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PENGEMBANGAN GAME KAHOOT! BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MATA PELAJARAN BAHASA INDONESIA SISWA KELAS IV SEKOLAH DASAR Qonita Afriyani; Munaris; Rangga Firdaus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26498

Abstract

games in improving students' critical thinking skills in the Indonesian language subject of grade IV students of SD Negeri 2 Perumnas Way Kandis. The development model used was 4D involving 31 students. The results showed that conventional methods caused boredom and saturation in learning, while local wisdom-based kahoot! games increased student engagement and understanding. Validation by material, language, and media experts ensured the feasibility of local wisdom-based kahoot! games with several revisions to improve the clarity of the display and language. The t-test showed a significant difference between the experimental class and the control class (Sig. 2-tailed = 0.000), N-Gain in the experimental class was 62.96% while in the control class it was 38.99% indicating high effectiveness. The average value increased from 58.25 (pre-test) to 84.77 (post-test). Thus, the kahoot! based on local wisdom has been proven to be an innovative solution in improving students' critical thinking skills.
TINJAUAN LITERATUR TENTANG E-MODUL BAHASA INGGRIS DIGITAL UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN SISWA Sari, Etika; Riswandi; Ari Nurewni; Rangga Firdaus
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.17484

Abstract

The use of digital-based e-modules has become an important innovation in English language learning to effectively improve students' skills. This literature study examines various aspects of the development and application of multimodal and gamified e-modules that can improve reading and speaking skills. This research uses the semantic literature review method to analyze various literatures. Data collection is carried out through systematic searches in various academic databases, google scholar, sciencedirect, data analysis is carried out with a semantic analysis approach which includes theme identification, coding and categorization, literature synthesis, and interpretation of results. Research shows that interactive and engaging e-modules can facilitate independent and distance learning, and overcome the challenge of limited conventional learning resources. However, successful implementation requires training for teachers and provision of adequate technological infrastructure. In addition, innovative approaches such as multimodal and gamification are instrumental in increasing student engagement. Recommendations from this study emphasize the need for collaboration between the government, educational institutions and the community to optimize the use of digital technology in English language learning in order to improve the quality and effectiveness of the learning process in a sustainable manner
Development of an Interactive E-Module Based on Project-Based Learning to Improve English Speaking Skills for Seventh Grade Junior High School Students Dwi Mahya Sari; Dina Martha Fitri; Rangga Firdaus; Sheren Dwi Oktaria; Herpratiwi
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8721

Abstract

This article presents the development of an interactive e-module based on Project-Based Learning (PBL) aimed at enhancing English speaking skills for Grade VII students of Junior High School (SMP). Speaking skills are critical for students in the 21st century, and traditional print-based modules often fail to provide opportunities for meaningful interaction. This research employs a research and development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate). The needs of students were analyzed during the Define phase, while content, project tasks, and interactive media were designed during the Design phase. The module was developed using a digital platform and integrated with the PBL cycle, allowing students to engage in authentic projects such as vlogs, drama, interviews, and presentations. Expert validation showed that the designed e-module is feasible for use; practitioners and students found it practical and effective (Amini, 2022). PBL has proven to enhance motivation, self-confidence, creativity, and speaking fluency (Luh et al., 2017), thus the integration of PBL in the e-module is expected to encourage active student participation.
Analisis kesalahan siswa dalam menyelesaikan kemampuan pemecahan masalah matematis peserta didik pada materi statistika Tasya Safa Melinda; Sugeng Sutiarso; Rangga Firdaus
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.11269

Abstract

Problem-solving ability is a crucial component that students must master to support the character-building process. This ability refers to students' capacity to understand problems by identifying what is known and what is being asked, developing a plan, and verifying the accuracy of the results. This study aims to determine mathematical problem-solving abilities and the types of errors made by students in statistics materials. The method used is library research with a qualitative approach through the analysis of various scientific journals. The results show that students' problem-solving abilities are still low due to the failure to complete all stages of the process. Specific errors found include: students failing to write down known and asked elements because they are confused about the problem's intent, and weaknesses in constructing mathematical models, such as failing to include interval values into formulas. Additionally, incomplete answers were found, such as the failure to create pie charts or bar charts due to a lack of technical understanding and feeling rushed. Students also tend to ignore the re-checking phase, resulting in inaccurate final outcomes. The main causes are a lack of mastery of basic concepts and low student precision.
The impact of digital teaching aids on enhancing early childhood understanding of basic concepts: An integrative model Susanti, Anita; Rangga Firdaus; Bayu Saputra; Muhammad Nurwahidin; Dina Martha Fitri
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol. 9 No. 1 (2026): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/al-athfaal.v91.30367

Abstract

Background: Early childhood education faces persistent challenges in delivering abstract foundational concepts through conventional teaching aids that lack interactive and multimodal features. Objective: This study aimed to examine the effect of digital teaching aids within an integrative model on young children's understanding of basic concepts, mediated by cognitive processes including attention, exploration, and schema construction. Methods: A quasi-experimental design with a nonequivalent control group was employed, involving 45 early childhood learners divided into experimental and control groups. Data were analyzed using path analysis to test both direct and indirect effects through mediating cognitive variables. Result: Results revealed a large and statistically significant positive effect of digital teaching aids on conceptual understanding (p < 0.05, effect size > 0.8), with attention, exploration, and schema construction each serving as significant mediators in the learning process. The mediation analysis confirmed that digital tools do not directly enhance understanding alone but operate through structured cognitive pathways. Conclusion: This study contributes an empirically validated integrative model that bridges multimedia learning theory, constructivism, and cognitive load theory, offering practical and policy-relevant guidance for technology integration in early childhood settings.
Analisis Kesalahan Siswa dalam Menyelesaikan Soal SPLDV Ditinjau dari Kemampuan Pemecahan Masalah Matematis Susi Herawati; Sugeng Sutiarso; Rangga Firdaus
Mandalika Mathematics and Educations Journal Vol 8 No 2 (2026): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i2.11976

Abstract

This study aims to determine the types of errors students make when solving SLETV word problems. The method used is a qualitative literature study. The novelty of this research lies in the use of the Integrative Findings Synthesis Framework to examine images of students' answer sheets in depth. The analytical approach used is Polya's problem-solving stages, which are linked to basic algebraic error models. The results show a chain of errors across Polya's stages. Students who misunderstand the problem at the beginning will automatically make mistakes when creating equation models, make errors when calculating, and tend not to re-check their final answers. These results are useful for teachers in designing more appropriate classroom teaching methods.