Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Proceedings of The ICECRS

Development of Interactive Learning Videos to Increase Learning Motivation in Graphic Design Lessons in Vocational Schools Muhammad Arief Rohman; Fitria Nur Hasanah; Rahmania Sri Untari Untari
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (35.413 KB) | DOI: 10.21070/icecrs2020485

Abstract

This study aims to find out the increase in learning motivation through the use of Interactive Learning Videos Graphic Design students of class X TKJ in SMK. The research method used is R & D research using the ADDIE development model. The sample is class X TKJ in SMK Muhammadiyah 1 Taman. Developed media declared 79% feasible with high criteria as a medium can be used for research. Based on the results of the use of interactive learning video media makes a difference in student motivation. Before using interactive learning videos, the results of the students with 56-70 grade range (medium) are being categorized C. Using interactive learning videos; students get the results to a range of grades 71-85 with good qualifications and categorized B. They also get the results of the range of grades 86-100 with very good qualifications and categorized A. In conclusion; the interactive learning video graphic design is feasible to be used as a learning medium for students of class X TKJ in SMK Muhammadiyah 1 Taman. With the use of interactive learning videos there is an increase in motivation class X TKJ to learn on graphic design subjects.
Student Learning Achievement through the Development of Flipbook-Based Electronic Textbooks Dwi Ratnasari; Fitria Nur Hasanah
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/icecrs2020523

Abstract

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk mengetahui peningkatan prestasi belajar melalui penggunaan buku ajar elektronik berbasis flipbook. Metode penelitian yang digunakan merupakan penelitian R & D dengan menggunakan model pengembangan 4-D yang meliputi: define, design, develop, dan desiminate. Penelitian ini dilakukan di SMK Antartika 1 Sidoarjo dengan subjek penelitian adalah kelas X RPL. Buku ajar elektronik berbasis flipbook yang dikembangkan dinyatakan layak 87.4% dengan kriteria sanga baik sehingga dapat digunakan untuk penelitian. Berdasarkan hasil penelitian terdapat peningkatan prestasi belajar siswa dengan penggunaan buku ajar elektronik berbasis flipbook sebesar 66,7%.
Pengaruh Model Pembelajaran Inkuiri Berbasis Website Terhadap Kemampuan Kognitif Siswa Kelas X Kompetensi Keahlian Multimedia Pada Mata Pelajaran Komputer dan Jaringan Dasar di SMK Negeri 2 Buduran Karina Maulidiyah; Fitria Nur Hasanah
Proceedings of The ICECRS Vol 2 No 1 (2019): Literacy based Character and Professionalism Enhancement for Educators in Facing
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (95.292 KB) | DOI: 10.21070/picecrs.v2i1.2391

Abstract

This study was aimed to determine if there is influence of the website-based inquiry learning model on cognitive abilities of class and how much the influence of the website-based inquiry learning model has on the cognitive abilities of class X multimedia students expertise competencies in computer subjects and basic networks in SMK Negeri 2 Buduran. This research method used quantitative research methods Quasi Experimental Design with the design of "Nonequivalent Control Group Pretest-Posttest Design". The population in this study were 108 students of X Multimedia class 72 students as sample consisting of 36 X-TI3 students as the control class and 36 X-TI2 students as the experimental class. The instrument used in this study was the learning achievement test, where there as a pretest (which has not been treated) and posttest (which has been treated). The data obtained were then analyzed using the t-test with t count = (14,978)> t table (1,667) at a significant level of 5%. If the t count is outside the acceptance of H0, then H0 is rejected and H1 is accepted. After knowing the prettest and posttest results that have been tested to students to find out whether there is an influence or not it is done by using the analysis of N-Gain test data. From the results of the N-Gain test calculation produces 0.61 which is included in the Medium category. From the results of the study, it can be concluded that the inquiry learning model has a moderate effect on the cognitive abilities of class X multimedia students expertise competencies in computer subjects and basic networks in SMK Negeri 2 Buduran.