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All Journal English Review: Journal of English Education JEES (Journal of English Educators Society) Elementary: Jurnal Ilmiah Pendidikan Dasar JELLT (Journal of English Language and Language Teaching) Indonesian EFL Journal Numeracy : Jurnal Ilmiah Pendidikan Matematika Edulitics (Education, Literature, and Linguistics) Journal Pendas : Jurnah Ilmiah Pendidikan Dasar JET (Journal of English Teaching) Adi Buana Martabe : Jurnal Pengabdian Kepada Masyarakat Jurnal Cendekia : Jurnal Pendidikan Matematika JOURNAL OF ENGLISH FOR ACADEMIC British: Jurnal Bahasa dan Sastra Inggris English Language in Focus (ELIF) Kontribusia : Research Dissemination for Community Development Journal of English Teaching, Literature, and Applied Linguistics Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences Didaktika: Jurnal Pemikiran Pendidikan Community Empowerment DedikasiMU: Journal of Community Service Journal of English Development Journal of Digital Learning and Distance Education JEELS (Journal of English Education and Linguistics Studies) Innovative: Journal Of Social Science Research TELL - US JOURNAL Argopuro: Jurnal Multidisiplin Ilmu Bahasa Jurnal Akselerasi Merdeka Belajar dalam Pengabdian Orientasi Masyarakat (Jurnal AMPOEN) Jurnal Pengabdian Masyarakat dan Riset Pendidikan Argopuro : Jurnal Multidisiplin Ilmu Bahasa Journal Education English Review: Journal of English Education Indonesian EFL Journal
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Gamification in a Flipped Classroom Using Articulate Storyline for Junior High School Students’ Vocabulary Mastery Agustin Putri Intan Permata; Yudhi Arifani; Slamet Asari
JEELS (Journal of English Education and Linguistics Studies) Vol. 12 No. 1 (2025): JEELS May 2025
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil, Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/jeels.v11i2.3803

Abstract

This study aims to design gamification-based- instructions using articulate storyline in a flipped classroom setting to improve vocabulary mastery of junior high school students and to examine how students’ perspective on this approach compared to traditional methods. The study employs a Research and Development (R&D) methodology, guided by the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results show that there is a significant improvement in students’ vocabulary mastery, with an average gain of 30%, and over 85% of students found the gamified activities significantly more engaging and motivating. The study concludes that using the Articulate Storyline in conjunction with gamification in a flipped classroom environment significantly improves both student engagement and vocabulary mastery. These findings provide not only insightful information that positions gamified learning as a strong substitute for conventional pedagogy but also further advancements in instructional design.