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DEVELOPMENT OF CULTURE-BASED AR-ASSISTED COMICS BOOK TO ENHANCE LEARNING MOTIVATION Mujahidawati, Mujahidawati; Sabil, Husni; Syaiful, Syaiful; Novferma, Novferma; Harizon, Harizon; Romundza, Febbry; Umam, M Afifuddin Khotibul
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 4 (2025): Volume 9, Nomor 4, December 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i4.50240

Abstract

The research aims to develop, validate, and evaluate Bucomath, a culture-based mathematics comic book integrated with Augmented Reality (AR), designed to provide a contextual, interactive, and culturally relevant learning experience. Using a ADDIE model, the study involved 37 ninth-grade students and collected data through expert validation sheets, teacher and student practicality questionnaires, classroom observations, pre–post motivation scales, and structural equation modeling using SmartPLS 4. The results indicate that Bucomath achieved very high validity (83.22%) in both content and design aspects, along with strong practicality ratings from teachers and students (88.22%). The effectiveness analysis revealed a substantial improvement in learning motivation, with an N-Gain score of 0.73 categorized as high, while PLS-SEM results showed that Engagement (R² = 0.64) significantly mediated the influence of Perceived Usefulness and Perceived Enjoyment on Learning Interest (R² = 0.71), with all path coefficients statistically significant (p < 0.05). These findings suggest that the combination of cultural narratives such as Jambi traditional architecture and batik geometry with AR-based 3D visualization successfully transforms abstract mathematical concepts into concrete and emotionally engaging learning experiences. In conclusion, Bucomath demonstrates that integrating local cultural identity with immersive AR technology has strong pedagogical potential to enhance students’ intrinsic motivation, cognitive engagement, and positive attitudes toward mathematics. The implications of this study highlight that culturally responsive AR media can serve as a scalable and inclusive model for future digital learning innovations, supporting not only mathematical understanding but also cultural appreciation and identity-affirming education across diverse learning environments.
Psychometric Evaluation of a Metaphorical Thinking Instrument in Mathematics Learning: Graded Response Model Faradila, Oryza vini; Falani, Ilham; Mujahidawati, Mujahidawati
Journal of Mathematics Instruction, Social Research and Opinion Vol. 4 No. 4 (2025): December
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v4i4.873

Abstract

This study aims to develop and psychometrically validate an assessment instrument designed to measure students’ metaphorical thinking ability in mathematics learning, with a specific focus on the Pythagorean Theorem. The instrument was developed using a Research and Development (R&D) framework based on the Oriondo and Antonio model, encompassing test design, empirical tryout, and measurement stages. Six polytomous essay items were constructed according to six indicators of metaphorical thinking: connect, relate, explore, analyze, transform, and experience. Content validity was established through expert judgment using Aiken’s V coefficient, with all items exceeding the minimum validity threshold, indicating strong agreement among experts. Empirical validation was conducted using Item Response Theory (IRT) with the Graded Response Model (GRM), selected for its suitability in analyzing ordered polytomous response data. The results demonstrate that the instrument satisfies the unidimensionality assumption, exhibits strong item discrimination parameters, and shows good model fit across all items. Analysis of the Test Information Function indicates high measurement precision within the ability range of θ −1 to +1, confirming strong local reliability. These findings indicate that the developed instrument is valid, reliable, and capable of providing accurate diagnostic information regarding students’ ability to construct mathematical meaning through metaphors. The study contributes methodologically by demonstrating the applicability of GRM-based IRT analysis for essay-type instruments and substantively by supporting the assessment of higher-order cognitive processes in mathematics learning.
Pelatihan Pembuatan Media Pembelajaran Berbentuk Video Animasi 3d Menggunakan Aplikasi Lumen untuk Meningkatkan Literasi Informasi pada Guru Muazzomi, Nyimas; Indryani, Indryani; Mujahidawati, Mujahidawati; Siregar, Masyunita; Ismiatun, Asih Nur; Romundza, Febbry
Proceeding Biology Education Conference: Biology, Science, Enviromental, and Learning Vol 21, No 1 (2024): Proceeding Biology Education Conference
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Enhancing information literacy among teachers is a crucial step in supporting the achievement of quality education. Information literacy, which encompasses the ability to access, evaluate, and use information effectively, is vital in the learning process. With the advancement of technology, 3D animated video-based learning media has become a tool that can increase students' interest and understanding of the material being taught. This training aims to equip teachers with the skills to create learning media in the form of 3D animated videos using the Lumen application. This application is chosen for its ease of use in creating engaging and interactive visual content. In this training, participants will learn the basics of using Lumen, starting from 3D animation concepts, storyboard creation, to rendering and video editing techniques. The expected outcome of this training is the enhancement of teachers' competence in creating innovative and interactive learning media, which in turn can improve students' information literacy and understanding. Thus, this training is expected to contribute to improving the quality of education in schools.