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Pemanfaatan Tools Live2D terhadap Animasi menggunakan Metode Face Tracking Azhilla Margiani Saraswati; Iwan Rizal Setiawan; Asriyanik Asriyanik
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1242

Abstract

In the era of globalization, cultural exchange is easier to do. One of the cultures that are popular with young people in Indonesia is Japanese animation. Animation is an image that is made to look real with artificial intelligence technology. At this time many people are interested in animated content that is displayed in real-time via social media, but there are still many who have not been able to present it optimally regarding the expressions and movements of the characters. So the researchers used the face tracking method in the Live2D application to produce animated characters that can interact directly with the exact expressions of the actors behind the camera. Tests using Vtube Studio Unity proved that the animations created succeeded in displaying the actors' expressions and movements in real-time. The final result of the animation created is distributed via social media YouTube and TikTok. Keywords: Animation, Live2D, Character, Face Tracking
PELATIHAN STRATEGI PEMASARAN TERPADU TERINTEGRASI DIGITAL MELALUI PEMANFAATAN MEDIA SOSIAL PADA UMKM KOTA SUKABUMI Kokom Komariah; Leonita Siwiyanti; Asriyanik Asriyanik; Asep M.Ramdan; Risma Nurmilah
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 6, No 6 (2023): martabe : jurnal pengabdian kepada masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v6i6.1887-1892

Abstract

Peran Digitalisasi di era teknologi pada saat ini  sudah menjadi kebutuhan masyarakat khususnya pelaku usaha dalam mempromosi kan produknya melalui platform online, Media Sosial, Website, dll, Tetapi tidak semua pelaku usaha  menggunakan teknologi tersebut, banyak hambatan yang mereka temukan dalam mempromosikan produknya oleh karena itu  tujuan pengabdian ini yaitu memberikan pelatihan dan peningkatan keterampilan  dalam hal pemasaran terpadu dan pemanfaatan media sosial melalui digital marketing  di UMKM wilayah Kota sukabumi yang tergabung dalam Anggota SEA (Sukabumi Enterpreuner Association), Aktivitas yang dilakukan melalui Pelatihan Strategi Pemasaran terpadu dan Pemanfaatan Media Sosial
Implementasi Progressive Web App Pada Website E-Reses DPRD Kabupaten Sukabumi dengan Metode Prototipe Muhammad Drajat Ramdhani; Asriyanik Asriyanik; Agung Pambudi
Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) Vol 22, No 2 (2023): Agustus 2023
Publisher : PRPM STMIK TRIGUNA DHARMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jis.v22i2.8426

Abstract

Reses merupakan kegiatan setiap anggota dewan di luar masa sidang untuk menyerap aspirasi masyarakat di daerah pemilihannya masing-masing. E-Reses merupakan sebuah aplikasi website yang dibuat oleh Sekretariat DPRD Kabupaten Sukabumi untuk sebagai sarana anggota dewan untuk mempublikasikan laporan resesnya. Namun aplikasi yang ada masih berorientasikan pada perangkat desktop dan pengalaman pengguna dirasa kurang efisien karena tampilan tidak responsif pada perangkat seluler serta untuk membuka aplikasi tersebut diharuskan membuka peramban terlebih dahulu. Untuk mengatasi permasalahan tersebut yaitu adanya perbaikan pada sisi tampilan antarmuka agar responsif serta mengimplementasikan progressive web app agar aplikasi website dapat diinstall kemudian juga menggunakan sebuah metode SDLC Prototype dalam pengembangan aplikasinya agar lebih terstuktur.
Machine Learning-Based Classification for Scholarship Selection Asriyanik Asriyanik; Agung Pambudi
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol 11 No 2 (2023): September 2023
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v11i2.7393

Abstract

University of Muhammadiyah Sukabumi (UMMI) is a university that accepts KIP scholarship every year. However, KIP student applicants always exceed the quota, so it requires a re-selection process to determine KIP Shcolarship Awardee. UMMI does not have a clear method to support decisions in the selection process for KIP Shcholarship Awardee. To solve this problem, a classification modeling process will be carried out from previous data using machine learning algorithms, namely with Decision Tree (DT) and Support Vector Machine (SVM) algorithms. The general method for its development uses the SEMMA method (Sample, Explore, Modify, Model, Assess). Starting with collecting a dataset of KIP recipients studying at UMMI from 2021-2022 which amounted to 519 data with 16 attributes. From the results of exploration, the main attributes that became features for modeling were DTKS Status, P3KE Status, Combined income of father and mother and achievement. These attributes are converted into numeric data for easy data modeling. The results of K-Fold Cross-Validation for the DT model in the case of classification of KIP Kuliah recipients resulted in an accuracy of 78.44% of the entire test dataset, a precision of 0.73107 indicating that 73.11% of the model's predictions were correct, recall (sensitivity level) of 78.45% and an F1 score of 73.20%. The results of modeling and validation with SVM are 80.17% accuracy, 84.44% precision and 80.17% recall. The SVM model shows slightly better in terms of accuracy and precision, both models show competitive performance in classifying KIP scholarship recipients studying at UMMI.
Algoritma Naïve Bayes untuk Rekomendasi Seleksi Peserta Paskibraka Berbasis Website Mohamad Nurizki; Winda Apriandari; Asriyanik Asriyanik
Journal of Information System Research (JOSH) Vol 4 No 4 (2023): Juli 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i4.3574

Abstract

In the series of intensive Paskibraka activies, each individual strives to build strong character. Paskibraka serves as a means to cultivate a sense of love for the homeland. Every year, on the commemoration of the raising ceremony is conducted on August 17th. One important part of the ceremony is the hosting of the red and white flag by Paskibraka member. PASKIBRAKA (Flag Raising Troop) represent the selected new generation of Indonesia through a selection process participated by student from various high school. The PASKIBRAKA selection involves several stages, and to facilitate the selection process, a guideline for activities has been formulated in the Minister of Youth and Sports Regulation (Permenpora) No. 0065 of 2015. The classification appiled utilizes the Naïve Bayes algorithm with the Knowladge Discovery in Databases (KDD) method. The naïve bayes algorithm is a data mining and statistical classification algorithm that applies Bayes’theorem under the assumption of independence between variables. The advantages of the naïve bayes algorithm lie in its scability in handing the number of predictors and data points, its ability to make probability prediction, and its capability to handle both continuous and discrate data. The result of this research have achieved the from of automated classification of the eligibility of Paskibraka participant selection, data mining whether the are aligible or not to become members of Paskibraka in Sukabumi Regency.
Penggunaan Metode Game Development Life Cycle (GDLC) Untuk Memudahkan Belajar Bahasa Inggris Dalam Media Game Rijal Agus Rusmana; Asriyanik Asriyanik; Iwan Rizal Setiawan
Journal of Information System Research (JOSH) Vol 4 No 4 (2023): Juli 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i4.3578

Abstract

The development of information and communication technology has developed rapidly in various fields such as in the field of education and the field of play. Technology that is often used in all circles is a smartphone, the use of smartphones in addition to work can also be used to play. Ownership of smartphones according to the survey approximately 81.7% are used to send messages, regarding education, especially English learning according to the EF EPI survey (Englisg Profiency Index) Indonesia is in position 80 in Asia and includes low profiency. It can be concluded that there are still many Indonesian people, especially elementary school children, who still do not know about English. Therefore, a solution is made to introduce English with the theme of writing (writing) on game media, in making this educational game using the GDLC (game development life cycle) method. Educational games need development because many of the mechanics in educational games have passive mechanics, therefore in this game added mechanics, namely endless runner. After making the Tiny Man Genius game, tests were carried out on elementary school children in grades 4 and 6 based on the results of the pre-test and post-test conducted, it looks quite good even though in the pre-test session 81.3% were still below 100 with a maximum score of 200, but in the second experiment, the post-test increased, namely 93.8% increased and 87.5% with scores above 100. After conducting the test, the children stated that 68.8% helped in learning English.
Implementasi E-KP pada Pelaksanaan Kerja Praktik Program Studi Teknik Informatika Asriyanik Asriyanik
Prioritas: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 02 (2023): EDISI SEPTEMBER 2023
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/prioritas.v5i02.797

Abstract

Kegiatan kerja pratkik (KP) merupakan kegiatan rutin pada Program Studi Teknik Informatika (PSTI) Universitas Muhammadiyah Sukabumi (UMMI) baagi mahasiswa semester VI setiap tahunnya. Kegiatan ini memiliki beberapa aktivitas yaitu mulai dari pendaftaran, pembimbingan, pendaftaran sidang, pelaksanaan sidang dan revisi laporan akhir KP. Proses pengolahan data KP masih dilakukan dengan menggunakan bantuan Google Form dan Excel dalam pendaftaran dan pengolahan data nilai pembimbing dan sidang KP. Sedangkan pencatatan data bimbingan masih menggunakan kertas. Hal proses pengolahan data KP menjadi lebih lambat, tidak terintegrasi dan kurang terdokumentasi dengan baik. Untuk menyelesaikan hal ini salah satunya dapat diselesaikan dengan pengembangan aplikasi KP berbasis web yang memudahkan mahasiswa, dosen pembimbing dan juga panitia KP program studi untuk mengolah data KP secara menyeluruh. Proses pengembangan aplikasi ini dilakukan dengan menggunakan metode waterfall yaitu mulai dari analisis kebutuhan, perancangan, implementasi, pengujian, hosting website KP dan proses pemeliharaan. Hasil dari pengembangan website telah diunggah dengan alamat https://e-kp.ummi.ac.id/ dan telah disosialisasikan serta digunakan oleh mahasiswa, dosen dan pengelolan KP dalam satu tahun akademik 2022/2023. Dengan adanya e-KP ini maka kegiatan KP pada program studi Teknik Informatika UMMI menjadi lebih mudah dan terintegrasi.
UMMIBOT sebagai Media Layanan Informasi Penerimaan Mahasiswa Baru Universitas Muhammadiyah Sukabumi M. Rizky Suherlan; Asriyanik; Agung Pambudi
Jurnal Informatika Terpadu Vol 9 No 2 (2023): September, 2023
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v9i2.893

Abstract

The continuous advancement in information and communication technology has overcome geographical limitations and enhanced the speed of information and knowledge transfer. Information and communication technology has been applied in various aspects, including improving services, speeding up communication processes, facilitating access to information, and effectively sharing information. One significant technological innovation is the chatbot, an artificial intelligence technology that enables interactive communication. Implementing a chatbot at the Admissions Office of Muhammadiyah University Sukabumi (UMMI) aims to assist prospective students in obtaining information regarding new student admissions. The main challenge addressed is the limitation of office hours, which often hinders prospective applicants from accessing information quickly. This research employs the Natural Language Processing (NLP) method in chatbot development, intending to enable the chatbot to understand natural language and search for relevant information. The research objective is to create an efficient chatbot to respond to user inquiries outside of office hours. The stages of chatbot development using the NLP method encompass data collection, text processing, feature engineering, modeling, inference, deployment, and evaluation. The research results indicate that the chatbot, named UMMIBOT, successfully achieved a functional accuracy rate of 83.67%, addressing the issue of office hour limitations and providing responses that align with user input with high accuracy.
PENERAPAN UI/UX PADA SITUS TOKO KUE BUNDA AL MENGGUNAKAN METODE DESIGN THINKING MA Algifari Edward; Iwan Rizal Setiawan; Asriyanik Asriyanik
Jurnal Informatika dan Teknik Elektro Terapan Vol 12, No 1 (2024)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v12i1.3600

Abstract

Abstract. Information and communication technology has developed very rapidly in various fields such as marketing and buying and selling. Technology that is often used by all groups, namely the internet, one of the uses of the internet is to search for information. According to a survey by the Association of Indonesian Internet Service Providers (APJII), around 78.19% or 215.6 million of Indonesia's population already use the Internet and use it for product marketing and buying and selling transactions. In the culinary industry, the use of Internet technology has a significant influence. Reports from Google and Temasek in 2023 show rapid growth in the e-commerce sector in Indonesia. The value of e-commerce transactions is predicted to reach 1,346 trillion rupiahs. In internet media as a means of marketing a product, not all culinary shops can take advantage of this, because of that a solution was made for creating a website that pays attention to users with the design thinking method. Making this cake shop website includes marketing products and providing information related to Bunda AL Cake Shop, the results of this research have been carried out on several respondents who have online shopping experience and several customers of Bunda AL Cake Shop. As a result of the respondents' experience in using the Bunda AL Cake Shop website, 7 out of 8 respondents liked the website appearance design and it was very easy to understand the information provided on the website.
PENDAMPINGAN PEMASARAN UMKM SUKABUMI MELALUI APLIKASI WARUNG DIGITAL Siwiyanti, Leonita; Ramdan, Asep Muhamad; Komariah, Kokom; Asriyanik, Asriyanik; Nurmillah, Risma
Kumawula: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 2 (2023): Kumawula: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/kumawula.v6i2.45323

Abstract

Perkembangan teknologi yang semakin maju membawa perubahan dalam dunia usaha, tren pemasaran digital semakin meningkat. Banyak kendala yang dihadapi pelaku UMKM, seperti: kurangnya sumber daya manusia yang mampu membangun bisnis digital untuk produk UMKM, keterbatasan operator UMKM dalam konsep pemasaran digital dan mengimplementasikan aplikasi pemasaran digital. Pengabdian pada masyarakat ini bertujuan memberikan layanan bagi para pelaku UMKM yang tergabung dalam SEA dalam menjual produknya agar dapat meningkatkan penjualan dan perekonomian masyarakat. Pemasaran yang digunakan adalah berupa aplikasi warung digital dengan nama seapreneur.id. Tujuan dari layanan ini adalah untuk membantu mitra seapreneur.id dan mitra anggotanya yaitu UMKM-nya yang tergabung dalam SEA-nya menjual produk untuk meningkatkan penjualan dan meningkatkan perekonomian. Metode yang digunakan dengan cara sosialisasi, pelatihan, pendampingan dan terakhir dengan launching aplikasi seapreneur kepada konsumen. Sehingga dengan adanya kegiatan pendampingan ini para pelaku UMKM semakin luas jangkauan pemasarannya baik nasional maupun internasional. The development of increasingly advanced technology brings changes in the business world, and digital marketing trends are increasing. There are many obstacles faced by MSME players, such as a lack of human resources who can build a digital business for MSME products, limitations of MSME operators in digital marketing concepts, and implementing digital marketing applications. This community service aims to provide services for MSME players who are members of SEA in selling their products to increase sales and the community's economy. The marketing used is in the form of a digital warung application with the name seapreneur, id The purpose of this service is to help seapreneur.id partners and their member partners, namely MSMEs, which are members of their SEA, sell products to increase sales and improve the economy.  The method is used through socialization, training, mentoring, and finally by launching the seapreneur application to consumers.  So that with this mentoring activity, MSME players will expand their marketing reach both nationally and internationally.
Co-Authors Abhista Hibatullah, Akbar Adi Sunarto, Asril Adiwijaya, Fahmi Adzkia, Hawarizmi Ummul Afiansyah, Rifan Agung Pambudi Agung Pambudi Akyas Hifdzi Rahman, Rifqi Alifatih, Auriel Haiqal Asep Budiman Kusdinar Asep M.Ramdan Asep Muhamad Ramdan Asril Adi Sunarto Azhilla Margiani Saraswati Budhy Adzy, Luthfy Budiman Kusdinar, Asep Dafa Satria Sidik, Muhamad Dang Kurniawan, Dito DANNY RAMADHAN Daris Riyadi Didik Indrayana Din Azwar Uswatun Edward, MA Algifari Eka Fitriah, Tika Elwanda Putra, Isra Fadhil Faizal Akbar Fahmi Nurfalah Fajar Hikmal Gunawan Fathia Frazna Az-Zahra Fathia Frazna Azzahra Frananda Adiezwara Ramadhan, Mohamad Frazna Azzahra, Fathia Frazzna Az-zahra, Fathia Ilmi Barokah Indra Griha Tofik Isa iqbal setiawan Isa, Indra Griha Tofik Iwan Rizal Setiawan Jamaludin, Firdaus kania, euis Kokom Komariah Kokom Komariah Larasati Mayan Pramesti Lelah Lelah Lelah Lelah Leonita Siwiyanti lucky valiant M. Rizky Suherlan M.Ramdan, Asep MA Algifari Edward Maulana Muhammad Rizky Mohamad Nurizki Mohamad Ridwan Mokhamad Hendayun Mubharak, Gilang Fauzul Muhammad Drajat Ramdhani muhammad musyfik Muhammad Zaynurroyhan Mulud Muchamad, Reski musyfik, muhammad Nesta Suandana, Ilham Nur Asiah Ramdani Nuraeni, Fika Nurmilah, Risma Nurmillah, Risma Prajoko . Prajoko Prajoko Putra, Muhammad Rafli Afandi Rahmawati, Verra Sri Yulia Ramadhan, Vito Rambe, Sarah Syakira Ramdan, Adam Rijal Agus Rusmana Risma Nurmilah Riyadi, Daris Rustiandi, Ryan Santiastry, Sany Sarah Novia Hermawanti Soebandi, Andry Subhan, Roby Azhari Suhendar Syafira Zahara Syah Rizal Fauzy Syahputra, M Ramdhan widi aulia rohmah Winda Apriandari Winda Apriyandari Zahra, Fathia Frazna Az