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Journal : AL ISHLAH Jurnal Pendidikan

Softball Catching Learning Model Development for High School Students Eva Faridah; Rubiyatno Rubiyatno; Syahril Adam; Mikkey Anggara Suganda
AL-ISHLAH: Jurnal Pendidikan Vol 13, No 3 (2021): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (424.457 KB) | DOI: 10.35445/alishlah.v13i3.808

Abstract

The study aims to create a softball throw and catch learning model for high school students. Based on the findings of observations and interviews, it is possible to conclude that students struggle with throwing and catching techniques on softball material. Physical education teachers face a challenge in providing appropriate learning methods due to a lack of variety in applying the learning model. The research and development (R D) method was used in this study, with six stages of development. The following data analysis techniques were used in this study: This study employs both quantitative and qualitative descriptive data analysis. Based on the findings of this study, ten throwing and catching learning models with various variations have been developed. The effectiveness test was performed with the T-test to determine the effectiveness of the developed product. The t-test value, tcount = 31,647, was then obtained. The value of ttable obtained with confidence level = 0.05, dk = (n-1) = 30 – 1 = 30 was 2.1098. As a result, tcount exceeds ttable (tcount = 31,647 ttable = 2,093). Based on the test criteria of tcount ttable at =0.05 dk = 17, the developed model is very effective for use, particularly at the high school level.
Method and Motivation in Teaching Elementary School Students to Throw and Catch the Ball Rahma Dewi; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.02 KB) | DOI: 10.35445/alishlah.v14i3.1635

Abstract

This study aimed to discover the effect of the learning method and learning motivation on the improvement of throwing and catching the ball for elementary school students. The study samples were 60 elementary school students acquired using the treatment by level 2x2 study design with the tukey test using a =0.05 level. The study results show 1) groups A1 and A2 obtained Fh Ft, i.e., 17.9 4.15; therefore, there is an effect between group learning method and individual learning method on ball throw-catch skills, with Qh = 8.54 dan Qt = 3.83. 2) Then, it obtained FhF1, i.e., 26.61 4.15; therefore, it concludes that the ball throw-catch skill learning outcome. 3) The tukey test on groups A1B1 and A2B1 obtained Qh = 18.95 and Qt = 2.99, in which the results conclude that ball throw-catch skill learning outcome with high motoric taught using the group learning method is better than the individual learning method. 4) Qh = 1.84 and Qt = 2.99, concluding that ball throw-catch skill learning outcome with low motoric taught using the individual learning method is better than the group learning method.
Applications-Based Learning Media to Improve Students’ Table Tennis Basic Skills: Viewing its Effectiveness Samsuddin Siregar; Eva Faridah; Rosmaini Hasibuan
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2206

Abstract

This study aims to test the effectiveness of application-based learning media in improving basic table tennis technical skills. The sample in this study involved students consisting of two groups, namely the experimental group of 15 people and the control group of 15 people. The research was carried out online, and this was because it was still in an emergency due to the Covid-19 pandemic. The method used in this study is an experimental method to see the difference in skill levels of the two research groups. The data collection technique used is performance tests. Then the data were analyzed by calculating the percentage. The results of data analysis obtained through skill performance tests show that the level of basic table tennis technical skills in the experimental group and the control group both have good results. However, looking at the comparison of the percentage levels obtained by the two groups, it can be seen that the experimental group has a higher skill level percentage than the control group. An experimental group is a group whose learning activities use application-based learning media. Based on the research results above, it can be concluded that online learning using application-based media can improve students’ understanding and skills in basic table tennis technical material.
Developing Interactive Multimedia-Based Locomotor Basic Motion Teaching Materials in the Physical Education Course Fajar Sidik Siregar; Arifin Siregar; Ramlan Sahputera Sagala; Andi Nur Abady; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3842

Abstract

This developmental research aims to produce products in the form of interactive multimedia when learning Physical Education in the PGSD FIP UNIMED Study Program, which is suitable for use as a learning resource. This type of research is research and development (Research and Development). The participants of this study consisted of 28 students enrolled in the PGSD physical education course. The designed product consists of interactive multimedia-based instructional material applications and videos demonstrating basic locomotor movements. The learning application includes fundamental locomotor motion materials such as walking, running, leaping, and other instructions that facilitate the basic locomotor motion process. The practicality of interactive multimedia is supported by the assessment findings conducted by media experts, which achieved a score of 4.84 (in the very good category), and material experts, who achieved a score of 4.83 (also in the very excellent category). These are interactive multimedia products specifically designed and evaluated for students enrolled in the PGSD study programme, focusing on physical education courses. The small-scale testing yielded a result of 85.95% in the "very good" category, while the large-scale tests achieved a value of 93.65% in the same category. The field implementation tests have demonstrated that the product is highly effective in facilitating interactive multimedia learning in Physical Education within the PGSD FIP UNIMED Study Programme. Therefore, it is deemed suitable for use as a learning resource.
Improving Physical and Recreation Health Education Competence Through Android-Based Teaching Media in Rhythmic Activities Eva Faridah; Indra Kasih; Sinung Nugroho; Onyas Widianingsih
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3870

Abstract

This study seeks to evaluate the impact of Android-based teaching tools on enhancing the skills of Physical Health And Recreation Education students, particularly in rhythmic activity courses for the upcoming academic year 2022/2023. This study follows the research conducted by Borg and Gall across 10 stages. The research will be conducted at the Faculty of Sports Science, Universitas Negeri Medan. This research was conducted over one semester, specifically from May to June 2023. This study focuses on students of the Physical Health And Recreation Education programme who are enrolled in a rhythmic activity gymnastics course during the fifth semester of the 2022/2023 academic year, totaling 115 students. A modest sample size of 30 students, contrasted with a more substantial sample of 50 students. Conducting data collection involves distributing questionnaires to small samples, large samples, and comparison samples, as well as consulting material experts and learning media experts. Based on the statistical analysis, the trial using an android-based media for rhythmic gymnastics demonstrated a significant improvement in students' competence, with a p-value of 0.000. Graduation competencies in rhythmic gymnastics for students, particularly the fundamental movements they possess prior to utilising an android-based rhythmic gymnastics learning tool, demonstrate a notable improvement. Lecturers are adept at utilising teaching media to enhance learning.
Development of Teaching Media Based on Android Application for Floor Gymnastic Blended Learning Onyas Widianingsih; Muhammad Ishak; Indra Kasih; Sinung Nugroho; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3928

Abstract

The objective of this study was to create a novel educational tool in the shape of an Android app for teaching floor gymnastics using blended learning. The research methodology employed is RD research, consisting of 10 stages: (1) Preliminary study, (2) Research planning, (3) Initial product development, (4) Initial (limited) field trials, (5) Revision of limited field test results, (6) Expanded field tests, (7) Revision of field test results, (8) Due diligence, (9) Revision of due diligence results, (10) Dissemination and distribution of the final product. The study was carried out in the Faculty of Sports Science, Medan State University. The research samples included language specialists, media experts, learning experts, and students from both small and big sample sizes. For a sample size of 20 students and a sample size of 75 students. The research utilised expert observation, interviews, and documentation as instruments. The development research utilised t-test analysis for data analysis. This study employs a qualitative technique. The research findings by language experts indicate that the language utilised in the media is highly suitable, achieving a total score of 81% with revisions. According to the first and second media experts, the media used received a total score of 83%, placing it in a highly suitable category for revision. Subsequent media specialists, the media chosen is suitable, receiving a total score of 90% in the highly feasible category. The learning method employed received a total score of 81% from the first and second experts, placing it in the extremely practicable category for modification. Secondary education specialist. The learning utilised a total score of 90% inside a highly achievable category. The small sample achieved a cumulative score of 79% in the relevant area through revision. Extensive samples achieve a 90% rating in the highly usable category. The study's conclusion is that the learning media utilised are highly practical. The results suggest that the learning materials used in this study are very effective and appropriate for their intended purpose. The findings indicate that the chosen learning techniques and resources are appropriate for attaining the intended learning goals.