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Pengaruh Penggunaan Media Pembelajaran Quizlet dalam Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas V SDN Sayabulu Estiana Parlina; Ajo Sutarjo; Muhammad Hanif
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 1 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i1.1732

Abstract

The purpose of this study is to find out that learning activities with the help of Quizlet can affect the ability of fifth grade students at SDN Sayabulu, especially in critical thinking skills. Before conducting the research, the researcher interviewed the homeroom teacher and one of the fifth grade students of SDN Sayabulu that the learning process rarely uses technology, teachers more often teach using conventional methods with the help of book media. Students' interest in learning can be reduced because one of the media is less varied so that it affects the development of students' critical thinking. From the results of these observations and interviews, researchers used an alternative learning media, namely Quizlet in learning activities in order to require students to think critically. Quizlet itself consists of several interesting features that can help students in learning, features such as flashcards, tests, and writing which emphasizes that students understand, analyze, identify, and provide answers to challenging questions or questions that require analysis and evaluation.learning Quizlet is expected to be a way out in improving the critical thinking skills of SDN Sayabulu students. The research was conducted at SDN Sayabulu which is located on Jl. Sayabulu, Serang City, Banten Province, with the research time in May 2022. The study population consisted of 42 fifth grade students at SDN Sayabulu, of which 38 students were sampled using probability sampling calculations. The researcher uses a quantitative method, namely the form of a one group pre-test post-test which includes the type of pre-experimental design to compare critical thinking of the fifth grade students of SDN Sayabulu before and after treatment with the Quizlet contained in one group or class. The results of the study using Quizlet for learning media, showed a significant increase, it was in the calculation of the parametric test by using the paired sample t test with the results of the sig.2 tailed value of 0.000 < 0.05, meaning that Ha learning media was accepted, then the influence of Quizlet in improve critical thinking of fifth grade students at SDN Sayabulu.
Penggunaan Let’s Read Sebagai Media Pembelajaran Untuk Meningkatkan Kemampuan Literasi Siswa Sekolah Dasar Rika Herlina; Ajo Sutarjo; Muhammad Hanif
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 1 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i1.1733

Abstract

This research was conducted to determine the effect of using Let’s read on students' literacy skills. Based on a pre-survey conducted by researchers at SDN Jelambar 06, the literacy ability of students in this school is still very low, because teachers have not carried out reading habituation activities at the beginning of the lesson and many students do not want to cultivate reading activities as a daily habit. This happens because of the lack of support for the media in literacy activities. Given these problems, a strategy that can help teachers maximize media in improving literacy skills is the Let’s read.media Let’s read can help teachers because it has features as well as reading books that are packaged briefly but can foster a sense of interest and interest in students in reading activities. Researchers conducted quantitative research using experimental methods. The data were observed by grade 5 students, amounting to 32 people. The data analysis technique used is normality test and hypothesis testing using paired sample t-test. The results of the study obtained the value of  Sig.(2-tailed) of the two paired sample t-test 0.000.means that there is a significant difference between the level ratio before and after treatment . It can be concluded that the use of Let’s read has an effect on improving the literacy skills of 5th graders at SD Negeri Jelambar 06.
Developing Infographic Teaching Materials for Introduction of Sapta Pesona-Based Character Value for Elementary School Students in the Bayah Dome Geopark Area, Lebak Regency Muhammad Hanif; Aan Khosihan; Budi Setiawan; Puput Haryani; Aryanti Putri Firdaus
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.67150

Abstract

This research targets geopark's two potentials in education and tourism by introducing and inculcating the Sapta Pesona character values using infographic teaching materials. Infographic book media is deemed a medium appropriate to the concrete thinking stages of elementary school students, which displays information visualization in an interesting and structured way. Therefore, this study intends to develop an infographic book introducing geopark and instilling Sapta Pesona character values for elementary school students, implemented in the local content curriculum in several elementary schools closest to the Bayah Dome Geopark area. Through research and development (R&D) methods with three main stages: (1) preliminary study stage, (2) design and development stage, and (3) product testing stage, this research produced an infographic book product to recognize the potential of geoparks and their character values that can be used as supplementary media for elementary school local content. The results of this study are expected to be an alternative introduction to the potential of geopark as a medium of learning and instilling character values targeting elementary school-age students. In addition, this research is a follow-up to the Lebak Regency MoU with UPI Serang Campus to optimize UPI's role in contributing to the sustainable development goals of potential areas in Indonesia. The development of Sapta Pesona-based infographic teaching materials in the Bayah Dome Geopark area, Lebak Regency, could be carried out properly; likewise, the teaching materials created could be adequately implemented. Many students in the Bayah Dome Geopark area of Lebak Regency were interested in teaching materials with pictures in infographics, where not-too-much reading and visualized through pictures made this ‘Asyiknya Bayahku' teaching material book more attractive and liked by students in elementary schools. Moreover, the teacher's enthusiasm for new teaching materials regarding independent curriculum learning has brought this research to further development due to much help from teachers waiting for these books and materials to be implemented in schools. Furthermore, the implementation of this book also positively impacted the application of character values in schools where this teaching material was implemented.
POTENTIAL USE OF TECHNOLOGY TO DEVELOP ELEMENTARY STUDENTS’ MATH SKILLS THROUGH TOON MATH Arsika Putri; Muhamad Hanif; Tia Putri Ramadhani; Faradilla Nurhaliza; Adinda Febriyanti; Indah Mutiara; Silvi Kirani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9113

Abstract

Everyone needs to learn mathematics, which is a basic science. It is undeniable that the life of the world cannot be separated from mathematics. But, most elementary school students, unfortunately, are still difficult to count and lack interest in mathematics. Through this paper, the researcher aims to find out the elementary students’ arithmetical speed in grade 2 and to apply a quantitative approach by applying the pre-experimental design method, one group pretest-posttest type. The research results indicate that there was a significant increase. In the pretest, there were students who answered quickly and correctly on the summation questions, there were 32% students. Based on the subtraction questions, there were 22% of students. Based on the story summation questions, there were 43% of students. Based on the division questions, there were 13% of students. And based on multiplication, there were 51% of students. And these results increased in the post-test conducted by researchers, which students who answered quickly and correctly on summation questions at 84% of students, subtraction questions at 73% of students, story summation questions at 62% of students, division questions were 43% of students, and on multiplication questions 54% of students. The implication of this Toon Math application is that Toon Math can be used as a variation of mathematics learning so that students have an interest to learn mathematics. Based on the description of the data, it states that the Toon Math game influences the students’ increasing arithmetical speed. 
Implementation of Project-Based Model in Collaborative Distance Learning System for Second Grade Elementary School Elis Listiani; Achmad Supriyanto; Muhammad Hanif
EduBasic Journal: Jurnal Pendidikan Dasar Vol 3, No 1 (2021): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v3i1.30377

Abstract

The COVID-19 pandemic has had a major impact on the education sector, especially for schools, in the form of a change in the learning process, which currently must be done in a different space and distance. In areas with a harmless zone and inadequate for online learning, the schools have practiced two ways of learning: face-to-face and non-face-to-face. The scientific model should still be implemented eventhough in distance learning situation. This study aimed to examine the use of a project-based learning model for elementary school students to develop a collaborative distance learning system during the COVID-19 pandemic. The research method employed classroom action research from the John Elliot model. The first cycle of learning was carried out online, and the second cycle of learning was conducted face-to-face at school. The research was done in two cycles because students had limited facilities to support online learning. The data collection technique was through observation. The research subjects involved were second-grade elementary school students of SD Negeri 2 Kurung Kambing in Pandeglang Regency. This study’s results proved that the project-based model influenced increasing psychomotoric competency achievement in the SBdP (Cultural Arts and Crafts) subject with teaching materials mimicking daily and natural movements in the "Planting Corn" dance. This learning also involved students more actively and trained them to think critically and behave creatively.
The Use of Social Media Technology in Educational Research at COVID-19 Time: Accounts and Problems Muhammad Hanif; Herli Salim; Widjojoko; Tiurlina; Fatihaturosyidah
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.4557

Abstract

The Covid-19 outbreak has impacted research since the government employs social distancing and physical distancing. As a matter of fact, the data collection process should use technology. This article aims to reveal the use of social media technology as a research tool during the pandemic time. This study focused on the potential and challenges of using social media in the educational research field. Basically, social media can be freely used by various circles, both in terms of cost and time spent. In addition, looking at the economic conditions during the declining Covid-19 pandemic, making social media can be used as an alternative tool compared to other technological platforms. Based on these facts, the authors are interested in studying social media as an alternative research tool in favor of the Covid-19 policy. This study revealed the high potential of social media use (Youtube, Instagram, and WhatsApp) in educational research. The low-cost feature of social media made this alternative should be considered although having some challenges. This study promoted social media as one of the alternative troubleshooting educational researches during the COVID-19 period. The research hopefully contributed to the development of technology for research at the limitation of the COVID-19 pandemic.
PHOW THE EDUCATIVE WORDWALL GAME AFFECTS THE INTEREST OF STUDENTS IN HIGH GRADE MATH SUBJECTS IN ELEMENTARY SCHOOL Dinda Nuria Utami; Muhammad Hanif; Novita Larasati; Ananda Puti Gandoria; Muspiqotus Sadiyah; Inas Sadsabila; Putri Rahmawati; Ita Rustiati Ridwan; Susilawati Susilawati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 4 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9123

Abstract

Mathematics is a subject that is always encountered and taught at any level an education unit. Amun, many learners view math as the most difficult subject of many subjects. This was difficult because mathematics was abstract and boring. So interest in learning the lesser lessons is highlighted with a few other subjects taught in school. So a way to leverage interest in math is to use an educational game like wordwall. The study explains how wordwall game affects the interest in elementary student mathematics and the student's interest in math. The method used in this study is to apply quantitative methods by using advanced studies in pre-test and post-test forms. The subject of this study is subulussalam elementary class v student, SDN 02 cijoro lebak, SDN new kampong researchers are taking samples of 37 students using sampling samples. Statistical data analysis results after treatment results results from sig 0,006 < 0,05 and can be drawn to the conclusion that there is a difference before treatment and after treatment. Then it can be drawn to the conclusion that between the wordwall variables has an influence with student learning interests.
The Effectiveness of ClassPoint Media in Improving Communication Skills of Fifth-Grade Elementary School Students Yohana Apriani; Sri Wuryastuti; Muhammad Hanif
Teknodika Vol 21, No 2 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i2.74477

Abstract

Not all elementary school students possess good communication skills, necessitating the use of a learning medium to enhance their abilities. One such medium that may be employed is ClassPoint media. This research was conducted to determine the effectiveness of ClassPoint learning media in improving the communication skills of fifth-grade students at SDN Total Persada. The study utilized a quantitative research approach, specifically employing a pre-experimental design with a single group pre-test and post-test. The researchers employed a purposive sampling strategy to gather a study sample consisting of 28 students from fifth grade C. The data were obtained by observing full observers by two researchers (raters) and documentation. The observation sheet consisted of 25 observations and had been declared fit for use by experts. The Cohen's Kappa test was used to assess the level of Inter-Rater Reliability (IRR). The pre-test findings yielded values of 0.875 and 0.872 in the post-test, indicating a high degree of agreement, approaching perfection. The data analysis methods employed in this study encompassed descriptive statistics and parametric inferential statistics. To ensure the validity of the parametric tests, normality and homogeneity tests were conducted. Additionally, paired sample t-tests and One-way ANOVA testing were used to examine the relationships and differences among the variables of interest. The paired sample t-test and the One-Way ANOVA test yielded a significance value of 0.000, which is less than the predetermined alpha level of 0.05. As a result, the alternative hypothesis (Ha) was accepted, whereas the null hypothesis (Ho) was rejected. Consequently, a notable enhancement in the effectiveness of ClassPoint educational technology was seen in relation to the development of communication skills among fifth-grade students at SDN Total Persada. This study has the potential to offer up-to-date information and insights for educational institutions, schools, instructors, and readers in the elementary school setting.
Pengaruh Game Wordwall Match Up dan Wordsearch terhadap Kognitif Siswa SD Laboratorium Percontohan UPI Serang Nurul Safira; Annisa Rizky Amalia; Sistya Fhirdhan Anjani; Eneng Mufadillah; Mega Andini Putri; Muhammad Hanif
SAP (Susunan Artikel Pendidikan) Vol 8, No 1 (2023)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v8i1.13967

Abstract

This study aims at finding out how interactive Wordwall is in order to evaluate learning in improving students' cognitive. This data was obtained from 13 students of grade 4 of UPI Serang Pilot Laboratory. This study employed a mixed method. The results of the analysis were carried out through written test activities, Match Up games and Wordsearch games. This research was conducted by an experiment. Students carried out an evaluation with a written test first and then continued using the Wordwall Match Up game, students were asked to pair pictures with the correct statements and Wordsearch, students were asked to look for words about picture tools. The problems of the written test and Wordwall were different but still on the same level. Based on the results of the study, it discovers that Wordwall is one of the interesting media in evaluating learning and it is able to improve students' cognitive.
The Use of Oodlu to Improve Critical Thinking and Collaboration Skills of Fifth Graders at State of Elementary School Pasirhuni Ita Rustiati Ridwan; Muhammad Hafeez; Susilawati; Putri Amalia Rahayu; Muhammad Hanif; Nenden Sundari
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 8 No. 2 (2023): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v8i2.3154

Abstract

21st-century advances have influenced the education sector, so learning not only makes students excel but needs skills in dealing with the progress, the 4C skills. This research focuses on critical thinking and collaboration, and Indonesian is still considered one of the most important subjects. But the effort was still lacking. Students become passive, mingle less, and are not quite ready for progress. It is necessary to make efforts to use appropriate technology-based methods and media, using game-based learning with Oodlu. This research aims to know the use and the results of Oodlu's use in improving students' critical thinking and collaboration skills in Indonesian language learning. Using the CAR method of Kemmis and Mc. Taggart, test and observation, 30 students of V State of Elementary School (SD Negeri) Pasirhuni as the subjects. The results showed that students' skills improve in each cycle. Cycle I critical thinking of group 1 and group 3 40%, group 2 80%, group 1 collaboration was lacking, group 2 and group 3 were good. Cycle II critical thinking group 1 60%, group 2 80%, group 3 40%, collaboration group 1 was good, group 2 and group 3 were very good. Cycle III critical thinking of Group 1 and Group 3 80%, group 2 90%, the collaboration of Group 1 to Group 3 was very good. Thus the use of Oodlu in game-based learning can improve students' critical thinking and collaboration skills. This research implied that the Oodlu with GBL could be solutive to improving other relevant essential skills. Keywords: Improving Critical Thinking, Collaboration Skills, Oodlu