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Desain LIT untuk Penguasaan Konsep Bilangan Bulat melalui Permainan Jejamok dan Lesson Study Handayani, Ratih; Putri, Ratu Ilma Indra; Zulkardi, Zulkardi; Susanti, Ely; Mulyono, Budi
Jurnal Silogisme : Kajian Ilmu Matematika dan Pembelajarannya Vol 10 No 02 (2025): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/silogisme.v10i02.10778

Abstract

Pembelajaran matematika sering kali terputus dari pengalaman nyata siswa, membuat mereka kesulitan memahami konsep abstrak, seperti bilangan bulat dan operasinya. Ketidakpahaman siswa terhadap bilangan positif, negatif, serta operasi aritmetika sering menjadi hambatan utama dalam pembelajaran. Pendekatan PMRI menggarisbawahi pentingnya menggunakan konteks dunia nyata untuk menjembatani pemahaman ini, dengan permainan tradisional jejmok. Penelitian ini bertujuan untuk mengembangkan dan menguji Desain Local Instruction Trajectory (LIT) berbasis permainan tradisional Jejamok, untuk mengajarkan operasi bilangan bulat. Selain itu, penelitian ini menganalisis pengaruh pembelajaran berbasis permainan terhadap penguasaan konsep bilangan bulat siswa serta mengevaluasi peran lesson study dalam meningkatkan kualitas perancangan dan implementasi aktivitas pembelajaran berbasis permainan pada siswa kelas 6 SDIT Insan Rabbani, Kotabumi, Lampung Utara. Penelitian ini menggunakan metode Design Research dengan pendekatan kualitatif. Tipe penelitian yang digunakan adalah Validation Studies dengan tiga tahap utama: Preparing for the Experiment, Design Experiment, dan Retrospective Analysis. Teknik pengumpulan data meliputi observasi, wawancara, dan tes Teknik analisis data mengikuti model Miles dan Huberman yang mencakup reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian sebanyak 82% siswa telah menunjukkan penguasaan konsep. Hal ini berarti pendekatan berbasis permainan tradisional Jejamok efektif dalam meningkatkan pemahaman siswa terhadap konsep bilangan bulat. Lesson study berperan signifikan dalam menyempurnakan desain pembelajaran, melalui proses kolaborasi antara guru, peneliti, dan rekan sejawat. Penelitian ini mendukung temuan sebelumnya yang menyatakan bahwa pembelajaran berbasis konteks budaya lokal dan kolaborasi dalam lesson study dapat meningkatkan efektivitas pengajaran konsep matematika
THE EFFECT OF PROBLEM BASED LEARNING (PBL) ASSISTED BY GEOGEBRA ON MATHEMATICAL PROBLEM SOLVING ABILITY Andriani, Putri; Handayani, Ratih
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 9, No 1 (2026): HIPOTENUSA JOURNAL OF RESEARCH MATHEMATICS EDUCATION (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v9i1.4541

Abstract

This study examines the effect of implementing a GeoGebra-assisted Problem Based Learning (PBL) model on students’ mathematical problem solving abilities. It was motivated by students’ low initial performance in solving problems, as indicated by pretest scores below the minimum mastery criterion, highlighting the need for innovative, technology integrated instruction. This study adopted a quantitative method employing a quasi experimental design with a pretest posttest control group. The participants were 42 seventh grade students at SMP Negeri 2 Abung Surakarta, with 22 in the experimental group (Class VII A) and 20 in the control group (Class VII B), selected via purposive sampling. The intervention spanned five sessions on the topic of squares, with the experimental group receiving GeoGebra assisted PBL instruction and the control group receiving conventional teaching. Data were collected through problem solving tests and analyzed using normality and homogeneity tests, N-gain analysis, and independent samples t-tests. Results showed that the experimental group achieved a higher average N-gain (0.608) than the control group (0.444), and the t-test indicated a significant difference , ? = 0.05). These findings confirm that the GeoGebra assisted PBL model effectively enhances students’ mathematical problem solving skills and supports the use of technology integrated learning in teaching squares at the junior high school level.
Learning transformation with digital technology: The era of education 4.0 Khotimah, Khusnul; Anam, Khoirul; Afifah, Muthiah; Handayani, Ratih
Arshaka: Social Sciences and Education Vol 1 No 2 (2025): Arshaka: Pedagogy and Learning Review
Publisher : Creative Smart Visionary

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65779/arshaka.v1i2.58

Abstract

This study explores the application of digital technology in education by teachers in Indonesia and its impact on learning quality. Using qualitative research methods, in-depth interviews were conducted with 8 teachers who integrate digital tools such as Canva, Quizizz, ChatGPT, Google, and YouTube in their lessons. The findings reveal that digital technologies enhance the creation of engaging and interactive learning materials, significantly boosting student engagement and motivation. Tools like Quizizz and YouTube have proven effective in deepening students' understanding of the material, while ChatGPT provides immediate feedback. However, challenges such as limited infrastructure, technological access, and students' digital skills gap remain. This study emphasizes the need for educational policies that promote equal access to technology and suggests more comprehensive training for both teachers and students to optimize the use of digital tools in education. The findings contribute to the ongoing discourse on digital transformation in the era of Education 4.0.
Pengaruh Penggunaan Geogebra Terhadap Kemampuan Berfikir Spasial siswa pada materi translasi Kelas IX SMPN 1 Kotabumi Windari, Resika Natania; Handayani, Ratih
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 10 No 1 (2025): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 10 Nomor 1
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v10i1.4818

Abstract

Penelitian ini bertujuan untuk menginvestigasi pengaruh penggunaan media GeoGebra terhadap kemampuan berpikir spasial siswa kelas IX SMPN1 Kotabumi pada materi translasi. Permasalahan utama yang melatarbelakangi penelitian ini adalah rendahnya kemampuan visualisasi siswa, di mana hasil observasi awal menunjukkan hanya 30% siswa yag mampu menentukan koordinat trasnlasi dengan akurat. Metode penelitian yang digunakan adalah kuantitatif dengan desain eksperimen semu (nonequivalent control group design). Sampel penelitian ini terdiri dari 50 siswa yang terbagi ke dalam dua kelompok, yaitu kelas eksperimen 25 siswa denganbantuan GeoGebra dan kelas kontrol 25 siswaa melalui pembelajaran konvensional. Data dikumpulkan melalui instrumen tes esai yang mencakup lima indikator kemampuan spasial. Setelah data terkonfirmasi berdistribusi normal dan homogen, analisis hipotesis dilakukan menggunakan uji t-independen. Hasil penelitian menunjukkan adanya perbedaan signifikan pada capaian belajar kedua kelompok, di mana rata-rata skor N-Gain kelas eksperimen (0,246) lebih tinggi dibandingkan kelas kontrol (0,152). Temuan ini memperkuat penolakan hipotesis nol ) dan menegaskan bahwa integrasi GeoGebra memberikan dampak positif yang nyata. Sifat visual perangkat lunak yang dinamis mampu menjembatani hubungan antara aturan simbolik dan representasi visual secara konkret. Dengan demikian, dapat disimpulkan bahwa GeoGebra merupakan media pembelajaran yang efektif untuk mengasah kemampuan berpikir spasial siswa dalam pendidikan matematika.
IMPLEMENTATION OF PROJECT BASED LEARNING MODEL A SMK NEGERI 1 ABUNG SELATAN TO IMPROVE COLLABORATE SKILL Dara Nacita, Anggita; Handayani, Ratih
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 9, No 1 (2026): HIPOTENUSA JOURNAL OF RESEARCH MATHEMATICS EDUCATION (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v9i1.4328

Abstract

The objective of this study is to examine the effect of implementing the Project Based Learning (PjBL) model on the collaboration skills of Grade X students at SMK Negeri 1 Abung Selatan. The method employed was a quasi-experimental design with a pretest–posttest structure involving both an experimental class and a control class. Collaboration skill data were collected through questionnaires and authentic assessments. The analysis process included normality tests, homogeneity tests, t-tests, and N-Gain calculations. The findings revealed that although the N-Gain scores from the questionnaires in the experimental class showed greater achievement compared to the control class, the authentic assessment results were actually higher in the control class. The t-test indicated no significant difference between the two groups, suggesting that the application of PjBL did not lead to a meaningful improvement in collaboration skills. This condition was influenced by limited project time, suboptimal role distribution, and students’ adaptation process to the new learning method. More structured project planning is recommended for future research
HUBUNGAN KEPATUHAN IBU HAMIL MENGKONSUMSI TABLET FE DAN POLA KONSUMSI DENGAN KEJADIAN ANEMIA DI WILAYAH KERJA PUSKESMAS GUGUK PANJANG KOTA BUKITTINGGI TAHUN 2015 Masnarivan, Yeffi; Oktriani, Tuti; Handayani, Ratih
Jurnal Kesehatan - STIKes Prima Nusantara Vol 6 No 2 (2015)
Publisher : LPPM Universitas Prima Nusantara Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35730/jk.v6i2.255

Abstract

Anemia adalah keadaan dimana darah merah kurang dari normal. Anemia pada ibu hamil membawa akibat dan komplikasi yang beresiko tinggi untuk terjadinya keguguran, perdarahan, BBLR, atonia uteri, inersia uteri. Kasus anemia di Puskesmas Guguk Panjang sebanyak 54,5 % tahun 2014. Tujuan penelitian adalah untuk mengetahui hubungan kepatuhan ibu hamil mengkonsumsi tablet fe dan pola konsumsi dengan kejadian anemia di wilayah kerja Puskesmas Guguk Panjang Kota Bukittinggi Tahun 2015.Penelitian ini dilakukan pada bulan Agustus 2015. Jenis penelitian adalah survey analitik menggunakan desain Cross sectional, teknik pengambilan sampel simple random sampling , dengan jumlah sampel sebanyak 55 responden. Pengumpulan data dilakukan melalui lembar kuesioner yang dibagikan kepada responden mencakup pertanyaan kepatuhan mengkonsumsi tablet fe dan pola konsumsi serta kejadian anemia. Berdasarkan penelitian yang dilakukan ditemukan lebih dari separoh 56,4% responden tidak patuh mengkonsumsi tablet fe, 69,1% responden mempunyai pola konsumsi tidak baik dan 58,2% responden mengalami anemia. Terdapat hubungan yang signifikan antara kepatuhan mengkonsumsi tablet Fe dengan kejadian anemia ibu hamil dengan p value = 0,003 dan terdapat hubungan yang signifikan antara pola konsumsi dengan kejadian anemia ibu hamil dengan p value = 0,045. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa terdapat hubungan kepatuhan ibu hamil mengkonsumsi tablet fe dan pola konsumsidengan kejadian Anemia. Saran penulis hasil penelitian ini dapat menjadi bahan masukan agar pihak puskesmas khususnya petugas KIA dapat meningkatkan penyuluhan kesehatan pada ibu hamil, cara mengkonsumsi tablet fe yang benar pada ibu hamil, sebagai salah satu upaya untuk menurunkan angka kejadian anemia khususnya di wilayah kerja Puskesmas Guguk Panjang Bukittinggi
Exploration of Jejamok Games as Local Wisdom: Basis for Developing E-Comics for Integer Learning Handayani, Ratih; Putri, Ratu Ilma Indra; Zulkardi; Darmawijoyo
Riemann: Research of Mathematics and Mathematics Education Vol. 8 No. 1 (2026): EDISI APRIL
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/riemann.v8i1.181

Abstract

The persistent challenges students face in understanding integers indicate the need for learning approaches that connect abstract mathematical concepts with meaningful real-life experiences. Although culturally grounded contexts have been widely recommended in mathematics education, there remains a limited understanding of how specific traditional games can be systematically interpreted to reveal their embedded mathematical structures and support conceptual learning. This study seeks to investigate the Jejamok traditional game from North Lampung through an ethnomathematics perspective to identify its potential as a context for learning integer concepts and as a basis for developing instructional media. A qualitative exploratory approach was employed, involving literature review, field observations, and interviews with local community members and teachers. The findings reveal that Jejamok embodies several key mathematical ideas related to integers, including (1) positive and negative values represented through capture and release actions, (2) addition and subtraction of integers through score changes, and (3) comparison of quantities and strategic decision-making based on game situations. These concepts emerge naturally from the game’s scoring system and player interactions, providing a meaningful bridge between informal experiences and formal mathematical understanding. Furthermore, the game structure reflects a form of situated mathematical representation that supports progressive mathematization within the PMRI framework. In addition, Jejamok reflects important cultural values such as cooperation, sportsmanship, and nengah nyappur, which contribute to social learning. These findings suggest that Jejamok can serve not only as a contextual learning resource but also as a conceptual foundation for developing culturally responsive instructional media, such as e-comics. This study contributes to the development of culturally grounded mathematics instruction by offering an empirically supported and theoretically informed model for connecting local cultural practices with formal mathematical learning.