Claim Missing Document
Check
Articles

Found 25 Documents
Search

Pengaruh Model Pembelajaran Game Based Learning Terhadap Hasil Belajar Dan Retensi Hasil Belajar Siswa Kelas V MIS Al-Hudzaifah Dobo: Indonesia Djamiri, Tasqia Temarwut; Leasa, Marleny; Talakua, Melvie
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31861

Abstract

This study aims to determine the existence and influence of game-based learning models on the learning outcomes and retention of learning outcomes of fifth-grade students at MIS Al-Hudzaifah Dobo. The research method used in this study was experimental research using quasi-experiments. The results showed that there was an influence of game-based learning models on the learning outcomes and retention of learning outcomes of MIS Al-Hudzaifah Dobo students
Penggunan Model Pembelajaran Problem Based Learning (PBL) Untuk Meningkatkan Hasil Belajar IPA Konsep Gaya Pada Siswa Kelas IV Kristen Patti: Indonesia Wetamsair, Jenita; Talakua, Melvie; Wattimury, Ince
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33815

Abstract

This study aims to determine the effect of using the Problem Based Learning (PBL) model in improving students' learning outcomes in the science concept of force for fourth-grade students at SD Kristen Patti. The research employed Classroom Action Research (CAR) methodology with 19 students as the subjects. Data were collected through learning outcome tests and observation sheets on teacher and student activities during the learning process. The research procedure consisted of two cycles including planning, action implementation, observation, and reflection. The results showed that the application of the Problem Based Learning model could improve students' learning outcomes in the science concept of force. This is evidenced by the increasing average test scores from the initial condition of only 51.11%, rising to 71.29% in cycle I, and reaching 78.52% in cycle II. Furthermore, the students' classical completeness also improved significantly in each cycle, with all students in cycle II achieving completeness according to the Minimum Mastery Criteria (KKM) of 60. The application of this model also enhanced students' activeness and involvement in the learning process through group discussions and practicum activities. Based on these results, it can be concluded that the Problem Based Learning model is effective in improving learning outcomes of the science force concept for fourth-grade students at SD Kristen Patti.
Penerapan Unplugged Coding untuk Meningkatkan Kemampuan Berpikir Komputasional Peserta Didik Sekolah Dasar di SD Al Hilaal 5 Kranjang Eka Sriwahyuni; Melvie Talakua; Hiba Dertyana Siregar; Abdul Sofyan; Johanes Pelamonia; Ilin Detek; Suriba Ode Jaliy
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 2 (2026): Abdira, April
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i2.1943

Abstract

This community service activity was conducted at SD Al Hilaal 5 Kranjang to address limited technological facilities and students’ lack of experience in logical and systematic thinking activities. As a solution, the service team implemented the unplugged coding method, which introduces programming concepts without using computers through paper-based activities that are appropriate for the characteristics of elementary school students. The program was carried out over two days and involved 151 students from grades 1 to 6. The first day focused on students in grades 1–3 through basic logic activities, sequential instructions, and simple patterns. The second day was intended for students in grades 4–6 through a color multiplication coding activity. The implementation methods included socialization, training, technology application, mentoring, evaluation, and program sustainability. The results showed an improvement in students’ computational thinking skills across all assessed aspects. The highest increase was found in basic logical understanding, reaching 27%. These findings indicate that unplugged coding is effective, contextual, and sustainable for elementary school students.
Development of MIKiR Teaching Materials Based on Educational Game “Find Me Save Me” to Preserve Plant Diversity in Indonesia Niki Dian Permana; Ulya Fawaida; Sakilah Sakilah; Melvie Talakua; M Zaky Falih; Putri Dea Nabil Latifah
THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING Vol 5, No 1 (2022): THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thabiea.v5i1.15647

Abstract

The current teaching materials are still in the form of books, it makes less attractive to readers. This research makes teaching materials packaged in games that invite prospective teachers to carry out Experiencing, Interaction,communication and Reflection activities in plant taxonomy learning. The purpose of this research is to develop MIKiR teaching materials from the “Find Me Save Me” game containing Indonesian plan biodiversity. This research is a development research which is analyzed descriptively. Purposive Sampling Technique, the subject of this research is the prospective science teacher of State Islamic University of Sultan Syarif Kasim Riau, State Islamic Institute of Kudus and Pattimura University which was held in March-May. The “Find Me Save Me” game was developed using the 4D stages in R and D, namely Define, Design, Develop, and disseminate. The game is installed through the application and data retrieval using google forms. This game uses 50 types of rare Indonesian plants which are used as a source of material for the game Find Me Save Me. The results of the research Game find me save me get proper validation and can be used in learning, and effective in introducing rare Indonesian plants, especially for prospective science teachers who are not only experts in science and technology but also love and want to preserve Indonesian plants that are starting to become rare.
A THREE-TIER DIAGNOSTIC APPROACH TO UNCOVERING ELEMENTARY STUDENTS’ MISCONCEPTIONS IN ELECTRICITY AND MAGNETISM Dian Ayu Pramesti; Melvie Talakua
JPsd (Jurnal Pendidikan Sekolah Dasar) Vol 12, No 2 (2026): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v12i2.41960

Abstract

Conceptual understanding is a fundamental component of science education at the elementary school level. The abstract nature of electricity and magnetism concepts, which cannot be directly observed, often poses substantial challenges for students in developing scientifically accurate conceptual understanding. Such difficulties may lead to misconceptions that can hinder students’ subsequent learning of scientific concepts. This study aimed to describe the profile of elementary school students’ misconceptions regarding electricity and magnetism at SD Inpres 24 Ambon. A descriptive quantitative research design was employed, involving 15 fifth-grade students as the study participants. The research instrument consisted of a three-tier diagnostic test integrated with the Certainty of Response Index (CRI) to identify students’ levels of conceptual understanding, lack of conceptual understanding, and misconceptions. The collected data were analyzed using descriptive statistical techniques by calculating the percentage distribution of students across each conceptual understanding category. The findings revealed that misconceptions constituted the largest proportion of students’ responses, accounting for 77.4%, while 18.0% demonstrated adequate conceptual understanding and 4.2% showed a lack of conceptual understanding. The highest proportion of misconceptions was identified in the indicator distinguishing permanent magnets from temporary magnets, reaching 87%, followed by students’ understanding of electrical circuits and the flow of electric current in closed circuits, which reached 82%. These findings indicate that the majority of students continue to experience significant conceptual difficulties in understanding electricity and magnetism. Therefore, instructional strategies that emphasize concrete learning experiences, simple hands-on experiments, and conceptual change-oriented learning activities are needed to facilitate the development of scientifically consistent conceptual understanding among elementary school students