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Liveworksheet-Assisted Ipas E-Lkpd Development To Improve Learning Outcomes Of Class V Students Sd Negeri 064990 Medan Johor Ruspiana Hutagaol; Wildansyah Lubis; Sugiharto Sugiharto
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 9, No 2 (2025): Journal of Humanities and Social Studies
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v9i2.12442

Abstract

This research aims to develop an e-LKPD IPAS assisted by liveworksheets that is effective in improving the learning outcomes of grade V students of SD Negeri 064990 Medan Johor. This type of research is Research and Development (RD) using the 4D development model, which consists of four stages: (1) Define; (2) Design; (3) Development; and (4) Dissemination. The findings of this study are: The effectiveness of e-LKPD IPAS was evaluated by the results of the gain test of 0.69 included in the "Very High" category which shows that e-LKPD IPAS has a high level of effectiveness in improving learning outcomes. It concluded that the results of this study are that the liveworksheet-assisted e-LKPD IPAS that  was  developed is effective in improving student learning outcomes in the IPAS Class V subject of SD Negeri 064990 Medan Johor.
Development of Problem-Based Learning E-Module Assisted by Scratch Interactive Media for Grade VII Students of Maitreyawira Private Junior High School Deli Serdang Siti Mawarni Pohan; Abdul Hasan Saragih; Sugiharto Sugiharto
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i2.709

Abstract

Background: Modern education emphasizes competencies in critical thinking, creativity, communication, and collaboration, requiring adaptive models and learning media. At Maitreyawira Deli Serdang Private Junior High School, incompatible textbooks and media in Social Studies have resulted in low student learning outcomes.Aims: This research aims to develop a Problem-Based Learning assisted by Scratch Interactive to address these challenges.Methods: Utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this study involved 30 students from class VII-E. Data were collected using feasibility questionnaires validated by six expert reviewers (2 media, 2 design, 2 material experts), a practicality questionnaire for students, and pre-test/post-test instruments to measure effectiveness. Data were analyzed using quantitative and qualitative descriptive techniques.Results: The validation tests revealed high feasibility: 88.71% (very valid) for material, 93.85% (very valid) for learning design, and 78.46% (valid) for media. The practicality test achieved 92.33% (very practical). Furthermore, the effectiveness test showed a significant increase from a pre-test score of 55.33% to a post-test score of 81.00%, supported by an N-Gain value of 0.51 (moderate improvement category).Conclusion: The PBL-based E-Module assisted by Scratch is proven to be valid, practical, and effective in improving seventh-grade students' understanding of Social Studies.
Distribution analysis of coral reefs for development of marine tourism in Weh Island, Aceh, Indonesia Tumiar Sidauruk; M Taufik Rahmadi; Sugiharto Sugiharto; Ayu Suciani; Rima Meilita Sari; Eni Yuniastuti
Depik Vol 11, No 2 (2022): August 2022
Publisher : Faculty of Marine and Fisheries, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13170/depik.11.2.25919

Abstract

One of the most attractive ecosystems to be used as tourist destinations is coral reefs. The coral reef ecosystem on Weh Island, Aceh, Indonesia is one of the coastal ecosystems that have a strategic role in ecological and economic development. One of the ecological and economic development efforts can be done through marine tourism. This study aims to analyze the distribution of coral reefs to develop marine tourism in Weh Island. This study uses Landsat 8 OLI image data and field observations. The technique used in this research is the image data analysis technique using multispectral classification. The results showed that the coral reefs on Weh Island in 2020 amounted to 13,136,000 Ha. Therefore, the development of marine tourism must create tourism zones to maintain the sustainability of coral reef ecosystems.
Analysis of the utilization of landsat 8 oli imagery for mapping the distribution of coral reefs in Pulau Weh Sabang M Taufik Rahmadi; Sugiharto Sugiharto; Mbina Pinem; Ayu Suciani
Depik Vol 10, No 2 (2021): August 2021
Publisher : Faculty of Marine and Fisheries, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13170/depik.10.2.20966

Abstract

As one of the largest archipelagic countries globally, Indonesia has diverse natural resources, one of which is the coral reef ecosystem. Coral reef ecosystems are spread across almost all Indonesian waters, and Pulau Weh Sabang is one distribution area. This study aims to determine the distribution of coral reef ecosystems and testlandsat 8 oli imagery accuracy in mapping coral reef ecosystems. The method used in this research is the nearest neighbour algorithm object-based classification method. The results showed that the coral reef ecosystem in Pulau Weh Sabang was divided into two classes: a healthy coral reef ecosystem class with 277.38 hectares and a medium condition coral reef ecosystem class with an area of 710.01 Ha.Keywords:Landsat 8 oliMappingDistributionCoral reefWeh Island
CURRICULUM ANALYSIS OF THE INTEGRATED ISLAMIC SCHOOL NETWORK (JSIT) AT AL-FITYAN SCHOOL MEDAN ISLAMIC ELEMENTARY SCHOOL Wahyu Hidayat; Sugiharto Sugiharto; Wildansyah Lubis
Sensei International Journal of Education and Linguistic Vol. 1 No. 1 (2021): Sensei International Journal of Education and Linguistics
Publisher : SENSEI JOURNAL PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53768/sijel.v1i1.10

Abstract

This study aims to determine the standards of the JSIT curriculum implemented in SDIT Al-Fityan School Medan, especially in the Graduate Competency Standards (SKL), coaching standards, and cooperation standards. These educational standards are the superior standards used in Integrated Islam-based (IT) schools which are commonly called IT schools with the central and regional administrations of JSIT (Integrated Islamic School Network), all IT-based schools are of course Islamic and Islamic based so that they are created. JSIT container for each region to develop and add the character of Islamic education, especially to the JSIT curriculum. This type of research uses qualitative research, namely descriptive analysis, in which this research uses research that is full of theory and expert analysis. The data analyzed were the results of interviews, observations, and documents using photo evidence. The data analysis stage was carried out, namely data reduction, data presentation, conclusion, and data verification. The results showed that the implementation of educational standards, especially in graduate competency standards, coaching standards, and cooperation standards adopted by SDIT Al-Fityan School Medan. On the standard of graduate competence, SDIT Al-Fityan School Medan emphasized that students who have finished from the school must be able to call to prayer, iqomah (for male students), night prayer (Qiyamul Lail), fardhu prayer, sunnah prayer, can distinguish between which is good and which is bad, not afraid of spirits, the target of memorizing 10-15 Juz Al-Qur'an is completed from SDIT Al-Fityan School Medan.
INTEGRASI DIGITAL CULTURE DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN KINERJA DOSEN: PERSPEKTIF KEPEMIMPINAN DIGITAL Ryan Dallion; Hikmah Hafidza; Efira Andiyani Batubara; Marwah Halim; Esra Parmian Talenta Siburian; Abdul Hamid K; Sugiharto Sugiharto; Abdul Hasan Saragih
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4726

Abstract

Perkembangan transformasi digital di perguruan tinggi menuntut adanya pergeseran pola kepemimpinan dari pendekatan konvensional menuju kepemimpinan digital yang bersifat adaptif, visioner, dan kolaboratif. Artikel ini bertujuan untuk mengkaji bagaimana kepemimpinan digital berperan dalam membangun serta mengintegrasikan budaya digital (digital culture) ke dalam proses pembelajaran daring guna meningkatkan kinerja dosen. Penelitian ini menerapkan metode kualitatif dengan teknik studi literatur yang merujuk pada berbagai publikasi nasional dan internasional periode 2020–2025. Hasil kajian menunjukkan bahwa kepemimpinan digital memiliki peran sentral dalam menciptakan budaya digital yang mendorong inovasi, meningkatkan literasi teknologi, dan memperkuat kolaborasi akademik. Melalui penerapan kepemimpinan yang efektif, integrasi budaya digital terbukti mampu meningkatkan kompetensi pedagogik, produktivitas ilmiah, serta mutu layanan pembelajaran daring dosen. Temuan ini menegaskan urgensi transformasi kepemimpinan di perguruan tinggi menuju model kepemimpinan digital yang berkelanjutan dan responsif terhadap perubahan zaman. Kata kunci: kepemimpinan digital, digital culture, pembelajaran daring, kinerja dosen, pendidikan tinggi
Development of baamboozle-based learning media on Pancasila and Civics subjects in class V Cahaya Auzi; Sri Yunita; Sugiharto Sugiharto
Inovasi Kurikulum Vol. 22 No. 2 (2025): Inovasi Kurikulum, May 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v22i2.81397

Abstract

This study aims to produce a product in the form of interactive learning media based on baamboozle in the subject of PPKn. This research is development research using the ADDIE model. This baamboozle-based interactive learning media was developed and then tested for feasibility by material experts, media experts, and linguists, followed by an effectiveness and a practicality test. The results of the feasibility test obtained an average percentage of assessment by material experts of 91 percent, media experts 92 percent, and linguists 77 percent. The practicality of the media was measured using a questionnaire and obtained a score of 93.75 in the very practical category. The effectiveness of the media was obtained from student learning outcomes through the calculation of N-Gain with an average of 0.71 placing the average in the highest effectiveness category, the acquisition of student scores after using baamboozle based interactive learning media is in category very good with an average percentage of 89.15 and the results of the N-Gain calculation with an average of 0.75. It is concluded that baamboozle-based interactive learning media on PPKn are declared feasible, practical, and effective to use as learning media.   Abstrak Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran interaktif berbasis baamboozle pada mata pelajaran PPKn. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Media pembelajaran interaktif berbasis baamboozle ini dikembangkan kemudian diuji kelayakannya oleh ahli materi, ahli media dan ahli bahasa, dilanjutkan dengan uji keefektifan dan uji kepraktisan. Hasil uji kelayakan diperoleh persentase rata-rata penilaian oleh ahli materi sebesar 91 persen, ahli media 92 persen, dan ahli bahasa 72 persen. Kepraktisan media diukur dengan menggunakan angket dan memperoleh skor 93.75 dengan kategori sangat praktis. Keefektifan media diperoleh dari hasil belajar peserta didik melalui perhitungan N-Gain dengan rata-rata 0.71 menempatkan rata-rata tersebut pada kategori keefektifan paling tinggi, perolehan nilai peserta didik setelah menggunakan media pembelajaran interaktif berbasis baamboozle berada pada kategori sangat baik dengan persentase rata-rata 89.15 dan hasil perhitungan N-Gain dengan rata-rata 0.75. Disimpulkan bahwa media pembelajaran interaktif berbasis baambozlee pada mata pelajaran PPKn dinyatakan layak, praktis, dan efektif digunakan sebagai media pembelajaran. Kata Kunci: ADDIE; baamboozle; multimedia interaktif; pendidikan Pancasila dan kewarganegaraan