Claim Missing Document
Check
Articles

Found 6 Documents
Search

Literasi Anak Usia Dini Melalui Alat Permainan Edukasi (APE) Ice Cream Di TK Galilea Hosanna Kids Manulang, Rasmi; Simanjuntak, Vitalia Hanako Murni; Humaida Hanim; Simanjuntak, Markus Doddy; Sinaga, Plora Novita; Maswita
JURNAL ABDIMAS MADUMA Vol. 2 No. 2 (2023): Oktober, 2023
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jam.v2i2.209

Abstract

Program "Mengembangkan Minat Baca Anak Usia Dini Melalui APE Ice Cream di TK Galilea Hosanna Kids" adalah kerja sama untuk memotivasi anak-anak kecil dalam belajar membaca menggunakan Alat Permainan Edukasi (APE) berbentuk es krim. Tujuannya adalah memperkenalkan membaca dengan cara yang menyenangkan, mengajak mereka untuk berbicara, berpikir, dan berimajinasi. Program ini melibatkan TK Galilea Hosanna Kids, guru, orang tua, dan komunitas sekitar. Dengan menggunakan APE Ice Cream, anak-anak diajak untuk bermain dan belajar. Hasil dari program ini menunjukkan bahwa cara ini efektif dalam membuat anak-anak tertarik membaca. Anak-anak menunjukkan minat lebih tinggi, kemampuan membaca dan berbicara yang lebih baik, dan mereka juga lebih kreatif. Untuk masa depan, program ini bisa terus berkembang dengan membuat ide-ide baru, memberikan pelatihan untuk guru, melibatkan orang tua dalam proses pembelajaran, terus mengevaluasi, dan mungkin diperluas ke tempat lain. Dengan melakukan hal ini, program ini akan memberikan manfaat positif dan berkelanjutan bagi perkembangan minat membaca anak-anak di TK Galilea Hosanna Kids dan sekitarnya. Kata Kunci : Literasi Anak Usia Dini, APE Ice Cream
Picture Story Media to Improve Reading Ability in 2nd grade students at SD Gajah Mada Simanjuntak, Vitalia Hanako Murni; Fernando De Napoli Marpaung; Muhammad Fadli; Supriadi
Edelweiss : Journal Of Innovation In Educational Research Vol. 2 No. 1 (2024): Edelweiss : July 2024
Publisher : CV. Mitkom Indotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62462/edelweiss.v2i2.28

Abstract

This study examines the effectiveness of picture story media in enhancing the reading abilities of second-grade students at SD Gajah Mada. Reading is a crucial skill for elementary students, but many face challenges in developing this skill, as evidenced by the average reading score of 63 at the school. To address this issue, picture story media was introduced as an engaging and interactive learning tool aimed at improving students' reading comprehension and motivation. Classroom action research (CAR) was employed, involving a reflective cycle of planning, action, observation, and reflection. In Cycle 1, the average reading score of students increased from 50.3% to 63.7% after implementing picture story media, with 65.8% of students meeting the passing criteria. Cycle 2 showed further improvement, with the percentage of students scoring between 75-100 rising from 43% to 93.2% by the end of the cycle. These results highlight the significant impact of picture story media in boosting students' reading skills and engagement. The findings support the use of visual aids in education, demonstrating that picture story media can effectively enhance reading abilities among young learners. The study contributes to the field of language education and provides practical insights for teachers in selecting effective learning media. Future research is suggested to explore the long-term effects of picture story media and its application in various educational contexts.
THE EFFECT OF HEALTH PROMOTION USING AUDIO-VISUAL MEDIA ON HAND WASHING IMPLEMENTATION IN KINDERGARTEN STUDENTS GALILEA HOSANNA KIDS MEDAN, 2023 Simanjuntak, Vitalia Hanako Murni
Pendidikan Bahasa Indonesia dan Sastra (PENDISTRA) Vol 5 No. 2 Tahun 2022
Publisher : Universitas Katolik Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/pendistra.v5i2.2606

Abstract

Washing hands with soap is cleaning hands using soap and water properly to avoid the spread of disease. Pre-school children are susceptible to health diseases, one of which is due to lack of hand washing. Audio visual media is one of the media that can be used for learning to wash hands. The purpose of this study was to analyze the effect of providing education with audiovisual media on correct hand washing behavior in pre-school age children. The research design is a one group pre test post test design. The population of this study was all students in Galilea Hosanna Kids Medan Kindergarten as many as 35 students with a total sampling technique. The independent variable is the audio visual media of hand washing and the dependent variable is the good and right hand washing behavior. Collecting data using a check list sheet according to the SOP for hand washing and observation. Data collection techniques using editing, coding, scoring, tabulating, and statistical tests using the Wilcoxon Signed Rank Test. The results of the study from 35 respondents, before being shown the audio- visual media, most of the respondents were less capable of 25children (71.4%), after being shown the audio-visual media, most of the respondents had good abilities, a total of 22 children (62.9%) . Wilcoxon statistical test shows p value =0.000 < a (0.05) so that H0 is rejected or H1 is accepted. It is recommended that the provision of health education to preschool-age children use audiovisual media as an effort to increase children's compliance.
THE EFFECT OF HEALTH PROMOTION USING AUDIO-VISUAL MEDIA ON HAND WASHING IMPLEMENTATION IN KINDERGARTEN STUDENTS GALILEA HOSANNA KIDS MEDAN, 2023 Simanjuntak, Vitalia Hanako Murni
Pendidikan Bahasa Indonesia dan Sastra (PENDISTRA) Vol 5 No. 2 Tahun 2022
Publisher : Universitas Katolik Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/pendistra.v5i2.2606

Abstract

Washing hands with soap is cleaning hands using soap and water properly to avoid the spread of disease. Pre-school children are susceptible to health diseases, one of which is due to lack of hand washing. Audio visual media is one of the media that can be used for learning to wash hands. The purpose of this study was to analyze the effect of providing education with audiovisual media on correct hand washing behavior in pre-school age children. The research design is a one group pre test post test design. The population of this study was all students in Galilea Hosanna Kids Medan Kindergarten as many as 35 students with a total sampling technique. The independent variable is the audio visual media of hand washing and the dependent variable is the good and right hand washing behavior. Collecting data using a check list sheet according to the SOP for hand washing and observation. Data collection techniques using editing, coding, scoring, tabulating, and statistical tests using the Wilcoxon Signed Rank Test. The results of the study from 35 respondents, before being shown the audio- visual media, most of the respondents were less capable of 25children (71.4%), after being shown the audio-visual media, most of the respondents had good abilities, a total of 22 children (62.9%) . Wilcoxon statistical test shows p value =0.000 < a (0.05) so that H0 is rejected or H1 is accepted. It is recommended that the provision of health education to preschool-age children use audiovisual media as an effort to increase children's compliance.
Penerapan Model Pembelajaran Gamification Berbantuan Quizizz dalam Pembelajaran Menulis Kalimat Efektif Irawan, I Putu Ari Utama; Dewanthari, Ni Nyoman Tri Thika; Simanjuntak, Vitalia Hanako Murni
Edukasiana: Jurnal Inovasi Pendidikan Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/ejip.v4i3.1622

Abstract

Kemampuan menulis kalimat efektif merupakan keterampilan dasar yang penting bagi mahasiswa dalam menyampaikan gagasan dan informasi secara jelas. Namun, tantangan yang dihadapi belakangan ini adalah menurunnya motivasi dan minat belajar peserta didik dalam pembelajaran konvensional. Terkait itu, diperlukan inovasi dalam strategi pembelajaran guna meningkatkan partisipasi peserta didik. Gamifikasi yang mengintegrasikan elemen permainan dalam proses pembelajaran, menjadi inovasi efektif dalam meningkatkan keterlibatan dan motivasi peserta didik. Tujuan penelitian ini yakni mendeskripsikan langkah-langkah penerapan Gamification melalui media Quizizz dan mendeskripsikan strategi dalam mengatasi tantangan penerapan Gamification berbantuan Quizizz pada pembelajaran menulis. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Data penelitian dikumpulkan melalui studi pustaka. Hasil penelitian menunjukkan bahwa penerapan Gamification berbantuan Quizizz dilakukan secara sistematis melalui (1) penentuan tujuan pembelajaran, (2) pemilihan konten, (3) pembuatan pertanyaan, (4) penerapan elemen permainan, (5) pemberian umpan balik, (6) fasilitasi kompetisi, (7) analisis kemajuan siswa, dan (8) evaluasi. Selain itu, dalam mengatasi tantangan penerapan Gamification berbantuan Quizizz, tentunya memerlukan strategi yang tepat dan memerlukan partisipasi dari pihak terkait. Adapun implikasi praktis dari penelitian ini adalah pendidik dapat mengadopsi penerapan gamifikasi berbantuan Quizizz sebagai strategi inovatif dalam pembelajaran menulis, khususnya untuk meningkatkan motivasi dan partisipasi mahasiswa. Dengan mengikuti langkah-langkah sistematis yang telah diuraikan, pendidik dapat menghadirkan suasana belajar yang lebih interaktif dan menyenangkan, sehingga membantu mahasiswa mengembangkan kemampuan menulis kalimat efektif secara optimal. Penelitian ini berkontribusi dalam memperkaya kajian strategi inovatif pembelajaran bahasa, khususnya terkait integrasi gamifikasi dalam pengembangan keterampilan menulis di pendidikan tinggi.
Penerapan Pijat Bayi Terhadap Kualitas Tidur Bayi 0-6 Bulan Safitri, Listin; Simanjuntak, Vitalia Hanako Murni
Jurnal Ilmiah Kesehatan Mandira Cendikia Vol. 3 No. 3 (2024)
Publisher : YAYASAN PENDIDIKAN MANDIRA CENDIKIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Periode bayi merupakan fase penting dan kritis dalam perkembangan individu karena sensitivitasnya terhadap lingkungan, waktu yang singkat, dan tidak dapat diulang. Bayi yang mendapat tidur yang cukup akan terlihat lebih segar dan jarang rewel. Gangguan tidur pada bayi dapat diidentifikasi dengan durasi tidur malam kurang dari sembilan jam, bangun tidur lebih dari 3 kali, dan terjaga lebih dari 1 jam. Penelitian ini merupakan penelitian pra eksperimental dengan tipe one group pretest-posttest design. Kualitas tidur bayi usia 0-6 bulan sebelum dan sesudah dilakukan pijat bayi yaitu sebanyak 60%. Hasil dari perhitungan ρ value adalah 0,02 < α (0,05). Hal ini menunjukkan bahwa ada penerapan pijat bayi terhadap kualitas tidur bayi usia 0-6 bulan.