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Making Basic Learning Modules for Building Construction Class X Competency in Building Modeling and Information Design Skills Susilawati, Endang; Andreas, Laras Oktavia
CIVED Vol. 11 No. 1 (2024): March 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/cived.v11i1.490

Abstract

This research was motivated by the problems faced, namely not using modules in the Basic Building Construction Basic Course on Elements of Specifications and Characteristics of Building Materials Based on Green Materials and Construction Work, as well as the competence of Class X Building Information Modeling in Building Modeling and Information Design skills. The purpose of this research is to produce products in the form of valid and practical modules. The research method used is Research &; Development (R&D) and refers to the Decide, Design, Develop and Evaluate (DDD-E) development model. Based on the results of the study, the percentage of material validity test, media validity test, and practicality test was obtained at 76%, 80% and 89.38% respectively. The conclusion in this study is that the learning modules developed are valid and practical to be used in the learning process of the elements of Specifications and Characteristics of Building Materials Based on Green Materials and Construction Works, as well as Building Information Modeling class X Building Modeling and Information Design Competencies.
Development of Interactive Learning Media Based on Video Tutorials using the Lectora Inspire and Macromedia Flash Applications in Stone and Concrete Engineering Courses Zuwida, Nidal; Andreas, Laras Oktavia; Gusmareta, Yuwalitas
CIVED Vol. 10 No. 3 (2023): September 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/cived.v10i3.541

Abstract

This research aims to create learning media in the Stone and Concrete Engineering course with the help of the Lectora Inspire and Macromedia Flash applications. The approach carried out in this study uses the R&D method using a 4D development model which includes the defining stage (define), design stage (design), development stage (develop) and trial stage (disseminate). The subjects of the study were civil engineering students enrolled in the Stone and Concrete Engineering course as many as 16 people. Assessment of the feasibility of learning media is carried out by providing validity and practicality questionnaires to media experts, material experts. Data from the questionnaire is then processed to determine the level of validity and practicality of the learning media. The effectiveness of learning media is measured from student learning outcomes using developed learning media. The assessment results from media and material experts for learning media made get an average score of 0.86 in the very valid category. The results of the assessment of the practicality of the learning media made get an average score of 86% in the very practical category. Based on the implementation of the pretest, the average score was 58.25 and the implementation of the posttest or final test obtained the average value was 80.12. There is an increase in student learning outcomes after being given video tutorial-based learning media so that it can be concluded that the level of effectiveness of using this media is very effective. Referring to the assessment of material experts, media experts, tests to students can be declared learning media that are developed suitable for use as learning media.
Tantangan Dan Solusi Dalam Kebijakan Rehabilitasi Bangunan Pendidikan Di Kabupaten Agam Hutria, Wahyu; Andreas, Laras Oktavia
Jurnal Rekayasa Infrastruktur Vol. 10 No. 1 (2024): Jurnal Rekayasa Infrastruktur
Publisher : Program Studi Teknik Sipil Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/jri.v10i1.247

Abstract

Penelitian ini mengkaji tantangan dan solusi dalam kebijakan rehabilitasi bangunan pendidikan di Kabupaten Agam. Menggunakan pendekatan mixed methods, studi ini menggabungkan survei terhadap 300 kepala sekolah, wawancara mendalam dengan 20 informan kunci, observasi lapangan pada 30 sekolah, dan analisis dokumen kebijakan. Hasil penelitian menunjukkan bahwa ketersediaan anggaran (β = 0.42, p < 0.001) dan kualitas perencanaan (β = 0.38, p < 0.001) merupakan faktor paling signifikan yang mempengaruhi efektivitas rehabilitasi. Temuan lain mengungkapkan bahwa 30% dari 1.200 bangunan sekolah memerlukan rehabilitasi mendesak, sementara 67% kepala sekolah merasa kurang dilibatkan dalam proses perencanaan. Analisis regresi menunjukkan korelasi positif antara partisipasi pemangku kepentingan lokal dengan kepuasan terhadap hasil rehabilitasi (r = 0.72, p < 0.001). Studi ini juga mengidentifikasi tantangan dalam manajemen proyek, dengan 40% proyek mengalami keterlambatan dan 25% melebihi anggaran. Penelitian merekomendasikan pengembangan sistem informasi terpadu, peningkatan kapasitas sumber daya manusia lokal, penguatan partisipasi masyarakat, dan implementasi mekanisme pendanaan alternatif. Temuan ini memberikan landasan empiris untuk merumuskan kebijakan rehabilitasi yang lebih efektif dan berkelanjutan, dengan mempertimbangkan konteks lokal Kabupaten Agam.
PERENCANAAN LOKASI SHELTER TSUNAMI: SEBUAH STUDI LITERATUR DI NAGARI PASAR BARU KECAMATAN BAYANG KABUPATEN PESISIR SELATAN PROVINSI SUMATERA BARAT Nazhif, Muhammad; Andreas, Laras Oktavia; Hutria, Wahyu
Jurnal Applied Science in Civil Engineering Vol 6 No 3 (2025): Jurnal Applied Science in Civil Engineering
Publisher : Teknik Sipil Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/asce.v6i3.128383

Abstract

Nagari Pasar Baru, Kecamatan Bayang, Kabupaten Pesisir Selatan, Sumatera Barat, sebuah wilayah yang rawan gempa dan tsunami karena berada di zona subduksi aktif yaitu pertemuan antara Lempeng Indo-Australia dan Lempeng Eurasia. Di sepanjang pantai barat Sumatera terdapat zona megathrust, yaitu zona tumbukan yang berpotensi menimbulkan gempa bumi besar dan tsunami. Dengan jumlah penduduk sebanyak 4.752 jiwa dan belum adanya shelter tsunami yang ada, maka maka perlu dilakukan perencanaan lokasi sebagai fasilitas evakuasi. Metode penelitian yang digunakan adalah deskriptif kuantitatif, dengan melakukan observasi lapangan, pemetaan lokasi dengan menggunakan perangkat lunak ArcGIS, dan analisis kualitatif dan kuantitatif untuk menentukan lokasi shelter yang potensial. Hasil penelitian menunjukkan enam lokasi potensial, yaitu Masjid Raya Darussalam, SMP Negeri 2 Bayang, Puskesmas Pasar Baru, SDN 05 Pasar Baru, KUA KEC Bayang, SMA Negeri 2 Bayang. berdasarkan analisis kriteria, SMP Negeri 2 Bayang diidentifikasi sebagai lokasi yang paling sesuai. Penelitian ini diharapkan dapat menjadi referensi untuk perencanaan mitigasi bencana di wilayah pesisir yang rawan tsunami.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS X DPIB SMK DHUAFA PADANG Saputra, Agung; Ihsan, Muhammad; Andreas, Laras Oktavia; Jufri, Windry Novalia
Jurnal Applied Science in Civil Engineering Vol 6 No 3 (2025): Jurnal Applied Science in Civil Engineering
Publisher : Teknik Sipil Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/asce.v6i3.128583

Abstract

Studi ini bertujuan mengembangkan media pembelajaran berupa video animasi untuk meningkatkan motivasi belajar siswa dalam mata pelajaran Gambar Teknik. Penelitian dilakukan pada siswa kelas X DPIB SMK Dhuafa Padang dengan menerapkan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengumpulan data dilakukan melalui wawancara, validasi dari para ahli, serta angket praktikalitas yang diberikan kepada guru dan siswa. Hasil penelitian membuktikan bahwa media yang dikembangkan memiliki tingkat kelayakan yang sangat tinggi berdasarkan validasi ahli dengan skor Aiken's V sebesar 0,91. Uji praktikalitas menunjukkan hasil yang sangat baik dengan persentase 89% dari guru dan 87,3% dari siswa, yang termasuk dalam kategori sangat praktis. Penelitian ini membuktikan bahwa video animasi pembelajaran efektif meningkatkan partisipasi dan minat belajar siswa, sekaligus menciptakan proses pembelajaran yang lebih interaktif dan efisien. Oleh karena itu, media ini dapat dijadikan alternatif inovatif dalam pembelajaran kejuruan di SMK.
Coordination of The Apprenticeship Industrial Program with The Siakama Application Yustisia, Henny; Andreas, Laras Oktavia; Apdeni, Risma; Heriyadi, Bambang; Weriza, Jusmita
JOIV : International Journal on Informatics Visualization Vol 8, No 1 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.1.2245

Abstract

This research aims to examine the implementation of the SIAKAMA application in the Apprenticeship Industrial Program. This program was created as a SIAKAMA application to overcome hurdles during the monitoring and evaluation stages. At the monitoring stage, supervising lecturers and field supervisors can use the SIAKAMA application to monitor all Apprenticeship Industrial program student activities in the field, resulting in a good and smooth communication and coordination system. At the evaluation stage, the supervising lecturer and field supervisors in the SIAKAMA application can conduct assessments based on student activities in the field, including daily evaluations and final assessments after the Apprenticeship Industrial Program has been finished. This study employs a quantitative descriptive technique, the Research & Development method, and the 4D development model. A sample of Apprenticeship Industrial Program students from five departments of the Faculty of Engineering, Padang State University, was used in this study. The SIAKAMA application was found to be valid with a value of 0.876, practical with a value of 78.67, and effective with a value of 81.22% after data analysis using SPSS 25. This suggests that implementing the SIAKAMA application to enhance the work competency of Apprenticeship Industrial Program students is viable. The Apprenticeship Industrial Program model represents a modification of the Three Set of Actor development model, yet it hasn't been incorporated with the Industrial Revolution 4.0. Engaging in this Program enables students to acquire 4C skills, including Creativity and Innovation, Critical Thinking and Problem Solving, Communication, and Collaboration.