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Journal : AL ISHLAH Jurnal Pendidikan

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students Vera Dewi Susanti; Edy Suprapto; Yuli Anis Wardani
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.155 KB) | DOI: 10.35445/alishlah.v14i3.1978

Abstract

Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the feasibility of an Android-based edutainment game learning media on the Pythagorean theorem material for junior high school students. This type of research is Research and Development (RD) using the ADDIE development model, namely Analyze, Design, Development, Implementation, and Evaluation. This research was conducted at MTs Muttaqien PSM Takeran in June 2021. The results of the research on the development of android-based edutainment game learning media include 1) Android-based edutainment game learning media meets the validity criteria with the combined validation average score by the media validator of 84.10% and is included in the fairly valid category, 2) Edutainment game learning media android-based meet the practicality criteria obtained from the average results of filling out student response questionnaires of 87.50% and is included in the very practical category, 3) Android-based edutainment game learning media meets the effectiveness criteria obtained from student learning outcomes tests with a score of N- The gain is 62.32% and is included in the medium category. Thus, it can be concluded that the Android-based edutainment game learning media is feasible to use in learning mathematics on the Pythagorean theorem material. The results of this study provide a contribution in the form of an Android-based edutainment game learning media that is used as an alternative in the learning process.
Development of Steam-C Integrated Student Worksheets to Improve Creative Thinking Ability on Flat Side Building Materials Edy Suprapto; Ika Krisdiana; Davi Apriandi; Fitria Rizqy Yuanawati
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2480

Abstract

This study aims to develop and produce the STEAM-C integrated worksheets to improve students' creative thinking skills on the flat-sided building material. Development of student worksheets uses the ADDIE model, namely Analysis, Design, Development, Implementation , and Evaluation . The research was carried out at SMPN 10 Madiun, using 6 students in grade 8D in a limited trial and using grade 8F students as many as 24 students in a field trial. The results of this study are 1) The STEAM-C integrated student worksheets is declared valid with a validity percentage of 81%. 2) The STEAM-C integrated student worksheets is stated to be very practical based on the results of the calculation of the student response questionnaire in a limited trial with a practicality level of 97%, in a field trial with a practicality level of 93%. 3) The STEAM-C integrated student worksheets is declared effective in the high category based on the calculation of the N - Gain value in the limited trial of 86% and in the field trial of 71%. Thus the STEAM-C integrated student worksheets is feasible to be used in improving creative thinking abilities.
Analysis of Student’s Mathematical Literacy Ability on Linear Program Material Reviewed From Cognitive Styles Harischa Isrothul Jannah; Vera Dewi Susanti; Edy Suprapto
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.2465

Abstract

The low mathematical literacy is influenced by internal student factors. One that influences is the cognitive style of students. This study aims to describe students' mathematical literacy abilities with field-independent (FI) and field-dependent (FD) cognitive styles on linear program materials.  This research is qualitative.  The subjects of this study were class X MM PKM students of SMK Cendekia Madiun for the 2021/2022 Academic Year, as 16 students. The data were analyzed descriptively.  To group students using GEFT questionnaires and data collection techniques using a test for describing mathematical literacy skills and using interviews.   The result of this study is that students with a Field Independent (FI) cognitive style master the following aspects of literacy ability:  communication skills, mathematical abilities, representation abilities, reasoning and argument skills, problem-solving strategy skills, ability to use language and symbol operations, formal and technical.  Meanwhile, students with a Field Dependent (FD) cognitive style master the following aspects of literacy: communication skills, mathematical skills, representation abilities, problem-solving strategy skills, ability to use language and symbol operations, formal and technical. This research is limited only by 2 students. In the future, it is necessary to conduct research involving more students with different materials.