Claim Missing Document
Check
Articles

Found 28 Documents
Search

Vocabulary Learning Strategies: An investigation of the EFL University Students Oktaviani, Lulud; Wahyudin, Achmad Yudi
Indonesian Journal of Educational Studies Vol 25, No 2 (2022): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijes.v25i2.42615

Abstract

Abstract. The mastery of lexical information is a constant struggle when studying English. It is not considered that having a large lexical knowledge or vocabulary is one of the conditions for being able to communicate smoothly in the language. Each student may have a different method for increasing their vocabulary. As a result, the purpose of this study is to learn about the tactics utilized by EFL students at one of Bandar Lampung's private universities. The study will also illustrate the frequency with which each method is employed by EFL students. The data for this study was collected via a distributed questionnaire and presented using a quantitative technique. This study enlisted the participation of 30 students from a private university in Bandar Lampung. The metacognitive method was shown to be the most frequently used strategy in acquiring English vocabulary, whereas the memory strategy was found to be the least frequently employed. Students typically prefer to watch English TV episodes or movies and observe their blunders as a technique to learn a new English language in specific actions. As shown in the findings of this study, certain tactics are less popular among students and should be offered since they will help students find the best way to acquire new vocabulary and eventually help them become independent learners.
THE CORRELATION BETWEEN STUDENT’S MOTIVATION AND THEIR READING COMPREHENSION AT ELEVENTH GRADE OF SMAN 1 RAJABASA Safitri, Ketut; Wahyudin, Achmad Yudi
Indonesian Journal of Educational Development (IJED) Vol. 5 No. 3 (2024): November 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v5i3.4142

Abstract

There are many factors that can influence reading comprehension. Reading motivation and comprehension are two key aspects in creating successful readers. The purpose of this study is to investigate the correlation between student’s motivation and their reading comprehension at eleventh grade of SMAN 1 Rajabasa and to find out the problems faced by the students during the reading process. 30 students of class 11 Merdeka 2 were sampled for data collection. Data were collected using the MRQ questionnaire, reading test and interview. Pearson product moment correlation was used to determine the correlation and strong relation between student’s motivation and reading comprehension which was 0.685. Then, the interview data shows that there are several problems that usually faced by students, such as vocabulary with double meaning and also a noisy environment.
STUDENT'S SELF-ESTEEM AND ITS INFLUENCE ON SPEAKING ABILITY AT SECONDARY SCHOOLS IN LAMPUNG Rahma, Eva Agustina; Wahyudin, Achmad Yudi
Indonesian Journal of Educational Development (IJED) Vol. 5 No. 3 (2024): November 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v5i3.4143

Abstract

This study focuses on the relationship and influence between students' self-esteem and students' English ability. Speaking is an important language skill, especially in a global setting where English is required for success in many areas. The study's goal is to evaluate if self-esteem has a substantial influence on students' speaking ability, as well as to uncover variables that contribute to poor self-esteem. Data were collected from 10th graders at a public school in South Lampung using questionnaires, speaking exams, and interviews. Using Pearson's correlation in SPSS.26, a sample of 36 students yielded a correlation value of 0.446, demonstrating a modest positive association between self-esteem and speaking ability. Peer comparison, dependence on external validation, emotional responses to failure, family dynamics, social support, and instructor evaluation are all factors that influence one's self-esteem. Addressing these issues is critical for increasing students' resilience and cultivating a more positive self-image, which can lead to improved speaking ability.
Games For Education: Peningkatan Kemampuan Digital Guru di SMK Amal Bakti, Jatimulyo Afrianto; Rahmanto, Yuri; Wahyudin, Achmad Yudi; Fatriana, Nina; Damayanti, Silvia; Kinanti, Anggun Putri
SANISKALA : Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023)
Publisher : FKIP Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jsk.v1i1.5522

Abstract

Innovative and interesting learning is an important requirement in the current educational context. One alternative way is to apply games by means of the Wordwall application as a learning digital tool. This article focuses on community service in implementing Wordwall in learning and explores its benefits in an educational context. The methods used include counseling, training, and assisting in using Wordwall in the classroom. The results of community service show that the use of Wordwall in learning can increase student participation, learning motivation, and understanding of concepts. In addition, the use of Wordwall also provides an opportunity for teachers to integrate technology into learning, increases creativity in compiling learning content, and provides an interesting learning experience for students. However, there are also some challenges encountered in using Wordwall, such as limited access to technology and teacher expertise in using the application. Therefore, suggestions for teachers in using games for education, such as Wordwall, include increasing teachers' digital competence, selecting and developing learning content according to student needs, and monitoring the impact of using games for education. This article is expected to provide insights and recommendations for teachers in utilizing Wordwall as an innovative and effective learning support tool.
Penerapan Teknologi Virtual Reality Metaverse pada Pendidikan Anak Usia Dini Wahyudin, Achmad Yudi; Santosa, Alfarez; Febryansyah, Rido
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 4, No 2 (2023): Volume 4, Nomor 2, September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v4i2.3340

Abstract

Metaverse is a term that refers to the virtual world where the user can perform various activities and create a simulation like in the real world. Metaverse is a three-dimensional virtual space technology innovation that is currently making many people curious, both from its very rapid development and its implementation which is starting to be widely used in various sectors of life. This research study discusses how to apply virtual metaverse technology in early childhood education, where this method is expected to help in the world of education, especially in early childhood who need more attention and can answer various problems in the world of education in an effort to improve the quality of education in the world. Indonesia. The method used is taken from the research site and from several sources and journals relevant to the metaverse from 2020-2022 on the internet. The average use of Metaverse is used at the high school level and at the university level. However, by implementing this technology for early childhood education, this can benefits Indonesian education in the next 10 to 15 years. This study shows how metaverse can be implemented in the classroom. Teachers were encouraged to following several steps to integrate virtual reality game for students. This community service highlighted that the implementation of metaverse was feasible and potential for the teachers. 
Pendampingan Penyusunan Perangkat Pembelajaran Berbasis Mobile Bagi Guru Sman 5 Bandar Lampung Wahyudin, Achmad Yudi; Ramadhan, Rifqi
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 4, No 2 (2023): Volume 4, Nomor 2, September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v4i2.3104

Abstract

The industrial revolution 4.0 is a challenge for several fields of education, especially for teaching staff or teachers. With the industrial revolution 4.0 encouraging technology to develop and forcing humans to follow it, especially in the field of education, along with the development of technology and the development of the era of the world of education, new methods are needed in solve problems in it. This study aims to develop new ways of making learning devices using technology or mobile-based in accordance with the development of the era and era. This research is intended to assist teachers in facilitating the manufacture of Learning Devices and lighten the work of teachers with new methods that are rarely used in various schools. and create a method that is practical and can be accessed anywhere.
IMPROVING TENTH-GRADE STUDENTS’ WRITING SKILLS BY USING THE OUTLINING TECHNIQUE AT SECONDARY SCHOOL IN LAMPUNG Ranggi Dewi Adelia Putri; Achmad Yudi Wahyudin
Wiralodra English Journal Vol. 9 No. 1 (2025): Wiralodra English Journal (WEJ)
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/wej.v9i1.348

Abstract

This research investigates the impact of an outlining strategy on improving students' descriptive writing skills. A mixed-methods approach was used, with a quasi-experimental design in two classes and qualitative interviews. Data were collected through pretests, treatment, and post-tests. The research involved two samples of tenth graders: the experimental group (33 students) and the control group (34 students). Post-test results revealed an average score of 69.82 for the experimental group and 62.41 for the control group. The experimental group showed a gain of 16.82 points compared to 7.18 points in the control group, with a t-observe value of 5.197, exceeding the t-table value of 1.670. The findings highlight challenges in writing descriptive texts, such as limited grammar and vocabulary knowledge, difficulties in sentence construction, and low enthusiasm for learning. Outlining helps students focus on idea development, plan paragraph structures, expand vocabulary, and refine grammar in later drafts. Teachers play a critical role in motivating students by providing appropriate challenges, celebrating achievements, and using engaging teaching methods like games and discussions. With well-trained, enthusiastic teachers, students can build confidence, find learning enjoyable, and improve their English skills effectively.
Pelatihan Penerapan Digital Educational Games dalam Meningkatkan Kemampuan Bahasa Inggris Siswa SMAN 1 Sumberejo Tanggamus Achmad Yudi Wahyudin; Afrianto Afrianto; Sigit Doni Ramdan
Jurnal Pengabdian Masyarakat IPTEKS Vol. 12 No. 1 (2026): PENGABDIAN MASYARAKAT IPTEKS
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini dilaksanakan oleh tim dosen Universitas Teknokrat Indonesia di SMAN 1 Sumberejo, Tanggamus, dengan fokus pada penerapan media pembelajaran bahasa Inggris berbasis digital educational games yang ditunjang oleh Learning Management System (LMS) SMANIS. Tujuan utama kegiatan ini adalah meningkatkan kompetensi guru dalam merancang dan mengintegrasikan permainan edukasi ke dalam pembelajaran serta memfasilitasi siswa dalam mengakses pembelajaran dan tes akademik melalui platform digital. Pelatihan yang diikuti oleh 40 guru menghasilkan peningkatan pemahaman yang signifikan, khususnya dalam aspek perancangan media digital untuk mendukung deep learning. Selain itu, uji coba LMS SMANIS yang melibatkan 30 siswa dalam pelaksanaan tes akademik bahasa Inggris (40 soal) menunjukkan adanya peningkatan rata-rata hasil belajar siswa, sekaligus menguji kelayakan sistem sebagai sarana ujian berbasis komputer. Kegiatan ini juga melibatkan dukungan aktif dari pihak sekolah, termasuk wakil kepala sekolah bidang kurikulum, humas, dan guru, yang menegaskan relevansi serta keberterimaan inovasi yang diterapkan.