questioning-Based Student Worksheets on Improving Students’ Critical Thinking Skills Hayati, Laila; Suyidno, Suyidno; Sauqina, Sauqina; Khairunnisa, Yasmine; NF, Abd Rahman
Jurnal Pendidikan MIPA Vol 26, No 4 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i4.pp2542-2556

Abstract

The Effect of Socratic Questioning-Based Student Worksheets on Improving Students’ Critical Thinking Skills. Objective: The ability to think critically plays an essential role in students' achievement in the 21st century, yet its development in science classroom instruction continues to be insufficient. Science education can be monotonous, the content is often perceived as complex, and students typically lack confidence during discussions. This study investigates the influence of Socratic Questioning-based Student Worksheets (SQ-SW) on the improvement of critical thinking skills among junior high school students regarding excretory system content. The novelty of this study lies in the deliberate integration of Socratic questioning techniques into student workbooks, a topic that has been scarcely explored in previous research. Methods: This study employed a quasi-experimental framework with a Nonequivalent Control Group Design. Participants involved 64 eighth-grade students of SMP Negeri 27 Banjarmasin, Indonesia, selected through purposive sampling. The experimental group used the SQ-SW, while the control group used conventional worksheets. Data were collected through a validated response questionnaire and a critical thinking skills assessment, both of which have been confirmed as valid and reliable. Data were analyzed using a descriptive qualitative approach, normality and homogeneity tests, paired-sample t-tests, and independent-sample t-tests. Findings: The findings indicated that SQ-SW could be efficiently applied with a commendable rating. Students in the experimental group demonstrated notable progress in critical thinking, achieving a moderate N-gain (0.56), whereas the control group achieved only a minimal N-gain (0.11). Four critical thinking dimensions (question formulation, hypothesis creation, self-regulation, and conclusion formation) showed moderate advancement. However, the analytical dimension displayed more constrained growth. Conclusion: The use of SQ-SW significantly influences junior secondary students' mastery of excretory system content and their development of critical thinking. Integrating Socratic questions throughout student worksheets creates a systematic, motivating pedagogical approach that breaks conventional classroom routines while enhancing conceptual depth. This investigation introduces a fresh educational technique adaptable to diverse science subjects and academic stages.   Keywords: critical thinking skill, excretory system, science learning, socratic questioning. 
Development of Learning Media Uno Dare Card on Human Digestive System Material to Improve Students Learning Motivation Nida, Khairun; Sauqina, Sauqina; Hafizah, Ellyna
Jurnal Pijar Mipa Vol. 21 No. 1 (2026)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v21i1.11124

Abstract

Motivation plays a crucial role in the integrated science learning process. Low learning motivation is often not due to limited ability but rather to a lack of encouragement. In integrated science learning, the human digestive system presents complex material that is difficult to visualize, resulting in decreased student learning motivation. This research aims to develop the Uno Dare Card learning media, which is feasible (valid, practical, and effective), to enhance students' learning motivation in the human digestive system material. The research method employed the ADDIE development model with 29 eighth-grade students from class VIII I of SMP Negeri 1 Martapura Kota as research subjects. The instruments used to collect data included test and non-test instruments. The research results show that the Uno Dare Card learning media is highly valid across content, presentation, language, and media feasibility, with an overall score of 0.943 in the highly valid category. The Uno Dare Card is also highly practical, and the Uno Dare Card learning media has been proven effective in enhancing learning motivation, with N-gain values in the high category. The Uno Dare Card learning media is valid, practical, and effective for teaching material on the human digestive system and for enhancing students' motivation to learn.
The Role of Integrated Science Learning Modules in Training Teaching Skills for Prospective Teachers Sauqina, Sauqina; Khairunnisa, Yasmine; Hafizah, Ellyna; Yulinda, Ratna; Sari, Mella Mutika; Sya'ban, Muhammad Fuad
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 16, No 2 (2025): Oktober 2025
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v16i2.20976

Abstract

Integrated science education requires prospective teachers to incorporate various educational elements into their teaching practices. Students in the Science Education Program at FKIP ULM encounter challenges when planning science lessons that blend different concepts, contexts, and skills into a cohesive learning experience. To tackle this challenge, the researcher created a teaching module that provides guidance on integrating science education using two of Robin Fogarty's curriculum integration models: the connected model and the nest model. This study seeks to examine the module's role in developing teaching skills. It employs a qualitative methodology with case study approach, focusing on the experiences of sixth-semester science education students during their teaching. Data were gathered through semi-structured interviews, utilizing theoretical sampling until saturation was reached. The analysis was conducted using Charmaz’s grounded theory approach and then discussed from the perspective of Teaching Mastery Framework (TMF). The findings indicate that the developed integrated science education module can support prospective teachers in planning of teaching practice, especially in teachers pedagogical content knowledge (PCK) and developing lesson plan
Effect of Using Audiovisual Learning Media Based on the Canva Application on Students Science Learning Outcomes Husna, Nurul; Sauqina, Sauqina; Khairunnisa, Yasmine
Jurnal Pijar Mipa Vol. 21 No. 1 (2026)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v21i1.11401

Abstract

In response to the growing need for innovative and technology-integrated instructional strategies in science education. This study aims to analyze the effect of using the Canva application-based audiovisual learning media on the science learning outcomes of seventh-grade students on the material of changes in the state of matter. The method applied is a quasi-experiment with a nonequivalent control group design. The population includes all seventh-grade students of SMP Negeri 1 Banjarmasin. Through convenience sampling, a research sample of 60 people was obtained: 30 in class VII D (control) and 30 in class VII E (experimental). Data were collected through a validated, reliable learning outcome test. The data analysis techniques used in this study include calculating averages and standard deviations, performing normality and homogeneity tests, and conducting hypothesis tests. Hypothesis testing in this study was conducted using ANCOVA (Analysis of Covariance). The results of the hypothesis test showed a Sig. value of 0.001 <0.05, with an effect size of 0.171, which is classified as a small category. Therefore, the decision was made to reject H0 and accept H1. The conclusion of this study is that the use of audiovisual learning media in the Canva application affects the science learning outcomes of grade VII students on the material on changes in state of matter.
Pengembangan Media Pembelajaran Berbasis Game Educaplay Pada Sub Materi Sistem Pencernaan Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas VIII SMP Hadiah, Hadiah; Syubhan Annur; Sauqina, Sauqina
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
Publisher : CV.ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The goal of this project is to create an Educaplay-based game that will enhance students' understanding of the human digestive system. The 4D model, which comprised the steps of define, design, and develop, was used in the research and development (R&D) design. Experts verified the media, student answers were used to assess their usefulness, and pre-test and post-test gain scores were used to assess their efficacy. With an average score of 0.86, which is classified as very valid, the validation results showed a high degree of feasibility. 25 eighth-grade children took the practicality test, and they scored 91%, which is considered extremely practical. Students' learning outcomes significantly improved, as seen by the effectiveness test's N-Gain values in the medium to high category. These findings show that using Game Educaplay-based media for junior high school scientific instruction is doable, useful, and successful.