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PENGARUH MEDIA POWERPOINT INTERAKTIF BERBANTU CANVA TERHADAP KEAKTIFAN BELAJAR SISWA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SDN 182 PEKANBARU Saputri, Yona; Siti Quratul Ain
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.16494

Abstract

The research aims to determine the effect of interactive PowerPoint media assisted by Canva on students' active learning in Pancasila education subjects in class IV SDN 182 Pekanbaru. The research sample consisted of thirty-one class IV students at SDN 182 Pekanbaru. The type of research used in this research is quantitative research. The analytical method used in this research is simple linear regression analysis using SPSS for Windows 22 for data processing. The findings show that the use of PowerPoint media has an influence on the active learning of students in Pancasila Education Class IV Sdn 182 Pekanbaru. This is indicated by a significance value of 0.029, meaning that the magnitude of  < 0.05 causes H0 to be rejected and H1 to be accepted. This means that the better the use of PowerPoint media used by the teacher, the better the student's learning activity will be. Based on the R Square (R2) value, it can be said that student learning activity is influenced by the variable use of PowerPoint media by 39.2%. The other 51.8% was influenced by variables that were not explained or studied in this study.
HUBUNGAN ANTARA MOTIVASI BELAJAR DENGAN HASIL BELAJAR MATEMATIKA SISWA KELAS 4 SDN 01 SUNGAI APIT Destinur; Siti Quratul Ain
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 December 2024 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19574

Abstract

The purpose of this study was to determine the relationship between learningmotivation and mathematics learning outcomes of grade 4 students of SDN 01Sungai Apit. This study uses a quantitative approach method. The data collectiontechnique in this study used a questionnaire. In this study, researchers took asample of 22 students from grade 4. Data were collected through interviews,questionnaires, and documentation. The results of the study indicate that there is arelationship between learning motivation and mathematics learning outcomes ofgrade 4 students of SDN 01 Sungai Apit. This is indicated by Sig (2-tailed)obtained a value of 0.000 <0.05, meaning that the relationship between the twovariables has a good correlation at the 0.05 level with a high category. r at asignificance level of 5% is 0.422 while rxy = 0.995 so that (0.0995> 0.422) isobtained and is included in the high category.
Minat Siswa terhadap Pelajaran Matematika di Kelas Tinggi Desa Kepenuhan Barat Kabupaten Rokan Hulu Badria Rika; Siti Quratul Ain
Jurnal Al-Hikam Vol. 3 No. 2 (2022): Jurnal Al-Hikam
Publisher : Jurnal Al-Hikam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mensurvei minat siswa terhadap pelajaran matematika dikelas tinggi SD Desa Kepenuhan Barat Kabupaten Rokan Hulu. Penelitian ini menggunakan jenis penelitian survey dengan pendekatan deskriptif kuantitafif dan dengan desain penelitian Survey Descriptive Design. Populasi dalam penelitian ini berjumlah 306 siswa dari 3 sekolah diSD Desa Kepenuhan Barat Kabupaten Rokan Hulu dan teknik pengambilan sampel yaitu Random Sampling dengan menggunakan rumus Slovin maka diperoleh sampel sebanyak 174 siswa. Teknik pengambilan data dengan menyebarkan angket minat belajar matematika dikelas tinggi. Variabel penelitian ini adalah survey minat siswa (X)  terhadap pelajaran matematika (Y) dikelas tinggi. Berdasarkan hasil survey pengolahan data tersebut maka diketahui bahwa di SD Desa Kepenuhan Barat Kabupaten Rokan Hulu siswa SD kelas Tinggi Sangat berminat terhadap pelajaran matematika dengan siswa berjumlah 84 dengan hasil presentase 47,27% ,siswa berjumlah 57 dengan presentasi 32,75% yaitu siswa yang memiliki kategori berminat terhadap pelajaran matematika. Siswa sebanyak 23 dengan presentasi 13,21% adalah siswa yang memiliki kategori rendah minat terhadap pelajaran matematika, dan siswa sebanyak 10 dengan presentasi 5,74 adalah siswa yang mimiliki kategori sangat rendah minat terhadap pelajaran matematika. Keywords:  Minat Siswa Belajar, Pembelajaran Matematika, Minat Belajar
EFEKTIVITAS PENGGUNAAN APLIKASI KAHOOT SEBAGAI PENILAIAN PEMBELAJARAN DIGITAL TERHADAP MOTIVASI BELAJAR SISWA Fitriyeni; Siti Quratul Ain; Indah Kurniati; Chintiya Putri Ardya Pramesti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41494

Abstract

Digital learning assessment is one of the important innovations in modern education that can improve the quality of the teaching and learning process through the use of technology. One of the applications currently widely used in learning assessment is Kahoot. Kahoot is a game-based learning platform that allows teachers to conduct assessments in an interactive, fun, and easily accessible way for students. This study aims to determine the effectiveness of using the Kahoot application as digital learning assessment on the learning motivation of primary school students. The research method used is quantitative. The research sample consists of 30 fifth-grade students from SDN 120 Pekanbaru. The research instruments include a student learning motivation questionnaire. The questionnaire was administered after the students used the Kahoot application in learning assessment. The questionnaire was administered with the aim of observing the students' responses to the use of the Kahoot application in learning assessment. The results of the study show that 14.11% always, 29.63% often, 21.16% sometimes, 25.40% rarely, and 9.70% never.
Pengembangan Media Video Animasi Berbasis Kearifan Lokal Riau pada Materi Pecahan untuk Siswa SD Kelas IV SDN 001 Khairiah Mandah Komang Rahma Triningsih; Siti Quratul Ain
YASIN Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.10370

Abstract

The development of mathematics learning media based on digital technology and local culture is important because fraction learning in elementary schools is still often delivered conventionally and is less contextual. This study aims to develop animated video media based on Riau local wisdom on fraction material for Grade IV students at SDN 001 Khairiah Mandah. This study used a Research and Development (R&D) method with qualitative and quantitative approaches and an ADDIE model modified up to the Analysis, Design, and Development stages. The research subjects included Grade IV teachers, Grade IV students, and validators consisting of material experts, media experts, and language experts selected purposively. Data were collected through interviews, validation questionnaires, tests, and documentation, and were then analyzed descriptively, qualitatively, and quantitatively using validation percentages. The results showed that the animated video media obtained an average validation score of 87.50% in the very valid category, comprising the media aspect at 89.58%, the language aspect at 91.67%, and the material aspect at 81.25%. These findings indicate that animated video media based on Riau local wisdom is feasible for use as an alternative mathematics learning medium that is engaging, concrete, and contextual for fraction material. This study contributes to the development of mathematics learning media based on local culture in elementary schools. As a practical implication, teachers can use animated video media to present fraction learning that is more closely connected to students’ cultural experiences, while further research is recommended to test the effectiveness of the media with a broader student population.