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Journal : Procedia of Social Sciences and Humanities

Bumdes Development Through "Digital Marketing Resto Seba" To Realize Sapta Pesona Village: Pengembangan Bumdes Melalui “Digital Marketing Resto Seba” Untuk Mewujudkan Desa Sapta Pesona Suwarta, Nyoman; Handayani, Puspita; Irfansyah, Muhammad Noor; Taniatara , Maulydia Briegga; Putri , Eva Roesmadayanti; Sari , Jasinta Kartika
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.260

Abstract

BUMDES yang terdapat di Desa Penatarsewu merupakan sebuah Resto Apung yang berdiri di atas sebuah Kolam Pemancingan yang cukup luas bernama RESTO APUNG SEBA, didirikan pada tahun 2019 dengan adanya kemitraan dengan PT. PERTAMINA GAS, yang diharapkan dapat meningkatkan perekonomian warga r Desa Penatarsewu. Seiring berjalannya waktu, eksistensi resto ini mulai meredup ditambah dengan situasi Pandemi yang terjadi di Indonesia. Tujuan penelitian ini adalah mengetahui cara meningkatkan penjualan Resto Seba dan mengetahui apakah media yang tepat untuk meningkatkan penjualan Resto Seba. Peneliti menggunakan metode kualitatif deskriptif dan partisipatoris. Tim peneliti pengabdian masyarakat KKN-P mencoba sebuah inovasi re – branding menggunakan teknologi yang berkembang berupa media sosial, dan diharapkan dapat bermanfaat untuk perekonomian masyarakat desa sekitar. Media Sosial berupa Instagram dan Tiktok dipilih karena memiliki dampak penyebaran informasi tercepat dan terluas daripada media sosial lain yang beredar di Indonesia dan memiliki cara penggunaan paling mudah dan sederhana. Berdasarkan hasil penelitian yang dilakukan, dapat disimpulkan bahwasa dengan media sosial berupa Instagram dan Tiktok dapat memberikan peluang bagi RESTO APUNG SEBA untuk meningkatkan omzet penjualan.
3D Virtual of Building 2 Universitas Muhammadiyah Sidoarjo Augmented Reality Based: Virtual 3D Gedung Kampus 2 Universitas Muhammadiyah Sidoarjo berbasis Augmented Reality Taurusta, Cindy; Suwarta, Nyoman; Dharma, Feri Adhi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.273

Abstract

Quoted from the UMSIDA New Student Admissions Activity Report for the 2021/2022 academic year, it states that UMSIDA has a total of 2188 new students, and 676 of them are from the Faculty of Science and Technology (SAINTEK) and the Psychology Study Program. New students are still unable to memorize the buildings on Campus 2 because the introduction of the campus building was only done once, namely during the Student Ta'aruf Forum (FORTAMA). This makes new students confused or difficult to find several building locations on Campus 2, especially their classrooms when the lectures take place face-to-face. So, researchers who have expertise in games and multimedia have the aim of creating a new introduction and information media for new UMSIDA students in the form of 3D virtual applications by utilizing Augmented Reality technology. This application can be seen by new students repeatedly, easily, anywhere and anytime, and is interesting and fun because this virtual 3D Augmented Reality (AR) creates a new environment by combining the interactivity of real and virtual environments so that users feel that this created environment is real. These new students can see the real appearance of the buildings on Campus 2 UMSIDA even though visually, as if they were there even though they were at home or elsewhere. The stages of the method to be carried out starting from Observing the Object of the UMSIDA Campus 2 Building, then designing the 3D Model using Blender software, after that making this Augmented Reality-based 3D Virtual Application using Unity and Vuforia software, and finally testing the Validation and Accuracy of the Model, as well as Analysis and evaluation. This Augmented Reality-based 3D Virtual Campus 2 UMSIDA is expected to help UMSIDA in providing facilities and services that are easy, interesting, and fun for new students, especially in the introduction of buildings at UMSIDA
Socialization and Training on Making Shrimp Nuggets as an Innovation for Empowering MSMEs from Community Harvests in Gebang Village, Kalikajang Hamlet: Sosialisasi dan Pelatihan Pembuatan Nugget Udang Sebagai Inovasi Pemberdayaan UMKM Hasil Panen Masyarakat di Kelurahan Gebang Dusun Kalikajang Suwarta, Nyoman; Handayani, Puspita; Sasmithaningrum , Talitha Destiny; Suryatiningsih
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.289

Abstract

Kelurahan Gebang merupakan salah satu kelurahan yang berada di sisi paling timur Kecamatan Sidoarjo, Kabupaten Sidoarjo. Kelurahan Gebang memiliki 4 Dusun yakni Dusun Gebang, Dadungan, Pucukan dan Kalikajang. Dusun Kalikajang sendiri terdiri dari 4 RT dan 120 KK yang mana jumlah penduduknya sekitar 300 lebih jiwa. Mayoritas profesi yang ditekuni oleh masyarakat Dusun Kalikajang yakni sebagai buruh tambak seperti ikan bandeng, mujaer, udang, kepiting, dll. Hasil panen tersebut biasa mereka jual dengan kondisi segar atau mereka olah menjadi pentol atau krupuk untuk dijadikan konsumsi pribadi atau dijual dengan sistem Pre-Order. Kami tim pengabdian masyarakat KKN-P 27 mencoba memberikan sebuah inovasi baru dari olahan udang untuk dapat diolah menjadi nugget udang yang mana cara pembuatannya tentu praktis dan mudah. Dalam pelaksanaannya kami bekerja sama dengan Ibu-Ibu PKK untuk sosialisasi dan pelatihan tata cara pembuatan nugget udang. Berdasarkan hasil kegiatan pengabdian masyarakat KKN-P 27 yang kami lakukan di Desa Gebang khusunya Dusun Kalikajang, kami dapat menyimpulkan bahwasannya dengan memberikan sosialisasi dan pelatihan nungget udang dapat memberikan peluang usaha bagi masyarakat untuk menciptakan suatu produk baru.
Implementation of Local Cultural Values in the Formation of National Character and Culture Based in the School Environment: Implementasi Nilai-Nilai Budaya Lokal dalam Pembentukan Karakter dan Budaya Bangsa Berbasis Budaya di Lingkungan Sekolah Ulah, Mirna Safridatul; Suwarta, Nyoman; Fitriyah, Anis; Akmaliyah, Siti Nisaaul; Tsaqif, Itqon
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.571

Abstract

Education is a tool to shape the character and identity of the nation's next generation, because education creates quality of the young people, high knowledge, broad insight, and able to compete in global developments. The purpose of this study is to analyze the implementation of local cultural values in the formation of national character and culture based on the school environment. Using qualitative methods, data were obtained through observation, in-depth interviews and interpretation of events, using human instruments. The results of the analysis explain the implementation of local culture that has been applied in schools include: traditional food, local traditional toys and dances, wearing traditional East Java clothes, making miniature traditional houses, routine Istighosah every month, singing folk songs, banjari extra-curricular activities, tahfidz juz 30, habituation of 5S application, dhuhur prayers in congregation, salim/kiss hands when meeting parents, friendly prayers, art, and local cultural values. There are student self-development activities at school, including: Scouts, Flag Ceremony every Monday, commemoration of state holidays, wearing batik clothes on the first week of every month. Barriers to the implementation of local cultural values in character building and national culture in the school environment include: limited resources, time, environment, family, and friends.