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PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA EDUKATIF DALAM MENGENALKAN SIKAP PATUH ATURAN PADA MATERI “AKU PATUH ATURAN DI RUMAHKU” PENDIDIKAN PANCASILA UNTUK KELAS 1 SD Sekar Dhiani, Nayya Kinara; Marini, Arita; Hadi, Waluyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56154

Abstract

This research aimed to develop an educational Snakes and Ladders game-based learning media for the Pancasila Education subject, specifically on the topic “I Obey the Rules in My Home”, for first-grade elementary school students. The background of this research was based on the condition that Pancasila Education learning is still predominantly conducted through lecture-based methods, causing normative and abstract materials to be less contextually understood by students. The method used in this research was Research and Development (R&D) employing the ADDIE development model, which consists of the Analyze, Design, Development, Implementation, and Evaluation stages. The research subjects were 14 first-grade students of MIN 12 East Jakarta. The research instruments included material and media expert validation questionnaires using a Likert scale, as well as student response questionnaires using a Guttman scale. The results of the material expert validation obtained a percentage of 100%, while the media expert validation obtained a percentage of 95.8%, both categorized as “very good.” The results of the student response questionnaire showed a percentage of 96.4%, which was also categorized as “very good.” Based on these findings, the educational Snakes and Ladders learning media was declared valid, feasible, and effective for use in Pancasila Education learning for first-grade elementary school students to foster understanding and habituation of rule-based values among students.
PENGEMBANGAN KOMIK DIGITAL BERBASIS FLIPBOOK TENTANG SIKLUS AIR PADA PEMBELAJARAN IPA KELAS V SD Zhabrina Alintia; Marini, Arita; Hadi, Waluyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57207

Abstract

This study aims to create a flipbook-based digital comic about the water cycle that is suitable for fifth-grade elementary school students, meets validity criteria, and is appropriate for use in science education. Students’ lack of understanding of the abstract concept of the water cycle and the limited availability of innovative learning media were the primary reasons for conducting this study. The method applied in this study is Research and Development (R&D) following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). For data collection, instruments used included validation sheets from media experts and content experts, as well as a student response questionnaire using a Likert scale. The validation results showed that the media expert’s assessment reached 97%, the content expert’s 90%, while student feedback scored 94%, and all fell into the “Highly Valid” category. The developed media combines engaging digital comic narratives with interactive features of a platform-based flipbook. This final product consists of twelve comic pages covering discussions on evaporation, condensation, precipitation, infiltration, and transpiration in a contextual and visual manner. The conclusion of this study states that flipbook-based digital comics are a suitable science learning medium for water cycle material for fifth-grade elementary school students and are capable of increasing student motivation and conceptual understanding.  
PENGEMBANGAN MEDIA MADING INTERAKTIF PADA PEMBELAJARAN IPAS MATERI TRADISI KELUARGA DAN MASYARAKAT PADA KELAS III SD Fadilah, Qudrotul; Marini, Arita; Hadi, Waluyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58626

Abstract

This study was conducted because science and social studies (IPAS) learning in Grade III still relied on simple learning media, creating a need for more engaging instructional materials. The study aimed to develop an interactive bulletin board learning media for the topic "Family and Community Traditions" for third-grade elementary school students. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. Data were collected through observations, interviews, expert validations, and field trials involving students using 1–4 and 1–3 Likert scales. The data were analyzed using feasibility percentages. The results showed that the interactive bulletin board media achieved feasibility scores of 85% from material experts, 89% from language experts, and 82% from media experts, all categorized as highly feasible. The limited field trial obtained a student response rate of 91%, while the wider field trial obtained 89.3%, both categorized as highly feasible. The evaluation results indicated that the developed media was appropriate for classroom use and was able to create a more engaging learning experience for third-grade elementary school students.