Claim Missing Document
Check
Articles

Found 16 Documents
Search

PENGARUH LEARNING MANAGEMENT SYSTEM SMAMGA TERHADAP KEMANDIRIAN BELAJAR DAN KETERAMPILAN BERPIKIR TINGKAT TINGGI SISWA SMA Muhammad Iqbal; Rusijono Rusijono; Hari Sugiharto Setyaedhi
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 14, No 3 (2023): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v14i3.16206

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh Learning Management System terhadap kemandirian dan keterampilan berpikir tingkat tinggi mata pelajaran Sejarah Indonesia kelas X SMA Muhammadiyah 3 Surabaya. Penelitian ini menggunakan penelitian kuantitatif dengan metode penelitian experimental design dengan bentuk Pretest Posttest Control Group Design. Desain penelitian menggunakan Quasi Experimental Design dengan bentuk nonequivalent control group design. Berdasarkan hasil dari Uji Asumsi paired sample T- Test yang pertama yaitu untuk menguji kemampuan awal antara kedua kelompok menujukkan nilai sebesar 0,089 < 2,001 yang artinya mempunyai kemampuan awal yang sama. Kemudian, setelah diberikan treatment pada kelompok eksperimen dengan menggunakan aplikasi Learning Management System (LMS) dilakukan Uji Independent T- Test yang kedua menunjukkan hasil sebesar 5,906 > 2,001. Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan pada nilai posttest kelas kontrol dan kelas eksperimen yang berarti Learning Management System berpengaruh terhadap Keterampilan berpikir tingkat tinggi mata pelajaran Sejarah Indonesia kelas X SMA Muhammadiyah 3 Surabaya.Abstract:  This study aims to determine the influence of Learning Management System on independence and higher-order thinking skills in Indonesian History class X SMA Muhammadiyah 3 Surabaya. This study uses quantitative research with experimental design research methods in the form of Pretest Posttest Control Group Design. The research design uses Quasi Experimental Design with a form of nonequivalent control group design. Based on the results of the first paired sample T-Test Assumption Test, which is to test the initial ability between the two groups, it shows a value of 0.089 < 2,001 which means it has the same initial ability. Then, after treatment was given to the experimental group using the Learning Management System (LMS) application, the second paired sample T-Test Assumption Test showed results of 5,906 > 2,001. Thus, it can be concluded that there is a significant difference in the posttest scores of the control class and experimental class, which means that the Learning Management System affects the higher-order thinking skills of Indonesian History subjects grade X SMA Muhammadiyah 3 Surabaya
ANALISIS DASAR KEBUTUHAN PENGEMBANGAN VIDEO PEMBELAJARAN ASMAUL HUSNA BAGI ANAK USIA DINI Trisna Ayu Anugrah Laranti; Rusijono Rusijono; Irena Yolanita Maureen
EDUTECH Vol 22, No 1 (2023)
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v22i1.54126

Abstract

The early childhood learning process should be meaningful through real-life experiences that are useful in everyday life. Learning should be conducted to achieve learning goals not only in the cognitive domain, but also in affection and psychomotor skills. Religious values can be difficult for young children to understand. For this reason, teachers need learning media that are used as tools to communicate abstract material. This study aims to identify needs that precede the development of educational video media. The results of this needs assessment form the basis for the creation of Learning Media for Early Childhood Devotional Materials (PAUD). Needs analysis using qualitative techniques is part of the early stages of development research. This research involved 15 teachers of Raudlatul Jannah Kindergarten Sidoarjo as respondents. The researcher collected data through observations and a Google survey distributed through WhatsApp application. The results indicated that teachers need video media to explain their learning about developing aqida/faith in Allah SWT and recognizing his attributes through Asmaul Husna. Teachers can create their own learning videos. The existence of educational video media related to Asmaul Husna's material helps teachers introduce the nature of God and lays a foundation for children's belief values. Learning videos can be designed not only to increase a child's knowledge of Asmaul Husna, but also to show how this knowledge can be applied in the child's daily life.Proses pembelajaran pada anak usia dini seharusnya memiliki kebermaknaan melalui pengalaman nyata yang bermanfaat dalam kehidupannya sehari-hari. Pelaksanaan pembelajaran hendaknya dapat dilaksanakan tidak hanya untuk tercapainya tujuan pembelajaran pada ranah kognisi, namun juga pada afeksi dan psikomotor. Tantangan dalam pembelajaran tentang nilai agama dan keimanan untuk anak usia dini adalah bahwa anak memandang nilai agama adalah sesuatu yang abstrak. Oleh karenanya, guru membutuhkan suatu media pembelajaran yang digunakan sebagai alat bantu dalam penyampaian materi yang abstrak menjadi lebih kontekstual dan bermakna bagi anak. Penelitian ini bertujuan untuk melakukan identifikasi terhadap kebutuhan sebelum mengembangkan media video pembelajaran. Hasil analisis kebutuhan ini menjadi dasar pembuatan media pembelajaran materi keimanan untuk anak usia dini (PAUD). Dengan menggunakan metode kualitatif, analisis kebutuhan menjadi bagian dari tahap awal sebuah Penelitian Pengembangan. Penelitian ini melibatkan 15 orang guru TK Raudlatul Jannah Sidoarjo sebagai responden. Peneliti mengumpulkan data melalui observasi dan kuisioner google formulir yang dibagikan melalui aplikasi whatsApp. Hasil penelitian menunjukkan bahwa media video dibutuhkan guru untuk menjelaskan pembelajaran tentang penanaman aqidah/keimanan kepada Allah SWT, mengenal sifat-sifatNya melalui Asmaul Husna. Guru dapat membuat video pembelajaran sendiri. Keberadaan media video pembelajaran materi Asmaul Husna membantu guru untuk mengenalkan sifat Allah dan meletakkan dasar nilai-nilai keimanan pada anak. Video pembelajaran dapat dirancang untuk tidak hanya meningkatkan pengetahuan anak tentang Asmaul Husna namun juga bagaimana pengetahuan itu dapat diterapkan dalam kehidupan anak sehari-hari.
Development of Electronic Test Instruments Through Vinesa to Improve Statistical Reasoning Ability on Tendency Central Materials Hari Setyaedhi; Rusijono Rusijono; Hirnanda Pranada
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4717

Abstract

This study aims to assess the feasibility of developing an e-test instrument for statistics courses on central tendency material so that student learning outcomes can increase. The analysis used in this research is quantitative and descriptive. This research method uses 20 students. Methods of data collection using tests, observations, interviews, and questionnaires The procedures carried out in developing the test instrument are: 1) compiling test specifications; 2) writing test questions; 3) reviewing the item items; 4) conducting test trials; 5) analyzing the item items; 6) revising the test; 7) compiling the test; 8) carrying out the test; and 9) interpreting the test results. The ADDIE model is used in this development research. The results of the feasibility of developing electronic test instruments were stated to be valid with: a) the results of validating the material were very feasible (96%); b) the results of validating learning media were very feasible (94%). If c) the results of validating learning designs were very feasible (94%), d) the results of individual trials were very feasible (81%), and e) the results of small group trials were very feasible (82%), then the development of electronic test instruments is very feasible for use in statistical learning.
PENGARUH MODEL PELATIHAN PEMBELAJARAN BERBASIS KERJA TERHADAP KREATIVITAS PESERTA PELATIHAN BLK BOJONEGORO Ristanto Ristanto; Rusijono Rusijono; Fajar Arianto
Akademika Vol 11 No 02 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i02.2163

Abstract

The importance of human resources is based on the fact that human resources are the basic elements of every company. Human resources can determine the advantages of a company because human resources are goal makers, innovation, communication, creativity, and strategy for the company. The purpose of this study was to determine the effect of the Work Based Learning training model on the creativity of trainees at BLK Bojonegoro. This research is a qualitative research which can specifically be categorized as a qualitative research program evaluation. The sample in this study amounted to 100 trainees at BLK Bojonegoro. The results showed that the high scale of creativity (85.5%), the tasks of the training participants (83.4%), support for learning (78.8%) and clear goals (76%). In training models where exposure to real-world constraints, opportunities, policies and regulations is mandatory, work-based learning occupies an important niche in participants' experiences.
Adapting the Academic Motivation Scale for Homeschool Students in Indonesia: A Study on Reliability, Validity, and Motivational Profiles Onggo Susilo; Audrey Vivian Chandra; Rusijono Rusijono; Andi Mariono
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.853

Abstract

This study explores the adaptation of the Academic Motivation Scale (AMS) for Indonesian homeschool students using English as their second language. The primary objective was to assess the scale's reliability and validity in this unique educational context and to conduct a descriptive analysis of intrinsic, extrinsic, and amotivation scales. A sample of 26 students from Grades 7 to 11 participated, responding to an English-adapted AMS questionnaire. The findings revealed high internal consistency across all motivation scales, as indicated by Cronbach's alpha values (Intrinsic Motivation: 0.918, Extrinsic Motivation: 0.928, Amotivation: 0.868). Pearson correlation coefficients further supported the reliability of individual subscales. Descriptive analysis showed varying mean scores across different motivational dimensions. The study highlights the AMS's potential in diverse linguistic and educational settings, emphasizing the need for contextual adaptations. While the results affirm the scale's applicability in a homeschool environment, the study acknowledges limitations in sample size and suggests future research directions, including expanding the sample size and employing Confirmatory Factor Analysis for more comprehensive validation. This research contributes to the growing body of knowledge on academic motivation in alternative learning environments, particularly in the post-pandemic educational landscape.
Pengembangan Media Video Pembelajaran pada Mata Pelajaran Sistem Pengapian bagi Siswa Kelas XI SMK Sekolah Indonesia Kota Kinabalu Sabah Malaysia Juliandi Juliandi; Rusijono Rusijono; Khusnul Khotimah
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 1 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (1)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i1.979

Abstract

Pemanfaatan teknologi untuk pembelajaran mata pelajaran kejuruan teknik memerlukan perancangan yang matang dengan metode yang tepat. Penelitian ini adalah bentuk pengembangan produk digital yang bertujuan mengetahui proses pengembangan prototipe dan tingkat kelayakan produk media video pembelajaran yang dikembangkan menggunakan aplikasi Canva dan Camtasia untuk mata pelajaran Sistem Pengapian pada Kelas XI SMK Sekolah Indonesia Kota Kinabalu.  Jenis   penelitian mengandalkan metode Research and Development (R&D) dengan model yang dipergunakan yaitu metode pengembangan ADDIE. Teknik pengumpulan data penelitian di antaranya menganalisa keperluan siswa, angket dan penilaian rubrik. Tingkat kepatutan media pembelajaran diperoleh dari hasil rubrik angket oleh para ahli diantaranya bahasa, media pembelajaran dan materi. Hasil verifikasi menunjukkan validasi media memperoleh nilai 83%. Sedangkan pada hasil validasi materi memperoleh nilai 80%. Hasil yang didapat dari validasi para ahli menunjukkan nilai rata-rata diatas 80% yang berkategori layak. Kesimpulan hasil validasi ini menunjukkan bahwa penelitian ini menunjukkan bahwa media video pembelajaran sistem pengapian yang telah diproduksi termasuk dalam kategori media yang memiliki dengan predikat layak yang dapat digunakan sebagai media pembelajaran untuk mempermudah pemahaman peserta didik.