Claim Missing Document
Check
Articles

Found 10 Documents
Search

Factors that Influence the Work Interest of Prospective Undergraduate Education in Industry Widiyantoro, Agung; Sudira, Putu; Rabiman, Rabiman; Tuah, Yayan Adrianova Eka
Jurnal Pendidikan dan Pengajaran Vol 54, No 3 (2021): OCTOBER 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v54i3.36057

Abstract

The job market has a strong influence on the preferences of new graduates. One of these phenomena occurred at the Universitas Sarjanawiyata Tamansiswa Yogyakarta. Although the field occupied in this educational institution is pedagogic science, many graduates from this university are indifferent to the scientific family. This study aims to analyze the effect of work interest in Mechanical Engineering Education (MEE) industrial students on income, attention, willingness, family environment, and community environment. This study uses the ex-post-facto method. This study involved 82 students. The sampling technique used is simple random sampling with a questionnaire to collect data. The results showed that: (1) income expectations, attention, willingness, family environment, and community environment all had a positive and significant effect on interest in working in the industry; (2) income expectations have a positive and significant effect on job interest in the industry; (3) Attention has a positive and significant effect on interest in working in the industry, (4) willingness has a positive and significant effect on interest in working in the industry, (5) family environment has a positive and significant effect on interest in working in the industry, and (6) community environment has an effect positive and significant to work interest in the industry.
REVOLUSI INDUSTRI 4.0: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GOOGLE SITES PADA KOMPETENSI KEAHLIAN TKJ Anyan, Anyan; Tuah, Yayan Adrianova Eka
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 15, No 1 (2024): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v15i1.3534

Abstract

ABSTRAKPenelitian ini membahas pengembangan media pembelajaran interaktif berbasis Google Sites untuk kompetensi keahlian Teknik Komputer dan Jaringan (TKJ) di era Revolusi Industri 4.0 pada materi Peripheral Komputer. Tujuan utama adalah untuk meningkatkan kualitas pembelajaran dan memotivasi siswa serta guru dengan penggunaan teknologi digital. Jenis penelitian ini adalah penelitian pengembangan atau Research and Development (R&D) dengan model ADDIE yang terdiri dari lima langkah atau tahap yakni analisis, perancangan, pengembangan, penerapan, dan evaluasi. Data dalam penelitian ini diperoleh berupa data kualitatif dan data kuantitatif. Validasi media pembelajaran dilakukan oleh ahli materi dan ahli media, menghasilkan skor rata-rata 84,67% dan 85% yang keduanya masuk dalam kategori sangat layak. Implementasi media ini diuji coba pada siswa dan guru SMK Negeri 1 Dedai kelas X TKJ, menghasilkan penilaian rata-rata 85,67% dari guru dan 91,67% dari siswa, yang menunjukkan kategori sangat layak. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis web dapat meningkatkan efektivitas dan efisiensi pembelajaran, serta memfasilitasi interaksi yang lebih baik antara siswa dan guru. Pengembangan diri guru dalam menguasai teknologi digital juga menjadi faktor kunci dalam keberhasilan penerapan media pembelajaran di era kemajuan teknologi masa kini.Kata Kunci: Google Sites, Media Pembelajaran Interaktif, Pengembangan, Peripheral Komputer ABSTRACTThis study discusses the development of interactive learning media based on Google Sites for Computer and Network Engineering (CNE) competency in the era of the Fourth Industrial Revolution, specifically on Computer Peripherals material. The main objective is to improve the quality of learning and motivate students and teachers through the use of digital technology. This type of research is development research or Research and Development (R&D) using the ADDIE model, which consists of five steps: analysis, design, development, implementation, and evaluation. The data in this study were obtained in the form of qualitative and quantitative data. The validation of the learning media was conducted by subject matter experts and media experts, resulting in average scores of 84.67% and 85%, both of which fall into the very feasible category. The implementation of this media was tested on students and teachers at Vocational High School 1 Dedai in class X CNE, resulting in average ratings of 85.67% from teachers and 91.67% from students, indicating a very feasible category. The results of the study show that web-based learning media can enhance the effectiveness and efficiency of learning and facilitate better interaction between students and teachers. The professional development of teachers in mastering digital technology is also a key factor in the successful implementation of learning media in the current era of technological advancement.Keywords: Google Sites, Interactive Learning Media, Development, Computer Peripherals
PELATIHAN PEMBUATAN MATERI PEMBELAJARAN ONLINE DENGAN MEMANFAATKAN FITUR GOOGLE SITES BAGI GURU SEKOLAH DASAR NEGERI 6 DEDAI KABUPATEN SINTANG Tuah, Yayan Adrianova Eka; Anyan, Anyan; Huda, Fatkhan Amirul
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 7, No 1 (2024): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v7i1.3578

Abstract

ABSTRACTThis training aimed to enhance the abilities of teachers at State Elementary School 6 Dedai, Sintang Regency, in utilizing Google Sites as an online learning medium. Conducted by lecturers and students from the Computer Education Study Program at STKIP Persada Khatulistiwa Sintang, the training methods included lectures, Q&A sessions, and hands-on practice. The results indicated that teachers developed skills in using Google Sites to create digital learning materials. Furthermore, the training enhanced teachers' creativity in designing engaging and interactive learning media, supporting active student participation. Despite challenges with network and devices, the training successfully provided significant new knowledge for teachers to implement technology in their teaching processes.Keywords: Training, Elementary School Teachers, Google Sites, Online Learning, Digital SkillsABSTRAKPelatihan ini bertujuan untuk meningkatkan kemampuan guru Sekolah Dasar Negeri 6 Dedai Kabupaten Sintang dalam memanfaatkan Google Sites sebagai media pembelajaran online. Kegiatan ini dilaksanakan oleh dosen dan mahasiswa Program Studi Pendidikan Komputer STKIP Persada Khatulistiwa Sintang. Metode pelatihan meliputi ceramah, tanya jawab, dan praktek langsung. Hasil pelatihan menunjukkan bahwa guru mampu mengembangkan keterampilan dalam menggunakan Google Sites untuk menyusun materi pembelajaran digital. Selain itu, pelatihan ini meningkatkan kreativitas guru dalam merancang media pembelajaran yang menarik dan interaktif, serta mendukung partisipasi aktif siswa. Meskipun terdapat kendala jaringan dan perangkat, pelatihan ini berhasil memberikan pengetahuan baru yang signifikan bagi guru dalam mengimplementasikan teknologi dalam pembelajaran.Kata Kunci : Pelatihan, Google Sites, Guru SD, Pembelajaran Online, Keterampilan Digital
PELATIHAN ARTICULATE STORYLINE BAGI GURU SE-KECAMATAN TAYAN HULU Ege, Benediktus; Tuah, Yayan Adrianova Eka; Julung, Hendrikus; Huda, Fatkhan Amirul; Duda, Hilarius Jago
JPPM: Jurnal Pelayanan dan Pemberdayaan Masyarakat Vol 3, No 2 (2024): Edisi Nopember
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jppm.v3i2.4055

Abstract

One way to improve the quality of classroom learning is by enhancing teachers' competencies. One aspect that needs improvement is teachers' ability to create learning experiences that utilize applications currently in high demand, such as Articulate Storyline, which can assist teachers in designing creative and innovative media. In Tayan Hulu District, there is a lack of capability among junior high school teachers in using learning media, making it necessary for them to gain knowledge and skills in developing educational media. This training was conducted over one day, providing training and assistance in creating interactive learning media using Articulate Storyline. The training was attended by 19 teachers representing schools in Tayan Hulu District and took place at SMPN 01 Tayan Hulu. From this community service activity, it was found that the average pre-test score of participants was 51.18, and the post-test score was 89.32, indicating that the teachers could follow and understand the material presented by the resource person. It is hoped that the results of this community service activity will enable junior high school teachers to proficiently use the Articulate Storyline application to develop interactive learning media that can be utilized in the teaching and learning process in the classroom
Persepsi Praktisi Pendidikan Vokasi Mengenai Keterampilan Interpersonal dalam Menghadapi Era Society 5.0 Tuah, Yayan Adrianova Eka; Setyawan, Antonius Edy; Riberu, Leonardo Hendri
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 4 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i4.711

Abstract

Saat ini, hadirnya era society 5.0 digadang-gadang menjadi respon untuk menghadapi industry 4.0. Sayangnya, fokus instansi pengembang sumber daya manusia, khususnya pendidikan vokasional masih pada peningkatan hardskill. Sedangkan konsep society 5.0 adalah keseimbangan hardskill dan softskill yang salah satunya adalah keteraampilan interpersonal. Studi ini mengeksplorasi persepsi guru dan siswa di pendidikan vokasional mengenai penerapan interpersonal skill sebagai upaya mengahadapi era society 5.0 melalui pembelajaran. Data dikumpulkan melalui survei dan wawancara semi terstruktur dengan 42 guru dan 73 siswa di pendidikan vokasional. Analisis data menggunakan analisis tematik data kualitatif melalui bantuan visualisasi dari NVivo. Hasil analisis menemukan empat tema utama, yaitu keteraampilan yang muncul, strategi intruksional, tantangan selama pembelajaran, dan dukungan. Secara garis besar, keberhasilan dalam menghadapi era society 5.0 melalui pengembangan keterampilan interpersonal ditentukan oleh sinergi dari empat aspek yang ditemukan tersebut. Hanya saja, temuan keterampilan interpersonal yang kurang komprehensif mengindikasikan bahwa pendidikan vokasional perlu mengembangkan keterampilan baru. Disisi lain, tantangan yang cukup kompleks sangat memerlukan peningkatan kesadaran, literasi, kesiapan dan motivasi dari guru dan siswa. Terakhir, pendidikan vokasional sangat perlu untuk menekankan dukungan sejawat, dukungan keluarga, dukungan infrastruktur dan dukungan guru sebagai pemacu tumbuhnya keterampilan interpersonal dalam rangka menghadapi society 5.0.
WORKSHOP PEMBUATAN LEARNING MANAJEMEN SYSTEM (LMS) BERBASIS GOOGLE SITES BAGI GURU SMK Tuah, Yayan Adrianova Eka; Anyan, Anyan; Rifai, Muhamad; Elti P, Kristiani; Pangestu, Robby
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 5, No 2 (2022): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v5i2.2053

Abstract

ABSTRACTIn this era of industrial revolution, the teaching and learning process is transformed into competency-based industrial learning with a focus on automation using information technology. Each platform provided certainly has advantages and disadvantages in utilizing learning resources for students, considering that geographically, especially in Sintang District, West Kalimantan, internet access is not evenly distributed. With this uneven internet access, the Google Sites platform can be an alternative in its utilization, while this platform is lightweight, easy to understand, responsive, and free, as well as easily accessible by students. Some learning difficulties can be experienced by students in learning. Google Sites can be used by teachers to upload videos and learning materials as well as topic characteristics. Through the Google Sites platform, teachers can integrate several other platforms so that Google Sites can be used as a Learning Management System (LMS). The data analysis conducted is qualitative and quantitative descriptive. The results of the dedication activity show that overall the implementation of the activity has run well and obtained a positive or satisfactory response from participants (indicated by an average score of 3.08 based on questionnaires distributed to respondents). The implementation of the activity was carried out in three stages of activities as follows: providing teaching materials and designing Google Sites LMS, compiling LMS assets, and practical activities in compiling Google Sites LMS. Overall, the series of activities were considered positive by participants.Keywords: industrial revolution, competency-based learning, Google Sites, Learning Management System (LMS), internet accessABSTRAKMasa era revolusi industri sekarang ini, proses belajar dan mengajar bertransformasi pada pembelajaran berbasis kompetensi industri dengan konsep berpusat pada otomatisasi dengan bantuan teknologi informasi. Setiap platform yang disediakan tentunya memiliki kelebihan dan kekurangan dalam pemanfaatan sumber belajar peserta didik, mengingat secara geografis khususnya Kabupaten Sintang Kalimantan Barat, akses internet tidak semua merata. Dengan akses internet yang tidak merata ini, platform google sites dapat menjadi alternatif dalam pemanfaatannya, sembari platform ini ringan, mudah dipahami, responsif dan gratis serta mudah diakses oleh peserta didik. Beberapa kesulitan belajar dapat dialami oleh peserta didik dalam belajar. Google sites dapat dimanfaatkan oleh guru untuk mengunggah video dan materi pembelajaran serta karakteristik topik. Melalui platform google sites guru dapat mengintegrasikan beberapa platform lainnya sehingga google sites dapat dijadikan sebagai Learning Management System (LMS).. Analisis data yang dilakukan adalah deskriptif kualitatif dan kuantitatif. Hasil kegiatan pengabdian menunjukan bahwa secara keseluruhan pelaksanaan kegiatan telah berjalan dengan baik dan mendapatkan respon positif atau memuaskan peserta (ditunjukan dengan nilai rata-rata sebesar 3.08 berdasarkan angket responden yang disebarkan), Pelaksanaan kegiatan dilakukan dengan tiga tahapan kegiatan sebagai berikut: memberikan materi bahan ajar dan desain LMS Google Sites, menyusun asset-aset LMS, dan kegiatan praktik menyusun LMS Google Sites. Secara keseluruhan dari rangkaian kegiatan tersebut dipandang positif oleh peserta.Kata Kunci: revolusi industri, pembelajaran berbasis kompetensi, Google Sites, Sistem Manajemen Pembelajaran (LMS), akses internet
Pengembangan Modul Praktikum Digital Berbasis Web Pada Materi Perencanaan Pengalamatan Jaringan Setyawan, Antonius Edy; Tuah, Yayan Adrianova Eka; Angon, Apolosius
-
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v2i2.33995

Abstract

This study aims to develop a web-based digital practicum module for Network Addressing Planning (PPJ) material at SMK Budi Luhur Sintang-West Kalimantan. The problem faced is the lack of use of technology in practicum learning, especially in PPJ material. For this reason, module development is carried out which allows students to learn independently and interactively. The method used is development research (Research and Development) with the 4D model, which includes defining, designing, developing, and disseminating stages. The results showed that this module was feasible to use based on the feasibility test from material experts with a score of 54 (good category) and media experts with a score of 59 (very good category), as well as positive responses from students and teachers. The small group trial with 10 students resulted in 72.6% positive response (decent category), while the large group trial with 30 students resulted in 95.7% positive response (very decent category). This module succeeded in improving the quality of learning by providing a more interesting learning experience and facilitating the understanding of technical concepts independently. The conclusion of this study is that the development of a web-based digital practicum module can improve the quality of learning PPJ material at SMK Budi Luhur Sintang..
MEDIA AUGMENTED REALITY INTERAKTIF 3D UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI PERAKITAN KOMPUTER Lisa, Yasinta; Tuah, Yayan Adrianova Eka; Huda, Fatkhan Amirul; Putri, Kristiani Elti; Dewi, Galih Tiara
JUTECH : Journal Education and Technology Vol 4, No 2 (2023): JUTECH DESEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v4i2.2789

Abstract

Penelitian ini merupakan penelitian pengembangan media pembelajaran dengan teknologi Augmented Reality untuk meningkatkan hasil belajar siswa pada materi Perakitan Komputer. Selama ini pembelajaran dilaksanakan dengan hanya menampilkan perangkat yang tidak berfungsi sehingga menyebabkan siswa tidak dapat mengeksplorasi pembelajaran. Metode penelitian merujuk pada penelitian pengembangan dengan model ADDIE. Hasil uji kelayakan produk oleh ahli Media dan Ahli materi memperoleh nilai rata-rata sebesar 83,85% dan 100% pada kriteria “Sangat Layak”. Pada uji coba skala kecil diperoleh nilai N-Gain sebesar 73,71 kategori “Sangat Tinggi” dengan respon keterbacaan oleh pengguna Guru sebesar 85,75%. Hasil uji coba skala luas diperoleh nilai N-Gain sebesar 76,44 kategori “Sangat Tinggi” Respon Keterbacaan Pengguna Guru sebesar 91,83%. Dapat disimpulkan profuk media yang dikembangkan “Sangat Baik” digunakan.
PENGEMBANGAN MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR INFORMATIKA SISWA SMK Oktapia, Vina; Lisa, Yasinta; Tuah, Yayan Adrianova Eka
JUTECH : Journal Education and Technology Vol 5, No 2 (2024): JUTECH DESEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v5i2.4104

Abstract

This research is research into the development of learning media by utilizing articulate storylines to improve student learning outcomes in computer systems material. So far, the learning carried out still does not use learning media because teachers more often use conventional learning media, causing students to be less able to explore in learning. The research method refers to development research using the ADDIE model. The results of the product feasibility test by media experts and material experts obtained an average score of 76.04% on the "Fine to Use" criteria and 95.83% on the "Very Suitable to Use" criteria. In small-scale trials, an N-Gain value of 74.60 was obtained in the "High" category with a readability response from Guru users of 92.50%. The results of wide-scale trials obtained an N-Gain value of 75.00 in the "Very High" category. Teacher User Readability Response is 97.00%. It can be concluded that the media product developed is "Very Good" in its use. This shows that learning media utilizing an articulate storyline is suitable for use and is able to improve student learning outcomes in class X informatics subjects at SMK Negeri 1 Nanga Pinoh
Perceptions of Dayak culture and education practitioners on project-based learning in primary education Seran, Eliana Yunitha; Awang, Imanuel Sairo; Serani, Gabriel; Tuah, Yayan Adrianova Eka; Marganingsih, Anna
Journal of Education and Learning (EduLearn) Vol 20, No 1: February 2026
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v20i1.21019

Abstract

The implementation of the independent curriculum (IC) in Indonesia requires realizing the Pancasila student profile (PSP) at all education levels, including elementary schools (ES). Project-based learning (PjBL) is a suitable model for achieving PSP but needs reinforcement, particularly in fostering attitude and character values. Integrating the noble values of Dayak culture into PjBL is identified as a relevant approach to strengthen PSP. This study explores the perceptions of Dayak culture actors and primary education stakeholders on implementing PjBL in ES to enhance PSP. Data were collected through semi-structured interviews with 12 key informants and analyzed thematically using NVivo software. Findings are categorized into three aspects: planning, implementation, and evaluation of PjBL. Planning focuses on defining learning outcomes, developing tools, and ensuring student readiness. Implementation involves a 5-step PjBL process integrated with Dayak cultural values, emphasizing honesty, religion, collaboration, kinship, creativity, and independence. Challenges include limited cultural and PjBL literacy, insufficient stakeholder collaboration, and inadequate monitoring during PjBL activities. These issues need addressing to optimize PjBL effectiveness in strengthening PSP.