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PENGEMBANGAN MEDIA PEMBELAJARAN TURBAYA (MINIATUR BUDAYA) RUMAH ADAT TEMATIK TEMA 7 INDAHNYA KERAGAMAN DI KELAS IV DI SEKOLAH DASAR Rikke Kurniawati; Lutfi Maulidya
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.451 KB) | DOI: 10.55732/jmpd.v1i1.2

Abstract

The main objective of this research is to produce a learning media, product of miniature traditional house. This research is a development research. Development of learning media for miniature traditional house using the research development procedure proposed by Thiagarajan. Development procedure ones used in the study includes 4 stages, namely (1) the definition stage (define), (2) design, (3) develop, (4) deployment (disseminate), but in this study at the siddeminate stage not done because of limitations time. Data collection techniques used is a questionnaire. The data analysisis used in this research is qualitative and quantutative. The results of this development research indicate that TURBAYA media (culture miniature) is very suitable for use as a medium learning after passing the media and material expert validation test. Result the average percentage value obtained from media and material experts is 86% with the criteria “very good or very eligible”, so it can be concluded that miniature media of traditional house culture can be used
PENGEMBANGAN MEDIA PEMBELAJARAN CLAWS BOX PELAJARAN MATEMATIKA MATERI BANGUN RUANG DAN BANGUN DATAR DI KELAS II SDN PLUMBUNGAN Elis Indah Saraswati; Rikke Kurniawati
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 2 (2022): Volume 1 Nomor 2 Mei 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (558.549 KB) | DOI: 10.55732/jmpd.v1i2.22

Abstract

This research is conducted to solve the problems that exist in the second grade students of SDN Plumbungan Sukodono Sidoarjo. The purpose of this study was to develop an interesting Claws Box learning media at Plumbungan Sukodono Elementary School, Sidoarjo. This type of research is development research. The method used by this researcher uses the ADDIE development model. Data collection techniques uses in this study were validation of material development and validation of development media development and validation of lesson plans development. The stages carried out by the researchers consist of three stages, namely: Analysis. Design and Development. The result of the assessment from the material expert validator showed a percentage score of 87% which was categorized as “Very Valid”. While the results of the media assesments developed by researchers have been validated by media expert validators with a percentage score of 81% which is categorized as “Very Valid”. As well as the results of the assessment of the RPP expert validators showed a percentage score of 75% which was categorized as “Valid”. This Shows that the Claws Box media is feasible to use in the learning process
PENGARUH MEDIA BONEKA TANGAN TERHADAP KETERAMPILAN MENYIMAK DONGENG SISWA KELAS 1 SD LABSCHOOL UNESA Mohammad Setyo Wardono; Rikke Kurniawati
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 3 (2022): Volume 1 Nomor 3 September 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v1i3.60

Abstract

This research emerges from the observations and experiences of researchers that hand puppets are one of the exciting media and foster enthusiasm for learning for low-grade students in elementary schools. On the other hand, hand puppet media invites students to be more active in communicating. The purpose of this study was to determine the effect of hand puppet media on the listening skills of students in the lower grades. This research uses Quasi Experimental design method. Sampling technique in this research is purposive sampling. Data analysis techniques consist of validation, reliability, normality test, and hypothesis testing. It can be proved through hypothesis test using T-test with tcount>ttable is 9,871> 2,016 with significant level 5%. Based on the results of the study there is a significant influence of the use of hand pupet media scrutinize of first grader SD Labschool Unesa.
Pengaruh Lingkungan Sekolah terhadap Penggunaan Bahasa Indonesia dalam Pembiasaan Proses Belajar Peserta Didik di SD Ngaben Madura Rikke Kurniawati
MODELING: Jurnal Program Studi PGMI Vol 10 No 1 (2023): Maret
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/modeling.v10i1.1733

Abstract

Bahasa merupakan identitas seseorang dalam menerapkan budayanya, bahkan Bahasa merupakan bagian dari identitas yang melekat pada kalangan masyarakat yang dimulai dari kecil hingga besar. Tidak dapat dipungkiri bahwa Bahasa dapat mempengaruhi sistem lingkungan yang berlaku dalam kalangan peserta didik. Bahasa Indonesia merupakan Bahasa Nasional kenegaraan yang harus dipergunakan dalam proses pembelajaran berlangsung sebagai jembatan keragaman daerah yang dimiliki di Indonesia. Oleh sebab itu penelitian ini dilatarbelakangi beragamnya Bahasa yang dimiliki maka peneliti ingin mendeskripsikan akan pengaruh lingkungan sekolahan yang memiliki mayoritas penutur Bahasa madura sebagai Bahasa daerahnya untuk menggunakan Bahasa Indonesia sebagai Bahasa pembiasaan dalam proses belajar mengajar berlangsung. Dalam penelitian ini menggunakan metode penelitian kualitatif dengan melibatkan peserta didik mulai kelas I – II di SD Ngaben Madura yang mayoritas pengguna tuturan Bahasa madura dalam kebiasaan sehari-hari. Dalam penelitian ini terdapat fakta berdasarkan hasil wawancara bahwa tingkat pemahaman belajar kurang efektif dikarenakan masih kurangnya pemahaman secara langsung terhadap pemaknaan Bahasa Indonesia. oleh sebab itu maka perlu untuk pembiasaan penggunaan Bahasa Indonesia sebagai pembiasaan proses belajar mengajar dikelas agar memiliki tingkat keberhasilan yang meningkat terhadap materi yang di dapatkan ketika kegiatan belajar berlangsung.
Optimalisasi Pengalaman Belajar Siswa SD melalui Media Pembelajaran Interaktif Berbasis Web Dewi Novitasari; Rikke Kurniawati
Nusantara Educational Review Vol 1 No 1 (2023): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v1i1.1006

Abstract

Pengembangan media pembelajaran multimedia interaktif berbasis situs web bagi siswa Sekolah Dasar (SD) sangat penting untuk memaksimalkan pengalaman belajar siswa, meningkatkan keterlibatan dan keterampilan siswa yang relevan dalam era digital. Penelitian ini bertujuan untuk mengembangkan media pembelajaran multimedia interaktif berbasis situs web bagi siswa SD. Studi kasus penelitian pada mata pelajaran tema ke-empat tentang berbagai pekerjaan dengan validasi ahli materi, ahli media, angket guru dan angket peserta didik. Obyek penelitian adalah siswa-siswi SD kelas IV di SDN Plumbungan, Sidoarjo. Penelitian ini menggunakan model pengembangan ADDIE dengan lima fase yaitu analysis, design, development, implementation dan evaluation. Hasil dari penelitian ini menunjukkan bahwa pengembangan situs web mendapat hasil validasi dari ahli media sebesar 94% pada kategori sangat baik. Hasil dari ahli materi sebesar 89,6% pada kategori baik. Hasil dari angket guru sebesar 100% pada kategori sangat baik. Hasil dari angket peserta didik pada pertemuan pertama, kedua, dan ketiga yakni mencapai 85,9% pada kategori baik; 93,5% pada kategori sangat baik; dan 96,9% pada kategori sangat baik. The development of website-based interactive multimedia learning media for elementary school students is very important to maximize student learning experiences, increase student engagement and skills that are relevant the digital era. This study aims to develop web-based interactive multimedia learning media for elementary school students. Research case studies on the fourth theme subject on various jobs validated by material experts, media experts, teacher questionnaires and student questionnaires. The object of the research were fourth grade elementary school students at Plumbungan Elementary School, Sidoarjo. This study uses the ADDIE development model with five phases, namely analysis, design, development, implementation and evaluation. The results of this study indicate that the website development received validation results from media experts of 94%, very good category. The results of material experts were 89.6%, good category. The results of the teacher's questionnaire were 100%, very good category. The results of the student questionnaire in the first, second, and third meetings reached 85.9%, good category; 93.5%, very good category; and 96.9%, very good category.
ANALISIS KEYAKINAN PENGAJAR BIPA PADA EFEKTIVITAS PROGRAM VISITING LECTURER BAGI PEMBELAJAR MEDAGASKAR Kurniawati, Rikke; Laksono, Kisyani; Nurhadi, Didik
Jurnal Muassis Pendidikan Dasar Vol. 3 No. 1 (2024): Volume 3 Nomor 1 Januari 2024
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v3i1.151

Abstract

Teacher beliefs basically greatly contribute to the response and meaning given to students regarding learning objects or events. Meanwhile, effectiveness is an analysis to measure or determine the level of effectiveness of ongoing learning. This research aims to analyze the level of confidence of BIPA teachers in the visiting lecturer program. This research uses a mixed method with a sequential explanatory design model. The subjects of this research were 30 BIPA teachers at the Language Tower and Language Train Institutes. Data collection was carried out by distributing instruments and conducting interviews with BIPA teachers and users at the Language Tower Institute and Language Train. Quantitative data was obtained by carrying out calculations with data obtained from existing incidental sampling and filling out instruments in the form of questionnaires distributed via Google Form. Data analysis was carried out quantitatively and qualitatively, where quantitative used averages and qualitative data analysis used descriptive. The research results show that the effectiveness of implementation on teachers' beliefs using the visiting lecturer program can be said to be very effective with data obtained from 37 users of the visiting lecturer program. Based on the results of the data analysis that has been obtained, it can be stated that the 14 BIPA teachers respondents at the Language Tower and Language Train Institute are confident that the visiting lecturer program is very effective in teaching Indonesian to facilitate the language acceptance process for Medagascar students.
Efektivitas Penataan Denah UMKM dalam Meningkatkan Keberlanjutan Ekonomi Puspita, Eka Dian; Kurniawati, Rikke; Yani, Hera Lindia Diva; Irfansyah, M. Dava; Mudzakir, Aprilian Imron
Nusantara Community Empowerment Review Vol. 2 No. 2 (2024): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ncer.v2i2.1317

Abstract

UMKM memiliki peran penting dalam ekonomi lokal dan nasional, namun menghadapi tantangan seperti kurangnya modal, kurangnya semangat kewirausahaan, dan sumber daya manusia yang kurang berkualitas. Penelitian ini bertujuan untuk meningkatkan pemahaman tentang bagaimana efektivitas denah UMKM dapat mendukung keberlanjutan. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan survei dan pendataan langsung di lapangan. Hasil penelitian menunjukkan bahwa denah yang efektif dapat meningkatkan visibilitas, optimalisasi lokasi, dan aksesibilitas UMKM. Selain itu, denah tersebut juga berperan dalam promosi dan pemasaran UMKM. Dampak dari penerapan denah yang efektif mencakup peningkatan pendapatan, kebanggaan lokal, dan pengembangan ekonomi lokal. MSMEs have an important role in the local and national economy, but face challenges such as lack of capital, lack of entrepreneurial spirit, and low-quality human resources. This research aims to increase understanding of how the effectiveness of MSME floor plans can support sustainability. The method used in this research is a qualitative approach with surveys and direct data collection in the field. The research results show that an effective floor plan can increase visibility and optimize the location and accessibility of MSMEs. Apart from that, the floor plan also plays a role in the promotion and marketing of MSMEs. The impacts of implementing an effective floor plan include increased revenue, local pride, and local economic development.
APAKAH AUGMENTED REALITY DAN ARTIFICIAL INTELLIGENCE BERPENGARUH PADA ANTUSIASME DAN AKSEPTANSI PEMBELAJARAN BAHASA SISWA SEKOLAH DASAR? Kurniawati, Rikke; Suyatno; Yulianto, Bambang; Sudikan, Setya Yuwana; Baalwi, Muhammad Assegaf
ETNOLINGUAL Vol. 8 No. 2 (2024): ETNOLINGUAL
Publisher : Department of Master of Linguistic, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/etno.v8i2.63042

Abstract

Penelitian ini bertujuan untuk menguji pengaruh teknologi Augmented Reality (AR) dan Artificial Intelligence (AI) terhadap antusiasme dan akseptansi siswa dalam pembelajaran bahasa di sekolah dasar. Metode yang digunakan dalam penelitian ini adalah pendekatan kuantitatif dengan desain cross-sectional. Data dikumpulkan melalui kuesioner yang didistribusikan kepada 200 siswa sekolah dasar di Sidoarjo. Analisis dilakukan menggunakan model Structural Equation Modeling (SEM) berbasis Partial Least Squares (PLS). Hasil penelitian menunjukkan bahwa teknologi AR dan AI berpengaruh signifikan terhadap antusiasme siswa, dengan nilai β sebesar 0,186 (p = 0,002) untuk AR dan β sebesar 0,649 (p = 0,000) untuk AI. Selain itu, AR juga berpengaruh langsung terhadap akseptansi siswa dengan nilai β sebesar 0,201 (p = 0,020), sementara AI berpengaruh terhadap akseptansi dengan β sebesar 0,223 (p = 0,012). Antusiasme siswa berperan sebagai mediator signifikan dalam hubungan antara penggunaan teknologi dan akseptansi, dengan pengaruh tidak langsung AI melalui antusiasme sebesar β = 0,149 (p = 0,003) dan AR sebesar β = 0,043 (p = 0,040). Nilai R² untuk antusiasme adalah 64,3%, dan untuk akseptansi adalah 35,8%. Penelitian ini menyimpulkan bahwa penggunaan AR dan AI mampu meningkatkan antusiasme dan akseptansi siswa terhadap pembelajaran bahasa. Kedua teknologi tersebut dapat menciptakan pengalaman belajar yang lebih interaktif dan personal, yang secara signifikan meningkatkan penerimaan siswa terhadap metode pembelajaran berbasis teknologi.
Webinar UMKM: Implementasi Strategi Digitalisasi dalam Meningkatkan Daya Saing di Era Digital Cahyani, Lilik; Kurniawati, Rikke; Wati, Dwi Nur Laila; Pratama, I Putu Oka Surya; Deviranty, Nurlivia; Adeliyah, Novita Dwi
Nusantara Community Empowerment Review Vol. 3 No. 1 (2025): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ncer.v3i1.1410

Abstract

Kemajuan teknologi yang cepat telah mendorong digitalisasi di berbagai sektor, termasuk sektor UMKM. Digitalisasi memberikan peluang besar bagi UMKM untuk meningkatkan daya saing, efisiensi operasional, dan memperluas jangkauan pasar. Webinar bertema "Strategi Digitalisasi untuk Meningkatkan Daya Saing UMKM" diadakan untuk memberikan pemahaman dan strategi praktis kepada pelaku UMKM mengenai pentingnya digitalisasi dalam meningkatkan daya saing bisnis mereka di era digital. Menggunakan metode penyuluhan dan pelatihan interaktif, webinar ini menghadirkan studi kasus nyata serta sesi tanya jawab untuk meningkatkan pemahaman peserta.. Hasil dari webinar menunjukkan bahwa para peserta mendapatkan pemahaman yang lebih baik tentang cara memanfaatkan digitalisasi untuk memperluas jangkauan pasar dan meningkatkan branding. Selain itu, dukungan dari organisasi seperti HIPMI membantu UMKM dalam menghadapi tantangan digitalisasi. Webinar ini juga menunjukkan bahwa digitalisasi dapat meningkatkan efisiensi operasional dan akses pasar yang lebih luas bagi UMKM. Rapid technological advances have driven digitalization in various sectors, including the MSME sector. Digitalization provides great opportunities for MSMEs to increase competitiveness, and operational efficiency, and expand market reach. The webinar "Digitalization Strategy to Increase MSME Competitiveness" was held to provide an understanding and practical strategies to MSME players regarding the importance of digitalization in increasing their business competitiveness in the digital era. Using interactive counselling and training methods, this webinar presented real case studies and question-and-answer sessions to improve participants' understanding. The results of the webinar showed that participants gained a better understanding of how to utilize digitalization to expand market reach and improve branding. In addition, support from organizations such as HIPMI helps MSMEs face the challenges of digitalization. This webinar also showed that digitalization can improve operational efficiency and wider market access for MSMEs.
Pengembangan Media Pembelajaran Panasia (Peta Flora Fauna di Indonesia) pada Materi IPS Kelas V SD Saifudin, Mochamad Zainal; Kurniawati, Rikke; Murni, Arie Widya; Wardono, Mohammad Setyo; Yasin, Fajar Nur; Jannah, Novaria Lailatul
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 1 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i01.6091

Abstract

This research aims to improve student learning achievement as an effort to achieve competency through the development of learning media in social science material at MINU KH. Mukmin Sidoarjo in grade V and aims to design and develop Panasia (Map of Flora and Fauna in Indonesia) learning media in social science material for grade V at MINU KH. Mukmin Sidoarjo. The type of this research is development research in the form of a 4-D model which is carried out through 4 stages, namely defining, designing, developing and disseminating, but the researcher did not reach the fourth stage because there is no distribution, but it is implemented in a school. The object of this research is grade V students in social science material with the aim of optimizing learning for teachers and students at MINU KH. Mukmin Sidoarjo. The results of this research show that Panasia learning media has a very big influence on the student learning process as seen from the validation results of media experts and material experts. Media expert validation was 84% ​​and material expert validation was 91%, as well as the product trials carried out by researcher at schools from the teacher response questionnaire results was 84% ​​and students response questionnaire results were 86.6%. The results of this research show that Panasia learning media is very suitable for use in supporting the learning system in schools in order to make it will be better.