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Journal : BIOEDUSAINS: Jurnal Pendidikan Biologi dan Sains

Pengaruh Game Based Learning Berbasis Dimensi Kolaborasi 21CLD Terhadap Kompetensi Kolaborasi Siswa SMA Meyssa Dwi Rigawati; Sistiana Windyariani; Siti Neneng Nurhasanah; Gina Nuranti
BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains Vol 7 No 2 (2024): Bioedusains: Jurnal Pendidikan Biologi dan Sains
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/bioedusains.v7i2.11750

Abstract

This research aims to see the influence of game-based learning on the 21CLD dimension on high school students' collaboration competence on the concept of movement systems. The study employed a quasi-experimental method, utilizing a Pretest-Posttest Nonequivalent Control Group Design. The sample for this research was 70 students from SMAN 1 Cikembar class XI. The instruments used were collaboration competency questionnaires, student collaboration activity observation sheets, and student response questionnaires. The research results showed that the N-Gain value of collaboration competence in the experimental class was better than the control class with a value of 0.62 in the medium category and 0.29 in the low category. Judging from the hypothesis test, it is significantly different with a sig (2-tailed) value of <0.001 so that the hypothesis H0 is not accepted while H1 is accepted. The conclusion of this research states that the game-based learning model based on the 21CLD collaboration dimension has an effect on students' collaboration competence. Keywords: Game Based Learning, Collaboration Competencies, 21CLD