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A Novel Principles+ Framework for Improving User Experience of Augmented Reality Tenia Wahyuningrum; Aditya Tama Isdiarto; Robert Hendra Yudianto; Rajermani Thinakaran
Journal of Innovation Information Technology and Application (JINITA) Vol 7 No 1 (2025): JINITA, June 2025
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/jinita.v7i1.2728

Abstract

This study introduces a framework that aligns analysis and synthesis approaches, PRInCiPleS+, to enhance the user experience (UX) for Mooi Indie paintings through Augmented Reality (AR). By integrating cultural depth, emotional engagement, and technical usability, this study aims to revive this traditional art form and engage younger audiences. The customized PRInCiPleS+ design method combines empathy mapping and sustainability considerations to develop an AR application for Instagram filters. This study highlights the role of AR in preserving traditional arts while aligning it with the Sustainable Development Goals. The results of the Mooi Indie AR test using the independent sample T Test method showed no significant difference between users who had never used AR and those who had used AR in terms of user experience. In other words, users who are using AR for the first time and those who have used AR before feel almost the same user experience. The user experience score measured using the UMUX-Lite questionnaire showed that the group of users who had never used AR had a user experience score of 78.15, while the group who had ever used AR was 71.10, which means good. Analytically, Mooi Indie AR still needs some improvement, especially in terms of filter loading time, time required to explore filters, the number of users who use filters, and then save and share them with other users to increase engagement.
Enhanching User Experience in E-Commerce Website Design Through the User Centered Design Approach: A Case Study Hamidatun Nisa; Dr. Tenia Wahyuningrum; Khoem Sambath
Journal of Innovation Information Technology and Application (JINITA) Vol 7 No 2 (2025): JINITA, December 2025
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/jinita.v7i2.2786

Abstract

Many small-scale businesses in Indonesia rely on manual customer interaction workflows, leading to delays, inefficiencies, and missed opportunities in digital transactions. This study proposes designing and implementing a user-centered e-commerce website to streamline order processing, improve user autonomy, and reduce the operational burden on the business owner. Addressing management issues in small businesses requires creating a website that meets user needs. The User-Centered Design (UCD) methodology includes iterative stages of user research, requirements specification, interface design, and usability evaluation. A high-fidelity prototype was tested by 65 participants, resulting in 56 valid responses after data cleaning. Usability was evaluated through ISO/IEC 25022-based metrics, achieving a 67.86% completion rate, an average task time of 91.66 seconds, and an overall relative efficiency of 66.96%. Using the User Experience Questionnaire (UEQ), we measured user satisfaction, with five out of six dimensions rated as “Excellent”. The final system was implemented using Laravel and Filament, integrated with Midtrans for payment automation, Mailtrap for email testing, and a management dashboard for order tracking and status updates. This study demonstrates the practical application of UCD in the digital transformation of SMEs by delivering a fully functional, user-validated interface that enhances transactional clarity and customer experience. Compared to prior methods, the approach enables self-service ordering with reduced reliance on real-time manual responses. The findings offer a replicable reference for similar businesses seeking to implement user-focused digital solutions efficiently.
Pemberdayaan Kader Dalam Penatalaksanaan Tuberculosis Melalui Pemanfaatan Pangan Lokal di Desa Kebocoran Netra Wirakhmi, Ikit; Ningrum, Ema Wahyu; Kristianto, Giovanny Bangun; Wahyuningrum, Tenia; Nugroho, Catur; Pradana, Zein Hanni
Jurnal Medika: Medika Vol. 4 No. 4 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/0md4z211

Abstract

Tuberkulosis (TBC) masih menjadi tantangan utama kesehatan masyarakat di Indonesia, terutama di wilayah perdesaan dengan kondisi sosial ekonomi rendah. Desa Kebocoran, Kabupaten Banyumas, merupakan salah satu daerah dengan prevalensi TBC cukup tinggi dan keterbatasan pemahaman kader posyandu mengenai pencegahan serta penatalaksanaan TBC. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan pengetahuan dan keterampilan kader TBC melalui edukasi kesehatan dan pelatihan pembuatan menu bergizi berbasis buah melon sebagai potensi pangan lokal. Metode kegiatan meliputi observasi, wawancara dengan pemangku kepentingan, penyuluhan interaktif menggunakan media lembar balik, serta pelatihan praktik pembuatan menu melon. Sebanyak 31 kader TBC mengikuti kegiatan ini. Hasil evaluasi menunjukkan adanya peningkatan pengetahuan kader, dengan rata-rata nilai pre-test sebesar 88,25 meningkat menjadi 92,16 pada post-test. Kader juga mampu membuat dua menu berbasis melon (smoothies dan pudding) yang dikembangkan untuk mendukung pemulihan pasien TBC. Program ini mendapat tanggapan positif dari peserta dan pemangku wilayah, meskipun masih diperlukan kolaborasi lanjutan dengan petani lokal untuk penyediaan bahan baku melon secara berkelanjutan. Kegiatan ini berhasil meningkatkan literasi kesehatan dan keterampilan kader TBC dalam pencegahan serta penatalaksanaan TBC melalui pendekatan edukatif dan inovasi gizi berbasis potensi lokal. Pemberdayaan kader dengan pemanfaatan pangan lokal dapat menjadi model pengembangan masyarakat yang berkelanjutan di wilayah perdesaan.
Pengembangan Game Edukasi Pilah Sampah Dengan Variasi Jenis Sampah Dan Implementasi Multi-Level Pada Platfom Andriod Ami Atun, Yani; Wahyuningrum, Tenia
eProceedings of Engineering Vol. 12 No. 6 (2025): Desember 2025
Publisher : eProceedings of Engineering

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Abstract

Kurangnya pemahaman siswa sekolah dasar dalam memilah sampah berdampak pada rendahnya kesadaran menjaga kebersihan lingkungan. Penelitian ini bertujuan untuk mengembangkan game edukasi pilah sampah berbasis Androidsebagai media pembelajaran interaktif yang menyenangkan. Game ini dirancang menggunakan metode MultimediaDevelopment Life Cycle (MDLC) dan mencakup variasi jenis sampah (organik, anorganik, dan B3) serta sistem multi-leveluntuk menjaga minat pengguna. Pengujian dilakukan dengan metode blackbox, usability testing menggunakan UMUX, dan task scenario melalui platform Lyssna. Sebanyak 39 siswa kelas 3 SD Negeri Kaliwungu 01 Kedungreja dilibatkan dalam uji coba. Hasil menunjukkan seluruh fitur game berjalan sesuai fungsi, dengan skor usability UMUX rata-rata sebesar 87,5 yang tergolong Grade B (Excellent) menurut Bangor Usability Scale. Sebanyak 80% siswa juga mampu mengikuti instruksi dengan benar, menandakan antarmuka game cukup intuitif. Kesimpulannya, game ini layak digunakan sebagai media pembelajaran digital dan efektif dalam meningkatkan pemahaman siswa mengenai pemilahan sampah.Kata kunci— Android, Game Edukasi, MDLC, Pemilahan Sampah, UMUX, Usability testing
Perancangan Dan Implementasi UI/UX Pada Website E-Counseling Biro Psikologi Metafora Menggunakan Metode Pendekatan HCD (Human Centered Design) Faridzal Eka Nugraha, Maulana; Wahyuningrum, Tenia
eProceedings of Engineering Vol. 12 No. 6 (2025): Desember 2025
Publisher : eProceedings of Engineering

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Abstract

Perkembangan teknologi informasi telah membawa perubahan signifikan dalam berbagai aspek kehidupan, termasuk dalam layanan psikologi. Biro Psikologi Metafora di Purwokerto hingga saat ini masih menggunakan metode tatap muka dan media sosial sederhana seperti WhatsApp dan Instagram dalam pelayanannya, yang dinilai kurang efektif dan efisien. Penelitian ini bertujuan untuk merancang dan mengimplementasikan antarmuka pengguna (UI) dan pengalaman pengguna (UX) pada sebuah website ecounseling dengan menggunakan pendekatan Human Centered Design (HCD). Metode ini dilakukan dalam tiga fase, yaitu inspirasi, ideasi, dan implementasi. Proses perancangan dimulai dengan observasi dan wawancara, dilanjutkan dengan pembuatan low dan high fidelity prototype, serta pengujian usability. Evaluasi dilakukan menggunakan System Usability Scale (SUS) dan User Experience Questionnaire (UEQ). Hasil pengujianmenunjukkan bahwa website yang dikembangkan memiliki tingkat usability yang tinggi dengan skor SUS sebesar 81,2serta nilai UEQ yang positif di semua aspek. Website ini mampu meningkatkan aksesibilitas, efisiensi, dan kepuasanpengguna dalam layanan konseling daring.Kata kunci— e-counseling, human centered design, user interface, user experience, SUS, UEQ
Pelatihan Spreadsheet untuk Digitalisasi Laporan Pemantauan Jentik Nyamuk di Desa Ledug, Kecamatan Kembaran, Kabupaten Banyumas, Provinsi Jawa Tengah Tenia Wahyuningrum; Zein Hanni Pradana; Prasetyo Yuliantoro; Arief Rais Bahtiar; Teotino Gomes Soares
Jurnal Pengabdian Masyarakat Indonesia Vol 5 No 5 (2025): JPMI - Oktober 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.3823

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Demam Berdarah Dengue (DBD) menjadi masalah kesehatan global merupakan penyakit dengan angka kematian tinggi di negara tropis seperti Indonesia. Dalam upaya pencegahan peningkatan kasus, diperlukan peran masyarakat melalui kader Juru Pemantau Jentik (Jumantik) yang memastikan lingkungan bebas dari jentik nyamuk Aedes Aegepty sebagai media penularan penyakit DBD. Kendala yang dihadapi yaitu pada pengumpulan, pencatatan, dan pelaporan hasil pemantauan jentik karena masih menggunakan metode manual. Untuk mengatasi masalah ini, diadakan program pelatihan penggunaan aplikasi spreadsheet bagi kader Jumantik, sehingga pelaporan lebih efektif dan efisien. Program pelatihan dilaksanakan dalam empat pertemuan yang mencakup pengenalan, pembuatan format pencatatan, analisis dan visualisasi, serta pelaporan. Pelaksanaan program melibatkan Dinas Kesehatan dan Puskesmas, dan 13 kader Jumantik perwakilan dari setiap Rukun Warga (RW) di Desa Ledug, Kecamatan Kembaran, Kabupaten Banyumas. Hasil pelatihan menunjukkan adanya perbedaan yang signifikan pada pemahaman kader Jumantik terhadap penggunaan aplikasi spreadsheet untuk pelaporan pemantauan jentik, dan adanya peningkatan pemahaman kader Jumantik sebesar 21%. Hasil survei kepuasan menunjukkan rata-rata 89% peserta merasa sangat puas terhadap kegiatan pelatihan. Hal ini menunjukkan dampak positif sehingga mampu menjadi langkah penting menuju sistem kesehatan yang lebih responsif, terintegrasi, dan berkelanjutan, sehingga program ini dapat dijadikan model bagi wilayah lain dengan permasalahan serupa.
Pelatihan Teknik Melukis Sebagai Upaya Pelestarian Budaya Lokal Melalui Sekolah Seni Mooi Indie Sokaraja, Banyumas Robert Hendra Yudianto; Adnan Setyoko; Tenia Wahyuningrum
KRESNA: Jurnal Riset dan Pengabdian Masyarakat Vol 6 No 1 (2026): Jurnal KRESNA Mei 2026
Publisher : DRPM Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/kresna.v6i1.290

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Pelestarian budaya lokal melalui seni lukis memerlukan upaya sistematis agar nilai estetika dan filosofi yang terkandung di dalamnya dapat terus diwariskan kepada generasi muda. Salah satu gaya seni lukis yang memiliki nilai historis dan kultural kuat di kalangan masyarakat Kabupaten Banyumas adalah Mooi Indie yang merepresentasikan lanskap alam dan kehidupan lokal Indonesia. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan wawasan generasi muda tentang lukisan Mooi Indie, eksplorasi elemen visual khas seperti komposisi alam, perspektif, pencahayaan, dan pewarnaan serta pendampingan praktik melukis berbasis objek dan lingkungan lokal. Hasil evaluasi melalui lembar observasi menunjukkan rata-rata skor 3,25 dari skala 1-4 yang berarti baik pada aspek keterlibatan, teknik, kemandirian dan kualitas karya akhir. Pengalaman estetika selama pelatihan, didapatkan informasi bahwa 93,3% responden menikmati keindahan dan suasana visual; 90% responden merasa tertarik untuk mengeksplorasi karya, membantu makna di balik karya, dan menggugah perasaan positif. Kegiatan ini berkontribusi pada penguatan peran penggiat seni sebagai fasilitasor dan kontribusi pada ruang edukasi budaya serta menunjukkan bahwa pelatihan teknis melukis berbasis gaya Mooi Indie efektif sebagai media pelestarian budaya lokal
Construction of an Indonesian Language Corpus for the Evaluation of the JMO Application Using UMUX-Lite Based on Google Play Store User Reviews Vern Rahmah Solehah; Tenia Wahyuningrum; Adnan Purwanto; Singgih Briandoko; Singgih Setia Andiko; Teotino Gomes Soares
Journal of Innovation Information Technology and Application (JINITA) Vol 8 No 1 (2026): JINITA, June 2026
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/jinita.v8i1.2955

Abstract

The JMO application is a key digital service platform developed by the Social Security Administration for Employment. This public legal entity provides social security protection for all workers in Indonesia, offering them online access. It offers a comprehensive suite of services, including participant registration, Old Age Security benefit simulations, balance checks, same-day claims with Electronic Know Your Customer (e-KYC) verification, and workplace accident reporting. This study aims to evaluate the application's usability by constructing an Indonesian-language corpus from user reviews on the Google Play Store, utilizing the Usability Metric for User Experience-Lite (UMUX-Lite) instrument. The objective is to assess whether the application meets user requirements and delivers a user-friendly experience. A dataset of 2,500 reviews was manually labeled based on two core UMUX-Lite indicators: perceived ease of use (P1) and perceived usefulness (P3). The labeling results were as follows: 35.1% irrelevant, 29.5% relevant to P1, 28.1% relevant to P3, and 7.4% relevant to both P1 and P3. The text underwent preprocessing, including stop word removal, tokenization, and stemming, before being analyzed via word cloud visualization, Term Frequency-Inverse Document Frequency (TF-IDF) weighting, and multiple classification algorithms (Naive Bayes, Random Forest, Support Vector Machine (SVM), Logistic Regression, K-Nearest Neighbors (K-NN), and Decision Tree). To mitigate class imbalance, the Synthetic Minority Oversampling Technique (SMOTE) was applied. Post-oversampling, all classifiers achieved accuracy rates above 80%. The results objectively indicate that users generally perceive the JMO application as easy to use and effective in meeting their needs, validating the proposed evaluation framework. The constructed corpus also serves as a valuable resource for future research on evaluating Indonesian-language mobile applications.
Penguatan Literasi Digital bagi Kader Posyandu Margosari untuk Optimalisasi Pemantauan Kesehatan Balita Dodi Zulherman; Tenia Wahyuningrum; Sevia Indah Purnama; Nathanael Andra Wijaya; Anggun Dewanti; Muhammad Nabil Irfanurhalim; Fakhir Mustafa Afdal
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 6 No. 4 (2026): El-Mujtama: Jurnal Pengabdian Masyarakat 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v6i4.12285

Abstract

Posyandu (Community-Based Integrated Health Service Post) has played a pivotal role in reducing morbidity and mortality rates among infant and toddler in Indonesia over several decades. In alignment with this role, posyandu has been integrated as a community health service for all age groups, from infants to elderly, over the past years. However, despite its critical importance, posyandu operations have not kept pace with modernization; most recording, reporting, and archiving activities are still conducted manually. This conventional approach is prone to errors, loss of records, and limited data accessibility. Implementing online-based services, such as those offered by Google, presents a viable solution for digital transformation at every stage of posyandu operations. This program aims to enhance the digital literacy of posyandu cadres to improve the efficiency of health data recording in Ledug, Kembaran District, Banyumas Regency. By doing so, it seeks to create a more reliable system capable of minimizing errors, preventing data loss, and ensuring flexible access. The program was structured into three phases: preparation, implementation, and evaluation. Thirteen cadres participated in the activities conducted between April and May 2025. Evaluation results indicated improvements in both digital understanding and the implementation of digital tools within posyandu operations, with increases of 14.3% and 4.3%, respectively. Participants also rated the program's effectiveness at 3.24 out of 4, reflecting a high level of satisfaction. These indicators suggest that the training effectively enhanced the digital literacy of the cadres, with the expectation that this knowledge will be applied in the services provided at Posyandu Margosari.
Combination Of VADER Sentiment Analysis and SEQ Scale For Evaluating the Usability of The Gojek Application Zakiyah Apriliya Budiarti; Tenia Wahyuningrum; Adnan Purwanto; Muhammad Akbar Setiawan; Singgih Setia Andiko; Abdul Karim
Scientific Journal of Informatics Vol. 13 No. 1: February 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v13i1.35956

Abstract

Purpose: This study aims to analyze user sentiment toward the Gojek mobile application using the Valence Aware Dictionary for Sentiment Reasoning (VADER) method and to evaluate the perceived ease of use of the application using the Single Ease Question (SEQ) instrument. Methods: The research data were obtained by scraping 30,000 user reviews of the Gojek application from the Google Play Store. The reviews were processed through text preprocessing, sentiment classification using the VADER method, and subsequent mapping of sentiment polarity scores to a 1–7 SEQ usability scale. A Spearman rank correlation analysis was conducted to examine the relationship between sentiment scores and derived SEQ values. Result: The results indicate that user sentiment toward the Gojek application is predominantly positive, followed by neutral and negative sentiments. The overall average SEQ score is 4.11, suggesting that the application is generally perceived as fairly easy to use. Furthermore, a strong and statistically significant positive association was found between VADER sentiment scores and SEQ usability scores, indicating that more positive sentiment tends to be associated with higher perceived ease of use. Novelty: This study contributes to the literature by empirically integrating sentiment analysis and usability evaluation using VADER and SEQ within the context of an Indonesian super-app. The findings provide practical insights for digital application developers to identify usability strengths and areas for improvement based on large-scale user feedback.
Co-Authors Abdul Karim Ade Fakthul Anam Aditya Tama Isdiarto Aditya Tama Isdiarto Adnan Purwanto Adnan Setyoko Aina Azalea Ardani Ami Atun, Yani Anggun Dewanti Arief Hendra Saptadi Arief Hendra Saptadi Arief Rais Bahtiar Ariq Cahya Wardhana Astiandari, Astin Azhari Azhari Budy Putri, Raden Neomy Lusie Ratna Deseina Catur Nugroho Condro Kartiko Decki Noor Cahyadi Decki Noor Cahyadi Dimas Fanny Hebrasianto Permadi Diovianto Putra Rakhmadani Dodi Zulherman Dwi Dwi Januarita Dwi Januarita Dwi Januarita Dwi Januarita Dyah Wahyuningsih Eko Puji Utomo Eko Puji Utomo Fakhir Mustafa Afdal Faridzal Eka Nugraha, Maulana Galih Hendro Martono Galih Putra Pamungkas Gilang Ramadhan GITA FADILA FITRIANA Hamidatun Nisa Hasan, Thowaf Fuad Helna Wardhana Heriyanto Heriyanto Imelda, Imelda Irwan Susanto Joewandewa Yuliansyah Khabib Mustofa Khoem Sambath Khoem Sambath Khofifah Putriyani Kristianto, Giovanny Bangun Maulida, Armeisa Ahda Meliana Dewi Mellinevia Mahera Morleedia Adi Yahya Muhammad Akbar Setiawan Muhammad Amien Sidiq Muhammad Nabil Irfanurhalim Nathanael Andra Wijaya Naurah Qatrunnada Ni'mah Al Kautsar, Annisa Wahidhatun Nicolaus Euclides Wahyu Nugroho Ningrum, Ema Wahyu Novi Ika Atikah Novi Ika Atikah Novian Adi Prasetyo Prasetyo Yuliantoro Rajermani Thinakaran Retantyo Wardoyo Ridwan Pandiya Robert Hendra Yudianto Rr. Setyawati Sevia Indah Purnama Silvia Van Marsally Singgih Briandoko Singgih Setia Andiko Singgih Setia Andiko Tantan Taryono Tantan Taryono Teotino Gomes Soares Teotino Gomes Soares Teotino Gomes Soares Teotino Gomes Soares Vern Rahmah Solehah Wirakhmi, Ikit Netra Yakan Khomsi Pane, Sayyid Yogo Dwi Prasetyo Zakiyah Apriliya Budiarti Zein Hanni Pradana