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Evaluasi Pelaksanaan Pembelajaran Online (E-Learning) Selama Masa Pandemi COVID-19 di SDI Sabilillah Sidoarjo Izzudin, Muh Ariz; Baalwi, Muhammad Assegaf; Ali Thoufan, Moch. Fabet
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1458

Abstract

This study aims to evaluate the implementation of online learning (e-learning) during the Covid-19 pandemic at SDI Sabilillah. This type of research is evaluation research with a quantitative research approach. The method used in this research is descriptive method. Data collection techniques in this study used teacher and student questionnaires based on the CIPP evaluation model (context, input, process, product). The sample in this study was 11 teachers and 15 high class students. The results of this study indicate that the score obtained by the teacher based on the understanding and management of e-learning based learning is in the high category with a percentage of 87.78%. The scores obtained by students based on understanding of e-learning based learning were included in the high category with a percentage of 82.16%. Based on the discussion obtained from the results of the questionnaire, e-learning-based learning activities were carried out well (structured, on schedule and coordinated). Applications that are widely used are google classroom and google meet. Meanwhile, the obstacles experienced by teachers and students were the unstable internet network and difficulties in understanding the explanation from the teacher.
Evaluasi Pelaksanaan Pembelajaran Online (E-Learning) Selama Masa Pandemi COVID-19 di SDI Sabilillah Sidoarjo Muh Ariz Izzudin; Muhammad Assegaf Baalwi; Moch. Fabet Ali Thoufan
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1458

Abstract

This study aims to evaluate the implementation of online learning (e-learning) during the Covid-19 pandemic at SDI Sabilillah. This type of research is evaluation research with a quantitative research approach. The method used in this research is descriptive method. Data collection techniques in this study used teacher and student questionnaires based on the CIPP evaluation model (context, input, process, product). The sample in this study was 11 teachers and 15 high class students. The results of this study indicate that the score obtained by the teacher based on the understanding and management of e-learning based learning is in the high category with a percentage of 87.78%. The scores obtained by students based on understanding of e-learning based learning were included in the high category with a percentage of 82.16%. Based on the discussion obtained from the results of the questionnaire, e-learning-based learning activities were carried out well (structured, on schedule and coordinated). Applications that are widely used are google classroom and google meet. Meanwhile, the obstacles experienced by teachers and students were the unstable internet network and difficulties in understanding the explanation from the teacher.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS NEARPOD PADA TEMA 6 SUBTEMA PERUBAHAN ENERGI KELAS III MI ROUDLOTUL MUSTASHLIHIN SUKODONO Muhammad Assegaf Baalwi; Ulvi Aulia
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1303.993 KB) | DOI: 10.55732/jmpd.v1i1.9

Abstract

This study aims to explain the development process and feasibility of interactive multimedia-based learning media using the Nearpod application on energy theme 6 and its changes in the energy change subtheme 1 for class III MI Roudlotul Mustashlihin Sukodono. The method used in this study is a development research method with the ADDIE development model developed by Dick and Carry. In the development carried out, researchers carried out three stages, namely (1) Analysis (analysis) (2) Design (design) and (3) Development (development). The development of this learning media produces interactive learning media using the Nearpod application for class III SD/MI students. The developed media has been validated by two validators with the results: (1) material expert validation obtained a score of 45 with a percentage value of 93.5% which is categorized as "very feasible" to use. (2) validation of media experts with a percentage value of 89.5% which is categorized as "very feasible" to be used. Based on the results of the validation that has been carried out, the developed learning media is declared suitable for use in learning
PENGARUH MODEL BALANCED LITERACY TERHADAP HASIL BELAJAR BAHASA INDONESIA PESERTA DIDIK KELAS III SDN SIDOKLUMPUK SIDOARJO Inayatul Izah; Muhammad Assegaf Baalwi; Achmad Wahyudi
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 3 (2022): Volume 1 Nomor 3 September 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (747.569 KB) | DOI: 10.55732/jmpd.v1i3.34

Abstract

This research was conducted at SDN Sidoklumpuk Sidoarjo. The purpose of this study was to determine the effect of the Balanced Literacy model on Indonesian language learning outcomes for third-grade students at SDN Sidoklumpuk Sidoarjo. This research includes quantitative research where the data generated is in the form of numbers. The research data were calculated using SPSS software version 16. This type of research is quasi-experimental research (quasi-experimental) with a Nonequivalent Control Group Design. Data collection techniques used in this study were interviews and tests. The data analysis technique used a validity test, reliability test, normality test, homogeneity test, and different test t-tests (independent sample test). The results of the study stated that from the results of testing the research hypothesis, there was an effect of the Balanced Literacy Model on Indonesian language learning outcomes in third-grade students at SDN Sidoklumpuk Sidoarjo. This is evidenced by the value on the different t-tests (independent sample test) which shows that sig 0.006 0.05 then Ho is rejected or Ha is accepted. So it can be concluded that the hypothesis Ha states there is an effect of the Balanced Literacy Model on the learning outcomes of Indonesian class III students
Seminar Penguatan Ideologi Pancasila di Madrasah Aliyah Salafiyah Ketegan Tanggulangin Dwi Nur Fadhila; Muhammad Assegaf Baalwi; Iin Helentika; Ismatul Karimah; Lailatul Munawaroh; Nikmatus Solikhah; Rif’atul Latifa; Roudhotul Ngiliyin; Salwa Nadya Ulya; Siti Aqidatul Islamiyah; Siti Nur Fauziyah; Siti Nur Hidayatin; Syiddatu Khoirun Nisa
Nusantara Community Empowerment Review Vol. 1 No. 1 (2023): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ncer.v1i1.756

Abstract

Pancasila adalah ideologi asli bangsa dari sejarah panjang dan budaya asli Indonesia. Nilai-nilai yang terkandung dalam Pancasila, masih tetap aktual dan relevan dengan kehidupan saat ini dan yang akan datang, termasuk dalam bidang pendidikan. Pengabdian masyarakat ini bertujuan untuk meningkatkan wawasan tentang penguatan ideologi pancasila masyarakat melalui kegiatan seminar. Metode yang digunakan pada pengabdian kepada masyarakat ini berupa penyuluhan mengenai pemahaman ideologi pancasila dan arti penting ideologi pancasila bagi dunia pendidikan. Mitra pengabdian masyarakat adalah Madrasah Aliyah Salafiyah Ketegan Tanggulangin di Sidoarjo. Hasil Pengabdian Kepada Masyarakat yang diperoleh adalah adanya pemahaman dan keinginan objek PKM untuk meningkatkan pemahaman nilai-nilai Pancasila dalam kehidupan bermasyarakat, berbangsa dan bernegara. Penguatan ideologi Pancasila dalam dunia pendidikan menjadi sangat penting untuk menangkal radikalisme dan terorisme. Pancasila is the nation's original ideology extracted from the long history and indigenous culture of Indonesia. As an ideology, Pancasila is extracted from the cultural treasures, and the history of Indonesian people's life since time immemorial. The values contained in Pancasila are still actual and relevant to current and future life, including in the field of education. This community service aims to increase insight into the strengthening of the Pancasila ideology of the community through seminars. The method used in this community service is in the form of counseling regarding the understanding of Pancasila ideology and the importance of Pancasila ideology for the world of education. The community service partner is Madrasah Aliyah Salafiyah Ketegan Tanggulangin in Sidoarjo. The results of Community Service obtained are the understanding and desire of the PKM object to increase the understanding of Pancasila values in the life of society, nation, and state. Strengthening the ideology of Pancasila in the world of education is very important to counteract radicalism and terrorism.
Pengaruh Media Tangram Terhadap Kemampuan Berpikir Kreatif pada Mata Pelajaran Matematika Kelas V SDN Suko 2 Sidoarjo Tsalitsah, Nurus; Baalwi, Muhammad Assegaf
Jurnal Ilmiah Profesi Pendidikan Vol. 9 No. 2 (2024): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v9i2.2210

Abstract

Penerapan media tangram dalam pembelajaran matematika sangat penting untuk membantu mengembangkan kemampuan berpikir kreatif siswa. Oleh karenanya, penelitian ini bertujuan untuk menjelaskan pengaruh media tangram terhadap kemampuan berpikir kreatif pada mata pelajaran matematika kelas V SDN Suko 2 Sidoarjo. Jenis penelitian ini adalah pre-eksperimen dengan desain One Shot Case Study. Data dikumpulkan melalui tes dan dianalisis dengan uji validitas, reliabilitas, normalitas, uji hipotesis, dan uji kemampuan berpikir kreatif. Hasil penelitian ini yakni, hanya terdapat 17 siswa atau sekitar 54,8% dari siswa yang mencapai KKM, sehingga pembelajaran belum dapat dikatakan berhasil. Hasil uji run menunjukkan nilai Asymp. Sig.(2-tailed) 0,494 > 0,05 yang menyatakan bahwa H0 diterima atau Ha ditolak. Oleh karenanya bisa disimpulkan tidak ada pengaruh media tangram terhadap kemampuan berpikir kreatif pada mata pelajaran Matematika kelas V di SDN Suko 2 Sidoarjo.
Pengembangan Media Pembelajaran Teknologi Augmented Reality Berbasis Smartphone Android pada Materi Bangun Ruang Muhammad Assegaf Baalwi
Journal on Teacher Education Vol. 4 No. 3 (2023): Journal on Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jote.v4i3.12662

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan proses pengembangan, kevalidan serta kepraktisan media pembelajaran AR berbasis smartphone android materi bangun ruang. Terdapat lima tahap dalam proses pengembangan media pembelajaran Augmented reality berbasis smartphone android yaitu Analyze, Design, Development, Implementation, Evaluation. Hasil validasi dari validator ahli materi sebesar 85% (valid), sementara itu hasil validasi dari validator ahli media sebesar 80% (valid). Berlandaskan angket respon guru dan peserta didik masing-masing mendapatkan skor persentase 85,8% dan 87,5%, sehingga media pembelajaran dikatakan praktis dan layak dipakai untuk pembelajaran.
Pengaruh Pendekatan Pendidikan Matematika Realistik Indonesia terhadap Hasil Belajar Matematika Haifah Fitri Firdausi; Muh. Aris Izzudin; Muhammad Assegaf Baalwi
Journal on Teacher Education Vol. 5 No. 2 (2023): Journal on Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jote.v5i2.21830

Abstract

Penelitian ini bertujuan menjelaskan pengaruh pendekatan PMRI pada hasil belajar materi skala, siswa kelas V SDN Banjarkemantren II. Penelitian ini adalah penelitian eksperimen one group pretest posttest design. Teknik pengumpulan data adalah test. Berdasarkan hasil pengujian statistik menggunakan SPSS, nilai uji normalitas hasil belajar untuk pretest yaitu  yang bermakna data berdistribusi normal. Sedangkan nilai uji normalitas hasil belajar untuk posttest yaitu  yang bermakna data berdistribusi tidak normal, sehingga uji hipotesis menggunakan uji non parametrik yakni uji Wilcoxon. Berdasarkan uji Wilcoxon diperoleh nilai yang berarti Ho ditolak dan Ha diterima, sehingga bisa diputuskan jika ada pengaruh pendekatan PMRI terhadap hasil belajar matematika materi skala pada siswa kelas V SDN Banjarkemantren II.
EFEKTIVITAS MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPAS Rahman, Putri Aisyah; Baalwi, Muhammad Assegaf; Lestari, Wahyu Maulida
Jurnal Muassis Pendidikan Dasar Vol. 4 No. 1 (2025): Volume 4 Nomor 1 Januari 2025
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v4i1.995

Abstract

Games Tournament) learning model supported by Wordwall media on the learning outcomes of Grade IV students in the IPAS (Science) subject on the topic of energy. This study is a pre-experimental type with a One Group Pretest-Posttest design, where the researcher compares the pretest results (before treatment) with the posttest results (after treatment). Data were collected through tests using test sheets as the main instrument. Data analysis includes validity testing, reliability testing, normality testing, and hypothesis testing using the paired sample t-test, analyzed using IBM SPSS version 22 software. Based on the normality test, it was found that the data is normally distributed; therefore, the hypothesis test used is the paired sample t-test. Based on the paired sample t-test, a sig. (2-tailed) value of 0.000 < 0.05 was obtained, meaning that Ho is rejected and Ha is accepted. Therefore, it can be concluded that the TGT learning model supported by Wordwall media is effective in improving the learning outcomes of Grade IV students in the IPAS subject on energy at SDN Bligo Candi Sidoarjo
APAKAH AUGMENTED REALITY DAN ARTIFICIAL INTELLIGENCE BERPENGARUH PADA ANTUSIASME DAN AKSEPTANSI PEMBELAJARAN BAHASA SISWA SEKOLAH DASAR? Kurniawati, Rikke; Suyatno; Yulianto, Bambang; Sudikan, Setya Yuwana; Baalwi, Muhammad Assegaf
ETNOLINGUAL Vol. 8 No. 2 (2024): ETNOLINGUAL
Publisher : Department of Master of Linguistic, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/etno.v8i2.63042

Abstract

Penelitian ini bertujuan untuk menguji pengaruh teknologi Augmented Reality (AR) dan Artificial Intelligence (AI) terhadap antusiasme dan akseptansi siswa dalam pembelajaran bahasa di sekolah dasar. Metode yang digunakan dalam penelitian ini adalah pendekatan kuantitatif dengan desain cross-sectional. Data dikumpulkan melalui kuesioner yang didistribusikan kepada 200 siswa sekolah dasar di Sidoarjo. Analisis dilakukan menggunakan model Structural Equation Modeling (SEM) berbasis Partial Least Squares (PLS). Hasil penelitian menunjukkan bahwa teknologi AR dan AI berpengaruh signifikan terhadap antusiasme siswa, dengan nilai β sebesar 0,186 (p = 0,002) untuk AR dan β sebesar 0,649 (p = 0,000) untuk AI. Selain itu, AR juga berpengaruh langsung terhadap akseptansi siswa dengan nilai β sebesar 0,201 (p = 0,020), sementara AI berpengaruh terhadap akseptansi dengan β sebesar 0,223 (p = 0,012). Antusiasme siswa berperan sebagai mediator signifikan dalam hubungan antara penggunaan teknologi dan akseptansi, dengan pengaruh tidak langsung AI melalui antusiasme sebesar β = 0,149 (p = 0,003) dan AR sebesar β = 0,043 (p = 0,040). Nilai R² untuk antusiasme adalah 64,3%, dan untuk akseptansi adalah 35,8%. Penelitian ini menyimpulkan bahwa penggunaan AR dan AI mampu meningkatkan antusiasme dan akseptansi siswa terhadap pembelajaran bahasa. Kedua teknologi tersebut dapat menciptakan pengalaman belajar yang lebih interaktif dan personal, yang secara signifikan meningkatkan penerimaan siswa terhadap metode pembelajaran berbasis teknologi.