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Pelatihan Penggunaan Kuesioner Usability untuk Pengukuran Kualitas Perangkat Lunak bagi Mahasiswa dan Masyarakat Umum: Training on the Use of Usability Questionnaire for Measuring Software Quality for Students and the General Public Wahyuningrum, Tenia; Martono, Galih Hendro; Wardhana, Helna
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 10 No. 8 (2025): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v10i8.9598

Abstract

Agile development ensures quality software is on time and according to user expectations. Therefore, software testing is essential before launch, including usability testing as part of the user experience. However, the many choices of questionnaires in usability testing make it difficult for developers to determine the appropriate method. This community service is a training activity that aims to improve the understanding of students and the general public, especially those involved in software development related to usability testing. The training is conducted face-to-face with counseling, namely interactive lectures, discussions, case studies, and quizzes. The training materials include an introduction to software quality and usability evaluation, respondent selection techniques, an introduction to types of usability questionnaires, and exercises in calculating and interpreting usability scores using the Usability Metric for User Experience (UMUX-Lite) questionnaire. The training results showed that the level of understanding was still low (31.07%); this result was due to several obstacles, namely the imbalance in the number of participants and facilitators, the relatively short discussion time, and not all participants being active in the activities. The strategy for future improvements is to conduct remedial sessions, re-evaluate learning methods and media, and divide participants into small groups with adequate training facilitators.
A Novel Principles+ Framework for Improving User Experience of Augmented Reality Wahyuningrum, Tenia; Isdiarto, Aditya Tama; Yudianto, Robert Hendra; Thinakaran, Rajermani
Journal of Innovation Information Technology and Application (JINITA) Vol 7 No 1 (2025): JINITA, June 2025
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/jinita.v7i1.2728

Abstract

This study introduces a framework that aligns analysis and synthesis approaches, PRInCiPleS+, to enhance the user experience (UX) for Mooi Indie paintings through Augmented Reality (AR). By integrating cultural depth, emotional engagement, and technical usability, this study aims to revive this traditional art form and engage younger audiences. The customized PRInCiPleS+ design method combines empathy mapping and sustainability considerations to develop an AR application for Instagram filters. This study highlights the role of AR in preserving traditional arts while aligning it with the Sustainable Development Goals. The results of the Mooi Indie AR test using the independent sample T Test method showed no significant difference between users who had never used AR and those who had used AR in terms of user experience. In other words, users who are using AR for the first time and those who have used AR before feel almost the same user experience. The user experience score measured using the UMUX-Lite questionnaire showed that the group of users who had never used AR had a user experience score of 78.15, while the group who had ever used AR was 71.10, which means good. Analytically, Mooi Indie AR still needs some improvement, especially in terms of filter loading time, time required to explore filters, the number of users who use filters, and then save and share them with other users to increase engagement.