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The Influence of Using Prezi Application on the Learning Outcomes of Indonesian Language Lessons for Eighth Grade Students at SMP Negeri 2 Baranti Farhan, Andi Muh.; M, Usman; Hasanuddin, Hasanuddin; Syamsunir, Syamsunir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8985

Abstract

This study aims to identify the effect of using Prezi media on the learning outcomes of eighth-grade students in Indonesian language lessons at SMP Negeri 2 Baranti. With a total population of 99 students, the researcher applied cluster sampling technique to determine the sample. Two classes were selected and divided into an experimental group and a control group. Data collection was carried out through two stages of testing, namely testing on the control group and testing on the experimental group. The findings of the study indicate that the use of Prezi media has a positive impact on improving students' learning outcomes. This is evident from the significant difference between the average scores of the experimental group (92.00) and the control group (69.75). Therefore, it can be concluded that the use of Prezi media effectively enhances students' learning outcomes in Indonesian language lessons.
The effect of using web-based Kahoot media on the learning outcomes of grade X students in informatics subject at MAN Sidrap Dzulqarnain, Dzulqarnain; Syamsunir, Syamsunir; Takdir, Muhammad
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9037

Abstract

This study aims to determine the influence of using web-based Kahoot media on the learning outcomes of Grade X students at MAN Sidrap. Kahoot is a game-based learning application designed to enhance student engagement through interactive online quizzes. This research employed a quantitative method with a quasi-experimental design. The research sample consisted of two classes: the experimental class using Kahoot media and the control class using conventional teaching methods. The instrument used was a learning outcomes test. The analysis results showed that the average learning outcome of students in the experimental class was 75.29, while the control class had an average of 61.55. This difference indicates that the use of Kahoot media had a positive and significant effect on improving student learning outcomes. Kahoot was proven to create a more engaging, interactive, and competitive learning environment, thereby increasing student motivation and understanding of the material.
The effectiveness of web-based Schoology learning media on informatics learning outcomes of grade VIII students at UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency Nur Azima, Nur Azima; Bambeng, Hasanuddin; Syamsunir, Syamsunir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9082

Abstract

The Effectiveness of Web-Based Schoology Learning Media on Informatics Learning Outcomes of Class VIII Students of UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency”. Supervised by Syamsunir and Hasanuddin. This study aims to determine the effectiveness of web-based Schoology learning media on Informatics learning outcomes of class VIII students of UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency. The research method used is quantitative with a deductive approach. This type of research is quasi-experimental with a one-group pretest and posttest design. This study does not use a control group, but rather compares student learning outcomes before and after using Schoology learning media. Data were collected through pretest and posttest tests. The results showed an increase in student scores after using Schoology learning media. The highest pretest score was 66 and the lowest score was 30, while in the posttest the score increased to 96 and the lowest score was 70 so the average score Mx (Posttest) = 82.64 > My (Pretest) = 49.05. This indicates an increase in learning outcomes after using the Schoology learning media. Therefore, it can be concluded that the web-based Schoology learning media used in Informatics demonstrates effective student learning outcomes.
Influence of the CapCut Application on the ICT Learning Performance Syamsuddin , Nur; Tahir, Hijaz; Syamsunir, Syamsunir; Hasanuddin, Hasanuddin; Hermansyah, Sam
Research Horizon Vol. 3 No. 4 (2023)
Publisher : LifeSciFi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54518/rh.3.4.2023.140

Abstract

In today's digital age, the integration of technology into education has become paramount. CapCut, a versatile video editing application, has emerged as a valuable tool for educators. This study explores the multifaceted utility of CapCut in enhancing Information and Communication Technology (ICT) learning outcomes among Indonesian students. The purpose of this study is to investigate the impact of using the CapCut application on the learning outcomes of the seventh-grade students at State Islamic Junior High School (MTs Negeri) 2 Sidenreng Rappang. This research comprises a group of 38 students, where two significant variables are scrutinized: the independent variable, which pertains to the particular utilization of CapCut (X), and the dependent variable, which concerns the ultimate result of ICT learning in the seventh-grade class (Y). The techniques employed for data collection encompass observation, testing, and documentation.