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PERAN POSYANDU DALAM PENINGKATAN STATUS GIZI BALITA DI NAGARI SARIK ALAHAN TIGO KAB SOLOK Nilda Elfemi; Yuhelna, Yuhelna; Sarbaitinil, Sarbaitinil; Isnaini, Isnaini; Yanti Sri Wahyuni; Hefni, Hefni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.40460

Abstract

One of the public health service providers that directly impacts the community is the Integrated Health Post (Posyandu). Posyandu is a form of Community-Based Health Effort (UKBM) implemented by the government and the community to empower and facilitate access to health services for mothers, infants, and toddlers. Posyandu is the spearhead of health services, aiming to accelerate efforts to reduce infant and maternal mortality rates. Posyandus carry out various activities, including monitoring toddler growth and development, health services, maternal and child services, including immunizations for disease prevention, diarrhea management, family planning services, counseling, and counseling/referrals when needed.
ANALISIS PELAKSANAAN AKTIVITAS PEMBELAJARAN SOSIOLOGI MELALUI PENGGUNAAN MEDIA GAMES ROLLING BALL DI KELAS XI F2 SMAN 1 SUNGAI BEREMAS Rahma Nurul Ariska; Yanti Sri Wahyuni; Waza Karia Akbar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.38535

Abstract

 Learning media is a part of education that includes messages, people, and intermediaries. Learning media evolves with the development of technology. Various efforts need to be made by the Sociology teacher to enhance student learning activities, one of which is the relevant Rolling Ball Games media. This media can make student learning activities more active, enjoyable, and interesting. This research aims to describe the analysis of the implementation of sociology learning activities through the use of Rolling Ball Games media in Class XI F2 of SMAN 1 Sungai Beremas. The theory used in this research is the constructivism learning theory, a learning approach that emphasizes the active involvement of students in building and developing their own knowledge. The method used is qualitative. The informants consisted of 12 people: the principal, the deputy head of curriculum, the Class XI sociology subject teacher, and students. The data analysis used is the Miles and Huberman model, with the stages of data collection, data reduction, data display, and conclusion drawing. The results show that there are 3 outcomes carried out by the sociology teacher in enhancing student sociology learning activities through the Rolling Ball Games learning media: (1) The teacher prepares the teaching module at the planning stage of learning (2) The teacher implements learning using the Rolling Ball Games learning media (3) The teacher assesses learning using the Rolling Ball Games media with 3 assessments: cognitive, affective, and psychomotor. The inhibiting factors for the teacher in enhancing learning activities in the classroom are, (1) time constraints and (2) enthusiasm which makes the class atmosphere more active.
The Effect of Using AI-Based Learning Media on the Learning Motivation of Students in the Sociology Education Study Program at PGRI University of Sumatera Barat Tarida Anggina; Faishal Yasin; Yanti Sri Wahyuni
Journal of Multidisciplinary Science: MIKAILALSYS Vol 4 No 3 (2026): Journal of Multidisciplinary Science: MIKAILALSYS
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/mikailalsys.v4i3.11831

Abstract

The increasing integration of artificial intelligence (AI)-based learning media into higher education offers students greater access to information and assistance in understanding course material and completing assignments. However, inappropriate use may undermine learning independence, engagement, and responsibility. This study examined the effect of AI-based learning media on the learning motivation of students in the Sociology Education Study Program at Universitas PGRI Sumatera Barat. Grounded in Maslow’s Hierarchy of Needs Theory, the study employed a quantitative associative design. The population comprised 170 students from the 2022–2025 cohorts, from whom 65 participants were selected through purposive sampling. Data were collected using a Likert-scale questionnaire and analyzed using descriptive statistics, normality and linearity tests, simple linear regression, t- and F-tests, and the coefficient of determination in IBM SPSS Statistics 21. The results showed that AI-based learning media positively and significantly predicted students’ learning motivation, as indicated by the regression equation Y = 42.309 + 0.516X and a significance value of 0.003 (p < 0.05). The correlation coefficient (R = 0.365) indicated a low positive relationship, while the coefficient of determination (R² = 0.133) showed that AI-based learning media accounted for 13.3% of the variance in learning motivation, with the remaining 86.7% attributable to other factors. These findings indicate that AI-based learning media can support students’ motivation when used appropriately, critically, and responsibly. The study underscores the importance of strengthening digital literacy and positioning AI as a learning support tool rather than a substitute for students’ independence and critical thinking.
Disfungsi Smartphone dalam Proses Belajar Mengajar di SMAN 02 Ranah Batahan Kabupaten Pasaman Barat Afrina Roza; Yanti Sri Wahyuni; Yenita Yatim
YASIN Vol 3 No 6 (2023): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i6.1835

Abstract

This research was motivated by the problem of Smartphone Dysfunction in the Teaching and Learning Process and looked at the teaching and learning process in the classroom, at SMAN 2 Ranah Batahan, West Pasaman Regency. This research aims: 1) to describe Smartphone Dysfunction in the Teaching and Learning Process. This research uses functional structural theory from Robert K Merton. Structural functionalism is a broad viewpoint in sociology and anthropology that attempts to interpret society as a structure with interconnected parts. The type of research used is descriptive with a qualitative approach. The informants in this research were, Class West Pasaman. Data collection techniques in this research are observation, interviews and documentation. Data analysis techniques include data reduction, data presentation, and drawing conclusions. The results of this research show that, Smartphone Dysfunction in the Teaching and Learning Process at SMAN 2 Ranah Batahan, West Pasaman Regency has several Smartphone Dysfunctions, namely: 1) Smartphones are used for entertainment, 2) Smartphones are used to develop network friendships by students.