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Journal : Indonesian Journal of Global Health research

The Effectiveness of Peer Educator-Based Education as A Model for Handling Online Game Addiction in Adolescents During the Covid-19 Pandemic Puji Lestari; Liyanovitasari Liyanovitasari
Indonesian Journal of Global Health Research Vol 3 No 4 (2021): Indonesian Journal of Global Health Research
Publisher : GLOBAL HEALTH SCIENCE GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (262.11 KB) | DOI: 10.37287/ijghr.v3i4.664

Abstract

The Covid-19 pandemic has limited all community activities to leaving the house. This has taken a lot of time for teenagers to use smartphones which has triggered addiction to online games. Increased addiction to online games harms adolescents, including teenagers who become lazy in their activities, are often alone, lack socializing, and become introverted individuals. The adolescent period is a period that is very close to peer groups, requires recognition from groups or peers, and requires a new identity that can increase self-esteem. The purpose of this study was to determine the effectiveness of peer educator-based education as a model for dealing with online game addiction in adolescents. This study employed a quantitative approach. The research design was a quasi-experimental or pre-experimental design with the type of one-group pretest-postest design. The research respondents were 107 students with the criteria who play online games, used purposive sampling. This study provided video interventions through WhatsApp group media and measuring behavior data using google forms. The instrument used to measure online game addiction behavior was the Game Addiction Scale (GAS)for adolescents developed by Lemmens in 2009. Data analysis used the Wilcoxon test to determine differences in adolescent behavior before and after peer educators were educated about handling online game addiction. The results showed that the behavior of adolescents before treatment was in the online game addiction category 55,1% and it decreased to 11.2% after treatment. There were differences in the behavior of adolescents before and after education by peer educators with each p-value of 0.000.
The Effectiveness of Peer Educator-Based Education as A Model for Handling Online Game Addiction in Adolescents During the Covid-19 Pandemic Puji Lestari; Liyanovitasari Liyanovitasari
Indonesian Journal of Global Health Research Vol 3 No 4 (2021): Indonesian Journal of Global Health Research
Publisher : GLOBAL HEALTH SCIENCE GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (262.11 KB) | DOI: 10.37287/ijghr.v3i4.664

Abstract

The Covid-19 pandemic has limited all community activities to leaving the house. This has taken a lot of time for teenagers to use smartphones which has triggered addiction to online games. Increased addiction to online games harms adolescents, including teenagers who become lazy in their activities, are often alone, lack socializing, and become introverted individuals. The adolescent period is a period that is very close to peer groups, requires recognition from groups or peers, and requires a new identity that can increase self-esteem. The purpose of this study was to determine the effectiveness of peer educator-based education as a model for dealing with online game addiction in adolescents. This study employed a quantitative approach. The research design was a quasi-experimental or pre-experimental design with the type of one-group pretest-postest design. The research respondents were 107 students with the criteria who play online games, used purposive sampling. This study provided video interventions through WhatsApp group media and measuring behavior data using google forms. The instrument used to measure online game addiction behavior was the Game Addiction Scale (GAS)for adolescents developed by Lemmens in 2009. Data analysis used the Wilcoxon test to determine differences in adolescent behavior before and after peer educators were educated about handling online game addiction. The results showed that the behavior of adolescents before treatment was in the online game addiction category 55,1% and it decreased to 11.2% after treatment. There were differences in the behavior of adolescents before and after education by peer educators with each p-value of 0.000.
The Effect of the Implementation of Family Functions with Self-Harm Behavior in Adolescents in the Digital Age Lestari, Puji; Liyanovitasari, Liyanovitasari; Rosalina, Rosalina
Indonesian Journal of Global Health Research Vol 7 No 5 (2025): Indonesian Journal of Global Health Research
Publisher : GLOBAL HEALTH SCIENCE GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37287/ijghr.v7i5.6666

Abstract

The prevalence of self-harm behavior among adolescents has increased significantly. Research conducted by Muehlenkamp et al. (2012) shows that about 17-18% of adolescents worldwide report having committed self-harm at least once in their lives. Family has a huge influence on the psychological and emotional development of adolescents. The purpose of this study is to find out how the implementation of family functions affects self-harm behavior in adolescents. This study uses a quantitative method with a cross-sectional design. The researcher will examine how to carry out family functions and also how self-harm behavior is carried out by adolescents, then look at the relationship between these two things. Research Subject: Adolescents aged 12-18 years as many as 183 students with total sampling technique. Data were collected using the Family Assessment Device (FAD) instrument to assess family function and the Deliberate Self-Harm Inventory (DSHI) to measure the frequency and intensity of self-harm in adolescents. Data will be analyzed using the Chi square correlational statistical technique to see the relationship between family function and self-harm behavior. The results showed that family function in the good category was 61.7% while family function in the bad category was 38.3%. Self-harm behavior in adolescents 23.5%. Based on the Chi Square test, a p value of 0.048 was obtained, meaning that there is a significant relationship between the implementation of family functions and self-harm behavior in adolescents.
Development of Health Promotion through Video Media to Increase Knowledge of Bullying Prevention in Adolescents Liyanovitasari, Liyanovitasari; Lestari, Puji; Rosyidi, M. Imron
Indonesian Journal of Global Health Research Vol 7 No 5 (2025): Indonesian Journal of Global Health Research
Publisher : GLOBAL HEALTH SCIENCE GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37287/ijghr.v7i5.6710

Abstract

Indonesia ranks fifth with the highest bullying cases, which is 41.1% of 78 countries. The negative effects that occur on the victim are experiencing psychological disorders, including low self-esteem. Therefore, there is a need for health education related to bullying through video media. This media is effective because it is able to attract attention through real visualizations and audio that supports the content of the material. The purpose of this study is to find out the difference in students' knowledge before and after the provision of health education through video media. This research method uses the Quasy experimental pre posttest one group design method. The population in this study is all students of SMK NU Ungaran aged 15-18 years, in March 2024 a total of 820 students. The technique used for sampling in this study is Proportionate random sampling. The sample in this study is 92 students. This research instrument used a bullying knowledge questionnaire consisting of 15 statements with a choice of true, wrong answers and low, medium, and high knowledge measurement results. Of the 15 statements in this knowledge questionnaire, validity has been tested and declared valid all with a value range of 0.576-0.904. The results of the reliability test are 0.874. Bivariate analysis used a simple t test dependent test. The results of the study were obtained Most of the students' knowledge before the intervention was low category as many as 52 respondents (56.5%), while the knowledge after the intervention was mostly in the high category of 55 respondents (59.8%). The results of the dependent t-test were obtained with a p-value of 0.000 which proves that there is a difference in knowledge before and after health education through video media.