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Aplikasi Android untuk Rekomendasi Pemilihan Buah Anggur Hijau Menggunakan VGG16 Nathanael Ferdian Putra Setyawan; Fauzan Nusyura; Ardian Yusuf Wicaksono; Farah Zakiyah Rahmanti
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 1 (2025): JANUARI-MARET 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i1.3152

Abstract

This study focuses on developing an Android-based recommender system using convolutional neural networks (CNNs) to select high-quality grapes. The main objective of this study is to compare the performance of two popular CNN architectures, VGG16 and ResNet18, in classifying the quality of sour grapes. The subjective and time-consuming nature of conventional methods prompted us to search for a more efficient solution.The dataset used consists of 282 images of green grapes. The evaluation results show that the VGG16 model achieves 93% accuracy in classifying grape quality, outperforming the ResNet18 model with only 82% accuracy. These results indicate that the VGG16 architecture is more suitable for this classification task. The development of this system is expected to contribute to smart agricultural automation to improve efficiency and support the food industry.
Implementasi Aplikasi Web Pemilihan Kelas Berdasarkan Minat Menggunakan Algoritma K-Means Clustering Clarenza Dixie Rose; Bernadus Anggo Seno Aji; Farah Zakiyah Rahmanti
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 1 (2025): JANUARI-MARET 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i1.3165

Abstract

Giki High School has a large number of 10th grade students and the need to provide class recommendations based on student interests in current subjects is done conventionally. This study aims to help schools make more informed decisions in class selection. This study implements a web application. The implementation of the category selection web application was created using the K-means Clustering algorithm and integrated into the web using Tkinter as the standard GUI library for Python. This implementation goal is to make school life easier to determine class recommendations for students. Results of the K-Means algorithm produce 4 clusters: Cluster 1 (Indonesian, Social Studies, and Mathematics), Cluster 2 (English), Cluster 3 (Indonesian and Science), Cluster 4 (English and Science) with the Silhouette Score results giving a score of 0.6233 which indicates that the score calculation is at 0 that the data point is the center of each cluster.
Pendampingan Terapis Anak Berkebutuhan Khusus (ABK) Terhadap Penggunaan Teknologi SMILE (Smart Mobile Inclusive Learning (SMILE): AI-driven Multipurposed Therapy for Disability Children) Farah Zakiyah Rahmanti; Endah Suryawati Ningrum; Moch. Iskandar Riansyah; Gede Aditra Pradnyana; Fayruz Rahma
The Proceeding of Community Service and Engagement (COSECANT) Seminar Vol. 4 No. 2 (2024): The Proceeding of Community Service and Engagement (COSECANT) Seminar
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cosecant.v4i2.8549

Abstract

Kurangnya sumber daya manusia yang paham terhadap teknologi berbasis kecerdasan buatan dan visi komputer yang belum tersedia pada Yayasan Pembinaan Anak Cacat (YPAC). Oleh karena itu, kelompok pengabdian masyarakat yang terdiri dari beberapa dosen yang berasal dari berbagai universitas di Indonesia diantaranya dosen yang berasal dari Institut Teknologi Sepuluh Nopember (ITS), Politeknik Elektronika Negeri Surabaya (PENS), Universitas Telkom (Tel-U), Universitas Pendidikan Ganesha (UNDIKSA), dan Universitas Islam Indonesia (UII) memberikan pendampingan penggunaan teknologi SMILE kepada terapis ABK yang berada di YPAC Surabaya. SMILE merupakan teknologi berbasis kecerdasan buatan dan visi komputer yang terdapat mini komputer dan kamera. Perangkat keras tersebut bertujuan untuk mengenali tangan manusia yang akan digunakan untuk terapi ABK. Hasil yang telah dicapai yakni terapis dan ABK sebagai pengguna dari teknologi SMILE dapat menggunakan teknologi tersebut dengan baik.